Menacing thug

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Revision as of 05:54, 18 February 2010 by imported>Alvdae the finder
Menacing thug
Monster ID 680
Locations Anywhere, after completing The Dark and Dank and Sinister Cave
Hit Points 75
Attack 55
Defense 49
Initiative 30
Meat 150-170
Phylum dude
Elements None
Resistance None
Monster Parts head, arm, leg, torso
Drops None
Manuel Entry
refreshedit data
menacing thug You're fighting a menacing thug

You are interrupted by a man who appears to have been built entirely out of muscle and scars, who blocks your path and looks you up and down.

"Hey, you. You <Player Name>?" He squints at you, then at a crumpled piece of paper. "Yeah, dat's you all right."

"What do you want?"

"Some guy inna bar gave me a lotta meat ta beat nine kindsa hell outta ya. You'll haveta keep track of that yerself though, I don't count so good."

"Oh yeah?" you sneer, readying your weapon. "You and what army?"

"I don't got no army, but I got my buddies Lead-pipe Eddie and Jimmy the Neckbreaker," he says as two more nearly-identical thugs step out of the shadows and grin at you. "Howzat?"

"That'll do just fine," you gulp.

Hit Message(s):

"Thug", it turns out, is the sound of a massive fist connecting with your face. Ow! Ugh! Ugh!

You offer the thug some meat to not beat you up, but he's the kind of loyal thug that stays bought. Ooh! Oof! Ugh!

A thug picks you up by your ankles and thumps your head against the ground a few times. Eek! Ooh! Argh!

Critical Hit Message:

Ironically, it turns out that Jimmy the Neckbreaker is the guy with the lead pipe, and Lead-pipe Eddie is the guy who breaks necks. Huh. Ooh! Argh! Argh!

Miss Message(s):

One of the thugs pops his neck menacingly. Why do all thugs do that?

The thug tries to bash your brains out, but you outbrain him.

He regales you with a story about thug life. It's kind of entertaining.

A thug lunges at you, but about as quickly as a glacier made of meat, and you step out of the way.

The thugs take a quick break for Gatorade and protein shakes. They don't offer you any, the jerks.

One of the thugs takes a moment to crack his knuckles loudly and elaborately. Eurgh.

You manage to avoid having a kind of hell beaten out of you. Why you want so badly to keep it in there, I don't know.

Fumble Message:

not known


After Combat

Appears to occur at any adventure.php location, and will occur at any time (soon?) after you talk to your guild after defeating your nemesis for the first time. A list of confirmed zones where you can encounter the monster (add as more are found): The Hole in the Sky, The Typical Tavern, The McMillicancuddy Family Plot, The Battlefield (War Hippy Fatigues), The Oasis, The Arid, Extra-Dry Desert, The Heap, The Penultimate Fantasy Airship, Cobb's Knob Laboratory, Barrrney's Barrr, Whitey's Grove, A Maze of Sewer Tunnels, The Black Forest, Itznotyerzitz Mine, The Defiled Cranny, The Enormous Greater-Than Sign, The F'c'le, The Poop Deck, The Castle in the Clouds in the Sky and The Palindome.

After this enemy is encountered, the following text appears under Guild Quests:

Me and My Nemesis
You handily dispatched some thugs who were trying to collect on your bounty, but something tells you they won't be the last ones to try.