The Daily Dungeon: Difference between revisions

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Choice adventure'd the locked door
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I made it beautiful!
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[[image:Dungeon2.gif|center]]
[[image:Dungeon2.gif|center]]


You can reach the Daily Dungeon by entering [[The Dungeon Full Of Dungeons]] in the [[Seaside Town]]. If your main stat isn't high enough, you will see the message:
[[The Daily Dungeon]] can be found inside [[The Dungeon Full Of Dungeons]] in the [[Seaside Town]]. If your main stat isn't high enough, you will see the message:
:"You approach the entrance to the Daily Dungeon, and feel a strange sensation in your midsection. The sensation spreads throughout your entire body, and when it finally gets to your nose, you recognize it by its smell -- fear.
:"You approach the entrance to the Daily Dungeon, and feel a strange sensation in your midsection. The sensation spreads throughout your entire body, and when it finally gets to your nose, you recognize it by its smell -- fear.


:"You're not really tough enough to mess around here yet. Come back when you've got 15 <stat>."
:"You're not really tough enough to mess around here yet. Come back when you've got 15 <stat>."


Each day you will be able to go through ten rooms or levels of the Daily Dungeon once. The rooms have different challenges, including fighting monsters, opening locked doors, passing hot, cold, sleazy, spooky, or stinky items, and at the end there is always a reward.
Once per day, you can traverse the ten rooms of the dungeon. The third, sixth, and tenth rooms have rewards for your courage, while the rest contain monsters or tests of your skill and elemental resistance.
 
If you don't have a sufficiently high stat to pass a challenge, you won't progress. If you don't have a required resistance, you take some damage, but still progress. Information about what's known of the stat test requirements can be found in [[Daily Dungeon Stat Tests]].
{{choice|name=Locked Door|image=dungdoor.gif
|choice1name=Force the Door Open|choice1=Hard main stat test
|choice2name=Use a Skeleton Key|choice2=Only appears when you have a [[skeleton key]], successfully unlocks the door every time, usually breaks the key, no adventure cost
|choice3name=Try to Pick the Lock|choice3=Only appears when you have a [[Pick-O-Matic lockpicks]], hard Moxie test, no adventure cost
|choice4name=Try The Yendium Platnori... Whatever On It|choice4=Only appears when you have a [[Platinum Yendorian Express Card]], successfully unlocks the door every time, no adventure cost}}


Without sufficient stats, you will fail the stat tests.  Information on the stats required to pass these tests can be found in [[Daily Dungeon Stat Tests]]. Elemental tests, meanwhile, can be passed with any level of resistance in the required element. See [[Elemental Resistance]] for a list of all the ways of acquiring resistance. Without resistance, you can still progress, but you will lose all your HP and be [[beaten up]].
==Monsters==
{{Combat|name=apathetic lizardman|drops=none|meat=23|stat=3|image=Lizardman.gif|level=20?|hp=12?|element=none}}
{{Combat|name=apathetic lizardman|drops=none|meat=23|stat=3|image=Lizardman.gif|level=20?|hp=12?|element=none}}
Potential effect: [[Apathy]] (10 Adventures). Effect may be avoided by using a combat item or certain skills to kill.
*Potential effect: [[Apathy]] (10 Adventures). Effect may be avoided by using a combat item or certain skills to kill.


{{Combat|name=dairy ooze|drops=none|meat=11-15|stat=2-3|element=none|image=Ooze.gif|level=13|hp=8}}
{{Combat|name=dairy ooze|drops=none|meat=11-15|stat=2-3|element=none|image=Ooze.gif|level=13|hp=8}}
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{{Combat|name=vampire clam|drops=none|meat=18-22|stat=4|image=Vampclam.gif|level=21|hp=14|element=none}}
{{Combat|name=vampire clam|drops=none|meat=18-22|stat=4|image=Vampclam.gif|level=21|hp=14|element=none}}
==Stat Tests==
{{choice|name=Locked Door|image=dungdoor.gif
|choice1name=Force the Door Open|choice1=Hard main stat test
|choice2name=Use a Skeleton Key|choice2=Successfully unlocks the door every time (breaks the key most times),  no adventure cost.
|choice3name=Try to Pick the Lock|choice3=Hard Moxie test, no adventure cost.
|choice4name=Try The Yendium Platnori... Whatever On It|choice4=Successfully unlocks the door every time, no adventure cost.
|note1=The choice to use a [[skeleton key]] only appears when you have one in your inventory.
|note2=The choice to pick the lock only appears when you have a [[Pick-O-Matic lockpicks]]
|note3=The choice to use the [[Platinum Yendorian Express Card]] only appears when you have one in your inventory. }}


