Baby Bugged Bugbear: Difference between revisions

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imported>JunTenki
Rearranging. Putting in notes about the special drops. (Not their drop rates, obviously)
imported>Ryo Sangnoir
m messages: only with beanie
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{{NeedsConfirm|When do the unknown messages occur? Are they potato messages?}}
{{NeedsConfirm|When does the unknown message occur? Are they potato messages?}}
{{familiar
{{familiar
|famid=124
|famid=124
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*Unknown:
*Unknown:
:You pretend that it's a seal, and club the crap out of'''Error''': Parse error in playerweapon.php line 33 for 442 damage. You raise an eyebrow at <name>, who blinks innocently. '''<span style="color:red">CRITICAL HIT!</span> <span style="color:blue">SOCKO! WHAM! SOCKO! BOINK! SMACK! WHAM! SMACK! KERBLAM! SMACK! SPLAT!</span>'''
:You pretend that it's a seal, and club the crap out of'''Error''': Parse error in playerweapon.php line 33 for 442 damage. You raise an eyebrow at <name>, who blinks innocently. '''<span style="color:red">CRITICAL HIT!</span> <span style="color:blue">SOCKO! WHAM! SOCKO! BOINK! SMACK! WHAM! SMACK! KERBLAM! SMACK! SPLAT!</span>'''
:<regular monster critical hit message>'''Error''': Parse error in oppocrit.php line 45 >%familiarname>
:<regular monster fumble message>
*During combat:
*During combat:
:<name> glares at your oppError: currMonster unreadable varRenum332|333|334
:<name> twitches violently as your opponent charges in for the ki'''Warning''': Parse error in killplayer.php line 7722
:<name> twitches violently as your opponent charges in for the ki'''Warning''': Parse error in killplayer.php line 7722


Line 35: Line 30:


:<name> //ℵ±entangles your opponent with powerful vines, preventing him from attacking you.
:<name> //ℵ±entangles your opponent with powerful vines, preventing him from attacking you.
**Wearing a [[bugged beanie]]
:<regular monster critical hit message>'''Error''': Parse error in oppocrit.php line 45 >%familiarname>
:<regular monster fumble message>
:<name> glares at your oppError: currMonster unreadable varRenum
*At the end of combat:
*At the end of combat:
:<name> does a spastic little ji'''Warning''': Unexpected line break in lootnerf.php line 457
:<name> does a spastic little ji'''Warning''': Unexpected line break in lootnerf.php line 457
Line 102: Line 102:
==Notes==
==Notes==
*Has three different familiar equipment: beanie, balaclava, and "bonnet" (or bön±Ã©t).  The beanie is available in 0 turns (click on the Cake-Shaped Arena but do not compete), and can be converted into the balaclava (and back again) freely.  Either one can be zapped into the bonnet, which can then be converted back into the beanie freely.
*Has three different familiar equipment: beanie, balaclava, and "bonnet" (or bön±Ã©t).  The beanie is available in 0 turns (click on the Cake-Shaped Arena but do not compete), and can be converted into the balaclava (and back again) freely.  Either one can be zapped into the bonnet, which can then be converted back into the beanie freely.
**The beanie gives +10 lbs but does not change the familiar's nature.
**The beanie gives +10 lbs and gives some extra special abilities, but does not change the familiar's nature.
**The balaclava gives +20 ML and also forces the familiar to act as a full-weight volleyball.
**The balaclava gives +20 ML and also forces the familiar to act as a full-weight volleyball.
**The bonnet gives +5% food/pants/candy drops and also forces the familiar to act as a full-weight baby gravy fairy.  The familiar will also sometimes give you a "bugged" item at the end of combat.
**The bonnet gives +5% food/pants/candy drops and also forces the familiar to act as a full-weight baby gravy fairy.  The familiar will also sometimes give you a "bugged" item at the end of combat.
*The "currMonster unreadable" message [[CLEESH]]es the monster, and has approximately 2% chance of occurring each round.
*It is possible to receive a non-bugged item and a bugged item (with the bonnet equipped) at the end of the same combat.
*It is possible to receive a non-bugged item and a bugged item (with the bonnet equipped) at the end of the same combat.
*When not using the balaclava or bonnet, randomly acts as a full-weight [[Ghuol Whelp]], [[Blood-Faced Volleyball]], [[Leprechaun]], or [[Baby Gravy Fairy]] at the end of combat (25%(?) chance of each).  Also has a chance of [[CLEESH]]ing (1%(?) per round or per fight - needs spading).
*When not using the balaclava or bonnet, randomly acts as a full-weight [[Ghuol Whelp]], [[Blood-Faced Volleyball]], [[Leprechaun]], or [[Baby Gravy Fairy]] at the end of combat (25%(?) chance of each).
*Always acts as a full-weight [[Levitating Potato]] during combat.
*Always acts as a full-weight [[Levitating Potato]] during combat.
*The rate of the special drops is still being spaded. See [http://kolspading.com/forums/viewtopic.php?f=2&t=53 this KoLSpading thread] for details.
*The rate of the special drops is still being spaded. See [http://kolspading.com/forums/viewtopic.php?f=2&t=53 this KoLSpading thread] for details.
*Despite the Arena messages, when you go there the beanie actually drops, but lead necklace(s) do not.  Also, this happens only on the first visit each day. However, for this to work, you can't have a Bugged Beanie or Bugged Balaclava equipped or in your inventory.
*Despite the Arena messages, when you go there the beanie actually drops, but lead necklace(s) do not.  Also, this happens only on the first visit each day. However, for this to work, you can't have a Bugged Beanie or Bugged Balaclava equipped or in your inventory.

