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| *Hop the Moat (1 adventure, requires [[Sleaze#Resistance|Sleaze Resistance]] - or level-dependent HP to spare) | | *Hop the Moat (1 adventure, requires [[Sleaze#Resistance|Sleaze Resistance]] - or level-dependent HP to spare) |
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| {{Adventure|name=Room 3|drops=[[Rubber axe]]<BR>[[Jug-o-magicalness]]<BR>[[Skeleton key]]<BR>[[Potato sprout]]<BR>[[Extra-strength strongness elixir]]<BR>[[Suntan lotion of moxiousness]]<BR>[[Walrus-tusk earring]]<BR>|meat=none|stat=none|image=chest.gif}} | | {{Adventure|name=Room 3|drops=[[Extra-strength strongness elixir]]<BR>[[Jug-o-magicalness]]<BR>[[Potato sprout]]<BR>[[Rubber axe]]<BR>[[Skeleton key]]<BR>[[Suntan lotion of moxiousness]]<BR>[[Walrus-tusk earring]]<BR>|meat=none|stat=none|image=chest.gif}} |
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| {{Adventure|name=Room 6|drops=[[Pick-O-Matic lockpicks]]<BR>[[Giant moxie weed]]<BR>[[Concentrated magicalness pill]]<BR>[[Enchanted barbell]]<BR>[[Skeleton key ring]]<BR>[[Ring of half-assed regeneration]]<BR>[[Can of maces]]<BR>|meat=none|stat=none|image=chest.gif}} | | {{Adventure|name=Room 6|drops=[[Can of maces]]<BR>[[Concentrated magicalness pill]]<BR>[[Enchanted barbell]]<BR>[[Giant moxie weed]]<BR>[[Pick-O-Matic lockpicks]]<BR>[[Ring of half-assed regeneration]]<BR>[[Skeleton key ring]]<BR>|meat=none|stat=none|image=chest.gif}} |
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| {{Adventure|name=Room 10|drops=[[Sneaky Pete's key ]]<BR>[[Sneaky Pete's breath spray]]<BR>[[Boris's key]]<BR>[[Boris's ring]]<BR>[[Jarlsberg's earring]]<BR>[[Jarlsberg's key]]<BR> | | {{Adventure|name=Room 10|drops=[[Boris's key]]<BR>[[Boris's ring]]<BR>[[Jarlsberg's earring]]<BR>[[Jarlsberg's key]]<BR>[[Sneaky Pete's breath spray]]<BR>[[Sneaky Pete's key ]]<BR> |
| |meat=none|stat=none|image=chest.gif}} | | |meat=none|stat=none|image=chest.gif}} |
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| [[Category:Locations|Daily Dungeon]] | | [[Category:Locations|Daily Dungeon]] |
Revision as of 22:47, 29 August 2006
You can reach the Daily Dungeon by entering The Dungeon Full of Dungeons in the Seaside Town. If your main stat isn't high enough, you will see the message:
"You approach the entrance to the Daily Dungeon, and feel a strange sensation in your midsection. The sensation spreads throughout your entire body, and when it finally gets to your nose, you recognize it by its smell -- fear.
"You're not really tough enough to mess around here yet. Come back when you've got 15 $stat."
Each day you will be able to go through ten rooms or levels of the Daily Dungeon once. The rooms have different challenges, including fighting monsters, opening locked doors, passing hot, cold, sleazy, spooky, or stinky items, and at the end there is always a reward.
If you don't have a sufficiently high stat to pass a challenge, you won't progress. If you don't have a required resistance, you take some damage, but still progress. Information about what's known of the stat test requirements can be found in Daily Dungeon Stat Tests.
Locked Door
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- Item Drops: none
- Meat Drops: none
- Substat Gain: none
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- Force the Door Open (1 adventure, Hard main stat test)
- Try to Pick the lock (requires Pick-O-Matic lockpicks, Hard Moxie test)
- Use a Skeleton Key (uses a skeleton key, lose the key most of the time (the key breaks off in the lock))
Potential effect: Apathy (10 Adventures). Effect may be avoided by using a combat item or certain skills to kill.
dairy ooze -- (edit metadata)
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- Item Drops: mana curds
- Meat Drop: 10-14
- Monster Level: 13 • Substat Gain: 3.25 • Moxie for No Hit*: 23
- Monster Defense: 11
- Hit Points: 8
- Initiative: 60
- Elemental Alignment: None
- Damage Resistance: 50%
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pencil golem -- (edit metadata)
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- Item Drops: pencil stub
- Meat Drop: None
- Monster Level: 15 • Substat Gain: 3.75 • Moxie for No Hit*: 25
- Monster Defense: 13
- Hit Points: 11
- Initiative: 60
- Elemental Alignment: None
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Piledriver
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- Item Drops: none
- Meat Drops: none
- Substat Gain: none
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- Move 'em Out (1 adventure, Hard Muscle test)
- Wrestle (1 adventure, Medium Muscle test)
- Push it Real Good (1 adventure, Easy Muscle test)
- Dispel the Barrier (1 adventure, Hard Mysticality test)
- Smoke that Seal (1 adventure, Medium Mysticality test)
Magic Shell
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- Item Drops: none
- Meat Drops: none
- Substat Gain: none
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- Dispel the Shell (1 adventure, Easy Mysticality test)
- Hork the Keys (1 adventure, Hard Moxie test)
- Sneakily Sneak (A Snake!) (1 adventure, Medium Moxie test)
Dungeon Fever
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- Item Drops: none
- Meat Drops: none
- Substat Gain: none
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- Bust a Move (1 adventure, Easy Moxie test)
Brrrrrr
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- Item Drops: none
- Meat Drops: none
- Substat Gain: none
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- Walk on By (1 adventure, requires Cold Resistance - or level-dependent HP to spare)
- I TRIPLE dog-dare ya! (1 adventure, requires Cold Resistance - or level-dependent HP to spare)
- Soak Up Some Rays (1 adventure, requires Hot Resistance - or level-dependent HP to spare)
- Traverse the Hot Hot Floor (1 adventure, requires Hot Resistance - or level-dependent HP to spare)
- Move Past the Skull (1 adventure, requires Spooky Resistance - or level-dependent HP to spare)
- Take the Tour (1 adventure, requires Spooky Resistance - or level-dependent HP to spare)
Sewage Moat
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- Item Drops: none
- Meat Drops: none
- Substat Gain: none
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- Jump the Moat (1 adventure, requires Stench Resistance - or level-dependent HP to spare)
- Smell Baaad! (1 adventure, requires Stench Resistance - or level-dependent HP to spare)
- Perambulate Past the Periodicals (1 adventure, requires Sleaze Resistance - or level-dependent HP to spare)
- Hop the Moat (1 adventure, requires Sleaze Resistance - or level-dependent HP to spare)