Maximizing Your Stat Gains from Fights: Difference between revisions
From A KoL Wiki
imported>Yatsufusa m added astral items |
imported>Hairgirl adding Scratch 'n' sniff crossbow--~~~~ |
||
Line 91: | Line 91: | ||
|- | |- | ||
|bgcolor="#90EEEE"| [[Depleted Grimacite hammer]]* ||bgcolor="#90EEEE"| 0-6.25 (0-25ML) | |bgcolor="#90EEEE"| [[Depleted Grimacite hammer]]* ||bgcolor="#90EEEE"| 0-6.25 (0-25ML) | ||
|- | |||
|bgcolor="#90BBBB"| [[Scratch 'n' sniff crossbow]] ||bgcolor="90BBBB"| 0-6 | |||
|- | |- | ||
|bgcolor="#90BBBB"| [[ice sickle]] ||bgcolor="#90BBBB"| 3.75 (15ML) | |bgcolor="#90BBBB"| [[ice sickle]] ||bgcolor="#90BBBB"| 3.75 (15ML) |
Revision as of 03:42, 2 July 2011
[ Return to Dressing For Success ]
This page will list both those items which directly increase experience gains from fights, and those that increase Monster Level, increasing stat gains by 1 for every 4ML increased.
Legend | |
---|---|
Ultra rares and Raffle House/Radio prizes | Tradable and still obtainable, but rare |
Semi-rares and war hero drops | |
Mr. Store/KoL Con accessible derivatives | Tradable (directly or ingredients or zone access consumable), unlimited generation to those who own source, source no longer obtainable |
Mr. Store/KoL Con items and inaccessible derivatives | Tradable, but no longer obtainable |
Other limited time content | |
Clan Dungeon non-tradables | Untradable, but still obtainable |
Other non-tradables | |
Non-tradables from past holidays and world events | Untradable, and no longer obtainable |
* | Single-equip restriction, or two-handed/three-handed weapon |
^ | Equipment disappears at the end of the day or the equipment (or its associated enchantment) has a limited duration |
Notes
- A Hovering Sombrero may provide more stats than a Blood-Faced Volleyball. See Sombrero vs Volleyball for more details.
Dressing Up | |
---|---|
Maximizing | |
Mus ·
Mys ·
Mox ·
HP ·
MP ·
WDmg ·
SDmg ·
Init | |
Modifiers | |
Mus ·
Mys ·
Mox ·
HP ·
MP ·
WDmg ·
SDmg ·
Init PrismDmg ·
RDmg ·
SCrit ·
Fumb ·
Stun ·
Passive Dmg |