Unleash Your Inner Wolf: Difference between revisions

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{{combat|name=frosty straw house}}
{{combat|name=frosty straw house}}
{{combat|name=oily straw house}}
{{combat|name=oily straw house}}
{{combat|}}
{{combat|name=steaming straw house}}
{{combat|name=cold ironwood house}}
{{combat|name=cold ironwood house}}
{{combat|name=glowing ash house}}
{{combat|name=pitch pine house}}
{{combat|name=pitch pine house}}
{{combat|name=quaking aspen house}}
{{combat|name=quaking aspen house}}
{{combat|name=slippery elm house}}
{{combat|name=slippery elm house}}
{{combat|}}
{{combat|name=brick icehouse}}
{{combat|name=brick icehouse}}
{{combat|name=brick kiln}}
{{combat|name=brick kiln}}
{{combat|name=brick mausoleum}}
{{combat|name=brick outhouse}}
{{combat|name=brick outhouse}}
{{combat|name=brick (suggestive pause) house}}
{{combat|name=brick (suggestive pause) house}}
{{combat|}}

Revision as of 01:28, 25 January 2014

In Skid Row, you can unleash your inner wolf to evict the resident pigs. Working out in The Inner Wolf Gym will build up your inner wolf.

Combat here follows a special mechanic: instead of your usual skills and attacks, you have special wolf skills, using one breath each (except Huff):

  • Huff - regain 1/3 of your maximum lung capacity
You huff, gaining X breath.
  • Puff - skip this house and move on to the next
You puff dismissively. You're not going to bother with this house.
  • Blow House Down - deal damage to the house, dependent on offense
You take a deep breath and blow on the house as hard as you can, dealing X damage.

A limited number of the following skills can be obtained from the vending machine in the gym:

  • Hot Blow - deal hot-aligned damage
  • Cold Blow - deal cold-aligned damage
  • Stinky Blow - deal stench-aligned damage
  • Spooky Blow - deal spooky-aligned damage
  • "Blow" - deal sleaze-aligned damage
You wink as you exhale like a creepy predator, dealing X damage.

If you would run out of HP, you automatically devour a rabbit to restore you to full HP:

You are exhausted, but eating an entire raw rabbit fixes you right up!
HPYou gain some hit points.

The house run takes 3 Adventures, but you may take on as many houses as you can survive. Each fight will get increasingly difficult. Defeating a straw house evicts one pig, a wood house two pigs, and a brick house three pigs.

Your inner wolf is really doing his part to clean up this town.
+X Pigs Evicted!

Inner Wolf Status:

Time Left: 30
Breath: 3/3
Offense: 10
Defense: 10
Rabbits: 0

Combat Adventures


befouled straw house This monster is a Construct -- (edit metadata)
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
  • Monster Defense: 0
  • Hit Points: 50*(Houses encountered+1)
  • Initiative: 0
  • Elemental Alignment: stench, weak against cold and sleaze

Dutch Angle straw house This monster is a Construct -- (edit metadata)
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
  • Monster Defense: 0
  • Hit Points: 50*(Houses encountered+1)
  • Initiative: 0
  • Elemental Alignment: spooky, weak against hot and stench

frosty straw house This monster is a Construct -- (edit metadata)
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
  • Monster Defense: 0
  • Hit Points: 50*(Houses encountered+1)
  • Initiative: 0
  • Elemental Alignment: cold, weak against hot and spooky

oily straw house This monster is a Construct -- (edit metadata)
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
  • Monster Defense: 0
  • Hit Points: 50*(Houses encountered+1)
  • Initiative: 0
  • Elemental Alignment: sleaze, weak against cold and spooky

steaming straw house This monster is a Construct -- (edit metadata)
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
  • Monster Defense: 0
  • Hit Points: 50*(Houses encountered+1)
  • Initiative: 0
  • Elemental Alignment: hot, weak against stench and sleaze

cold ironwood house This monster is a Construct -- (edit metadata)
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
  • Monster Defense: 0
  • Hit Points: 75*(Houses encountered+1)
  • Initiative: 0
  • Elemental Alignment: cold, weak against hot and spooky

glowing ash house This monster is a Construct -- (edit metadata)
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
  • Monster Defense: 0
  • Hit Points: 75*(Houses encountered+1)
  • Initiative: 0
  • Elemental Alignment: hot, weak against stench and sleaze
  • Damage Resistance: ?

pitch pine house This monster is a Construct -- (edit metadata)
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
  • Monster Defense: 0
  • Hit Points: 75*(Houses encountered+1)
  • Initiative: 0
  • Elemental Alignment: stench, weak against cold and sleaze

quaking aspen house This monster is a Construct -- (edit metadata)
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
  • Monster Defense: 0
  • Hit Points: 75*(Houses encountered+1)
  • Initiative: 0
  • Elemental Alignment: spooky, weak against hot and stench
  • Damage Resistance: ?

slippery elm house This monster is a Construct -- (edit metadata)
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
  • Monster Defense: 0
  • Hit Points: 75*(Houses encountered+1)
  • Initiative: 0
  • Elemental Alignment: sleaze, weak against cold and spooky
  • Damage Resistance: ?

brick icehouse This monster is a Construct -- (edit metadata)
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
  • Monster Defense: 0
  • Hit Points: 100*(Houses encountered+1)
  • Initiative: 0
  • Elemental Alignment: cold, weak against hot and spooky

brick kiln This monster is a Construct -- (edit metadata)
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
  • Monster Defense: 0
  • Hit Points: 100*(Houses encountered+1)
  • Initiative: 0
  • Elemental Alignment: hot, weak against stench and sleaze

brick mausoleum This monster is a Construct -- (edit metadata)
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
  • Monster Defense: 0
  • Hit Points: 100*(Houses encountered+1)
  • Initiative: 0
  • Elemental Alignment: spooky, weak against hot and stench

brick outhouse This monster is a Construct -- (edit metadata)
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
  • Monster Defense: 0
  • Hit Points: 100*(Houses encountered+1)
  • Initiative: 0
  • Elemental Alignment: stench, weak against cold and sleaze

brick (suggestive pause) house This monster is a Construct -- (edit metadata)
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
  • Monster Defense: 0
  • Hit Points: 100*(Houses encountered+1)
  • Initiative: 0
  • Elemental Alignment: sleaze, weak against cold and spooky