Superlikely: Difference between revisions
imported>Greycat |
imported>Lilac →Superlikely Adventures: Updated entire table to current knowledge |
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! Known Conditions | ! Known Conditions | ||
|--- | |--- | ||
| [[ | | [[Outskirts of Cobb's Knob]] | ||
| [[ | | [[Code Red]] | ||
| | | Receive [[Knob Goblin encryption key]]. | ||
| 25% roll. | | Always occurs on the 11th turn in the Outskirts. | ||
|--- | |||
| [[Degrassi Knoll]] | |||
| [[Screwdriver, wider than a mile.]] | |||
| Receive [[rusty screwdriver]]. | |||
| 25% roll. | |||
|--- | |||
| [[The Haunted Pantry]] | |||
| [[The Manor in Which You're Accustomed]] | |||
| Unlocks [[Spookyraven Manor]]. | |||
| Always occurs on the 9th, 10th, or 11th turn in the Pantry. | |||
|--- | |--- | ||
| [[The Haunted Billiards Room]] | | [[The Haunted Billiards Room]] | ||
Line 26: | Line 36: | ||
| Receive [[pool cue]]. | | Receive [[pool cue]]. | ||
| 25% roll. Must not have a pool cue in inventory. | | 25% roll. Must not have a pool cue in inventory. | ||
|--- | |||
| [[The Haunted Conservatory]] | |||
| [[Polo Tombstone]] | |||
| Receive [[Spookyraven gallery key]]. | |||
| Always occurs on the 8th, 9th, 10th, or 11th turn in the Conservatory, but only if you've read Chapter 2 of [[History is Fun! (The Fall of the House of Spookyraven)|The Fall of the House of Spookyraven]] in [[The Haunted Library]]. | |||
|--- | |--- | ||
| [[The Enormous Greater-Than Sign]] | | [[The Enormous Greater-Than Sign]] | ||
| [[The Oracle Will See You Now]] | | [[The Oracle Will See You Now]] | ||
| Grants access to [[The Dungeons of Doom]]. | | Grants access to [[The Dungeons of Doom]]. | ||
| 25% roll. Only | | 25% roll. Only occurs during [[Teleportitis]] with a [[plus sign]] in inventory. | ||
|--- | |||
| [[The Black Forest]] | |||
| [[A Man in Black]] | |||
| Part of the [[Quest for the Holy MacGuffin]]. | |||
| 25% roll affected by +/- combat, or 100% chance on the 12th turn in The Black Forest. | |||
|--- | |--- | ||
| [[The Hidden Temple]] | | [[The Hidden Temple]] | ||
| [[Fitting In]] | | [[Fitting In]] | ||
| Allows access to the temple's noncombats at will. | | Allows access to the temple's noncombats at will. | ||
| 100% | | 100% when adventuring with [[Stone-Faced]]. | ||
|--- | |||
| [[The Haunted Ballroom]] | |||
| [[We'll All Be Flat]] | |||
| Part of the [[Quest for the Holy MacGuffin]]. | |||
| 25% roll, with a 5-turn floor (cannot occur earlier than turn 6). | |||
|--- | |--- | ||
| [[The Palindome]] | | [[The Palindome]] | ||
Line 50: | Line 75: | ||
| [[Do Geese See God?]] | | [[Do Geese See God?]] | ||
| Part of the [[Quest for the Holy MacGuffin]]. | | Part of the [[Quest for the Holy MacGuffin]]. | ||
| 25% roll. Must have read [[Your father's MacGuffin diary]]. | |||
|--- | |--- | ||
| [[The Palindome]] | | [[The Palindome]] | ||
| [[Drawn Onward]] | | [[Drawn Onward]] | ||
| Part of the [[Quest for the Holy MacGuffin]]. | | Part of the [[Quest for the Holy MacGuffin]]. | ||
| | | ?% roll that may or may not be affected by +/- combat. Only occurs with the four required items in inventory. | ||
|--- | |--- | ||
| [[Laboratory]] | | [[Laboratory]] | ||
| [[Mr. Alarm, I Presarm]] | | [[Mr. Alarm, I Presarm]] | ||
| Part of the [[Quest for the Holy MacGuffin]]. | | Part of the [[Quest for the Holy MacGuffin]]. | ||
| 25% roll, affected by combat | | 25% roll, affected by +/- combat. Must have completed [[Drawn Onward]]. | ||
|--- | |||
| [[Laboratory]] | |||
| [[Mega Gem (adventure)|Mega Gem]] | |||
| Get the [[Mega Gem (accessory)|Mega Gem]]. | |||
| 100% chance after [[Mr. Alarm, I Presarm|Mr. Alarm]] with [[wet stunt nut stew]] in inventory. | |||
|--- | |--- | ||
| [[The Arid, Extra-Dry Desert]] | | [[The Arid, Extra-Dry Desert]] | ||
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| [[A Sietch in Time]] | | [[A Sietch in Time]] | ||
| Part of the [[Quest for the Holy MacGuffin]]. | | Part of the [[Quest for the Holy MacGuffin]]. | ||
| | | 33% roll. | ||
|--- | |--- | ||
| [[An Oasis]] | | [[An Oasis]] | ||
| [[All Across the Sands]] | | [[All Across the Sands]] | ||
| Part of the [[Quest for the Holy MacGuffin]]. | | Part of the [[Quest for the Holy MacGuffin]]. | ||
| | | 33% roll. | ||
|--- | |--- | ||
| [[The Arid, Extra-Dry Desert]] | | [[The Arid, Extra-Dry Desert]] | ||
| [[No Colors Anymore]] | | [[No Colors Anymore]] | ||
| Part of the [[Quest for the Holy MacGuffin]]. | | Part of the [[Quest for the Holy MacGuffin]]. | ||
| | | 33% roll. | ||
|--- | |--- | ||
| [[The Arid, Extra-Dry Desert]] | | [[The Arid, Extra-Dry Desert]] | ||
