A primary stat of is suggested. If your main stat isn't high enough, you'll see the following message:
(It is recommended that you have at least <mainstat> to adventure here.)
Combat Adventures
bottle of cheap whiskey -- (edit metadata)
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- Item Drops: negative lump
- Meat Drop: None
- Monster Level: Player's Moxie+4 • Substat Gain: unknown • Moxie for No Hit*: Player's Moxie+4
- Monster Defense: Player's Muscle+4
- Hit Points: 75% of Defense
- Initiative: 0
- Elemental Alignment: None
- Damage Resistance: ?
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endless winter -- (edit metadata)
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- Item Drops: chakra sludge, negative lump
- Meat Drop: None
- Monster Level: Player's Moxie+7 • Substat Gain: unknown • Moxie for No Hit*: Player's Moxie+7
- Monster Defense: Player's Muscle+7
- Hit Points: 75% of Defense
- Initiative: 0
- Elemental Alignment: None
- Damage Resistance: 100% elemental
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the Crimborg -- (edit metadata)
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- Item Drops: negative lump
- Meat Drop: None
- Monster Level: Player's Moxie+4 • Substat Gain: unknown • Moxie for No Hit*: Player's Moxie+4
- Monster Defense: Player's Muscle+4
- Hit Points: 75% of Defense
- Initiative: 0
- Elemental Alignment: None
- Damage Resistance: ?
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Notes
- Crimbo's Boots starts at 0% clean. Each monster defeated increases the cleanliness by 1%.
- Message received when Crimbo's Boots reaches 100% clean:
- With Uncle Crimbo's weird nightmares forced back and the gunk cleaned off of his Boots chakra, it (they?) glow(s?) with a brilliant orange light that aligns with the red light of his... bag of toys. That's two down, so you're one third of the way to saving Crimbo! Again! Not counting any inevitable plot twists or final bosses!