{{Adventure|name=Piledriver|drops=none|meat=none|stat=none|image=Barbells.gif}}
{{Choice|name=Piledriver|choice1name=Move 'em Out|choice1=Hard Muscle test|image=Barbells.gif}}
*Move 'em Out (1 adventure, Hard Muscle test)
 
{{Adventure|name=Yet Another Troll|drops=none|meat=none|stat=none|image=Troll.gif}}
*Wrestle (1 adventure, Medium Muscle test)
 
{{Adventure|name=The Biggest Bathtub Ever|drops=none|meat=none|stat=none|image=bathtub.gif}}
*Push it Real Good (1 adventure, Easy Muscle test)


{{Adventure|name=A Hairier Barrier|drops=none|meat=none|stat=none|image=hairwall.gif}}
{{Choice|name=Yet Another Troll|choice1name=Wrestle|choice1=Medium Muscle test|image=Troll.gif}}
*Dispel the Barrier (1 adventure, Hard Mysticality test)


{{Adventure|name=The Mystic Seal|drops=none|meat=none|stat=none|image=Sealball.gif}}
{{Choice|name=The Biggest Bathtub Ever|choice1name=Push it Real Good|choice1=Easy Muscle test|image=bathtub.gif}}
*Smoke that Seal (1 adventure, Medium Mysticality test)


{{Adventure|name=Magic Shell|drops=none|meat=none|stat=none|image=Magicshell.gif}}
{{Choice|name=A Hairier Barrier|choice1name=Dispel the Barrier|choice1=Hard Mysticality test|image=hairwall.gif}}
*Dispel the Shell (1 adventure, Easy Mysticality test)


{{Adventure|name=Smooth Criminal|drops=none|meat=none|stat=none|image=zzs.gif}}
{{Choice|name=The Mystic Seal|choice1name=Smoke that Seal|choice1=Medium Mysticality test|image=Sealball.gif}}
*Hork the Keys (1 adventure, Hard Moxie test)


{{Adventure|name=Badger Badger Badger Badger|drops=none|meat=none|stat=none|image=Badgers.gif}}
{{Choice|name=Magic Shell|choice1name=Dispel the Shell|choice1=Easy Mysticality test|image=Magicshell.gif}}
*Sneakily Sneak (A Snake!) (1 adventure, Medium Moxie test)


{{Adventure|name=Dungeon Fever|drops=none|meat=none|stat=none|image=Tilefloor.gif}}
{{Choice|name=Smooth Criminal|choice1name=Hork the Keys|choice1=Hard Moxie test|image=zzs.gif}}
*Bust a Move (1 adventure, Easy Moxie test)


{{Adventure|name=Brrrrrr.|drops=none|meat=none|stat=none|image=fridge.gif}}
{{Choice|name=Badger Badger Badger Badger|choice1name=Sneakily Sneak (A Snake!)|choice1=Medium Moxie test|image=Badgers.gif}}
*Walk on By (1 adventure, deals {{element|Cold}} unless you have {{element|Cold|Resistance}}.)


{{Adventure|name=You'll Put Your Eye Out|drops=none|meat=none|stat=none|image=poleswitch.gif}}
{{Choice|name=Dungeon Fever|choice1name=Bust a Move|choice1=Easy Moxie test|image=Tilefloor.gif}}
*I TRIPLE dog-dare ya! (1 adventure, deals {{element|Cold}} unless you have {{element|Cold|Resistance}}.)
==Elemental Tests==
{{Choice|name=Brrrrrr.|choice1name=Walk on By|choice1=Deals {{element|Cold}} unless you have {{element|Cold|Resistance}}.|image=fridge.gif}}


{{Adventure|name=Blister in the Sun|drops=none|meat=none|stat=none|image=bigmag.gif}}
{{Choice|name=You'll Put Your Eye Out|choice1name=I TRIPLE dog-dare ya!|choice1=Deals {{element|Cold}} unless you have {{element|Cold|Resistance}}|image=poleswitch.gif}}
*Soak Up Some Rays (1 adventure, deals {{element|Hot}} unless you have {{element|Hot|Resistance}}.)


