Disco Bandit

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Revision as of 20:11, 19 July 2010 by imported>Melon (Skills: Skill images)

Male Female Tattoo Hardcore Tattoo Hardcore Oxygenarian Tattoo Legendary Regalia Tattoo Legendary Regalia Female Legendary Regalia Male

Description

  • (Male:) The Disco Bandit boogies to and fro, hither and yon. Whence comes he? No man knows. Whither strikes he next? All men live in fear of him and his Moxie.
  • (Female:) The Disco Bandit boogies to and fro, hither and yon. Whence comes she? No man knows. Whither strikes she next? All men live in fear of her and her Moxie.

Skills

Most Disco Bandit skills are learned from The Department of Shadowy Arts and Crafts. The skills from levels 1-4 cost 200, 800, 1800, and 3200 Meat respectively to learn, while all higher level skills cost 1,000 per level. All Disco Bandits begin with the free skills Disco Aerobics and Suckerpunch. Completing the Spookyraven Manor Quest grants you the Tango of Terror skill.

Disco Bandits (as well as Accordion Thieves) additionally begin the game with the free skill Moxious Maneuver, a combat skill which uses Moxie to determine hit chance and damage and costs an amount of MP equal to their current level. Both classes also have the option to steal an item from a monster when they get the jump on it.

As of Feb 13, 2007, Disco Bandits can chain their disco dance skills together in combat for additional attacks. See Disco Combos for more details.


Level Skill Description Effect Type MP Cost
0
Disco Aerobics
By disco dancing at your campsite, you can put yourself in a Disco State of Mind. Your Moxie will increase for a period of time. Disco State of Mind
(+2 Moxie)
(5 Adventures)
Non-combat 1
0
Suckerpunch
Have you ever been punched in the stomach when you were least expecting it? If so, aren't you itching for revenge? This skill will let you get it. Combat 1
1
Disco Eye-Poke
In the course of your disco dancing, you can poke your opponent in the eye (or eye analogue,) doing a small amount of damage and throwing your opponent off guard. Combat 3
2
Overdeveloped Sense of Self Preservation
This skill makes you less likely to be taken by surprise in combat, and increases your chances of successfully running away from a monster. +20% Combat Initiative Passive N/A
3
Disco Nap
This skill allows you to take a quick Disco Nap, and heal some of your wounds. Your powerful napping skills will also allow you to rest at your campsite, once per day, without using up an Adventure. Non-combat 8
4
Disco Dance of Doom
You can bust a disco move all up out the joint, damaging your opponent all the while. This skill will inflict 6-8 points of damage. Combat 5
5
Advanced Cocktailcrafting
This skill focuses your disco groove into the ability to make special high-quality cocktails. Non-combat 10
6
Nimble Fingers
Your mad looting skills will cause the amount of meat dropped by monsters to increase. +20% Meat from Monsters Passive N/A
7
Disco Dance II: Electric Boogaloo
This advanced form of the Disco Dance of Doom is sure to leave your enemies both smacked around and confused. Combat 7
8
Mad Looting Skillz
This skill will increase the rate at which the monsters you slay drop items. +20% Items from Monsters Passive N/A
9
Disco Power Nap
This is an improved version of the Disco Nap. It allows you to take even more powerful and invigorating naps, and lets you rest in your campsite an additional 2 times per day without using an Adventure. Non-combat 12
10
Disco Face Stab
This is a vastly improved version of the Disco Eye Poke. Instead of poking your opponent in the eye, you stab him (or her, or it) in the face. This is sure to cause him (or her, or it) some problems. Combat 10
11
Disco Fever
You've got the fever for the flavor of projectile pain. This skill makes you do significantly more damage with a ranged weapon. +1 damage per player level for ranged weapons, capped at +15 Passive N/A
12
Ambidextrous Funkslinging
Each of your hands is capable of slinging just as much funk as the other. This skill allows you to use two items per round of combat instead of just one. Allows two items to be used per round Passive N/A
13
Heart of Polyester
You're too cool for school -- resistant to all manner of sleazy advances and come-ons. So-So Sleaze Resistance Passive N/A
14
Smooth Movement
This skill allows you to more stealthily sneak from shadow to shadow, and makes you less likely to encounter monsters while adventuring. Smooth Movements
Decreases likelihood of combat adventures
(10 Adventures)
Non-combat 10
15
Superhuman Cocktailcrafting
Your drink mixing skills are beyond the ken of mere mortals.
  • Gives access to Nash Crosby's Still
  • Allows you to cocktailcraft using the improved booze and mixer ingredients obtained from Nash Crosby's Still
  • Allows you to summon two additional Advanced Cocktailcrafting items per day using the Advanced Cocktailcrafting skill.
Passive N/A
Spookyraven Manor Quest Skill
N/A
Tango of Terror
This dance evokes feelings of dread in all who behold it. Not because you're bad dancer, no, but because it is a bad dance. A macabre dance. An evil dance. Combat 8
Sea Floor Skill
N/A
Salacious Cocktailcrafting
Owing to your mad mixological skills, you're able to craft delightfully lurid cocktails with incredibly salty rims. Like, seriously, check out these rims. Allows you to use seaodes in cocktailcrafting. Passive N/A
Crimbo '09 Skill
N/A
Stealth Mistletoe
You've pilfered a lot of things in your day, but none of them are as sweet as the kisses this skill will let you steal. Doubles the deleveling effect of all subsequent Disco Bandit combat skills Combat 5
Rave Skills
N/A
Gothy Handwave
You know how goth chicks dance, right? Just sort of waving their arms around and wiggling their fingers? Maybe, if they're really advanced, slowly turning around in a circle while they do it?

Yeah, that's what this is. God only knows what it's good for.

Allows you to study ravers to learn their dance skills. Combat 1
N/A
Break It On Down
This is one of the new-fangled dances the kids are doing these days. It's pretty good in a fight, though. Against something with breakable knees, anyway.
  • 5-15 damage
  • Stuns for 1 turn (100%)
Combat 2
N/A
Pop and Lock It
This is basically the same as the classic "Doin' the Robot" move, but modernized and made a little more interesting. I guess the more things change, the more they stay people pretending to be slow-moving robots.
  • 5-20 damage
Combat 2
N/A
Run Like the Wind
By pretending to run away without actually running away, you can easily trick an opponent into letting their guard down.

Man, what will those kids think of next?

  • 5-20 damage
Combat 2

Levels

The amount of Moxie required to attain level L follows the formula Moxie = L2 - 2L+ 5.


Class Gear

Notes

  • Disco Bandits have the unique ability to combine their various pokes and stabs into Disco Combos which have special effects.
  • Many Disco Bandits use their high moxie stat to fight with plinking.

References

  • The level 2 rank, "Rhythm Rogue", refers to the Dreamcast game Space Channel 5: Part 2 (although only brought to Europe/US on the PS2).
  • The level 7 rank, "Move Buster", may refer to either Young MC's song "Bust A Move," or the Bust A Move video game series.
  • The level 14 rank, "Rhymer And Stealer", refers to the Beastie Boys song "Rhymin' and Stealin'."
Classes

Seal Clubber

Turtle Tamer

Pastamancer

Sauceror

Disco Bandit

Accordion Thief