Maximizing Your Critical Hit Chance: Difference between revisions
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imported>Kazim Added a few more accessible entries. I'm done for now, but feel free to add more! |
imported>Melon There I did some more for you |
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{{NeedsContent|comment=Weapons and Offhands still to do}} | |||
As outlined in [[Dressing For Success]], here's how different player types can '''Maximize their Critical Hit Chance'''. | As outlined in [[Dressing For Success]], here's how different player types can '''Maximize their Critical Hit Chance'''. | ||
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{| style="text-align:center;" cellpadding="3" cellspacing="1" width="100%" | {| style="text-align:center;" cellpadding="3" cellspacing="1" width="100%" | ||
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|bgcolor="#90BBBB"| [[Greatest American Pants]] with [[Super Accuracy]] invoked ||bgcolor="#90BBBB"| 30% | |||
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|bgcolor="#BBFFBB"| [[Honeybritches]] ||bgcolor="#BBFFBB"| 5% | |bgcolor="#BBFFBB"| [[Honeybritches]] ||bgcolor="#BBFFBB"| 5% | ||
|- | |- | ||
| [[Monster pants]] || 5% | | [[Monster pants]] || 5% | ||
|- | |||
| [[extremely skinny jeans]] || 5% | |||
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|bgcolor="#FFFF77"| [[Uncle Hobo's gift baggy pants]] ||bgcolor="#FFFF77"| 5% | |||
|} | |} | ||
|-style="vertical-align:top; background-color: #BFBFBF" | |-style="vertical-align:top; background-color: #BFBFBF" | ||
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{| style="text-align:center;" cellpadding="3" cellspacing="1" width="100%" | {| style="text-align:center;" cellpadding="3" cellspacing="1" width="100%" | ||
|- | |- | ||
| [[Spirit Precipice]] || 20% | | [[Spirit Precipice]]* || 20% | ||
|} | |} | ||
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{| style="text-align:center;" cellpadding="3" cellspacing="1" width="100%" | {| style="text-align:center;" cellpadding="3" cellspacing="1" width="100%" | ||
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|bgcolor="#90BBBB"| [[V for Vivala mask]]* ||bgcolor="#90BBBB"| 10% | |||
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| [[filigreed hamethyst earring]] || 5% | |||
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| [[hamethyst bracelet]]* || 5% | |||
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| [[hamethyst earring]] || 5% | |||
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| [[tiny die-cast ribbon-cutting Elfborg]] || 5% | |||
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|bgcolor="#BBFFBB"| [[Ass-Stompers of Violence]]* ||bgcolor="#BBFFBB"| 5% | |||
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|bgcolor="#90BBBB"| [[streetfighting champion's belt]]* ||bgcolor="#90BBBB"| 5% | |bgcolor="#90BBBB"| [[streetfighting champion's belt]]* ||bgcolor="#90BBBB"| 5% | ||
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| [[Elmley shades]] || 3% | |bgcolor="#FFBBBB"| [[Red Fox glove]]* ||bgcolor="#FFBBBB"| 5% | ||
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| [[pearl diver's necklace]]* || 4% | |||
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| [[pearl diver's ring]]* || 3% | |||
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| [[Elmley shades]]* || 3% | |||
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|bgcolor="#BBFFBB"| [[Belt of Howling Anger]]* ||bgcolor="#BBFFBB"| 3% | |||
|} | |} | ||
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{| style="text-align:center;" cellpadding="3" cellspacing="1" width="100%" | {| style="text-align:center;" cellpadding="3" cellspacing="1" width="100%" | ||
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| [[New and Improved]] || 25% | |||
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| [[Mark of Candy Cain]] || 20% | | [[Mark of Candy Cain]] || 20% | ||
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| [[Ninja, Please]] || 15% | |||
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| [[Prelude of Precision]] || 10% | |||
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| [[Nightstalkin']] || 10% | |||
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| [[Radiating Black Body™]] || 10% | |||
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| [[Piratey Flavor]] || 5% | |||
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| [[Violent Night]] || 5% | |||
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|} | |} | ||
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{| style="text-align:center;" cellpadding="3" cellspacing="1" width="100%" | {| style="text-align:center;" cellpadding="3" cellspacing="1" width="100%" | ||
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| [[Ferocity]] || | | [[Ferocity]] || 25% ([[Avatar of Boris]] only) | ||
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| [[Virulence]] || 10% ([[Zombie Slayer]] only) | |||
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| [[Precision of the Penguin]] || 0-5% ([[Seal Clubber]] only) | |||
|} | |} | ||
|} | |} |
Revision as of 17:07, 8 April 2014
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This page is in need of content.
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As outlined in Dressing For Success, here's how different player types can Maximize their Critical Hit Chance.
[ Return to Dressing For Success ]
Legend | |
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Ultra rares and Raffle House/Radio prizes | Tradable and still obtainable, but rare |
Semi-rares and war hero drops | |
Mr. Store/KoL Con accessible derivatives | Tradable (directly or ingredients or zone access consumable), unlimited generation to those who own source, source no longer obtainable |
Mr. Store/KoL Con items and inaccessible derivatives | Tradable, but no longer obtainable |
Other limited time content | |
Clan Dungeon non-tradables | Untradable, but still obtainable |
Other non-tradables | |
Non-tradables from past holidays and world events | Untradable, and no longer obtainable |
* | Single-equip restriction, or two-handed/three-handed weapon |
^ | Equipment disappears at the end of the day or the equipment (or its associated enchantment) has a limited duration |
Notes
Dressing Up | |
---|---|
Maximizing | |
Mus ·
Mys ·
Mox ·
HP ·
MP ·
WDmg ·
SDmg ·
Init | |
Modifiers | |
Mus ·
Mys ·
Mox ·
HP ·
MP ·
WDmg ·
SDmg ·
Init PrismDmg ·
RDmg ·
SCrit ·
Fumb ·
Stun ·
Passive Dmg |