Seal Clubber/Old
From A KoL Wiki
The Seal Clubber class skill system was revamped on September 26, 2013. The following is an archive of the class page prior to the change.
Description
Seal Clubbers hail from the frigid Northlands, because one character class always hails from the frigid Northlands. They rely on their Muscle to survive.
Skills
Most Seal Clubber skills are learned from The Brotherhood of the Smackdown. All Seal Clubbers begin the game with Seal Clubbing Frenzy and Clobber.
Level | Skill | Description | Effect | Type | MP Cost | Train Cost |
0 | ![]() Seal Clubbing Frenzy |
By clubbing a stuffed seal at your campsite, you can work yourself into a frenzy. Your Strongness will increase for a period of time. | Seal Clubbing Frenzy (+2 Muscle) (5 Adventures) |
Non-combat | 1 | N/A |
0 | ![]() Clobber |
Adventurer smash! | X damage | Combat | 1 | N/A |
1 | ![]() Hide of the Otter |
Your skin becomes as thick as the skin of an otter, affording minor protection against enemy attacks. | +20 Damage Absorption | Passive | N/A | 250 Meat |
2 | ![]() Claws of the Otter |
You become infused with the fighting spirit of the Otter, adding 3 damage to all of your melee attacks. | +3 Bonus Weapon Damage | Passive | N/A | 500 Meat |
3 | ![]() Tongue of the Otter |
This skill gives you the ability to lick your wounds, healing 10-20 Hit Points and making you feel less beaten up. | Non-combat | 7 | 1000 Meat | |
4 | ![]() Thrust-Smack |
This is a thrusting smack with your weapon. It will do double the usual amount of damage to your opponent if it connects. | 2X Weapon Damage | Combat | 3 | 1500 Meat |
5 | ![]() Super-Advanced Meatsmithing |
You are a master of the Tenderizing Hammer. The echo of generations of Seal Clubbers reverberates in your muscles as you beat the meat into shape. Shapes, actually -- the shapes of powerful weapons. | Can smith weapons using ores. Can smith whips using skins. (Costs 1 adv.) | Passive | N/A | 2500 Meat |
6 | ![]() Eye of the Stoat |
This skill imbues you with the spirit of a tenacious and vicious (and incredibly accurate) stoat. Your Thrust-Smacks and Lunging Thrust-Smacks will hit more often, you'll fumble less often, and your chances of scoring critical hits will be improved. |
|
Passive | N/A | 3500 Meat |
7 | ![]() Hide of the Walrus |
Your skin becomes as thick as the hide of a walrus, affording additional protection against enemy attacks. | +40 Damage Absorption | Passive | N/A | 5000 Meat |
8 | ![]() Claws of the Walrus |
You become one with the spirit of the War Walrus, adding 4 damage to each of your melee attacks. | +4 Bonus Weapon Damage | Passive | N/A | 6500 Meat |
9 | ![]() Tongue of the Walrus |
This skill gives you the ability to lick your wounds, healing 30-40 Hit Points and making you feel less beaten up. |
|
Non-combat | 10 | 8000 Meat |
10 | ![]() Lunging Thrust-Smack |
This is a thrust-smack with a lunge added to it for good measure. If it connects, will do triple damage to your opponent. | 3X Weapon Damage | Combat | 8 | 10000 Meat |
11 | ![]() Rage of the Reindeer |
This skill fills you with the rage of thousands of subjugated reindeer. This rage will make you stronger, especially when fighting guys with beards. | Rage of the Reindeer (+10% Muscle and +10 Bonus Weapon Damage) (10 Adventures) |
Non-combat | 10 | 12500 Meat |
12 | ![]() Double-Fisted Skull Smashing |
This skill allows you to wield a one-handed weapon in each of your hands. It'll make it much easier for you to crush your enemies, see them driven before you, and hear the lamentations of the women. | Allows dual-wielding | Passive | N/A | 15000 Meat |
13 | ![]() Northern Exposure |
This skill allows you to remember your upbringing in the Frigid Northlands. You'll be as snug as a bug in a rug, even when the wintry wind whips willy-nilly 'cross your nose. Think... the opposite of Sam McGee. | So-So Cold Resistance | Passive | N/A | 20000 Meat |
14 | ![]() Musk of the Moose |
By concentrating very hard, you're able to exude moose musk from your pores. The smell of the musk will make you more likely to encounter monsters when adventuring. | Musk of the Moose (Increases Combat Frequency) (10 Adventures) |
Non-combat | 10 | 25000 Meat |
15 | ![]() Pulverize |
This skill allows you to smash certain pieces of equipment into their magical essences with a tenderizing hammer. | Can smash equipment into tasty, bite-sized chunks of the essence of the elements, including non-elemental damage. Grants access to The Malus of Forethought for Muscle classes. | Passive | N/A | 30000 Meat |
