Pair of Stomping Boots: Difference between revisions

From A KoL Wiki
imported>Club
equipment: stomp box
imported>Southwest
m More messages.
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*:<Name> kicks out the jams, and by that I mean kicks him for X damage.
*:<Name> kicks out the jams, and by that I mean kicks him for X damage.
*:<Name> kicks it into next week, for a time-traveling 7 damage.
*:<Name> kicks it into next week, for a time-traveling 7 damage.
*:<Name> attempts to kickstart him. It doesn't get fully funded, but does do 8 damage.


*At the end of combat:
*At the end of combat:
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*:<Name> leaps up and clicks its heels together in midair.
*:<Name> leaps up and clicks its heels together in midair.
*:<Name> forms a one-pair-of-boots chorus line.
*:<Name> forms a one-pair-of-boots chorus line.
*:<Name> stomps around in a circle, its buckles jingling.


==Notes==
==Notes==
*The parenthetical note instructing the player to use the [[Release the Boots]] skill only appears the first time the "stomps in place restlessly" message appears.
*The parenthetical note instructing the player to use the [[Release the Boots]] skill only appears the first time the "stomps in place restlessly" message appears.
*The "stomps in place" message allows usage of the skill [[Release the Boots]].
*The "stomps in place" message allows usage of the skill [[Release the Boots]].

Revision as of 04:40, 1 August 2011

Pair of Stomping Boots

A soleful ally
Stomping bad guys into paste
Filling up your spleen.

Ability: Increases item drops like a Baby Gravy Fairy, gives free runaways, and drops spleen items.

Throne/Bjorn:

Hatchling: fairy-worn boots

Familiar-Specific Equipment: stomp box

Ultimate Cage Match Scavenger Hunt Obstacle Course Hide and Seek

Mumming Trunk Abilities:

*Hover for details
Cannot breathe underwater
Combat Messages
  • At the start of combat:
    <Name> rubs its soles together, then stomps in place restlessly. Clearly, the violence it's done so far is only making it ache for some quality stomping. (Use the "Release the Boots" skill to let it go nuts.)
    <Name> rubs its soles together, then stomps in place restlessly. Clearly, the violence it's done so far is only making it ache for some quality stomping.
  • During combat:
    <Name> does a little dance on top of it, to the tune of X damage.
    <Name> leaps up and high-kicks him for X damage.
    <Name> makes sure kicks aren't getting harder to find by kicking it for X damage.
    <Name> kicks out the jams, and by that I mean kicks him for X damage.
    <Name> kicks it into next week, for a time-traveling 7 damage.
    <Name> attempts to kickstart him. It doesn't get fully funded, but does do 8 damage.
  • At the end of combat:
    <Name> assumes the plié position and bends its calf-parts in and out a few times.
    <Name> tries to start a mosh pit, but ends up slam-dancing with itself.
    <Name> leaps up and clicks its heels together in midair.
    <Name> forms a one-pair-of-boots chorus line.
    <Name> stomps around in a circle, its buckles jingling.

Notes

  • The parenthetical note instructing the player to use the Release the Boots skill only appears the first time the "stomps in place restlessly" message appears.
  • The "stomps in place" message allows usage of the skill Release the Boots.