The Daily Dungeon: Difference between revisions

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==Monsters==
==Monsters==
{{Combat|name=apathetic lizardman|drops=none|meat=23|stat=5|image=Lizardman.gif|level=20|hp=12|element=none|note1=Physically attacking gives 10 turns of [[Apathy]].}}
{{Combat|name=apathetic lizardman|note1=Physically attacking gives 10 turns of [[Apathy]].}}


{{Combat|name=dairy ooze|drops=none|meat=11-15|stat=3-4|element=none|image=Ooze.gif|level=13|hp=8}}
{{Combat|name=dairy ooze}}


{{Combat|name=dodecapede|drops=none|meat=10-14|stat=3|image=Pede.gif|level=12|hp=8|element=none}}
{{Combat|name=dodecapede|note1=A successful attack from this monster may give the effect [[A Little Bit Poisoned]].}}


{{Combat|name=giant giant moth|drops=none|meat=14-18|stat=4|element=none|image=Moth.gif|level=16|hp=11}}
{{Combat|name=giant giant moth}}


{{Combat|name=mayonnaise wasp|drops=none|meat=none|stat=4-5|image=Wasp.gif|level=17|hp=11|element=none}}
{{Combat|name=mayonnaise wasp|note1=A successful attack from this monster may give the effect [[Hardly Poisoned at All]].}}


{{Combat|name=pencil golem|drops=none|meat=none|stat=4|element=none|image=Pencil.gif|level=16|hp=11}}
{{Combat|name=pencil golem}}


{{Combat|name=sabre-toothed lime|drops=none|meat=15-16|stat=3-4|element=none|image=Biglime.gif|level=14|hp=8}}
{{Combat|name=sabre-toothed lime}}


{{Combat|name=tonic water elemental|drops=none|meat=18|stat=4-5|element=none|image=Whirlwind.gif|level=18|hp=14}}
{{Combat|name=tonic water elemental}}


{{Combat|name=vampire clam|drops=none|meat=18-22|stat=4-5|image=Vampclam.gif|level=19|hp=14|element=none}}
{{Combat|name=vampire clam}}


==Stat Tests==
==Stat Tests==

Revision as of 19:25, 6 July 2008

The Daily Dungeon can be found inside The Dungeon Full Of Dungeons in the Seaside Town. If your main stat isn't high enough, you will see the message:

"You approach the entrance to the Daily Dungeon, and feel a strange sensation in your midsection. The sensation spreads throughout your entire body, and when it finally gets to your nose, you recognize it by its smell -- fear.
"You're not really tough enough to mess around here yet. Come back when you've got 15 <stat>."

Once per day, you can traverse the ten rooms of the dungeon. The third, sixth, and tenth rooms have rewards for your courage, while the rest contain monsters or tests of your skill and elemental resistance. The rooms are the same for every player in the Kingdom for any given day; the rooms reseed after rollover.

Without sufficient stats, you will fail the stat tests. Information on the stats required to pass these tests can be found in Daily Dungeon Stat Tests. Elemental tests, meanwhile, can be passed with any level of resistance in the required element. See Elemental Resistance for a list of all the ways of acquiring resistance. Without resistance, you can still progress, but you will lose some HP and may be Beaten Up as a result.

Monsters


apathetic lizardman This monster is a Humanoid -- (edit metadata)
  • Item Drops: flavorless gruel
  • Meat Drop: 16-24
  • Monster Level: 20 • Substat Gain: 5 • Moxie for No Hit*: 30
  • Monster Defense: 18
  • Hit Points: 12
  • Initiative: 60
  • Elemental Alignment: None
  • Note: Physically attacking gives 10 turns of Apathy.

dairy ooze This monster is a Slime -- (edit metadata)
  • Item Drops: mana curds
  • Meat Drop: 10-14
  • Monster Level: 13 • Substat Gain: 3.25 • Moxie for No Hit*: 23
  • Monster Defense: 11
  • Hit Points: 8
  • Initiative: 60
  • Elemental Alignment: None
  • Damage Resistance: 50%

dodecapede This monster is a Bug -- (edit metadata)
  • Item Drops: clutch of dodecapede eggs
  • Meat Drop: 10-14
  • Monster Level: 12 • Substat Gain: 3 • Moxie for No Hit*: 22
  • Monster Defense: 10
  • Hit Points: 8
  • Initiative: 60
  • Elemental Alignment: None
  • Note: A successful attack from this monster may give the effect A Little Bit Poisoned.