Spookyraven Manor Quest Skill | ||||||
N/A | ![]() Snarl of the Timberwolf |
This skill makes you all snarly and spooky. Like a timberwolf. Timberwolves, if you didn't know this, are both the snarliest and the spookiest animals north of the arctic circle. | Snarl of the Timberwolf (+10 Spooky Damage) (10 Adventures) |
Non-combat | 10 | N/A |
Sea Floor Skill | ||||||
N/A | ![]() Harpoon! |
While underwater, you're capable of fashioning any weapon into a makeshift harpoon, and throwing it with deadly accuracy. | X damage; can be used on land as well | Combat | 30 | N/A |
Crimbo '09 Skill | ||||||
N/A | ![]() Holiday Weight Gain |
Everybody puts on a little extra weight during the holidays, but you've figured out how to do it any time of the year! | A Few Extra Pounds (+X HP) (10 Adventures) |
Non-combat | 10 | N/A |
The Traveling Trader Skill | ||||||
N/A | ![]() Iron Palm Technique |
By focusing your chi, or something, you've learned how to make the palms of your hands as hard as iron. The practical upshot is that you can hold swords by the blade and hit people with the hilt. | Iron Palms (Swords count as clubs) (intrinsic effect) |
Non-combat | 1 | N/A |
Levels
The amount of Muscle required to attain level L follows the formula Muscle = L2 - 2L+ 5.
Class-Specific Powers
- +50% HP: Seal Clubbers (and Turtle Tamers) have an innate 50% bonus to their maximum HP.
- Infernal Seals: Seal Clubbers can use special seal figurines to fight powerful monsters a few times per day with no Adventure cost.
- 2-Handed Club Autohit: Seal Clubbers wielding a 2-handed club will always hit with Thrust-Smack and Lunging Thrust-Smack, regardless of monster defense.
- Seal Clubbers who have passed their guild's test can access The Smacketeria and, if they have learned Pulverize, use The Malus of Forethought.
- Seal Clubbers can cast Clobber in combat for 0 MP.
- The Adorable Seal Larva's HP-draining ability is more powerful if you are a Seal Clubber.
Class Gear
- Seal Clubbers start with a seal-skull helmet and a seal-clubbing club in their inventory.
- The Seal Clubber's Epic Weapon is Bjorn's Hammer.
- The Seal Clubber's Legendary Epic Weapon is the Hammer of Smiting.
- The Seal Clubber's Ultimate Legendary Epic Weapon is the Sledgehammer of the Vælkyr.
- The Seal Clubber's Epic Hat is the Scalp of Gorgolok.
- The Seal Clubber's Epic Pants are Krakrox's Loincloth.
- The Seal Clubber's Epic Accessory is the Claw of the Infernal Seal.
- The Seal Clubber's Legendary Regalia is the Legendary Regalia of the Seal Crusher.
- The Seal Clubber's Hardcore ascension reward is the stainless steel shillelagh.
- The Seal Clubber's Hardcore Oxygenarian ascension reward is the plexiglass pikestaff.
- The Seal Clubber's Bad Moon ascension reward is the Brimstone Bludgeon.
- The Seal Clubber's secret from the future reward is the monstrous monocle.
- The Seal Clubber's Hateful Habiliment item is the Cold Stone of Hatred.
- The Seal Clubber's Violent Vestments item is the Ass-Stompers of Violence.
- Seal Clubbers can get a sealskin drum from the Hobo Marketplace.
- The chintzy seal pendant confers its enchantment bonus only to Seal Clubbers.
- The Hyperborean Hobo Habiliments and its components confer their enchantment bonuses only to Seal Clubbers.
- The Seal Clubber's Nemesis Quest familiar is the Adorable Seal Larva.
- The Seal Clubber's level 30 trophy is the Scourge of Seals.
Notes
- Pre-NS13, Seal Clubbers started with a seal tooth and a seal-clubbing club in their inventory.
- Before ascension, Seal Clubbers could purchase the now-defunct Lunge-Smack as a level 2 skill from the guild trainer.
- Many Seal Clubbers use their high muscle stat to fight with melee attacks.
References
- The class description refers to the common cliché among role playing games of having at least one Northern, "savage" character class or race (barbarians, vikings, giants, so on).
- Clubbing seals is a stereotyped practice of northern fur trappers, and an image commonly seized upon by animal rights activists for the apparent brutality against an animal often considered cute and/or friendly.
Classes | |||||
---|---|---|---|---|---|
![]() Seal Clubber |
![]() Turtle Tamer |
![]() Pastamancer |
![]() Sauceror |
![]() Disco Bandit |
![]() Accordion Thief |