Pair of Stomping Boots: Difference between revisions
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*To charge the skill [[Release the Boots]], you need to win N combats (where N is currently being spaded - numbers right now seems to suggest that it's a function of how many stomps you've done in the day with some swing to it). Running away, whether free or not, doesn't count. | *To charge the skill [[Release the Boots]], you need to win N combats (where N is currently being spaded - numbers right now seems to suggest that it's a function of how many stomps you've done in the day with some swing to it). Running away, whether free or not, doesn't count. | ||
*The skill remains usable until you actually use it; upon using it, whether getting paste or not, you will need to charge it up with another N combats won. | *The skill remains usable until you actually use it; upon using it, whether getting paste or not, you will need to charge it up with another N combats won. | ||
* | *When the skill is triggered against a boss, a wandering monster, or most special enemies, it will instead deal what appears to be three times the damage it does normally in combat. | ||
*Like the [[Frumious Bandersnatch]], the Boots can provide a free [[Run Away|run-away]], escaping combat without using an adventure. It can provide this function a limited number of times per day up to the Boots' '''weight / 5'''. The free runaways provided by the Boots share the same "Familiar-aided Runaways" counter that tracks the Bandersnatch's free run-aways. However, you do not need to have [[The Ode to Booze|Ode]] active, nor is there any other condition than weight, in order to enjoy the free runaways with this familiar. | *Like the [[Frumious Bandersnatch]], the Boots can provide a free [[Run Away|run-away]], escaping combat without using an adventure. It can provide this function a limited number of times per day up to the Boots' '''weight / 5'''. The free runaways provided by the Boots share the same "Familiar-aided Runaways" counter that tracks the Bandersnatch's free run-aways. However, you do not need to have [[The Ode to Booze|Ode]] active, nor is there any other condition than weight, in order to enjoy the free runaways with this familiar. | ||
Revision as of 16:52, 4 August 2011
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Pair of Stomping Boots |
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A soleful ally Stomping bad guys into paste Filling up your spleen. |
Ability: Increases item drops like a Baby Gravy Fairy, attacks monsters, grants free runaways, and can stomp enemies into spleen items.
Throne/Bjorn: Weapon Damage +20%, attacks opponents.
Familiar-Specific Equipment: stomp box
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Ultimate Cage Match | Scavenger Hunt | Obstacle Course | Hide and Seek |
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Combat Messages
- At the start of combat:
- <Name> rubs its soles together, then stomps in place restlessly. Clearly, the violence it's done so far is only making it ache for some quality stomping. (Use the "Release the Boots" skill to let it go nuts.)
- <Name> rubs its soles together, then stomps in place restlessly. Clearly, the violence it's done so far is only making it ache for some quality stomping.
- During combat:
- <Name> attempts to kickstart <him>. It doesn't get fully funded, but does do X damage.
- <Name> boots <it>, then re-boots them again, for a total of X damage.
- <Name> does a little dance on top of <it>, to the tune of X damage.
- <Name> gives <it> the boot for X damage.
- <Name> kicks out the jams, and by that I mean kicks <him> for X damage.
- <Name> kicks <it> into next week, for a time-traveling X damage.
- <Name> leaps up and high-kicks <him> for X damage.
- <Name> makes sure kicks aren't getting harder to find by kicking <it> for X damage.
- At the end of combat:
- <Name> assumes the plié position and bends its calf-parts in and out a few times.
- <Name> does a few high kicks. When you're a pair of boots with no legs, the sky's the limit for how high you can kick.
- <Name> does a little boot-scootin' boogie.
- <Name> does a little of the ol' soft shoe, except it's more of a hard boot.
- <Name> does the bottom part of an Irish jig.
- <Name> forms a one-pair-of-boots chorus line.
- <Name> leaps up and clicks its heels together in midair.
- <Name> proves that it's made for dancing, not walking, with a little impromptu line dancing.
- <Name> stomps around in a circle, its buckles jingling.
- <Name> tries to start a mosh pit, but ends up slam-dancing with itself.
- With lucky Tam O'Shanter equipped:
- The Tam O'Shanter bobs back and forth as the boots riverdance beneath it.
- With miniature gravy-covered maypole equipped:
- You shout, "Oi! Oi! Oi!" as the boots stomp around the flagpole.
- With wax lips equipped:
- The wax lips hang precariously from one of the boots' many zippers, smiling fitfully.
- Upon running away, when the Boots can provide a free escape:
- <Name> kicks you in the butt to speed your escape. Thanks, <name>...
- (No adventure loss)
- Upon running away, if the Boots are out of free escapes:
- <Name> tries to kick you in the butt to speed your escape, but you leap out of the way. Your butt has taken enough abuse today.
- (An adventure is used)
- Enthroned in the Crown of Thrones:
- <Name> hops out of the throne and kicks your opponent in the shins, dealing X damage.
Arena Messages
- When entered in a Scavenger Hunt:
- Since these boots don't have laces, they don't have eyelets.
Notes
- At the beginning of some combat, if you see the message saying that the familiar is stomping in place, this means your familiar is fully charged and you will have usage of the skill Release the Boots. This will come up a maximum of 7 times a day.
- The parenthetical note instructing the player to use the Release the Boots skill only appears the first time per day the "stomps in place restlessly" message appears.
- The first use of the skill is available to use on the first combat with the Boots out each day, therefore implying that the first use requires no charges.
- To charge the skill Release the Boots, you need to win N combats (where N is currently being spaded - numbers right now seems to suggest that it's a function of how many stomps you've done in the day with some swing to it). Running away, whether free or not, doesn't count.
- The skill remains usable until you actually use it; upon using it, whether getting paste or not, you will need to charge it up with another N combats won.
- When the skill is triggered against a boss, a wandering monster, or most special enemies, it will instead deal what appears to be three times the damage it does normally in combat.
- Like the Frumious Bandersnatch, the Boots can provide a free run-away, escaping combat without using an adventure. It can provide this function a limited number of times per day up to the Boots' weight / 5. The free runaways provided by the Boots share the same "Familiar-aided Runaways" counter that tracks the Bandersnatch's free run-aways. However, you do not need to have Ode active, nor is there any other condition than weight, in order to enjoy the free runaways with this familiar.
References
- The combat message where the familiar "kicks out the jams" most likely is a reference to the MC5 song of the same name.
- The message "proves that it's made for dancing, not walking" is a reference to the Nancy Sinatra song "These Boots Are Made for Walkin'".
- The "attempt to kickstart" your opponent is a reference to Kickstarter.
- "Boot Scootin' Boogie" is the title of a song written and recorded by the American country music duo Brooks & Dunn.