giant giant moth This monster is a Bug -- (edit metadata)
  • Item Drops: giant giant moth dust
  • Meat Drop: 14-18
  • Monster Level: 16 • Substat Gain: 4 • Moxie for No Hit*: 26
  • Monster Defense: 14
  • Hit Points: 11
  • Initiative: 60
  • Elemental Alignment: None

mayonnaise wasp This monster is a Bug -- (edit metadata)
  • Item Drops: glob of spoiled mayo
  • Meat Drop: None
  • Monster Level: 17 • Substat Gain: 4.25 • Moxie for No Hit*: 27
  • Monster Defense: 15
  • Hit Points: 11
  • Initiative: 60
  • Elemental Alignment: None
  • Note: A successful attack from this monster may give the effect Hardly Poisoned at All.

pencil golem This monster is a Construct -- (edit metadata)
  • Item Drops: pencil stub
  • Meat Drop: None
  • Monster Level: 15 • Substat Gain: 3.75 • Moxie for No Hit*: 25
  • Monster Defense: 13
  • Hit Points: 11
  • Initiative: 60
  • Elemental Alignment: None

sabre-toothed lime This monster is a Beast -- (edit metadata)
  • Item Drops: twist of lime
  • Meat Drop: 12-18
  • Monster Level: 14 • Substat Gain: 3.5 • Moxie for No Hit*: 24
  • Monster Defense: 12
  • Hit Points: 8
  • Initiative: 60
  • Elemental Alignment: None

tonic water elemental This monster is an Elemental -- (edit metadata)
  • Item Drops: tonic djinn
  • Meat Drop: 15-21
  • Monster Level: 18 • Substat Gain: 4.5 • Moxie for No Hit*: 28
  • Monster Defense: 16
  • Hit Points: 14
  • Initiative: 60
  • Elemental Alignment: None

vampire clam This monster is Undead -- (edit metadata)
  • Item Drops: vampire chowder, vampire pearlp
  • Meat Drop: 15-21
  • Monster Level: 40 • Substat Gain: 10 • Moxie for No Hit*: 50
  • Monster Defense: 17
  • Hit Points: 14
  • Initiative: 60
  • Elemental Alignment: None

Stat Tests


Locked Door
Locked Door
  • Force the Door Open: Hard main stat test
  • Use a Skeleton Key: Successfully unlocks the door every time (breaks the key most times), no adventure cost.
  • Try to Pick the Lock: Hard Moxie test, no adventure cost.
  • Try The Yendium Platnori... Whatever On It: Successfully unlocks the door every time, no adventure cost.
  • Note: The choice to use a skeleton key only appears when you have one in your inventory.
  • Note: The choice to pick the lock only appears when you have a Pick-O-Matic lockpicks
  • Note: The choice to use the Platinum Yendorian Express Card only appears when you have one in your inventory.

Piledriver
Piledriver
  • Move 'em Out: Hard Muscle test

Yet Another Troll
Yet Another Troll
  • Wrestle: Medium Muscle test

The Biggest Bathtub Ever
The Biggest Bathtub Ever
  • Push it Real Good: Easy Muscle test

A Hairier Barrier
A Hairier Barrier
  • Dispel the Barrier: Hard Mysticality test

The Mystic Seal
The Mystic Seal
  • Smoke that Seal: Medium Mysticality test

Magic Shell
Magic Shell
  • Dispel the Shell: Easy Mysticality test

Smooth Criminal
Smooth Criminal
  • Hork the Keys: Hard Moxie test

Badger Badger Badger Badger
Badger Badger Badger Badger
  • Sneakily Sneak (A Snake!): Medium Moxie test

Dungeon Fever
Dungeon Fever
  • Bust a Move: Easy Moxie test

Elemental Tests


Brrrrrr.
Brrrrrr.
  • Walk on By: Deals Cold Damage unless you have Cold Resistance.

You'll Put Your Eye Out
You'll Put Your Eye Out

Blister in the Sun
Blister in the Sun

Did I Leave the Floor On?
Did I Leave the Floor On?

Giant Creepy Floating Skull
Giant Creepy Floating Skull

The Night Gallery
The Night Gallery

Sewage Moat
Sewage Moat

The Warehouse of Eternal Stench
The Warehouse of Eternal Stench

Seriously, I Just Read It For the Articles
Seriously, I Just Read It For the Articles

You Schmooze, You Lose
You Schmooze, You Lose

Treasure Rooms


Room 3: Treasure!
Room 3: Treasure!

Room 6: Treasure!
Room 6: Treasure!

Room 10: Treasure!
Room 10: Treasure!

Notes

  • The dungeon is unusual in that, like Fernswarthy's Basement, you first get the chance to see what your upcoming opponent/skill test is without having to automatically enter that adventure.
  • Attempting to adventure here with 0 HP yields the message:
You're too beaten up to screw around in a dungeon.
  • Attempting to adventure here while falling down drunk yields the message:
You're too drunk to spelunk, as it were.