DNA extraction syringe

From A KoL Wiki

DNA extraction syringe
DNA extraction syringe

This syringe has a flexible, variable-width needle that automatically adjusts to the perfect extraction profile for its target, allowing you to extract DNA from anything. Literally anything -- even things that don't actually have DNA!

Type: combat item
Cannot be traded or discarded
Quest Item

Extracts DNA samples for analysis in your lab


(In-game plural: DNA extraction syringes)
View metadata
Item number: 7383
Description ID: 883789777
View in-game: view

Obtained From

Items
Little Geneticist DNA-Splicing Lab

When Used

  • In combat:
Your opponent is shocked into inaction as you plunge the syringe into <him> and extract a sample of <his> DNA.
  • If you already have that kind of DNA:
You've already got a syringe full of that kind of DNA. Genetic engineering isn't an exact science, so a sample size of one is totally sufficient.

Notes

  • Adds DNA to your lab based on the phylum of the monster you syringe.
  • This item is not consumed when used.
  • A successful sampling staggers the monster.
Little Geneticist DNA-Splicing Lab
Phylum Gene Tonic Effect
Beasts Gene Tonic: Beast Human-Beast Hybrid Weapon Damage +30
Bugs Gene Tonic: Insect Human-Insect Hybrid +25% Combat Initiative
Constellations Gene Tonic: Constellation    Human-Constellation Hybrid    +50% Meat from Monsters
Constructs Gene Tonic: Construct Human-Machine Hybrid Damage Absorption +50
Damage Reduction: 5
+5 to Familiar Weight
Demons Gene Tonic: Demon Human-Demon Hybrid +20 Hot Damage
+20 Damage to Hot Spells
Dudes Gene Tonic: Dude Human-Human Hybrid Muscle +10
Mysticality +10
Moxie +10
+10% Item Drops from Monsters
Elementals Gene Tonic: Elemental Human-Elemental Hybrid Serious Resistance to All Elements (+3)
Elves Gene Tonic: Elf Human-Elf Hybrid +50% Candy Drops from Monsters
Spell Damage +100%
Fish Gene Tonic: Fish Human-Fish Hybrid +10 to Familiar Weight
Goblins Gene Tonic: Goblin Human-Goblin Hybrid +50% Food Drops from Monsters
+20% Pickpocket Chance
Hippies Gene Tonic: Hippy Human-Hippy Hybrid Maximum MP +20
+1 Stats Per Fight
Hobos Gene Tonic: Hobo Human-Hobo Hybrid +20 Stench Damage
+20 Damage to Stench Spells
Horrors Gene Tonic: Horror Human-Horror Hybrid +10% Critical Hit Chance
+10% Critical Spell Chance
Humanoids Gene Tonic: Humanoid Human-Humanoid Hybrid Muscle +10%
Mysticality +10%
Moxie +10%
+20% Meat from Monsters
Mer-kin Gene Tonic: Mer-kin Human-Mer-kin Hybrid +25 to Monster Level
Orcs Gene Tonic: Orc Human-Orc Hybrid Maximum HP +40
+1 Stats Per Fight
Penguins Gene Tonic: Penguin Human-Penguin Hybrid +25% Item Drops from Monsters
Pirates Gene Tonic: Pirate Human-Pirate Hybrid +50% Gear Drops from Monsters
+50% Booze Drops from Monsters
Plants Gene Tonic: Plant Human-Plant Hybrid +20 Cold Damage
+20 Damage to Cold Spells
Slimes Gene Tonic: Slime Human-Slime Hybrid +20 Sleaze Damage
+20 Damage to Sleaze Spells
Undead Gene Tonic: Undead Human-Undead Hybrid +20 Spooky Damage
+20 Damage to Spooky Spells
Weird Gene Tonic: Weird Human-Weird Thing Hybrid +4 Stats Per Fight