Florist Friar strategy
From A KoL Wiki

The most important part of any Florist Friar strategy is to find a way to remember to use it. This is extremely difficult to do and is left as an exercise for the reader.
Beyond that, the florist friar's plants can provide a player with a number of extremely ascension-relevant and powerful benefits.
This guide will only cover Territorial Plants and +Combat initiative plants, as those tend to be the most ascension relevant.
Outdoor Plants
Plant | Zone(s) | Notes |
---|---|---|
![]() Rabid Dogwood (+30 ML) |
Oil Peak | This is really only useful for the Oil Peak. May have viability in the battlefield in Class Act II. |
![]() Rutabeggar (+25% Item Drops) |
The F'c'le The Goatlet The Smut Orc Logging Camp The Penultimate Fantasy Airship The Palindome The Hole in the Sky |
+25% Item Drops from monsters is a pretty versatile effect. |
![]() Rad-ish Radish (+5 Moxie Stats per Fight) |
The Outskirts of Cobb's Knob The Spooky Forest The Friar Zones Twin Peak The Penultimate Fantasy Airship The Black Forest The Arid, Extra-Dry Desert An Oasis The Themthar Hills The Battlefield The Palindome |
The usefulness of +5 moxie stats per fight hinges on your being a moxie class. |
Indoor Hotspots
Plant | Zone(s) | Notes |
---|---|---|
![]() War Lily (+30 ML) |
The Various Zones in Spookyraven Manor The Zones in the Castle in the Clouds in the Sky |
There are no indoor zones with special +ML interaction, so the best use of this plant is for stat gains in the same locations you might use a +Muscle stat plant. |
![]() Stealing Magnolia (+25% Item Drops) |
The Haunted Library The Haunted Ballroom |
Useful for finding killing jars or dance card collection for powerleveling. |
![]() Canned Spinach (+5 Muscle Stats per Fight) |
The Various Zones in Spookyraven Manor The Zones in the Castle in the Clouds in the Sky |
The usefulness of +5 muscle stats per fight hinges on your being a muscle class. |
Underground Hotspots
Plant | Zone(s) | Notes |
---|---|---|
![]() Blustery Puffball (+30 ML) |
The Defiled Cranny | Enlarging the swarms of ghuol whelps you fight is always a good idea. |
![]() Horn of Plenty (+25% Item Drops) |
The Defiled Nook The Dungeons of Doom The Middle Chamber |
+25% Item Drops is useful for skeletons in the cyrpt, for large box hunting, and against tomb rat kings. |
![]() Wizard's Wig (+5 Mysticality Stats per Fight) |
The Defiled Niche | The usefulness of +5 Mysticality stats per fight hinges on your being a Mysticality class. |
![]() Shuffle Truffle (+25% Combat Initiative) |
The Defiled Alcove | Helps to find Modern Zombies. |
Notes
- You may only plant one of each plant type per type of zone per day.
- With the new ML interactions, the +ML plants are equivalent in mainstat gains to the other territorial plants, and also provide offstats, both of which are worth considering when planning out powerleveling.
- It is also recommended you use some of the other plants in places where you want to ramp up the difficulty, such as the MP regen and block attacks/delevel ones. Not necessary, but it does provide some good quality of life.
See Also
Ascension Strategy | |
Rankings: | HC Skills - HC Familiars - HC IotMs |
General: | Class selection - Familiar usage - Lucky adventures |
Paths: | BHY - Fist - AoB - BI - ZS - AoJ - BIG! - KOLHS - CA2 - AoSP - SS - HR - Picky - Ed - Random - AoWoL - Source - NA - GN - LtA - L.A.R. - PF - G-Lover - DD |
Additional Paths: | DG - 2CRS - KoE - PotP - LKS - GG - Y,Robot - QT - WF - GY - JM - FotD |
IotMs: | Tomes - Faxing - Copying - YR - Garden - Correspondent - Workshed - Tea party - Florist |