Ultra Rares: Difference between revisions

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m Flat 1/37,000 chance per adventure, see Discussion for copy of k-mails between Jick and myself.
imported>MindlessGames
A bit more information. Maybe too much, maybe not enough. Someone else can make a table if they really want.
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[[Ultra Rares]] are items that are extremely rare drops, designed to be acquirable only through chance (or loads of meat). [[Jick]] has done an incredibly good job of keeping them virtually inaccessible to farmers (or at least as inaccessible as to occasional visitors), and the mechanic by which they occur is unknown. There has been much debate over the best strategy to acquire one of these. As yet, the only way which seems to have a good chance of paying off in the long run is to save your meat.
[[Ultra Rares]] are items that are extremely rare drops, designed to be acquirable only through chance (or loads of meat). [[Jick]] has done an incredibly good job of keeping them virtually inaccessible to farmers (or at least as inaccessible as to occasional visitors). There has been much debate over the best strategy to acquire one of these. Likely the best way which seems to have a good chance of paying off in the long run is to save your meat; though given the occurrence rate below, you can decide if it is better to farm Meat or farm for the item directly.


The chance to get an Ultra Rare is 1/37,000 on any given adventure in a zone which contains an Ultra Rare monster.
The chance to get an Ultra Rare is 1/37,000 on any given adventure in a zone which contains an Ultra Rare monster.  Since this is a [[wikipedia:Binomial_distribution|Binomial Distribution]], the chance to get at least one Ultra Rare by spending exactly 37,000 adventures in a zone would be 63.2%.  Spending 100,000 adventures gives a 93.2% chance to acquire at least 1 Ultra Rare.


All ultra rares [[pulverize]] into [[ultimate wad]]s.
All ultra rares [[pulverize]] into [[ultimate wad]]s.

Revision as of 12:07, 29 December 2015

Ultra Rares are items that are extremely rare drops, designed to be acquirable only through chance (or loads of meat). Jick has done an incredibly good job of keeping them virtually inaccessible to farmers (or at least as inaccessible as to occasional visitors). There has been much debate over the best strategy to acquire one of these. Likely the best way which seems to have a good chance of paying off in the long run is to save your meat; though given the occurrence rate below, you can decide if it is better to farm Meat or farm for the item directly.

The chance to get an Ultra Rare is 1/37,000 on any given adventure in a zone which contains an Ultra Rare monster. Since this is a Binomial Distribution, the chance to get at least one Ultra Rare by spending exactly 37,000 adventures in a zone would be 63.2%. Spending 100,000 adventures gives a 93.2% chance to acquire at least 1 Ultra Rare.

All ultra rares pulverize into ultimate wads.

List of Ultra Rares

Item Enchantment Monster Location

17-ball
+20 Spooky Damage
+20 Stench Damage
+20 Hot Damage
+20 Cold Damage
+20 Sleaze Damage
pooltergeist The Haunted Billiards Room

Counterclockwise Watch
+10 Adventure(s) per day when equipped. The Temporal Bandit A Battlefield

crazy bastard sword
Weapon Damage +30
+10% chance of Critical Hit
+6 PvP fight(s) per day when equipped.
crazy bastard The Sleazy Back Alley

Dallas Dynasty Falcon Crest shield
Superhuman Resistance to All Elements Knott Slanding The Icy Peak

hockey stick of furious angry rage
+30 to Monster Level
Muscle +5%
hockey elemental Camp Logging Camp

hypnodisk
+25% Item Drops from Monsters Hypnotist of Hey Deze Pandamonium Slums

incredibly dense meat gem
+40% Meat from Monsters
Moxie +5
Maximum MP +10
infinite meat bug Treasury

optimal spreadsheet
All Attributes +10
+5 PvP fight(s) per day when equipped.
+20 to Monster Level
QuickBASIC elemental Menagerie Level 1

Platinum Yendorian Express Card
Opens Locked Doors
Once a day:
Extends the duration of all current effects by 5 adventures
Restores all MP
Cools zap wands
The Master Of Thieves The Dungeons of Doom

Talisman of Baio
+X% Muscle
+X% Mysticality
+X% Moxie
(All Attributes Increase With Moonlight)
Baiowulf The Spooky Forest

Talisman of Bakula
Hemophilia Count Bakula The Misspelled Cemetary

The Nuge's favorite crossbow
Ranged Damage +30
Combat Initiative +100%
+5 Adventure(s) per day when equipped.
The Nuge A Mob of Zeppelin Protesters

Notes

  • All ultra-rare monsters have animated sprites.