{{Adventure|name=Did I Leave the Floor On?|drops=none|meat=none|stat=none|image=burner.gif}}
{{Choice|name=Blister in the Sun|choice1name=Soak Up Some Rays|choice1=Deals {{element|Hot}} unless you have {{element|Hot|Resistance}}|image=bigmag.gif}}
*Traverse the Hot Hot Floor (1 adventure, deals {{element|Hot}} unless you have {{element|Hot|Resistance}}.)


{{Adventure|name=Giant Creepy Floating Skull|drops=none|meat=none|stat=none|image=giantskull.gif}}
{{Choice|name=Did I Leave the Floor On?|choice1name=Traverse the Hot Hot Floor|choice1=Deals {{element|Hot}} unless you have {{element|Hot|Resistance}}|image=burner.gif}}
*Move Past the Skull (1 adventure, deals {{element|Spooky}} unless you have {{element|Spooky|Resistance}}.)


{{Adventure|name=The Night Gallery|drops=none|meat=none|stat=none|image=nopic.gif}}
{{Choice|name=Giant Creepy Floating Skull|choice1name=Move Past the Skull|choice1=Deals {{element|Spooky}} unless you have {{element|Spooky|Resistance}}.|image=giantskull.gif}}
*Take the Tour (1 adventure, deals {{element|Spooky}} unless you have {{element|Spooky|Resistance}}.)


{{Adventure|name=Sewage Moat|drops=none|meat=none|stat=none|image=sewermoat.gif}}
{{Choice|name=The Night Gallery|choice1name=Take the Tour|choice1=Deals {{element|Spooky}} unless you have {{element|Spooky|Resistance}}.|image=nopic.gif}}
*Jump the Moat (1 adventure, deals {{element|Stench}} unless you have {{element|Stench|Resistance}}.)


{{Adventure|name=The Warehouse of Eternal Stench|drops=none|meat=none|stat=none|image=bigstench.gif}}
{{Choice|name=Sewage Moat|choice1name=Jump the Moat|choice1=Deals {{element|Stench}} unless you have {{element|Stench|Resistance}}.|image=sewermoat.gif}}
*Smell Baaad! (1 adventure, deals {{element|Stench}} unless you have {{element|Stench|Resistance}}.)


{{Adventure|name=Seriously, I Just Read It For the Articles|drops=none|meat=none|stat=none|image=mags.gif}}
{{Choice|name=The Warehouse of Eternal Stench|choice1name=Smell Baaad!|choice1=Deals {{element|Stench}} unless you have {{element|Stench|Resistance}}.|image=bigstench.gif}}
*Perambulate Past the Periodicals (1 adventure, deals {{element|Sleaze}} unless you have {{element|Sleaze|Resistance}}.)


{{Adventure|name=You Schmooze, You Lose|drops=none|meat=none|stat=none|image=greasemoat.gif}}
{{Choice|name=Seriously, I Just Read It For the Articles|choice1name=Perambulate Past the Periodicals|choice1=Deals {{element|Sleaze}} unless you have {{element|Sleaze|Resistance}}.|image=mags.gif}}
*Hop the Moat (1 adventure, deals {{element|Sleaze}} unless you have {{element|Sleaze|Resistance}}.)


{{Adventure|name=Room 3: Treasure!|drops=[[extra-strength strongness elixir]]<BR>[[jug-o-magicalness]]<BR>[[potato sprout]]<BR>[[rubber axe]]<BR>[[skeleton key]]<BR>[[suntan lotion of moxiousness]]<BR>[[walrus-tusk earring]]<BR>|meat=none|stat=none|image=chest.gif}}
{{Choice|name=You Schmooze, You Lose|choice1name=Hop the Moat|choice1=Deals {{element|Sleaze}} unless you have {{element|Sleaze|Resistance}}.|image=greasemoat.gif}}
==Treasure Rooms==
{{choice|name=Room 3: Treasure!|choice1name=Open It|choice1=[[extra-strength strongness elixir]] or [[jug-o-magicalness]] or [[potato sprout]] or [[rubber axe]] or [[skeleton key]] or [[suntan lotion of moxiousness]] or [[walrus-tusk earring]]|image=chest.gif|choice2name=Move On|choice2=Go to the next room. (Does not cost an adventure.)}}


