Bonus Ranged Damage

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Revision as of 22:04, 10 August 2017 by imported>Aramada (Percentage Increasers: Added asteroid belt to table)

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Here's a comprehensive list of everything in the game that provides bonus ranged damage. This is damage over and above the standard damage caused by a ranged weapon's attack.

All items which provide bonus weapon damage also affect the amount of damage done by ranged weapons. The following are items which specifically provide bonus ranged damage.

Absolute Increasers

The following items increase ranged damage by a set amount.

Source Source
Type
Bonus
Ranged
Damage
Bonus
Elemental
Damage
Duration Cost Req Notes
Great Wolf's rocket launcher Weapon (2H) 50   Always   100 Moxie
rusted-out shootin' iron Weapon (1H) 50   Always   35 Mus
  • +10% Meat from Monsters
  • Monsters will be less attracted to you.
  • Note: This is a melee weapon. You can only benefit from its damage enchantment by equipping a Disembodied Hand familiar with it.
zombie accordion Weapon (1H) 50   Always   250 Moxie
backwoods banjo Weapon (2H) 40   Always   50 Mox
deep six-shooter Weapon (1H) 40   Always   85 Moxie
  • +6% chance of Critical Hit
baneful bandolier Accessory 30   Always   150 Mus
card sleeve Off-Hand Item 30   Always    
Gaze of the Trickster God Effect 30 30 Sleaze Always    
The Nuge's favorite crossbow Weapon (1H) 30   Always   30 Moxie
Sweet and Yellow Item 30   10 turns Item Loss None Obtained from sugar banana
Underworld flail Weapon (2H) 30   Always   150 Mox
Old school Mafia knicke½æ Weapon (1H) 27   Always   41 Myst Note: This is a melee weapon. You can only benefit from its damage enchantment by equipping a Disembodied Hand familiar with it.
left-handed melodica Off-Hand Item 25   Always   150 Mox Bonus for ATs only
miniature deck cannon Weapon (2H) 25   Always   85 Moxie
  • Regenerate 10-20 HP and MP per adventure
red coat Shirt 25   Always   65 Mus -25% Combat Initiative
The Trickster's Trikitixa Weapon (2H) 23   Always   60 Mox
astral longbow Weapon (2H) 20   Always   None
astral pistol Weapon (1H) 20   Always   None
mercenary rifle Weapon (2H) 20   Always   30 Moxie
  • Combat Initiative +50%
  • Allows the Use of Specialty Ammunition
Operation Patriot Shield Off-Hand Item (Shield) 20   Always   None
plasma rifle Weapon (1H) 20   Always   None Quest item
plastic replica blaster pistol Weapon (1H) 20   Always   None
  • Combat Initiative +20%
  • This item disappears at the end of the day
sea holster Weapon (AH) 20   Always   85 Mysticality
Very Clean Guns Effect 20   20 turns Item Loss  
Zim Merman's guitar Weapon (2H) 20   Always   85 Mox  
Elvish sunglasses Accessory 15   Always   None
  • +10 Moxie
  • +10% Moxie
  • +25% Pickpocket Chance
  • Allows playing an instrumental solo once per combat, when appropriate instrument equipped
  • Cannot be equipped in Hardcore
  • May not equip more than one
honeycap Hat 15   Always   72 Mox
magilaser blastercannon Weapon (2H) 15 5 Hot Always   62 Mox  
Squeezebox of the Ages Weapon (2H) 15   Always   15 Mox
Volartta's bellbottoms Pants 11   Always   30 Mox
card sleeve Off-Hand Item 10   Always    
clockwork crossbow Weapon (1H) 10   Always   25 Mox
Disco Fever Effect 10   10 turns   None
hand-carved bow Weapon (2H) 10   Always   30 Moxie
papier-mâchine gun Weapon (1H) 10 Always 6 papier-mâché globs 20 Mox
  • All Attributes +15%
  • Makes actions more exciting
shotgun Weapon (1H) 10   Always   None
  • Quest item, Spelunky only
Travoltan trousers Pants 10   Always   None
4-dimensional guitar Weapon (2H) 5   Always   50 Mox
10% Critical Hit Chance
El Sombrero De Lopez Hat 7   Always   15 Mox
fuzzy montera Hat 7 Always 50 Mox
ratarang Weapon (1H) 7   Always   15 Mox
9-ball Off-Hand Item 5   Always   None
goblin autoblowgun Weapon (2H) 5   Always   25 Mox
  • 50% chance of poisoning opponent
ocarina of space Weapon (2H) 5   Always   45 Mox
tiny plastic peacannon Accessory 5   Always  
world's smallest violin Weapon (1H) 5   Always   60 Mox
half-sized guitar Weapon (2H) 4   Always   5 Mox Moxie +2
ultimate ultimate frisbee Weapon (1H) 4   Always   22 Mox Moxie +2
office-supply crossbow Weapon (2H) 3   Always   10 Mox Moxie +3
out-of-tune biwa Weapon (2H) 2   Always   None  
tiny die-cast death ray in a pear tree Weapon (AH) 2   Always   None
tiny die-cast pencil-pusher elf Weapon (AH) 2   Always   None  

Percentage Increasers

Source Source
Type
Bonus
Ranged
Damage
Bonus
Elemental
Damage
Duration Cost Req Notes
Granny Hackleton's Gatling gun Weapon (1H) 200%   Always   70 Moxie
asteroid belt Accessory 50% None Always 1 metal meteoroid None
The Moxie of LOV Effect 50%   40 turns Item Loss None

Variable Increasers

Some mechanics do not increased ranged damage by a set amount, instead relying on some other character statistic.

Source Source
Type
Bonus
Ranged
Damage
Bonus
Elemental
Damage
Duration Cost Req Notes
glow-in-the-dark dart gun Weapon (1H) Varies   Always   None
Hodgman's harmonica Off-Hand Item Varies   Always   200 Mox Converts 1 point of Hobo Power to 1 point of ranged damage


Dressing Up
Maximizing

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init
DA · DR · Res · FightStats · ML · Items · Meat · HP Regen · MP Regen
Adv · PvP · Fam Wt · Crit · Diving

Modifiers

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init
DA · DR · Res · FightStats · XPBoost · ML · Items · Meat · HP Regen · MP Regen
Adv · PvP · Fam Wt · Crit · Diving


PrismDmg · RDmg · SCrit · Fumb · Stun · Passive Dmg
MP Cost · Spell Elts · Combat% · Hobo · Smith · Poison · Bleed
Stat Limit


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