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{{RETURNTO Mechanics}}
{{RETURNTO Mechanics}}
{{rewrite|comment='''Hobopolis, anyone?''' [[User:PsyMar|PsyMar]] 01:43, 7 August 2008 (CDT)}}
This page lists the minimum [[Moxie]] required to adventure in an area without being hit by the normal attacks of the monsters you will find there. This is determined by multiplying the maximum amount of experience you could get from the monster by five to find the monster's maximum level. [[Monster Level]] is the attack power of the monster. To evade every non-critical attack, you must have 7 more Moxie than the monster has attack power. These formulas were derived by Kittiwake and [[User:Crawly|Crawly]], the former of which compiled the list on the [http://forums.kingdomofloathing.com:8080/vb/showthread.php?t=105039 forums].
This page lists the minimum [[Moxie]] required to adventure in an area without being hit by the normal attacks of the monsters you will find there. This is determined by multiplying the maximum amount of experience you could get from the monster by five to find the monster's maximum level. [[Monster Level]] is the attack power of the monster. To evade every non-critical attack, you must have 7 more Moxie than the monster has attack power. These formulas were derived by Kittiwake and [[User:Crawly|Crawly]], the former of which compiled the list on the [http://forums.kingdomofloathing.com:8080/vb/showthread.php?t=105039 forums].



Revision as of 06:43, 7 August 2008

[ Return to Game Mechanics ]

The Hermit humbly requests that this page be rewritten or expanded.

'Hobopolis, anyone?' PsyMar 01:43, 7 August 2008 (CDT)


This page lists the minimum Moxie required to adventure in an area without being hit by the normal attacks of the monsters you will find there. This is determined by multiplying the maximum amount of experience you could get from the monster by five to find the monster's maximum level. Monster Level is the attack power of the monster. To evade every non-critical attack, you must have 7 more Moxie than the monster has attack power. These formulas were derived by Kittiwake and Crawly, the former of which compiled the list on the forums.

The two tables below both show the required Moxie for safe adventuring. The Sorted by Location shows locations sorted in the standard Wiki location order while the Sorted by Moxie table shows sorts locations ordered by the Moxie required for safe adventuring. Thus, knowing your current Moxie, you can figure out at a glance the areas in which you're reasonably capable of adventuring.

Remember: All these values are the very maximums of the area's strongest monsters' hitting abilities. If your Moxie is only a few points lower than the value stated, you shouldn't have too much of a problem. Monsters might hit you, but infrequently, and for little damage.

Note: Since the implementation of critical hits for monsters, all monsters have equally small chances to hit or miss you regardless of your Moxie. Adventure safely with this in mind.

Note: There is also some slight variability in monster attack strengths. It is entirely possible for monsters to hit you if your Moxie is only slightly higher than the values listed below.