| [[Still No Colors Anymore]] | | [[Still No Colors Anymore]] | ||
| Part of the [[Quest for the Holy MacGuffin]]. | | Part of the [[Quest for the Holy MacGuffin]]. | ||
| | | 33% roll. | ||
|--- | |--- | ||
| [[The Arid, Extra-Dry Desert]] | | [[The Arid, Extra-Dry Desert]] | ||
| [[Walk Without Rhythm]] | | [[Walk Without Rhythm]] | ||
| Part of the [[Quest for the Holy MacGuffin]]. | | Part of the [[Quest for the Holy MacGuffin]]. | ||
| | | 33% roll. | ||
|--- | |--- | ||
| [[The Arid, Extra-Dry Desert]] | | [[The Arid, Extra-Dry Desert]] | ||
| [[Walk Without Rhythm 2]] | | [[Walk Without Rhythm 2]] | ||
| Part of the [[Quest for the Holy MacGuffin]]. | | Part of the [[Quest for the Holy MacGuffin]]. | ||
| | | 33% roll. | ||
|--- | |--- | ||
| [[An Oasis]] | | [[An Oasis]] | ||
| [[Blowin' in the Wind (page 1)]] | | [[Blowin' in the Wind (page 1)]] | ||
| Part of the [[Quest for the Holy MacGuffin]]. | | Part of the [[Quest for the Holy MacGuffin]]. | ||
| | | 33% roll. | ||
|--- | |--- | ||
| [[An Oasis]] | | [[An Oasis]] | ||
| [[Blowin' in the Wind (page 2)]] | | [[Blowin' in the Wind (page 2)]] | ||
| Part of the [[Quest for the Holy MacGuffin]]. | | Part of the [[Quest for the Holy MacGuffin]]. | ||
| | | 33% roll. | ||
|--- | |--- | ||
| [[An Oasis]] | | [[An Oasis]] | ||
| [[Blowin' in the Wind (pages 3-15)]] | | [[Blowin' in the Wind (pages 3-15)]] | ||
| Part of the [[Quest for the Holy MacGuffin]]. | | Part of the [[Quest for the Holy MacGuffin]]. | ||
| | | 33% roll. | ||
|--- | |--- | ||
| [[The Arid, Extra-Dry Desert]] | | [[The Arid, Extra-Dry Desert]] | ||
| [[The Sleeper Has Awakened]] | | [[The Sleeper Has Awakened]] | ||
| Part of the [[Quest for the Holy MacGuffin]]. | | Part of the [[Quest for the Holy MacGuffin]]. | ||
| | | 33% roll. | ||
|--- | |--- | ||
| [[The Upper Chamber]] | | [[The Upper Chamber]] | ||
| [[Whee!]] | | [[Whee!]] | ||
| Part of the [[Quest for the Holy MacGuffin]]. | | Part of the [[Quest for the Holy MacGuffin]]. | ||
| ?% roll. | | ?% roll. May or may not be affected by +/- combat. | ||
|--- | |--- | ||
| [[The Worm Wood]] | | [[The Worm Wood]] | ||
| All non-combats | | All non-combats | ||
| | | | ||
| Always occurs with 7-9 adventures of [[Absinthe-Minded]], 4-5 adventures of [[Absinthe-Minded]], or 1 adventure of [[Absinthe-Minded]]; see | | Always occurs with 7-9 adventures of [[Absinthe-Minded]], 4-5 adventures of [[Absinthe-Minded]], or 1 adventure of [[Absinthe-Minded]]; see [[Worm Wood Done Quickly]]. | ||
|--- | |--- | ||
| [[The Sleazy Back Alley]] | | [[The Sleazy Back Alley]] |
Revision as of 14:53, 29 August 2013
Contrary to popular belief, superlikelies are not any noncombat that is unaffected by +/- combat, or any noncombat with a condition on it. In fact, they're not really noncombats at all (unless you use the word "noncombat" to mean "anything that's not a combat", which is awkward). Superlikelies can be affected by +/- combat; Mr. Alarm is one of the affected ones.
So what is a superlikely? It's another class of encounters, and what's special about them is that every superlikely in the zone is checked when you adventure there, before normal combats/noncombats are considered. If you meet all of the conditions for a superlikely adventure (and didn't get any of the higher-tier encounters), you will always get the superlikely adventure. If you meet all of the conditions for multiple superlikelies, a 1DN is rolled to decide which you get (these include Bad Moon adventures).
An important point to consider is that not all encounters with conditions are superlikelies. Regular noncombat or combats can have conditions too. What distinguishes a superlikely is when the game checks to see if you'll get one.
Superlikely Adventures
Superlikely adventures are any adventure with conditions on it whose conditions are checked every time you adventure. Many of these adventures are unaffected by combat modifiers, but not all are. (See Jick's post in the notes for this definition.)
- All Bad Moon-specific adventures are superlikelies, with unknown conditions.
- The following list is not all-inclusive. It only contains the superlikelies of most interest to an ascender. For a complete list, see this page.
Adventures That Are NOT Superlikelies
This section is included so that when you look on this page to see whether a given adventure responds to -combat or not, and you don't see it listed in the previous section, you will be able to conclude "Oh, that's because it's not a superlikely" rather than "Oh, nobody knows yet".
Zone | Adventure | Then what is it? |
---|---|---|
The Poop Deck | It's Always Swordfish | A standard noncombat according to Jick (Feb 2009) |