The Old Man's Bathtime Adventures: Difference between revisions
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{{Choice|name=Journey's End |note1=Occurs on your 51st adventure in The Old Man's Bathtime Adventure|image=ship.gif|choice1name=Gather Your Toys}} | {{Choice|name=Journey's End |note1=Occurs on your 51st adventure in The Old Man's Bathtime Adventure|image=ship.gif|choice1name=Gather Your Toys}} | ||
{{Adventure|name=The Old Man's Bathtime Adventure (Crew)|note1=Occurs 100% with 0 crew | {{Adventure|name=The Old Man's Bathtime Adventure (Crew)|note1=Occurs 100% with 0 crew|image=ship.gif}} | ||
{{Adventure|name=The Old Man's Bathtime Adventure (2)|note1=Occurs 100% of the time after [[Journey's End]] or [[The Old Man's Bathtime Adventure (Crew)]]|image=ship.gif}} | {{Adventure|name=The Old Man's Bathtime Adventure (2)|note1=Occurs 100% of the time after [[Journey's End]] or [[The Old Man's Bathtime Adventure (Crew)]]|image=ship.gif}} |
Revision as of 05:48, 24 January 2013
The Old Man's Bathtime Adventures | |
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Zone Num | 318 |
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Location | The Old Man's Past |
Unlocks | using a jar of psychoses (The Old Man) |
Recom Stat | 130 |
Combat % | ? |
ML | 120 - 140 |
Terrain | outdoor |
Special Adventures | |
Lucky | none |
refreshedit data |
The Old Man's Bathtime Adventure is the only zone in The Old Man's Past. Your objective here is to guide your steadfast crew of action figures through the tumultuous sea of the young man's bath; battling fierce monsters who live on a diet of sailors whilst your supplies of crayons and bubbles are whittled away.
Combat Adventures
fearsome giant squid ![]() | |
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ferocious roc ![]() | |
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giant man-eating shark ![]() | |
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Bristled Man-O-War ![]() | |
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The Cray-Kin ![]() | |
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Deadly Hydra ![]() | |
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Non-combat Adventures
Choices for each Log Entry are one of four possible sets. (See First Mate's Log.)
The Old Man's Bathtime Adventure (1) | |
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First Mate's Log Entry One | |
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First Mate's Log Entry Two: Electric Boogaloo | |
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First Mate's Log Entry Three: The Revenge | |
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First Mate's Log Entry Four: A New Hope | |
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First Mate's Log Entry Five: The Final Frontier | |
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First Mate's Log Entry Six: City Under Siege | |
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First Mate's Log Entry Seven: Diamonds are Forever | |
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First Mate's Log Entry Eight: Resurrection | |
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First Mate's Log Entry Eight: Insurrection | |
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First Mate's Log Entry Nine: The Final Friday | |
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Journey's End | |
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The Old Man's Bathtime Adventure (Crew) | |
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The Old Man's Bathtime Adventure (2) | |
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Notes
- You begin the journey with 37 crew, 11 crayon, and 69 bubbles.
- The rewards received at Journey's End depend on the number of crew still alive after finishing the zone.
- The noncombat adventures are all scheduled, and not influenced by Combat Frequency modifiers. They occur 5 turns apart, unless you select the "Pull the Drain Plug" choice in one of the noncombats; then they occur 4 turns apart.
- The monsters will try to eat your crew. Wearing Mesmereyes™ contact lenses prevents most of them from eating crewmembers on the first round. Kill the monsters in one round to prevent them from getting a second chance.
- Exception: the fearsome giant squid eats 1 crewmember in the process while being described, before combat even begins. The squid cannot be banished, but you can olfact a different monster to decrease its frequency of appearance.
- The squid can also be blocked some of the time by choosing the "Cover the Ship in Bubbles" option in one of the noncombats.
- Sufficiently large combat initiative has been reported to allow getting the jump on the monsters, which should allow killing them before they can eat crew members. The amount of initiative required for this is not known.
- If your number of crewmembers decreases to 0, you will become unable to adventure further in the zone. (There is a message related to this occurrence, but it is not yet recorded.)
History
- On January 7, 2013, Jick fixed a bug which allowed banishing of the fearsome giant squid.