Combat Tree
From A KoL Wiki
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Below is the sequence of events that occur during combat. Exact formulas have been excluded; see various links for the numbers involved.
- Combat begins
- Determine initiative. If the monster wins, they get a chance to attack.
- Start-of-combat familiar actions (Barrrnacle deleveling, Crimbo P.R.E.S.S.I.E. tripping/deleveling, etc.)
- Player can:
- Attack with their weapon
- If the player fumbles, they receive damage and/or trigger Clockwork Outfit effects
- On critical hits, critical hit effects (like the vampire cape takes place)
- Use a skill
- Use a combat item
- Run away
- Attack with their weapon
- Familiar can:
- Attack
- Block
- Monster attacks (if not blocked and/or dead)
- Passive damage kicks in
- bottle opener belt buckle (monster hit or miss)
- acid-squirting flower (monster hit or miss)
- hippy protest button (monster hit or miss)
- Psalm of Pointiness (monster hit only)
- Jalapeño Saucesphere (monster hit only)
- Jabanero Saucesphere (monster hit only)
- Monster misses or hits
- If the player dies from damage, combat ends:
- If the player's familiar is the Wild Hare, combat ends without getting Beaten Up
- If the player has a personal massager, combat ends without getting Beaten Up, but item is lost
- Otherwise, the combat ends and the player acquires turns of Beaten Up
- Passive damage kicks in