The Daily Dungeon: Difference between revisions
imported>Eepiccolo Confirmed Lizardman stats, fixed substat gains for other monsters. |
imported>Bagatelle m explicitly note sameness of dungeon |
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:"You're not really tough enough to mess around here yet. Come back when you've got 15 <stat>." | :"You're not really tough enough to mess around here yet. Come back when you've got 15 <stat>." | ||
Once per day, you can traverse the ten rooms of the dungeon. The third, sixth, and tenth rooms have rewards for your courage, while the rest contain monsters or tests of your skill and elemental resistance. | Once per day, you can traverse the ten rooms of the dungeon. The third, sixth, and tenth rooms have rewards for your courage, while the rest contain monsters or tests of your skill and elemental resistance. The rooms are the same for every player in the Kingdom for any given day; the rooms reseed after [[rollover]]. | ||
Without sufficient stats, you will fail the stat tests. Information on the stats required to pass these tests can be found in [[Daily Dungeon Stat Tests]]. Elemental tests, meanwhile, can be passed with any level of resistance in the required element. See [[Elemental Resistance]] for a list of all the ways of acquiring resistance. Without resistance, you can still progress, but you will lose all your HP and be [[Beaten Up]]. | |||
==Monsters== | ==Monsters== | ||
{{Combat|name=apathetic lizardman|drops=none|meat=23|stat=5|image=Lizardman.gif|level=20|hp=12|element=none|note1=Physically attacking gives 10 turns of [[Apathy]].}} | {{Combat|name=apathetic lizardman|drops=none|meat=23|stat=5|image=Lizardman.gif|level=20|hp=12|element=none|note1=Physically attacking gives 10 turns of [[Apathy]].}} | ||
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|note1=The choice to use a [[skeleton key]] only appears when you have one in your inventory. | |note1=The choice to use a [[skeleton key]] only appears when you have one in your inventory. | ||
|note2=The choice to pick the lock only appears when you have a [[Pick-O-Matic lockpicks]] | |note2=The choice to pick the lock only appears when you have a [[Pick-O-Matic lockpicks]] | ||
|note3=The choice to use the [[Platinum Yendorian Express Card]] only appears when you have one in your inventory. }} | |note3=The choice to use the [[Platinum Yendorian Express Card]] only appears when you have one in your inventory.}} | ||
{{Choice|name=Piledriver|choice1name=Move 'em Out|choice1=Hard Muscle test|image=Barbells.gif}} | {{Choice|name=Piledriver|choice1name=Move 'em Out|choice1=Hard Muscle test|image=Barbells.gif}} | ||
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{{Choice|name=Dungeon Fever|choice1name=Bust a Move|choice1=Easy Moxie test|image=Tilefloor.gif}} | {{Choice|name=Dungeon Fever|choice1name=Bust a Move|choice1=Easy Moxie test|image=Tilefloor.gif}} | ||
==Elemental Tests== | ==Elemental Tests== | ||
{{Choice|name=Brrrrrr.|choice1name=Walk on By|choice1=Deals {{element|Cold}} unless you have {{element|Cold|Resistance}}.|image=fridge.gif}} | {{Choice|name=Brrrrrr.|choice1name=Walk on By|choice1=Deals {{element|Cold}} unless you have {{element|Cold|Resistance}}.|image=fridge.gif}} | ||
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*Attempting to adventure here while falling down drunk yields the message: | *Attempting to adventure here while falling down drunk yields the message: | ||
:You're too drunk to spelunk, as it were. | :You're too drunk to spelunk, as it were. | ||
*[[Noblesse Oblige]] maintains a [http://www.noblesse-oblige.org/calendar/ calendar] noting the dungeon challenges that players will face each day. | |||
[[Category:Locations|Daily Dungeon, The]] | [[Category:Locations|Daily Dungeon, The]] |
Revision as of 23:11, 7 January 2008

The Daily Dungeon can be found inside The Dungeon Full Of Dungeons in the Seaside Town. If your main stat isn't high enough, you will see the message:
- "You approach the entrance to the Daily Dungeon, and feel a strange sensation in your midsection. The sensation spreads throughout your entire body, and when it finally gets to your nose, you recognize it by its smell -- fear.
- "You're not really tough enough to mess around here yet. Come back when you've got 15 <stat>."
Once per day, you can traverse the ten rooms of the dungeon. The third, sixth, and tenth rooms have rewards for your courage, while the rest contain monsters or tests of your skill and elemental resistance. The rooms are the same for every player in the Kingdom for any given day; the rooms reseed after rollover.
Without sufficient stats, you will fail the stat tests. Information on the stats required to pass these tests can be found in Daily Dungeon Stat Tests. Elemental tests, meanwhile, can be passed with any level of resistance in the required element. See Elemental Resistance for a list of all the ways of acquiring resistance. Without resistance, you can still progress, but you will lose all your HP and be Beaten Up.
Monsters
apathetic lizardman ![]() | |
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dairy ooze ![]() | |
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dodecapede ![]() | |
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giant giant moth ![]() | |
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mayonnaise wasp ![]() | |
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pencil golem ![]() | |
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sabre-toothed lime ![]() | |
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tonic water elemental ![]() | |
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vampire clam ![]() | |
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Stat Tests
Locked Door | |
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Piledriver | |
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Yet Another Troll | |
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The Biggest Bathtub Ever | |
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A Hairier Barrier | |
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The Mystic Seal | |
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Magic Shell | |
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Smooth Criminal | |
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Badger Badger Badger Badger | |
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Dungeon Fever | |
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Elemental Tests
Brrrrrr. | |
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You'll Put Your Eye Out | |
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Blister in the Sun | |
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Did I Leave the Floor On? | |
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Giant Creepy Floating Skull | |
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The Night Gallery | |
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Sewage Moat | |
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The Warehouse of Eternal Stench | |
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Seriously, I Just Read It For the Articles | |
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You Schmooze, You Lose | |
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Treasure Rooms
Room 3: Treasure! | |
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Room 6: Treasure! | |
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Room 10: Treasure! | |
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Notes
- The dungeon is unusual in that, like Fernswarthy's Basement, you first get the chance to see what your upcoming opponent/skill test is without having to automatically enter that adventure.
- Attempting to adventure here while Beaten Up yields the message:
- You're too beaten up to screw around in a dungeon.
- Attempting to adventure here while falling down drunk yields the message:
- You're too drunk to spelunk, as it were.
- Noblesse Oblige maintains a calendar noting the dungeon challenges that players will face each day.