Hobopolis Town Square: Difference between revisions
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imported>The ErosionSeeker m making clear that leaving banishes the choice |
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{{choice|name=Marketplace Entrance|image=shacks.gif | {{choice|name=Marketplace Entrance|image=shacks.gif | ||
|choice1name=Enter the Marketplace|choice1=Navigate a [[The Hobo Marketplace|maze of signs in hobo code]]. | |choice1name=Enter the Marketplace|choice1=Navigate a [[The Hobo Marketplace|maze of signs in hobo code]]. | ||
|choice2name=Leave|choice2= | |choice2name=Leave|choice2=Does not cost an adventure, banishes adventure for 10 turns. | ||
|note1=Only occurs once you have bought a [[hobo code binder]]. | |note1=Only occurs once you have bought a [[hobo code binder]]. | ||
|note2=Signs in the adventure can only be translated if you have your [[hobo code binder]] equipped and have encountered appropriate [[hobo code binder#Notes|hobo code adventures]]. | |note2=Signs in the adventure can only be translated if you have your [[hobo code binder]] equipped and have encountered appropriate [[hobo code binder#Notes|hobo code adventures]]. |
Latest revision as of 22:40, 27 September 2016
Hobopolis Town Square | |
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Zone Num | 167 |
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Location | Hobopolis |
Unlocks | Finding your way through the sewers. |
Recom Stat | 300 |
Combat % | 95 |
ML | 300 - 750 |
Terrain | underground |
Special Adventures | |
Lucky | none |
Turtle | Training Day |
refreshedit data |
The Hobopolis Town Square is the central area of Hobopolis. It can be accessed as soon as you navigate your way through the sewers.
A primary stat of 300 is suggested. If your main stat isn't high enough, you'll see the following message:
- As you approach the Hobopolis Town Square, you see a guy with a sandwich board that reads "Will Disembowel You For Booze Money." You wonder if these hobo's pans are too tough for you to handle.
Combat Adventures
Normal hobo ![]() | |
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Hodgman, The Hoboverlord ![]() | |
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Non-combat Adventures
Mind Yer Binder | |
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Marketplace Entrance | |
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Attention -- A Tent! | |
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Enter The Hoboverlord | |
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Not Now! | |
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Notes
- For each separate dungeon instance, there is a TOTAL number of Normal Hobos in the square of 3000, plus or minus 0-10. These must all be killed to enter the fight with Hodgman. The number does not regenerate unless the dungeon is closed and reopened (at a cost of 1 million meat).
- Every 250 kills in this zone unlocks something else in Hobopolis. This occurs up to kill 1500 and is detailed here.
- Doing an excessive amount of damage of a single type to kill a hobo in this area creates a scarehobo part. The lowest amount of damage required is around 500-600, depending on your active +ML modifiers. If you get a scarehobo part, you can't get any item drops, and part creation is not affected by +items equipment.
- Doing 500+ Hot damage gives Charred Hobo Boots
- Doing 500+ Cold damage gives Frozen Hobo Eyes
- Doing 500+ Stench damage gives Stinking Hobo Guts
- Doing 500+ Spooky damage gives Creepy Hobo Skulls
- Doing 500+ Sleaze damage gives Hobo Crotches
- Doing 500+ Physical damage gives Hobo Skins
- In the event of divided damage sources where multiple parts are over 500 (e.g. an elementally tuned Weapon of the Pastalord spell, doing 1000 damage which is split 500/500, or an Ultracolor™ shirt with 500+ effects active), the elements are checked in reverse order of their listing in a damage sequence, thus, physical is checked last. This is even true if one does more damage than the others (say, 1001 damage that is split 501 physical/500 cold will get a frozen eyes, NOT a hobo skin). The order checked is thus Sleazy, Spooky, Stinky, Cold, Hot, and finally Physical.
- Be wary of critical hits if attempting to reach the 500+ damage in two or three hits, since hobos only have ~400 hit points and a crit may kill the monster without going over the magic 500.
- Each scarehobo made at Richard's Redoubt kills 6-10 hobos, helping advance this area faster.
- Moshing in the tent while other people are playing instruments on stage may kill up to 100 hobos at a time (!), but requires precise real-time coordination between up to seven players. Also, following each mosh, the tent is closed, and exactly 100 hobos must be killed by other means before the tent can re-open.
- Attempting to adventure here after Hodgman has been defeated yields the message:
- The Hoboverlord has been defeated, and Hobopolis Town Square lies empty.