{{Adventure|name=Room 6: Treasure!|drops=[[can of maces]]<BR>[[concentrated magicalness pill]]<BR>[[enchanted barbell]]<BR>[[giant moxie weed]]<BR>[[Pick-O-Matic lockpicks]]<BR>[[ring of half-assed regeneration]]<BR>[[skeleton key ring]]<BR>|meat=none|stat=none|image=chest.gif}}
{{choice|name=Room 6: Treasure!|choice1name=Open It|choice1=[[can of maces]] or [[concentrated magicalness pill]] or [[enchanted barbell]] or [[giant moxie weed]] or [[Pick-O-Matic lockpicks]] or [[ring of half-assed regeneration]] or [[skeleton key ring]]|choice2name=Move On|choice2=Go to the next room. (Does not cost an adventure.)|image=chest.gif}}


{{Adventure|name=Room 10: Treasure!|drops=[[Boris's key]]<BR>[[Boris's ring]]<BR>[[Jarlsberg's earring]]<BR>[[Jarlsberg's key]]<BR>[[Sneaky Pete's breath spray]]<BR>[[Sneaky Pete's key ]]<BR>
{{choice|name=Room 10: Treasure!|choice1name=Open It|choice1=[[Boris's key]] or [[Boris's ring]] or [[Jarlsberg's earring]] or [[Jarlsberg's key]] or [[Sneaky Pete's breath spray]] or [[Sneaky Pete's key ]]|image=chest.gif}}
|meat=none|stat=none|image=chest.gif}}


==Notes==
==Notes==

Revision as of 03:10, 23 July 2007

The Daily Dungeon can be found inside The Dungeon Full Of Dungeons in the Seaside Town. If your main stat isn't high enough, you will see the message:

"You approach the entrance to the Daily Dungeon, and feel a strange sensation in your midsection. The sensation spreads throughout your entire body, and when it finally gets to your nose, you recognize it by its smell -- fear.
"You're not really tough enough to mess around here yet. Come back when you've got 15 <stat>."

Once per day, you can traverse the ten rooms of the dungeon. The third, sixth, and tenth rooms have rewards for your courage, while the rest contain monsters or tests of your skill and elemental resistance.

Without sufficient stats, you will fail the stat tests. Information on the stats required to pass these tests can be found in Daily Dungeon Stat Tests. Elemental tests, meanwhile, can be passed with any level of resistance in the required element. See Elemental Resistance for a list of all the ways of acquiring resistance. Without resistance, you can still progress, but you will lose all your HP and be beaten up.

Monsters


apathetic lizardman This monster is a Humanoid -- (edit metadata)
  • Item Drops: flavorless gruel
  • Meat Drop: 16-24
  • Monster Level: 20 • Substat Gain: 5 • Moxie for No Hit*: 30
  • Monster Defense: 18
  • Hit Points: 12
  • Initiative: 60
  • Elemental Alignment: None
  • Potential effect: Apathy (10 Adventures). Effect may be avoided by using a combat item or certain skills to kill.

dairy ooze This monster is a Slime -- (edit metadata)
  • Item Drops: mana curds
  • Meat Drop: 10-14
  • Monster Level: 13 • Substat Gain: 3.25 • Moxie for No Hit*: 23
  • Monster Defense: 11
  • Hit Points: 8
  • Initiative: 60
  • Elemental Alignment: None
  • Damage Resistance: 50%

dodecapede This monster is a Bug -- (edit metadata)
  • Item Drops: clutch of dodecapede eggs
  • Meat Drop: 10-14
  • Monster Level: 12 • Substat Gain: 3 • Moxie for No Hit*: 22
  • Monster Defense: 10
  • Hit Points: 8
  • Initiative: 60
  • Elemental Alignment: None

giant giant moth This monster is a Bug -- (edit metadata)
  • Item Drops: giant giant moth dust
  • Meat Drop: 14-18
  • Monster Level: 16 • Substat Gain: 4 • Moxie for No Hit*: 26
  • Monster Defense: 14
  • Hit Points: 11
  • Initiative: 60
  • Elemental Alignment: None

mayonnaise wasp This monster is a Bug -- (edit metadata)
  • Item Drops: glob of spoiled mayo
  • Meat Drop: None
  • Monster Level: 17 • Substat Gain: 4.25 • Moxie for No Hit*: 27
  • Monster Defense: 15
  • Hit Points: 11
  • Initiative: 60
  • Elemental Alignment: None

