Pair of Stomping Boots

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Revision as of 16:13, 2 August 2011 by imported>Arashmin
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What is the attack formula?
Pair of Stomping Boots

A soleful ally
Stomping bad guys into paste
Filling up your spleen.

Ability: Increases item drops like a Baby Gravy Fairy, attacks monsters, grants free runaways, and can stomp enemies into spleen items.

Throne/Bjorn: Weapon Damage +20%, attacks opponents.

Hatchling: fairy-worn boots

Familiar-Specific Equipment: stomp box

Ultimate Cage Match Scavenger Hunt Obstacle Course Hide and Seek

Mumming Trunk Abilities:

*Hover for details
Cannot breathe underwater
Combat Messages
  • At the start of combat:
    <Name> rubs its soles together, then stomps in place restlessly. Clearly, the violence it's done so far is only making it ache for some quality stomping. (Use the "Release the Boots" skill to let it go nuts.)
    <Name> rubs its soles together, then stomps in place restlessly. Clearly, the violence it's done so far is only making it ache for some quality stomping.
  • During combat:
    <Name> does a little dance on top of <it>, to the tune of X damage.
    <Name> leaps up and high-kicks <him> for X damage.
    <Name> makes sure kicks aren't getting harder to find by kicking <it> for X damage.
    <Name> kicks out the jams, and by that I mean kicks <him> for X damage.
    <Name> kicks <it> into next week, for a time-traveling X damage.
    <Name> attempts to kickstart <him>. It doesn't get fully funded, but does do X damage.
    <Name> gives <it> the boot for X damage.
    <Name> boots <it>, then re-boots them again, for a total of X damage.
  • At the end of combat:
    <Name> assumes the plié position and bends its calf-parts in and out a few times.
    <Name> tries to start a mosh pit, but ends up slam-dancing with itself.
    <Name> leaps up and clicks its heels together in midair.
    <Name> forms a one-pair-of-boots chorus line.
    <Name> stomps around in a circle, its buckles jingling.
    <Name> does a few high kicks. When you're a pair of boots with no legs, the sky's the limit for how high you can kick.
    <Name> does the bottom part of an Irish jig.
    <Name> proves that it's made for dancing, not walking, with a little impromptu line dancing.
    <Name> does a little of the ol' soft shoe, except it's more of a hard boot.
    <Name> does a little boot-scootin' boogie.
  • Upon running away, when the Boots can provide a free escape:
    <Name> kicks you in the butt to speed your escape. Thanks, <name>...
    (No adventure loss)
  • Upon running away, if the Boots are out of free escapes:
    <Name> tries to kick you in the butt to speed your escape, but you leap out of the way. Your butt has taken enough abuse today.
    (An adventure is used)
  • Enthroned in the Crown of Thrones:
    <Name> hops out of the throne and kicks your opponent in the shins, dealing X damage.

Arena Messages

  • When entered in a Scavenger Hunt:
    Since these boots don't have laces, they don't have eyelets.

Notes

  • At the beginning of some combat, if you see the message saying that the familiar is stomping in place, this means your familiar is fully charged and you will have usage of the skill Release the Boots. This will come up a maximum of 7 times a day.
  • To charge the skill Release the Boots, you need to win 4 combats. Running away, whether free or not, doesn't count. Charges and the skill availability are not reset by rollover, but presumably (not yet tested) by ascension.
  • The skill remains usable until you actually use it; upon using it, whether getting paste or not, you will need to charge it up with another 4 combats won.
  • (Unconfirmed)If you go past the 7 a day limit, if you win 4 combats and leave it until after rollover, you will have use the skill available on the first combat with this familiar.
  • If you trigger the skill against a boss or most special enemies, you will instead deal massive damage, based on weight. Exact values need to be confirmed.
  • The parenthetical note instructing the player to use the Release the Boots skill only appears the first time per day the "stomps in place restlessly" message appears.
  • Like the Frumious Bandersnatch, the Boots can provide a free run-away, escaping combat without using an adventure. It can provide this function a limited number of times per day up to the Boots' weight / 5. The free runaways provided by the Boots share the same "Familiar-aided Runaways" counter that tracks the Bandersnatch's free run-aways. However, you do not need to have Ode active, nor is there any other condition than weight, in order to enjoy the free runaways with this familiar.

References

  • The combat message where the familiar "kicks out the jams" most likely is a reference to the MC5 song of the same name.
  • The message "proves that it's made for dancing, not walking" is a reference to the Nancy Sinatra song "These Boots Are Made for Walkin'".