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{{combat|name=frosty straw house}}
{{combat|name=frosty straw house}}
{{combat|name=oily straw house}}
{{combat|name=oily straw house}}
{{combat|}}
{{combat|name=steaming straw house }}
{{combat|name=cold ironwood house}}
{{combat|name=cold ironwood house}}
{{combat|name=glowing ash house}}
{{combat|name=pitch pine house}}
{{combat|name=pitch pine house}}
{{combat|name=quaking aspen house}}
{{combat|name=quaking aspen house}}
{{combat|name=slippery elm house}}
{{combat|name=slippery elm house}}
{{combat|}}
{{combat|name=brick icehouse}}
{{combat|name=brick icehouse}}
{{combat|name=brick kiln}}
{{combat|name=brick kiln}}
{{combat|name=brick mausoleum}}
{{combat|name=brick outhouse}}
{{combat|name=brick outhouse}}
{{combat|name=brick (suggestive pause) house}}
{{combat|name=brick (suggestive pause) house}}
{{combat|}}
Revision as of 01:28, 25 January 2014
In Skid Row , you can unleash your inner wolf to evict the resident pigs. Working out in The Inner Wolf Gym will build up your inner wolf.
Combat here follows a special mechanic: instead of your usual skills and attacks, you have special wolf skills, using one breath each (except Huff):
Huff - regain 1/3 of your maximum lung capacity
You huff, gaining X breath.
Puff - skip this house and move on to the next
You puff dismissively. You're not going to bother with this house.
Blow House Down - deal damage to the house, dependent on offense
You take a deep breath and blow on the house as hard as you can, dealing X damage.
A limited number of the following skills can be obtained from the vending machine in the gym:
Hot Blow - deal hot-aligned damage
Cold Blow - deal cold-aligned damage
Stinky Blow - deal stench-aligned damage
Spooky Blow - deal spooky-aligned damage
"Blow" - deal sleaze-aligned damage
You wink as you exhale like a creepy predator, dealing X damage.
If you would run out of HP, you automatically devour a rabbit to restore you to full HP:
You are exhausted, but eating an entire raw rabbit fixes you right up!
The house run takes 3 Adventures, but you may take on as many houses as you can survive. Each fight will get increasingly difficult. Defeating a straw house evicts one pig, a wood house two pigs, and a brick house three pigs.
Your inner wolf is really doing his part to clean up this town.
+X Pigs Evicted!
Inner Wolf Status:
Time Left: 30
Breath: 3/3
Offense: 10
Defense: 10
Rabbits: 0
Combat Adventures
befouled straw house -- (edit metadata )
Item Drops: None
Meat Drop: None
Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit* : 10
Monster Defense: 0
Hit Points: 50*(Houses encountered+1)
Initiative: 0
Elemental Alignment: stench , weak against cold and sleaze
Dutch Angle straw house -- (edit metadata )
Item Drops: None
Meat Drop: None
Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit* : 10
Monster Defense: 0
Hit Points: 50*(Houses encountered+1)
Initiative: 0
Elemental Alignment: spooky , weak against hot and stench
frosty straw house -- (edit metadata )
Item Drops: None
Meat Drop: None
Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit* : 10
Monster Defense: 0
Hit Points: 50*(Houses encountered+1)
Initiative: 0
Elemental Alignment: cold , weak against hot and spooky
oily straw house -- (edit metadata )
Item Drops: None
Meat Drop: None
Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit* : 10
Monster Defense: 0
Hit Points: 50*(Houses encountered+1)
Initiative: 0
Elemental Alignment: sleaze , weak against cold and spooky
steaming straw house -- (edit metadata )
Item Drops: None
Meat Drop: None
Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit* : 10
Monster Defense: 0
Hit Points: 50*(Houses encountered+1)
Initiative: 0
Elemental Alignment: hot , weak against stench and sleaze
cold ironwood house -- (edit metadata )
Item Drops: None
Meat Drop: None
Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit* : 10
Monster Defense: 0
Hit Points: 75*(Houses encountered+1)
Initiative: 0
Elemental Alignment: cold , weak against hot and spooky
glowing ash house -- (edit metadata )
Item Drops: None
Meat Drop: None
Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit* : 10
Monster Defense: 0
Hit Points: 75*(Houses encountered+1)
Initiative: 0
Elemental Alignment: hot , weak against stench and sleaze
Damage Resistance: ?
pitch pine house -- (edit metadata )
Item Drops: None
Meat Drop: None
Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit* : 10
Monster Defense: 0
Hit Points: 75*(Houses encountered+1)
Initiative: 0
Elemental Alignment: stench , weak against cold and sleaze
quaking aspen house -- (edit metadata )
Item Drops: None
Meat Drop: None
Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit* : 10
Monster Defense: 0
Hit Points: 75*(Houses encountered+1)
Initiative: 0
Elemental Alignment: spooky , weak against hot and stench
Damage Resistance: ?
slippery elm house -- (edit metadata )
Item Drops: None
Meat Drop: None
Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit* : 10
Monster Defense: 0
Hit Points: 75*(Houses encountered+1)
Initiative: 0
Elemental Alignment: sleaze , weak against cold and spooky
Damage Resistance: ?
brick icehouse -- (edit metadata )
Item Drops: None
Meat Drop: None
Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit* : 10
Monster Defense: 0
Hit Points: 100*(Houses encountered+1)
Initiative: 0
Elemental Alignment: cold , weak against hot and spooky
brick kiln -- (edit metadata )
Item Drops: None
Meat Drop: None
Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit* : 10
Monster Defense: 0
Hit Points: 100*(Houses encountered+1)
Initiative: 0
Elemental Alignment: hot , weak against stench and sleaze
brick mausoleum -- (edit metadata )
Item Drops: None
Meat Drop: None
Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit* : 10
Monster Defense: 0
Hit Points: 100*(Houses encountered+1)
Initiative: 0
Elemental Alignment: spooky , weak against hot and stench
brick outhouse -- (edit metadata )
Item Drops: None
Meat Drop: None
Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit* : 10
Monster Defense: 0
Hit Points: 100*(Houses encountered+1)
Initiative: 0
Elemental Alignment: stench , weak against cold and sleaze