Fashionably Late: Difference between revisions
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==See Also== | ==See Also== | ||
*[[Extra Rollover Adventures]] | *[[Extra Rollover Adventures]] | ||
*[[Skills Obtained From Items]] | |||
{{CRIMBCO Employee Handbooks}} | {{CRIMBCO Employee Handbooks}} |
Latest revision as of 21:08, 22 August 2012
Fashionably Late
Type: PassiveMP Cost: N/A
You've learned how to be exactly late enough that your tardiness has no negative consequences. The end result is that you'll have time for one extra Adventure every day.
+1 Adventure(s) per day
Source: | CRIMBCO Employee Handbook (chapter 1) |
Price: | 1000 CRIMBCO scrip |
Class: | N/A |
Level: | N/A |
Notes
- Only gives an extra adventure at rollover, not upon ascending.
See Also
Handbook | Skill | Category | Effect |
---|---|---|---|
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Fashionably Late | Passive | +1 adventure at rollover |
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Executive Narcolepsy | Passive | +1 free campground rest per day |
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Lunch Break | Noncombat skill | Summon 1 sack lunch per day |
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Offensive Joke | Combat skill | Deals sleaze damage and delevels |
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Managerial Manipulation | Buff (others only) | Grant another player Employee of the Month once per day. |