pencil golem This monster is a Construct -- (edit metadata)
  • Item Drops: pencil stub
  • Meat Drop: None
  • Monster Level: 15 • Substat Gain: 3.75 • Moxie for No Hit*: 25
  • Monster Defense: 13
  • Hit Points: 11
  • Initiative: 60
  • Elemental Alignment: None

sabre-toothed lime This monster is a Beast -- (edit metadata)
  • Item Drops: twist of lime
  • Meat Drop: 12-18
  • Monster Level: 14 • Substat Gain: 3.5 • Moxie for No Hit*: 24
  • Monster Defense: 12
  • Hit Points: 8
  • Initiative: 60
  • Elemental Alignment: None

tonic water elemental This monster is an Elemental -- (edit metadata)
  • Item Drops: tonic djinn
  • Meat Drop: 15-21
  • Monster Level: 18 • Substat Gain: 4.5 • Moxie for No Hit*: 28
  • Monster Defense: 16
  • Hit Points: 14
  • Initiative: 60
  • Elemental Alignment: None

vampire clam This monster is Undead -- (edit metadata)
  • Item Drops: vampire chowder, vampire pearlp
  • Meat Drop: 15-21
  • Monster Level: 40 • Substat Gain: 10 • Moxie for No Hit*: 50
  • Monster Defense: 17
  • Hit Points: 14
  • Initiative: 60
  • Elemental Alignment: None

Stat Tests


Locked Door
Locked Door
  • Force the Door Open: Hard main stat test
  • Use a Skeleton Key: Successfully unlocks the door every time (breaks the key most times), no adventure cost.
  • Try to Pick the Lock: Hard Moxie test, no adventure cost.
  • Try The Yendium Platnori... Whatever On It: Successfully unlocks the door every time, no adventure cost.
  • Note: The choice to use a skeleton key only appears when you have one in your inventory.
  • Note: The choice to pick the lock only appears when you have a Pick-O-Matic lockpicks
  • Note: The choice to use the Platinum Yendorian Express Card only appears when you have one in your inventory.

Piledriver
Piledriver
  • Move 'em Out: Hard Muscle test

Yet Another Troll
Yet Another Troll
  • Wrestle: Medium Muscle test

The Biggest Bathtub Ever
The Biggest Bathtub Ever
  • Push it Real Good: Easy Muscle test

A Hairier Barrier
A Hairier Barrier
  • Dispel the Barrier: Hard Mysticality test

The Mystic Seal
The Mystic Seal
  • Smoke that Seal: Medium Mysticality test

Magic Shell
Magic Shell
  • Dispel the Shell: Easy Mysticality test

Smooth Criminal
Smooth Criminal
  • Hork the Keys: Hard Moxie test

Badger Badger Badger Badger
Badger Badger Badger Badger
  • Sneakily Sneak (A Snake!): Medium Moxie test

Dungeon Fever
Dungeon Fever
  • Bust a Move: Easy Moxie test

Elemental Tests


Brrrrrr.
Brrrrrr.
  • Walk on By: Deals Cold Damage unless you have Cold Resistance.

You'll Put Your Eye Out
You'll Put Your Eye Out

Blister in the Sun
Blister in the Sun

Did I Leave the Floor On?
Did I Leave the Floor On?

Giant Creepy Floating Skull
Giant Creepy Floating Skull

The Night Gallery
The Night Gallery

Sewage Moat
Sewage Moat

The Warehouse of Eternal Stench
The Warehouse of Eternal Stench

Seriously, I Just Read It For the Articles
Seriously, I Just Read It For the Articles

You Schmooze, You Lose
You Schmooze, You Lose

Treasure Rooms


Room 3: Treasure!
Room 3: Treasure!

Room 6: Treasure!
Room 6: Treasure!

Room 10: Treasure!
Room 10: Treasure!

Notes

  • The dungeon is unusual in that, like Fernswarthy's Basement, you first get the chance to see what your upcoming opponent/skill test is without having to automatically enter that adventure.
  • Attempting to adventure here while Beaten Up yields the message:
You're too beaten up to screw around in a dungeon.
  • Attempting to adventure here while falling down drunk yields the message:
You're too drunk to spelunk, as it were.