Parachute into a Fight: Difference between revisions

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imported>The ErosionSeeker
advice
imported>Deadned
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**[[pygmy witch accountant]] - using a [[Sneak]] to get the [[boring binder clip]] sets you up for this.
**[[pygmy witch accountant]] - using a [[Sneak]] to get the [[boring binder clip]] sets you up for this.
**[[red butler]] - the [[Zeppelintro]] noncombat is a free way to prepare a selection.
**[[red butler]] - the [[Zeppelintro]] noncombat is a free way to prepare a selection.
**[[monstrous boiler]] - [[Lights Out Quest|Lights Out]] is a free non-combat that will set the zone.
*Note that because parachuting ignores the normal zone mechanics, you can choose to fight a [[dense liana]] every 50 Adventures by going to a shrine and leaving. This is potentially useful for familiar triggers and other things.
*Note that because parachuting ignores the normal zone mechanics, you can choose to fight a [[dense liana]] every 50 Adventures by going to a shrine and leaving. This is potentially useful for familiar triggers and other things.

Revision as of 06:48, 7 February 2025


Parachute into a Fight
  • Without a valid previous zone:
You can't remember where you just were to have a fight. Try adventuring and then parachuting.
You're seeing too much beige to manipulate your parachute.
  • Otherwise:
Parachute to:
-- select monster --
Deploy

Occurs when using a crepe paper parachute cape.

Notes

  • You can select any non-uncopyable monster which appears normally in the zone you last adventured in.
  • Although the fight is zoneless (which means you will not receive zone quest progress or burn delay), there are still several viable targets that do not care about where they are fought. Some suggestions are listed below:
  • Note that because parachuting ignores the normal zone mechanics, you can choose to fight a dense liana every 50 Adventures by going to a shrine and leaving. This is potentially useful for familiar triggers and other things.