Steam-Powered Cheerleader: Difference between revisions

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adding some basics gleaned from talk page/forum
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{{NeedsSpading|Missing messages, steam power mechanics}}
{{familiar|
{{familiar|
famid=158|
famid=158|
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H3=Watch her jump and dance|
H3=Watch her jump and dance|
ability=Increases item drops from monsters<br />Weakens enemies<br />Is especially effective when she's full of steam|
ability=Increases item drops from monsters<br />Weakens enemies<br />Is especially effective when she's full of steam|
function=Has the properties of a [[Baby Gravy Fairy]] and a [[Barrrnacle_(familiar)|Barrrnacle]]. Occasionally gives buffs at the start of combat.|
function=Has the properties of a [[Baby Gravy Fairy]] and a [[Barrrnacle_(familiar)|Barrrnacle]], with effectiveness multiplied by a factor determined by her steam level. Occasionally gives buffs at the start of combat.|
throne=?|
throne=?|
hatchling=KoLHS Pep Squad Box|
hatchling=KoLHS Pep Squad Box|
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**<name> does the whole "how funky is your chicken, how loose is your goose" cheer, steam puffing from her hip joints. She asserts that her goose is totally loose, and to end the routine with a most demoralizing split-kick. Your opponent looks thoroughly served.
**<name> does the whole "how funky is your chicken, how loose is your goose" cheer, steam puffing from her hip joints. She asserts that her goose is totally loose, and to end the routine with a most demoralizing split-kick. Your opponent looks thoroughly served.
**<name> wags her finger in your opponent's face and tells him to bring it, backing it up with some sassy fingersnaps. He looks unready to bring anything right now.
**<name> wags her finger in your opponent's face and tells him to bring it, backing it up with some sassy fingersnaps. He looks unready to bring anything right now.
*At the end of combat:
*At the beginning of combat, occasionally:
:*<name> cheers:<br />
::<i>I'm shakin' my caboose<br />
::My bolts are totally loose<br />
::So come on you Adventurers,<br />
::And charge 'em like a moose!</i><br />
{{acquireEffect|effect=Strong Spirit|duration=1}}
*At the end of combat, with full steam:
**<name> shouts, "D! Fence! D! Fence!" and dances around, shadowboxing with her pom-poms. Steam puffs out of her knee joints
**<name> shouts, "D! Fence! D! Fence!" and dances around, shadowboxing with her pom-poms. Steam puffs out of her knee joints
**<name> encourages you not to take any jive, and asserts that you are alive, while leaping around like a steam-powered jack-in-the-box. Steam puffs from her joints as she jumps.
**<name> encourages you not to take any jive, and asserts that you are alive, while leaping around like a steam-powered jack-in-the-box. Steam puffs from her joints as she jumps.
**<name> jumps and claps enthusiastically, encouraging you to keep your goose totally loose. Steam puffs from her knee joints as she dances.
**<name> jumps and claps enthusiastically, encouraging you to keep your goose totally loose. Steam puffs from her knee joints as she dances.
*At the end of combat, with 3/4 steam:
**<name> does a high-energy dance routine to psych out your opponent. She only has enough steam to make it 3/4ths of the way through the choreography, but he looks pretty demoralized.
**<name> does a sassy little cheer at your opponent. She wants to end it with a four-count of intimidating claps, but can only manage three. Still, it's pretty imposing.
*At the end of combat, with 1/4 steam:
**<name> does the Electric Slide at about one-quarter speed.
==Notes==
*The cheerleader's steam power provides a multiplier that increases the effectiveness of its item-finding and deleveling abilities. Steam power starts at full each day and decreases as combat adventures are spent with the familiar.
*This familiar is not subject to the 10 lbs. base weight restriction placed on familiars in [[KOLHS]] zones.
*This familiar hatches with a specialized set of default [[Familiar Names|names]]. Names include: Madyson, Chariti.

Revision as of 07:06, 2 September 2013

There are some vague or non-exact figures and information on this page. Some spading is required.

Missing messages, steam power mechanics
Steam-Powered Cheerleader

Ra ra sis boom bah
This 'bot puts the 'team' in 'steam'
Watch her jump and dance

Increases item drops from monsters
Weakens enemies
Is especially effective when she's full of steam


Ability: Has the properties of a Baby Gravy Fairy and a Barrrnacle, with effectiveness multiplied by a factor determined by her steam level. Occasionally gives buffs at the start of combat.

Throne/Bjorn: Unknown

Hatchling: KoLHS Pep Squad Box

Familiar-Specific Equipment: school spirit socket set

Ultimate Cage Match Scavenger Hunt Obstacle Course Hide and Seek

Mumming Trunk Abilities:

*Hover for details
Cannot breathe underwater
Combat Messages
  • At the beginning of combat:
    • <name> does a quartet of back handsprings to intimidate your opponent, landing with jazz hands and spirit fingers waggling. He looks pretty freaked out.
    • <name> does the whole "how funky is your chicken, how loose is your goose" cheer, steam puffing from her hip joints. She asserts that her goose is totally loose, and to end the routine with a most demoralizing split-kick. Your opponent looks thoroughly served.
    • <name> wags her finger in your opponent's face and tells him to bring it, backing it up with some sassy fingersnaps. He looks unready to bring anything right now.
  • At the beginning of combat, occasionally:
  • <name> cheers:
I'm shakin' my caboose
My bolts are totally loose
So come on you Adventurers,
And charge 'em like a moose!
You acquire an effect: Strong Spirit
(duration: 1 Adventure)
  • At the end of combat, with full steam:
    • <name> shouts, "D! Fence! D! Fence!" and dances around, shadowboxing with her pom-poms. Steam puffs out of her knee joints
    • <name> encourages you not to take any jive, and asserts that you are alive, while leaping around like a steam-powered jack-in-the-box. Steam puffs from her joints as she jumps.
    • <name> jumps and claps enthusiastically, encouraging you to keep your goose totally loose. Steam puffs from her knee joints as she dances.
  • At the end of combat, with 3/4 steam:
    • <name> does a high-energy dance routine to psych out your opponent. She only has enough steam to make it 3/4ths of the way through the choreography, but he looks pretty demoralized.
    • <name> does a sassy little cheer at your opponent. She wants to end it with a four-count of intimidating claps, but can only manage three. Still, it's pretty imposing.
  • At the end of combat, with 1/4 steam:
    • <name> does the Electric Slide at about one-quarter speed.

Notes

  • The cheerleader's steam power provides a multiplier that increases the effectiveness of its item-finding and deleveling abilities. Steam power starts at full each day and decreases as combat adventures are spent with the familiar.
  • This familiar is not subject to the 10 lbs. base weight restriction placed on familiars in KOLHS zones.
  • This familiar hatches with a specialized set of default names. Names include: Madyson, Chariti.