Sorted by Location
Area Moxie Required
Seaside Town
The Sleazy Back Alley 8
The Haunted Pantry 9
Outskirts of Camp Logging Camp 10
The Daily Dungeon 27
The Dungeons of Doom 48
Camp Logging Camp 47
Spookyraven Manor
The Haunted Pantry 9
The Haunted Kitchen 12
The Haunted Conservatory 16
The Haunted Billiards Room 27
The Haunted Library 65
The Haunted Gallery 122
The Haunted Bathroom 107
The Haunted Ballroom 117
The Haunted Bedroom 171
The Haunted Wine Cellar 175
The Nearby Plains
Degrassi Knoll 21
Cola Wars Battlefield 37
The "Fun" House 27
The Misspelled Cemetary (Pre-Cyrpt) 30
The Misspelled Cemetary (Post-Cyrpt) 66
The Palindome 162
The Spectral Pickle Factory 203
The Ruins of Fernswarthy's Tower
Tower Ruins 25
Cobb's Knob
Outskirts of Cobb's Knob 9
Kitchens 29
Treasury 37
Harem 37
King's Chamber 64
Cobb's Knob Laboratory
The Knob Shaft 38
Laboratory 52
Menagerie Level 1 63
Menagerie Level 2 73
Menagerie Level 3 83
The Bat Hole
Entryway 21
Guano Junction 25
Beanbat Chamber 28
Batrat and Ratbat Burrow 32
The Boss Bat's Lair 44
The Cyrpt
The Defiled Nook 84
The Defiled Cranny 86
The Defiled Niche 84
The Defiled Alcove 86
The Haert of the Cyrpt 98
The Distant Woods
The Spooky Forest 12
The Typical Tavern
(except for Baron Von Ratsworth)
17
The Bugbear Pens 27
8-Bit Realm 32
Whitey's Grove 45
The Road to the White Citadel 46
The Spooky Gravy Barrow
(except for Felonia, Queen of the Spooky Gravy Fairies)
72
The Black Forest 140
The Hidden City 165
Copse of the Deep Fat Friars
The Dark Neck of the Woods 59
The Dark Heart of the Woods 57
The Dark Elbow of the Woods 55
The Deep Fat Friars' Gate 59
Desert Beach
South of The Border 32
Thugnderdome 52
An Oasis 144
The Arid, Extra-Dry Desert 149
The Ancient Buried Pyramid
The Upper Chamber 177
The Middle Chamber 182
The Lower Chambers ~187
The Mysterious Island of Mystery
The Hippy Camp 48
Orcish Frat House 48
The Obligatory Pirate's Cove 76
The Junkyard
The Hippy Camp (Verge of War) 182
Orcish Frat House (Verge of War) 182
McMillicancuddy's Farm (Post-War) 187
The Battlefield (War Hippy Fatigues) 217
The Battlefield (Frat Warrior Fatigues) 217
The Hippy Camp (Bombed Back to the Stone Age) 258
Orcish Frat House (Bombed Back to the Stone Age) 262
The Obligatory Pirate's Cove (in disguise)
Barrrney's Barrr 90
The F'c'le 107
The Poop Deck 127
Belowdecks 147
The Organic Orchard
The Hatching Chamber 172
The Feeding Chamber 174
The Guards' Chamber 176
The Queen's Chamber 180
McMillicancuddy's Farm
The Barn 173
The Other Back 40 180
The Bog 181
The Family Plot 182
The Granary 182
The Back 40 185
The Pond 186
The Shady Thicket 187
Our Lady of Perpetual Indecision
The Themthar Hills 176
The Lighthouse
Sonofa Beach 178
The Big Mountains
The Valley Beyond The Orc Chasm 94
The Dark and Dank and Sinister Cave 18
The Barrel full of Barrels 42
Mt. McLargeHuge
Itznotyerzitz Mine 64
The Goatlet 75
The eXtreme Slope 82
Lair of the Ninja Snowmen 97
The Icy Peak 114
The Beanstalk
The Penultimate Fantasy Airship 127
The Castle in the Clouds in the Sky 152
The Hole in the Sky 175
Lair of The Naughty Sorceress
The Naughty Sorceress 212
The Hedge Maze 242
An Incredibly Strange Place
Bad Trip 27
Mediocre Trip 60
Great Trip 152
The Campground
A Shimmering Portal
(except for Hulking construct)
407
Sorted by Moxie
Area Moxie Required
Seaside Town: The Sleazy Back Alley 8
Seaside Town / Spookyraven Manor: The Haunted Pantry 9
The Nearby Plains: Outskirts of Cobb's Knob 9
Seaside Town: Outskirts of Camp Logging Camp 10
Spookyraven Manor: The Haunted Kitchen 12
The Distant Woods: The Spooky Forest 12
Spookyraven Manor: The Haunted Conservatory 16
The Distant Woods: Typical Tavern Quest
(except for Baron Von Ratsworth)
17
The Big Mountains: The Dark and Dank and Sinister Cave 18
The Nearby Plains: Degrassi Knoll 21
The Bat Hole: Entryway 21
The Bat Hole: Guano Junction 25
The Ruins of Fernswarthy's Tower: Tower Ruins 25
The Distant Woods: The Bugbear Pens 27
An Incredibly Strange Place: Bad Trip 27
The Nearby Plains: The "Fun" House 27
Spookyraven Manor: The Haunted Billiards Room 27
Seaside Town: The Daily Dungeon 27
The Bat Hole: Beanbat Chamber 28
Cobb's Knob: Kitchens 29
The Nearby Plains: The Misspelled Cemetary (Pre-Cyrpt) 30
Desert Beach: South of The Border 32
The Distant Woods: 8-Bit Realm 32
The Bat Hole: Batrat and Ratbat Burrow 32
The Nearby Plains: Cola Wars Battlefield 37
Cobb's Knob: Harem 37
Cobb's Knob: Treasury 37
Cobb's Knob Laboratory: The Knob Shaft 38
The Big Mountains: The Barrel full of Barrels 42
The Bat Hole: The Boss Bat's Lair 44
The Distant Woods: Whitey's Grove 45
The Distant Woods: The Road to the White Citadel 46
Seaside Town: Camp Logging Camp 47