Revision as of 17:30, 27 April 2010

Data on this page needs confirmation.

When does the unknown message occur? Are they potato messages?
Baby Bugged Bugbear

Warning: Parse error
in haiku.php
Line 27

Ability: CLEESHes and acts as a potato in combat; acts randomly as a volleyball, fairy, leprechaun, or ghuol whelp at the end of combat. End-of-combat activity can be "tuned" with certain familiar equipment.

Throne/Bjorn: Unknown

Hatchling: panicked kernel

Familiar-Specific Equipment: bugged beanie, bugged balaclava, bugged bön±Ã©t

Ultimate Cage Match Scavenger Hunt Obstacle Course Hide and Seek

Mumming Trunk Abilities:

*Hover for details
Cannot breathe underwater
Combat Messages
  • Unknown:
You pretend that it's a seal, and club the crap out ofError: Parse error in playerweapon.php line 33 for 442 damage. You raise an eyebrow at <name>, who blinks innocently. CRITICAL HIT! SOCKO! WHAM! SOCKO! BOINK! SMACK! WHAM! SMACK! KERBLAM! SMACK! SPLAT!
  • During combat:
<name> twitches violently as your opponent charges in for the kiWarning: Parse error in killplayer.php line 7722
$@He transforms into a clammy mist, a flock of bats, and a big black dog in rap)#)Aborted You glance over at <name>, who is twitching oddly.
As your opponent prepares to attack, <name> Error: Unexpected ')' in fight.php line 4492
Your opponenþ€ <name> ¬¶
Ouch! Eek! Eek! Oof! Ouch! Argh!
You lose 65535 hit po‰©
You lose 0 hit points.
<name> //ℵ±entangles your opponent with powerful vines, preventing him from attacking you.
<regular monster critical hit message>Error: Parse error in oppocrit.php line 45 >%familiarname>
<regular monster fumble message>
<name> glares at your oppError: currMonster unreadable varRenum
  • At the end of combat:
<name> does a spastic little jiWarning: Unexpected line break in lootnerf.php line 457
<name> gives you a funny look and twitcError: Unexpected function call famGWhelp in loot.pError: Unexpected function call famGWhelp in loot.php liError: Unexpected function call famGWhelp in loot.php line 233
HPYou gain some hit points.
MPYou gain some Mana Points.
<name> reaches intoError: Parse error in famdrops.php line 72 #¿ and hands you an item ¶
You acquire an item: oriole-feather headdress
You acquire an item: plastic passion fruit
You acquire an item: seal-clubbing club
You acquire an item: toast
You acquire an item: vampire heart
if wearing a bugged bön±Ã©t:
You acquire an item: Knob Göblin lòve potion
You acquire an item: meat st‰¿bing club
You acquire an item: old school Mafia knicke½æ
You acquire an item: TΤlisman of Baiø‡ Data:TΤlisman of Baiø‡
<name> gives you a weird, lopsided grin.
You gain ¥©
You gain ‰
You gÃ
<name> winks at you. Several times, in rapid succession. Actually, I think that's just a twitch. Warning: Parse error in meatsink.php©‰ >decvar mmgHouse >incvar meatWon
<name> gives you a weird, lopsided grin. What's weird about it is that you can even tell, considering the ski-mask he's wearing.
You gain ¤±
You gain «
You g¢
<name> tilts his bugged bön±Ã©t to a more rakish angle, and does a weird little danWarning: Unexpected line break in lootnerf.php line 95
Warning: Unexpected line break in lootnerf.php line 221
Warning: Unexpected ')' in lootnerf.php line 382

Arena Messages

  • When entering the arena for the first time each day (awards bugged beanie only):
Congratulations on your %arenawins arena win. You've earned a prize from the Arena Goodies Sack!
You acquire an item: bugged beanie
Warning: Parse error (function not found) in arena.php line 2225
You acquire an item: lead necklace
Warning: Parse error (function not found) in arena.php line 2225
You acquire an item: lead necklace
Warning: Parse error (function not found) in arena.php line 2225
You acquire an item: lead necklace
Warning: Parse error (function not found in arûñáabort
  • When entered in any arena event:
Notice: Undefined offset 2224 in arena.php on line 4902

Notes

  • Has three different familiar equipment: beanie, balaclava, and "bonnet" (or bön±Ã©t). The beanie is available in 0 turns (click on the Cake-Shaped Arena but do not compete), and can be converted into the balaclava (and back again) freely. Either one can be zapped into the bonnet, which can then be converted back into the beanie freely.
    • The beanie gives +10 lbs and gives some extra special abilities, but does not change the familiar's nature.
    • The balaclava gives +20 ML and also forces the familiar to act as a full-weight volleyball.
    • The bonnet gives +5% food/pants/candy drops and also forces the familiar to act as a full-weight baby gravy fairy. The familiar will also sometimes give you a "bugged" item at the end of combat.
  • The "currMonster unreadable" message CLEESHes the monster, and has approximately 2% chance of occurring each round.
  • It is possible to receive a non-bugged item and a bugged item (with the bonnet equipped) at the end of the same combat.
  • When not using the balaclava or bonnet, randomly acts as a full-weight Ghuol Whelp, Blood-Faced Volleyball, Leprechaun, or Baby Gravy Fairy at the end of combat (25%(?) chance of each).
  • Always acts as a full-weight Levitating Potato during combat.
  • The rate of the special drops is still being spaded. See this KoLSpading thread for details.
  • Despite the Arena messages, when you go there the beanie actually drops, but lead necklace(s) do not. Also, this happens only on the first visit each day. However, for this to work, you can't have a Bugged Beanie or Bugged Balaclava equipped or in your inventory.