The Mysterious Island of Mystery: Orcish Frat House 48
The Mysterious Island of Mystery: The Hippy Camp 48
Seaside Town: The Dungeons of Doom 48
Desert Beach: Thugnderdome 52
Cobb's Knob Laboratory: Laboratory 52
Deep Fat Friars: The Dark Elbow of the Woods 55
Deep Fat Friars: The Dark Heart of the Woods 57
Deep Fat Friars: The Dark Neck of the Woods 59
The Distant Woods: The Deep Fat Friars' Gate 59
An Incredibly Strange Place: Mediocre Trip 60
Cobb's Knob Laboratory: Menagerie Level 1 63
Cobb's Knob: King's Chamber 64
Mt. McLargeHuge: Itznotyerzitz Mine 64
Spookyraven Manor: The Haunted Library 65
The Nearby Plains: The Misspelled Cemetary (Post-Cyrpt) 66
The Distant Woods: The Spooky Gravy Barrow
(except for Felonia, Queen of the Spooky Gravy Fairies)
72
Cobb's Knob Laboratory: Menagerie Level 2 73
Mt. McLargeHuge: The Goatlet 75
The Mysterious Island of Mystery: The Obligatory Pirate's Cove 76
Mt. McLargeHuge: The eXtreme Slope 82
Cobb's Knob Laboratory: Menagerie Level 3 83
The Cyrpt: The Defiled Nook 84
The Cyrpt: The Defiled Niche 84
The Cyrpt: The Defiled Cranny 86
The Cyrpt: The Defiled Alcove 86
The Obligatory Pirate's Cove (in disguise): Barrrney's Barrr 90
The Big Mountains: The Valley Beyond The Orc Chasm 94
Mt. McLargeHuge: Lair of the Ninja Snowmen 97
The Cyrpt: The Haert of the Cyrpt 98
The Obligatory Pirate's Cove (in disguise): The F'c'le 107
Spookyraven Manor: The Haunted Bathroom 107
Mt. McLargeHuge: The Icy Peak 114
Spookyraven Manor: The Haunted Ballroom 117
Spookyraven Manor: The Haunted Gallery 122
The Beanstalk: The Penultimate Fantasy Airship 127
The Obligatory Pirate's Cove (in disguise): The Poop Deck 127
The Distant Woods: The Black Forest 140
Desert Beach: An Oasis 144
The Obligatory Pirate's Cove (in disguise): Belowdecks 147
Desert Beach: The Arid, Extra-Dry Desert 149
An Incredibly Strange Place: Great Trip 152
The Beanstalk: The Castle in the Clouds in the Sky 152
The Nearby Plains: The Palindome 162
The Distant Woods: The Hidden City 165
Spookyraven Manor: The Haunted Bedroom 171
The Organic Orchard: The Hatching Chamber 172
McMillicancuddy's Farm: The Barn 173
The Organic Orchard: The Feeding Chamber 174
Spookyraven Manor: The Haunted Wine Cellar 175
The Beanstalk: The Hole in the Sky 175
The Organic Orchard: The Guards' Chamber 176
Our Lady of Perpetual Indecision: The Themthar Hills 176
The Ancient Buried Pyramid: The Upper Chamber 177
The Lighthouse: Sonofa Beach 178
The Mysterious Island of Mystery: The Junkyard
McMillicancuddy's Farm: The Other Back 40 180
The Organic Orchard: The Queen's Chamber 180
McMillicancuddy's Farm: The Bog 181
McMillicancuddy's Farm: The Family Plot 182
McMillicancuddy's Farm: The Granary 182
The Ancient Buried Pyramid: The Middle Chamber 182
The Mysterious Island of Mystery: The Hippy Camp (Verge of War) 182
The Mysterious Island of Mystery: Orcish Frat House (Verge of War) 182
McMillicancuddy's Farm: The Back 40 185
McMillicancuddy's Farm: The Pond 186
McMillicancuddy's Farm: The Shady Thicket 187
The Mysterious Island of Mystery: McMillicancuddy's Farm (Post-War) 187
The Nearby Plains: The Spectral Pickle Factory 203
Lair of The Naughty Sorceress: The Naughty Sorceress 212
The Mysterious Island of Mystery: The Battlefield (War Hippy Fatigues) 217
The Mysterious Island of Mystery: The Battlefield (Frat Warrior Fatigues) 217
Lair of The Naughty Sorceress: The Hedge Maze 242
The Mysterious Island of Mystery: The Hippy Camp (Bombed Back to the Stone Age) 258
The Mysterious Island of Mystery: Orcish Frat House (Bombed Back to the Stone Age) 262
The Campground: A Shimmering Portal
(except for Hulking construct)
407


Lower moxie limits

A monster's chance to hit decreases roughly linearly from 100% at (moxie-monsterlevel) <= -6 to 0% at (moxie-monsterlevel) >= 7. If your moxie is more than 13 points below what is given in the table above, the toughest monster at any given location will be hitting you 100% of the time.

If we simplify the damage incurred formula to

 (Monster Level - Player Moxie) + (Monster Level * 1/4) = Total Damage

then (disregarding Elemental Resistance, Damage Absorption and other complications) the number of turns you can stay alive is

                Hit pts                  Total HP
 Turns alive = --------- = -------------------------------------
                Damage      1.25 * Monster Level - Player Moxie

Attacking with Player Moxie more than 13 points below the safe level above leaves fewer than 0-3 turns in which to win the fight. For example, without other modifications, a 75 HP, -moxie adventurer fighting in the Haert of the Cyrpt would be hit 100% of the time, for 36 to 41 HP each time, and only two to three turns.

See Also: