Disco Bandit: Difference between revisions
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imported>SwaggerFortune Standard reward update, also added skill description info and removed skill description request |
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==Description== | ==Description== | ||
*(Male | *(Male) The '''Disco Bandit''' boogies to and fro, hither and yon. Whence comes he? No man knows. Whither strikes he next? All men live in fear of him and his [[Moxie]]. | ||
*(Female | *(Female) The '''Disco Bandit''' boogies to and fro, hither and yon. Whence comes she? No man knows. Whither strikes she next? All men live in fear of her and her [[Moxie]]. | ||
==Skills== | ==Skills== | ||
Most Disco Bandit skills are learned from [[The Department of Shadowy Arts and Crafts]]. All Disco Bandits begin with | Most Disco Bandit skills are learned from [[The Department of Shadowy Arts and Crafts]]. All Disco Bandits begin the game with [[Disco Aerobics]] and [[Suckerpunch]]. | ||
{| border="1px" cellspacing="0" cellpadding="3" | {| border="1px" cellspacing="0" cellpadding="3" | ||
Line 36: | Line 31: | ||
| align="center" | {{StackItem|Disco Aerobics}} | | align="center" | {{StackItem|Disco Aerobics}} | ||
| By disco dancing at your campsite, you can put yourself in a Disco State of Mind. Your Moxie will increase for a period of time. | | By disco dancing at your campsite, you can put yourself in a Disco State of Mind. Your Moxie will increase for a period of time. | ||
| [[Disco State of Mind]]<br />(+2 [[Moxie Modifiers|Moxie]])<br />(5 Adventures) | | [[Disco State of Mind (effect)|Disco State of Mind]]<br />(+2 [[Moxie Modifiers|Moxie]])<br />(5 Adventures) | ||
| align="center" | Non-combat | | align="center" | Non-combat | ||
| align="center" | 1 | | align="center" | 1 | ||
Line 54: | Line 49: | ||
| align="center" | {{StackItem|Disco Eye-Poke}} | | align="center" | {{StackItem|Disco Eye-Poke}} | ||
| In the course of your disco dancing, you can poke your opponent in the eye (or eye analogue,) doing a small amount of damage and throwing your opponent off guard. | | In the course of your disco dancing, you can poke your opponent in the eye (or eye analogue,) doing a small amount of damage and throwing your opponent off guard. | ||
| | | Deals damage and weakens opponent ''(usable once per fight)'' | ||
| align="center" | Combat | | align="center" | Combat | ||
| align="center" | | | align="center" | 2 | ||
| align="center" | | | align="center" | 125 Meat | ||
|- align="left" valign="top" | |||
| align="center" | 1 | |||
| align="center" | {{StackItem|Deft Hands}} | |||
| If idle hands are the Devil's workshop, active hands are his shooting range. And your hands -- they get up to some mischief, lemme tell you. | |||
| Increases damage dealt by combat items by 25% | |||
| align="center" | Passive | |||
| align="center" | N/A | |||
| align="center" | 125 Meat | |||
|- align="left" valign="top" | |- align="left" valign="top" | ||
| align="center" | 2 | | align="center" | 2 | ||
| align="center" | {{StackItem|Overdeveloped Sense of Self Preservation}} | | align="center" | {{StackItem|Overdeveloped Sense of Self Preservation}} | ||
| You are acutely aware of the value of your own ass. This makes you less likely to be taken by surprise in combat, and increases your chances of successfully running away from a monster. | | You are acutely aware of the value of your own ass. This makes you less likely to be taken by surprise in combat, and increases your chances of successfully running away from a monster. | ||
| | | +20% [[Combat Initiative]] | ||
| align="center" | Passive | | align="center" | Passive | ||
| align="center" | N/A | | align="center" | N/A | ||
| align="center" | | | align="center" | 250 Meat | ||
|- align="left" valign="top" | |||
| align="center" | 2 | |||
| align="center" | {{StackItem|Disco Dance of Doom}} | |||
| You can bust a disco move all up out the joint, damaging your opponent all the while. | |||
| Deals damage and weakens opponent ''(usable once per fight)'' | |||
| align="center" | Combat | |||
| align="center" | 3 | |||
| align="center" | 250 Meat | |||
|- align="left" valign="top" | |- align="left" valign="top" | ||
| align="center" | 3 | | align="center" | 3 | ||
Line 75: | Line 83: | ||
| | | | ||
*[[HP Restorers|Heals]] 20 HP and removes [[Confused]], [[Embarrassed]], [[Sleepy]], [[Sunburned]], and [[Wussiness]] [[:Category:Effects|effects]]. | *[[HP Restorers|Heals]] 20 HP and removes [[Confused]], [[Embarrassed]], [[Sleepy]], [[Sunburned]], and [[Wussiness]] [[:Category:Effects|effects]]. | ||
*Allows you to [[Resting|rest at your campsite]] once a day without using an adventure | *Allows you to [[Resting|rest at your campsite]] once a day without using an adventure | ||
| align="center" | Non-combat | | align="center" | Non-combat | ||
| align="center" | 8 | | align="center" | 8 | ||
| align="center" | | | align="center" | 500 Meat | ||
|- align="left" valign="top" | |||
| align="center" | 3 | |||
| align="center" | {{StackItem|Disco State of Mind (skill)}} | |||
| It's one thing to listen to disco. It's another thing to dance to it. It's a third thing, though, to really, truly ''live'' the disco lifestyle. And you do that third thing. | |||
'''NOTE:''' Only true Disco Bandits can handle the rigors of Disco Momentum. Other classes are clumsy, and would only embarrass themselves if they tried. | |||
| Your dance moves build [[Disco Momentum]] | |||
| align="center" | Passive | |||
| align="center" | N/A | |||
| align="center" | 500 Meat | |||
|- align="left" valign="top" | |- align="left" valign="top" | ||
| align="center" | 4 | | align="center" | 4 | ||
| align="center" | {{StackItem|Disco Dance | | align="center" | {{StackItem|Disco Dance II: Electric Boogaloo}} | ||
| | | This advanced form of the Disco Dance of Doom is sure to leave your enemies both smacked around and confused. | ||
| | | Deals damage and weakens opponent ''(usable once per fight)'' | ||
| align="center" | Combat | | align="center" | Combat | ||
| align="center" | | | align="center" | 4 | ||
| align="center" | | | align="center" | 750 Meat | ||
|- align="left" valign="top" | |||
| align="center" | 4 | |||
| align="center" | {{StackItem|Frantic Gyrations}} | |||
| When you dance, you ''dance''. | |||
| [[Disco Momentum]] makes you harder to hit | |||
| align="center" | Passive | |||
| align="center" | N/A | |||
| align="center" | 750 Meat | |||
|- align="left" valign="top" | |- align="left" valign="top" | ||
| align="center" | 5 | | align="center" | 5 | ||
| align="center" | {{StackItem|Advanced Cocktailcrafting}} | | align="center" | {{StackItem|Advanced Cocktailcrafting}} | ||
| This skill focuses your disco groove into the ability to make special high-quality cocktails. | | This skill focuses your disco groove into the ability to make special high-quality cocktails. | ||
| | | | ||
*Allows you to mix drinks using [[coconut shell]]s, [[little paper umbrella]]s and [[magical ice cubes]]. | *Allows you to mix drinks using [[coconut shell]]s, [[little paper umbrella]]s and [[magical ice cubes]]. | ||
* | *Creates three of those items once a day, or five items with Superhuman Cocktailcrafting. | ||
| align="center" | Non-combat | | align="center" | Non-combat | ||
| align="center" | 10 | | align="center" | 10 | ||
| align="center" | | | align="center" | 1,250 Meat | ||
|- align="left" valign="top" | |||
| align="center" | 5 | |||
| align="center" | {{StackItem|That's Not a Knife}} | |||
| Sometimes you need a knife, but you don't always have a knife, and you certainly aren't going to ''pay'' for a knife. | |||
| Lets you "acquire" a knife. | |||
| align="center" | Non-combat | |||
| align="center" | N/A | |||
| align="center" | 1,250 Meat | |||
|- align="left" valign="top" | |- align="left" valign="top" | ||
| align="center" | 6 | | align="center" | 6 | ||
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| align="center" | Passive | | align="center" | Passive | ||
| align="center" | N/A | | align="center" | N/A | ||
| align="center" | | | align="center" | 1,750 Meat | ||
|- align="left" valign="top" | |||
| align="center" | 6 | |||
| align="center" | {{StackItem|Disco Face Stab}} | |||
| This is a vastly improved version of the Disco Eye Poke. Instead of poking your opponent in the eye, you stab him (or her, or it) in the face. This is sure to cause him (or her, or it) some problems. | |||
| Uses best available knife to damage and weaken opponent ''(usable once per fight)'' | |||
| align="center" | Combat | |||
| align="center" | 8 | |||
| align="center" | 1,750 Meat | |||
|- align="left" valign="top" | |- align="left" valign="top" | ||
| align="center" | 7 | | align="center" | 7 | ||
| align="center" | {{StackItem| | | align="center" | {{StackItem|Tricky Knifework}} | ||
| | | You have become one with the subtle blade. You finally understand which direction the pointy part is supposed to go in. | ||
| | | Attacks done with a knife equipped will hit and deal damage based on your Moxie (unless your Muscle is higher). | ||
| align="center" | Passive | |||
| align="center" | N/A | |||
| align="center" | | | align="center" | 2,500 Meat | ||
|- align="left" valign="top" | |||
| align="center" | 7 | | align="center" | 7 | ||
| align="center" | | | align="center" | {{StackItem|Flashy Dancer}} | ||
| Your Disco dancing is so refined, so next-level, so... amazing. People stand agog at your footwork. They are nonplussed by it, in the actual correct sense of that word. | |||
| When you gain [[Disco Momentum]], your opponents will be too impressed to attack you | |||
| align="center" | Passive | |||
| align="center" | N/A | |||
| align="center" | 2,500 Meat | |||
|- align="left" valign="top" | |- align="left" valign="top" | ||
| align="center" | 8 | | align="center" | 8 | ||
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| align="center" | Passive | | align="center" | Passive | ||
| align="center" | N/A | | align="center" | N/A | ||
| align="center" | | | align="center" | 3,250 Meat | ||
|- align="left" valign="top" | |||
| align="center" | 8 | |||
| align="center" | {{StackItem|Disco Smirk (skill)}} | |||
| You're a good dancer, and you know it. So why not let your expression show it, with a smug smirk. | |||
| | |||
*[[Disco Smirk (effect)|Disco Smirk]]<br />[[Moxie]] +10<br />(10 Adventures) | |||
*Replaces other [[Facial Expression]]s. | |||
| align="center" | Non-combat | |||
| align="center" | 10 | |||
| align="center" | 3,250 Meat | |||
|- align="left" valign="top" | |||
| align="center" | 9 | |||
| align="center" | {{StackItem|Disco Greed}} | |||
| You're a dancer. It's what you do. And when people do what they do, they get paid for it. And if they don't get paid for it, well, then you can't blame them for stealing your stuff. | |||
| [[Disco Momentum]] increases item drops | |||
| align="center" | Passive | |||
| align="center" | N/A | |||
| align="center" | 4,000 Meat | |||
|- align="left" valign="top" | |- align="left" valign="top" | ||
| align="center" | 9 | | align="center" | 9 | ||
| align="center" | {{StackItem| | | align="center" | {{StackItem|Knife in the Dark}} | ||
| This is | | The two greatest fears man faces are fear of the dark and fear of sharp things. This is a move that combines both of those fears. | ||
| | | Uses best available knife to damage opponent with physical and '''{{element|Spooky|}}''' damage<sup><span style='font-size:smaller;' title="Spooky damage is only dealt if a knife is available">''note''</span></sup> ''(usable once per fight)'' | ||
| align="center" | Combat | |||
| align="center" | 10 | |||
| align="center" | | | align="center" | 4,000 Meat | ||
| align="center" | | |- align="left" valign="top" | ||
| align="center" | | | align="center" | 10 | ||
| align="center" | {{StackItem|Disco Bravado}} | |||
| Your dancing is so stylish that it even impresses you, and that's really saying something. | |||
| [[Disco Momentum]] increases stat gains | |||
| align="center" | Passive | |||
| align="center" | N/A | |||
| align="center" | 5,000 Meat | |||
|- align="left" valign="top" | |- align="left" valign="top" | ||
| align="center" | 10 | | align="center" | 10 | ||
| align="center" | {{StackItem|Disco | | align="center" | {{StackItem|Disco Shank}} | ||
| | | There are very few problems that cannot be solved with the judicious application of a very, very sharp knife. | ||
| Uses best available knife to damage opponent ''(usable once per fight)'' | |||
| align="center" | Combat | | align="center" | Combat | ||
| align="center" | | | align="center" | 13 | ||
| align="center" | | | align="center" | 5,000 Meat | ||
|- align="left" valign="top" | |- align="left" valign="top" | ||
| align="center" | 11 | | align="center" | 11 | ||
| align="center" | {{StackItem| | | align="center" | {{StackItem|Adventurer of Leisure}} | ||
| | | Sleep is where you're a disco Viking. | ||
| | | | ||
*Disco Napping is much more effective | |||
*Rest Without Spending an Adventure (2x / day) | |||
| align="center" | Passive | | align="center" | Passive | ||
| align="center" | N/A | | align="center" | N/A | ||
| align="center" | | | align="center" | 6,250 Meat | ||
|- align="left" valign="top" | |||
| align="center" | 11 | |||
| align="center" | {{StackItem|Disco Dance 3: Back in the Habit}} | |||
| Disco is back, baby! Hey, baby, I'm just kidding -- disco never left! | |||
| Deals damage and weakens opponent ''(usable once per fight)'' | |||
| align="center" | Combat | |||
| align="center" | 10 | |||
| align="center" | 6,250 Meat | |||
|- align="left" valign="top" | |- align="left" valign="top" | ||
| align="center" | 12 | | align="center" | 12 | ||
| align="center" | {{StackItem|Ambidextrous Funkslinging}} | | align="center" | {{StackItem|Ambidextrous Funkslinging}} | ||
| Each of your hands is capable of slinging just as much funk as the other. This skill allows you to use two items per round of combat instead of just one. | | Each of your hands is capable of slinging just as much funk as the other. This skill allows you to use two items per round of combat instead of just one. | ||
| Allows two items to be used | | Allows two combat items to be used during each combat round | ||
| align="center" | Passive | | align="center" | Passive | ||
| align="center" | N/A | | align="center" | N/A | ||
| align="center" | | | align="center" | 7,500 Meat | ||
|- align="left" valign="top" | |||
| align="center" | 12 | |||
| align="center" | {{StackItem|Disco Inferno (skill)}} | |||
| Your disco dancing is so hot that it produces literal fire when you want it to. | |||
| Damage opponent with your '''{{element|Hot|}}'''ness ''(usable once per fight)'' | |||
| align="center" | Combat | |||
| align="center" | 15 | |||
| align="center" | 7,500 Meat | |||
|- align="left" valign="top" | |- align="left" valign="top" | ||
| align="center" | 13 | | align="center" | 13 | ||
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| align="center" | Passive | | align="center" | Passive | ||
| align="center" | N/A | | align="center" | N/A | ||
| align="center" | | | align="center" | 10,000 Meat | ||
|- align="left" valign="top" | |||
| align="center" | 13 | |||
| align="center" | {{StackItem|Disco Fever (skill)}} | |||
| You are capable of internalizing your love of Disco on a biological level. | |||
| [[Disco Fever (effect)|Disco Fever]]<br />Ranged Damage +10, [[Moxie]] +10%<br />(10 Adventures) | |||
| align="center" | Non-combat | |||
| align="center" | 10 | |||
| align="center" | 10,000 Meat | |||
|- align="left" valign="top" | |- align="left" valign="top" | ||
| align="center" | 14 | | align="center" | 14 | ||
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| align="center" | Non-combat | | align="center" | Non-combat | ||
| align="center" | 10 | | align="center" | 10 | ||
| align="center" | | | align="center" | 12,500 Meat | ||
|- align="left" valign="top" | |||
| align="center" | 14 | |||
| align="center" | {{StackItem|Sensitive Fingers}} | |||
| Your fingers are extremely sensitive, making it easier for you to feel around in peoples' pockets and steal stuff. The downside is it also makes that Halloween thing where somebody hands you a bowl of peeled grapes and tells you they're witches' eyeballs waaaaaay scarier for you. | |||
| +10% Pickpocket Chance | |||
| align="center" | Passive | |||
| align="center" | N/A | |||
| align="center" | 12,500 Meat | |||
|- align="left" valign="top" | |- align="left" valign="top" | ||
| align="center" | 15 | | align="center" | 15 | ||
| align="center" | {{StackItem|Superhuman Cocktailcrafting}} | | align="center" | {{StackItem|Superhuman Cocktailcrafting}} | ||
| Your drink mixing skills are beyond the ken of mere mortals. | | Your drink mixing skills are beyond the ken of mere mortals. Spirits kneel before you as mixers quiver in your shadow. Pretty dramatic, eh? | ||
| | | | ||
*Gives access to [[Nash Crosby's Still]] | *Gives access to [[Nash Crosby's Still]] | ||
*Allows you to cocktailcraft using the improved booze and mixer ingredients obtained from [[Nash Crosby's Still]] | *Allows you to cocktailcraft using the improved booze and mixer ingredients obtained from [[Nash Crosby's Still]] | ||
* | *Advanced Cocktailcrafting skill creates 2 additional items per day. | ||
| align="center" | Passive | | align="center" | Passive | ||
| align="center" | N/A | | align="center" | N/A | ||
| align="center" | | | align="center" | 15,000 Meat | ||
|- align="left" valign="top" | |||
| align="center" | 15 | |||
| align="center" | {{StackItem|Disco Leer (skill)}} | |||
| Decades of research and practice have taught you how to adopt the creepiest facial expression the 70s had to offer -- the disco leer. | |||
| | |||
*[[Disco Leer (effect)|Disco Leer]]<br />+10% [[Meat from Monsters]]<br />(10 Adventures) | |||
*Replaces other [[Facial Expression]]s. | |||
| align="center" | Non-Combat | |||
| align="center" | 10 | |||
| align="center" | 15,000 Meat | |||
|- align="center" valign="center" | |- align="center" valign="center" | ||
| style="height: 40px" colspan="7" | '''[[Spookyraven Manor Quest|Spookyraven Manor Quest Skill]]''' | | style="height: 40px" colspan="7" | '''[[Spookyraven Manor Quest|Spookyraven Manor Quest Skill]]''' | ||
Line 202: | Line 313: | ||
| align="center" | N/A | | align="center" | N/A | ||
|- align="center" valign="center" | |- align="center" valign="center" | ||
| style="height: 40px" colspan="7" | '''[[ | | style="height: 40px" colspan="7" | '''[[Sea_Monkees_Quest#Rewards|Sea Floor Skill]]''' | ||
|- align="left" valign="top" | |- align="left" valign="top" | ||
| align="center" | N/A | | align="center" | N/A | ||
Line 232: | Line 343: | ||
| align="center" | N/A | | align="center" | N/A | ||
|- align="center" valign="center" | |- align="center" valign="center" | ||
| style="height: 40px" colspan="7" | '''[[ | | style="height: 40px" colspan="7" | '''[[Rave combos|Rave Skills]]''' | ||
|- align="left" valign="top" | |- align="left" valign="top" | ||
| align="center" | N/A | | align="center" | N/A | ||
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| align="center" | {{StackItem|Pop and Lock It}} | | align="center" | {{StackItem|Pop and Lock It}} | ||
| This is basically the same as the classic "Doin' the Robot" move, but modernized and made a little more interesting. I guess the more things change, the more they stay people pretending to be slow-moving robots. | | This is basically the same as the classic "Doin' the Robot" move, but modernized and made a little more interesting. I guess the more things change, the more they stay people pretending to be slow-moving robots. | ||
| | | 5-20 damage | ||
| align="center" | Combat | | align="center" | Combat | ||
| align="center" | 2 | | align="center" | 2 | ||
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Man, what will those kids think of next? | Man, what will those kids think of next? | ||
| | | 5-20 damage | ||
| align="center" | Combat | | align="center" | Combat | ||
| align="center" | 2 | | align="center" | 2 | ||
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==Levels== | ==Levels== | ||
{{Levels|stat=Moxie|level1=Funk Footpad|level2=Rhythm Rogue|level3=Chill Crook|level4=Jiggy Grifter|level5=Beat Snatcher|level6=Sample Swindler|level7=Move Buster|level8=Jam Horker|level9=Groove Filcher|level10=Vibe Robber|level11=Boogie Brigand|level12=Flow Purloiner|level13=Jive Pillager|level14=Rhymer And Stealer|level15=Disco Bandit}} | {{Levels|stat=Moxie|level1=Funk Footpad|level2=Rhythm Rogue|level3=Chill Crook|level4=Jiggy Grifter|level5=Beat Snatcher|level6=Sample Swindler|level7=Move Buster|level8=Jam Horker|level9=Groove Filcher|level10=Vibe Robber|level11=Boogie Brigand|level12=Flow Purloiner|level13=Jive Pillager|level14=Rhymer And Stealer|level15=Disco Bandit}} | ||
==Class-Specific Powers== | |||
*'''{{inlineItem|Pickpocket}}:''' Disco Bandits (and Accordion Thieves) can attempt to steal an item from the enemy when they get the jump in combat. | |||
*'''[[Disco Momentum]]:''' [[Disco Dance of Doom|Disco Dance]] and [[Disco Dance II: Electric Boogaloo|its]] [[Disco Dance 3: Back in the Habit|sequels]] generate Momentum, which improves the effectiveness of many Disco Bandit skills for the duration of combat. | |||
*Disco Bandits who have passed their guild's test can access [[The Shadowy Store]] and, if they have learned [[Superhuman Cocktailcrafting]], use [[Nash Crosby's Still]]. | |||
*Disco Bandits can cast [[Suckerpunch]] in combat for 0 MP. | |||
*The [[Autonomous Disco Ball]]'s attack/delevel ability is more powerful if you are a Disco Bandit. | |||
==Class Gear== | ==Class Gear== | ||
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*The Disco Bandit's [[Epic Accessories|Epic Accessory]] is the [[Bling of the New Wave]]. | *The Disco Bandit's [[Epic Accessories|Epic Accessory]] is the [[Bling of the New Wave]]. | ||
*The Disco Bandit's [[Legendary Regalia]] is the [[Legendary Regalia of the Groovelord]]. | *The Disco Bandit's [[Legendary Regalia]] is the [[Legendary Regalia of the Groovelord]]. | ||
*The Disco Bandit's [[Standard]] [[ascension]] rewards, by year: | |||
**2024: [[moss mantle]] | |||
**2023: [[chiffon chakram]] | |||
**2022: [[Loofah legwarmers]] | |||
**2021: [[Velour valise]] | |||
**2020: [[paraffin palazzos]] | |||
**2019: [[chalk chapeau]] | |||
**2018: [[gabardine girdle]] | |||
**2017: [[aerogel attache case]] | |||
**2016: [[wicker sticker]] | |||
**2015: [[polyester panama hat]] | |||
*The Disco Bandit's [[Standard]] [[Hardcore]] [[ascension]] rewards, by year: | |||
**2024: [[adobe ascot]] | |||
**2023: [[ceramic cerecloth belt]] | |||
**2022: [[flagstone fleece]] | |||
**2021: [[Stained glass shiv]] | |||
**2020: [[terra cotta tie tack]] | |||
**2019: [[marble medallion]] | |||
**2018: [[fiberglass fingerguard]] | |||
**2017: [[wrought-iron walker]] | |||
**2016: [[bakelite breeches]] | |||
**2015: [[porcelain pelerine]] | |||
*The Disco Bandit's [[Hardcore]] [[ascension]] reward is the [[stainless steel slacks]]. | *The Disco Bandit's [[Hardcore]] [[ascension]] reward is the [[stainless steel slacks]]. | ||
*The Disco Bandit's [[Hardcore]] [[Oxygenarian]] [[ascension]] reward is the [[plexiglass pants]]. | *The Disco Bandit's [[Hardcore]] [[Oxygenarian]] [[ascension]] reward is the [[plexiglass pants]]. | ||
*The Disco Bandit's [[Bad Moon]] [[ascension]] reward is the [[Brimstone Boxers]]. | *The Disco Bandit's [[Bad Moon]] [[ascension]] reward is the [[Brimstone Boxers]]. | ||
*The Disco Bandit's [[secret from the future]] reward is the [[bitter bowtie]]. | *The Disco Bandit's [[secret from the future]] reward is the [[bitter bowtie]]. | ||
*The Disco Bandit's [[Hateful Habiliment]] item is the [[Fuzzy Slippers of Hatred]]. | |||
*The Disco Bandit's [[Violent Vestments]] item is the [[Pigsticker of Violence]]. | |||
*Disco Bandits can get [[makeshift castanets]] from the [[Instru-mental|Hobo Marketplace]]. | *Disco Bandits can get [[makeshift castanets]] from the [[Instru-mental|Hobo Marketplace]]. | ||
*The [[chintzy disco ball pendant]], the [[diamond-studded cane]] | *The [[chintzy disco ball pendant]], the [[diamond-studded cane]], the [[ye olde golde frontes]] and the [[Crimbo stockings]] confer their enchantment bonuses only to Disco Bandits. | ||
*The [[Tawdry Tramp Togs]] and its components confer their enchantment bonuses only to Disco Bandits. | *The [[Tawdry Tramp Togs]] and its components confer their enchantment bonuses only to Disco Bandits. | ||
*The [[Dreadful Bugbear Suit]] and its components confer their enchantment bonuses only to Disco Bandits. | |||
*The Disco Bandit's [[Nemesis Familiars|Nemesis Quest familiar]] is the [[Autonomous Disco Ball]]. | *The Disco Bandit's [[Nemesis Familiars|Nemesis Quest familiar]] is the [[Autonomous Disco Ball]]. | ||
*The Disco Bandit's level 30 trophy is the [[Duke of Disco]]. | *The Disco Bandit's level 30 trophy is the [[Duke of Disco]]. | ||
== | ==History== | ||
*Disco Bandits | *All Disco Bandits (and Accordion Thieves) started with the skill [[Moxious Maneuver]] before it was removed from the game on May 22, 2013. | ||
* | *Disco Bandits were the second class to be revamped on October 21, 2013, a few days after [[The Space Odyssey Discotheque]] showed up. In addition to 15 brand new skills, all Disco dance moves were changed to be usable once per combat and had their MP costs reduced. [[Disco Combos]] were replaced with [[Disco Momentum]], boosting the Disco Bandit's various combat skills for the combat. Several existing skills had their level requirements lowered, [[Advanced Cocktailcrafting]] now only require one cast a day, [[Disco Fever/Old|Disco Fever]] was changed to a non-combat buff, and [[Disco Power Nap]] was reworked into [[Adventurer of Leisure]] as a passive that improves [[Disco Nap]]. See [[Disco Bandit/Old]] for an archive of the skills prior to the change. | ||
==References== | ==References== | ||
*The level 2 rank, "Rhythm Rogue", refers to the Dreamcast game ''[[Wikipedia:Space_Channel_5#Series_History|Space Channel 5: Part 2]]'' (although only brought to Europe/US on the PS2). | *The level 2 rank, "Rhythm Rogue", refers to the Dreamcast game ''[[Wikipedia:Space_Channel_5#Series_History|Space Channel 5: Part 2]]'' (although only brought to Europe/US on the PS2). | ||
*The level 7 rank, "Move Buster", may refer to either [[Wikipedia:Young MC|Young MC]]'s song "Bust A Move, | *The level 7 rank, "Move Buster", may refer to either [[Wikipedia:Young MC|Young MC]]'s song "Bust A Move", or the ''Bust A Move'' video game series. | ||
*The level 14 rank, "Rhymer And Stealer", refers to the [[Wikipedia:Beastie Boys|Beastie Boys]] song "Rhymin' and Stealin'. | *The level 14 rank, "Rhymer And Stealer", refers to the [[Wikipedia:Beastie Boys|Beastie Boys]] song "Rhymin' and Stealin'". | ||
<!-- References made by the names of the individual skills are documented in the pages for those skills. --> | <!-- References made by the names of the individual skills are documented in the pages for those skills. --> | ||
Latest revision as of 15:08, 9 January 2024
Description
- (Male) The Disco Bandit boogies to and fro, hither and yon. Whence comes he? No man knows. Whither strikes he next? All men live in fear of him and his Moxie.
- (Female) The Disco Bandit boogies to and fro, hither and yon. Whence comes she? No man knows. Whither strikes she next? All men live in fear of her and her Moxie.
Skills
Most Disco Bandit skills are learned from The Department of Shadowy Arts and Crafts. All Disco Bandits begin the game with Disco Aerobics and Suckerpunch.
Level | Skill | Description | Effect | Type | MP Cost | Train Cost |
0 | ![]() Disco Aerobics |
By disco dancing at your campsite, you can put yourself in a Disco State of Mind. Your Moxie will increase for a period of time. | Disco State of Mind (+2 Moxie) (5 Adventures) |
Non-combat | 1 | N/A |
0 | ![]() Suckerpunch |
Have you ever been punched in the stomach when you were least expecting it? If so, aren't you itching for revenge? This skill will let you get it. |
|
Combat | 1 | N/A |
1 | ![]() Disco Eye-Poke |
In the course of your disco dancing, you can poke your opponent in the eye (or eye analogue,) doing a small amount of damage and throwing your opponent off guard. | Deals damage and weakens opponent (usable once per fight) | Combat | 2 | 125 Meat |
1 | ![]() Deft Hands |
If idle hands are the Devil's workshop, active hands are his shooting range. And your hands -- they get up to some mischief, lemme tell you. | Increases damage dealt by combat items by 25% | Passive | N/A | 125 Meat |
2 | ![]() Overdeveloped Sense of Self Preservation |
You are acutely aware of the value of your own ass. This makes you less likely to be taken by surprise in combat, and increases your chances of successfully running away from a monster. | +20% Combat Initiative | Passive | N/A | 250 Meat |
2 | ![]() Disco Dance of Doom |
You can bust a disco move all up out the joint, damaging your opponent all the while. | Deals damage and weakens opponent (usable once per fight) | Combat | 3 | 250 Meat |
3 | ![]() Disco Nap |
This skill allows you to take a quick Disco Nap, and heal some of your wounds. Your powerful napping skills will also allow you to rest at your campsite, once per day, without using up an Adventure. |
|
Non-combat | 8 | 500 Meat |
3 | ![]() Disco State of Mind |
It's one thing to listen to disco. It's another thing to dance to it. It's a third thing, though, to really, truly live the disco lifestyle. And you do that third thing.
NOTE: Only true Disco Bandits can handle the rigors of Disco Momentum. Other classes are clumsy, and would only embarrass themselves if they tried. |
Your dance moves build Disco Momentum | Passive | N/A | 500 Meat |
4 | ![]() Disco Dance II: Electric Boogaloo |
This advanced form of the Disco Dance of Doom is sure to leave your enemies both smacked around and confused. | Deals damage and weakens opponent (usable once per fight) | Combat | 4 | 750 Meat |
4 | ![]() Frantic Gyrations |
When you dance, you dance. | Disco Momentum makes you harder to hit | Passive | N/A | 750 Meat |
5 | ![]() Advanced Cocktailcrafting |
This skill focuses your disco groove into the ability to make special high-quality cocktails. |
|
Non-combat | 10 | 1,250 Meat |
5 | ![]() That's Not a Knife |
Sometimes you need a knife, but you don't always have a knife, and you certainly aren't going to pay for a knife. | Lets you "acquire" a knife. | Non-combat | N/A | 1,250 Meat |
6 | ![]() Nimble Fingers |
Your mad looting skills will cause the amount of meat dropped by monsters to increase. | +20% Meat from Monsters | Passive | N/A | 1,750 Meat |
6 | ![]() Disco Face Stab |
This is a vastly improved version of the Disco Eye Poke. Instead of poking your opponent in the eye, you stab him (or her, or it) in the face. This is sure to cause him (or her, or it) some problems. | Uses best available knife to damage and weaken opponent (usable once per fight) | Combat | 8 | 1,750 Meat |
7 | ![]() Tricky Knifework |
You have become one with the subtle blade. You finally understand which direction the pointy part is supposed to go in. | Attacks done with a knife equipped will hit and deal damage based on your Moxie (unless your Muscle is higher). | Passive | N/A | 2,500 Meat |
7 | ![]() Flashy Dancer |
Your Disco dancing is so refined, so next-level, so... amazing. People stand agog at your footwork. They are nonplussed by it, in the actual correct sense of that word. | When you gain Disco Momentum, your opponents will be too impressed to attack you | Passive | N/A | 2,500 Meat |
8 | ![]() Mad Looting Skillz |
This skill will increase the rate at which the monsters you slay drop items. | +20% Items from Monsters | Passive | N/A | 3,250 Meat |
8 | ![]() Disco Smirk |
You're a good dancer, and you know it. So why not let your expression show it, with a smug smirk. |
|
Non-combat | 10 | 3,250 Meat |
9 | ![]() Disco Greed |
You're a dancer. It's what you do. And when people do what they do, they get paid for it. And if they don't get paid for it, well, then you can't blame them for stealing your stuff. | Disco Momentum increases item drops | Passive | N/A | 4,000 Meat |
9 | ![]() Knife in the Dark |
The two greatest fears man faces are fear of the dark and fear of sharp things. This is a move that combines both of those fears. | Uses best available knife to damage opponent with physical and Spooky damagenote (usable once per fight) | Combat | 10 | 4,000 Meat |
10 | ![]() Disco Bravado |
Your dancing is so stylish that it even impresses you, and that's really saying something. | Disco Momentum increases stat gains | Passive | N/A | 5,000 Meat |
10 | ![]() Disco Shank |
There are very few problems that cannot be solved with the judicious application of a very, very sharp knife. | Uses best available knife to damage opponent (usable once per fight) | Combat | 13 | 5,000 Meat |
11 | ![]() Adventurer of Leisure |
Sleep is where you're a disco Viking. |
|
Passive | N/A | 6,250 Meat |
11 | ![]() Disco Dance 3: Back in the Habit |
Disco is back, baby! Hey, baby, I'm just kidding -- disco never left! | Deals damage and weakens opponent (usable once per fight) | Combat | 10 | 6,250 Meat |
12 | ![]() Ambidextrous Funkslinging |
Each of your hands is capable of slinging just as much funk as the other. This skill allows you to use two items per round of combat instead of just one. | Allows two combat items to be used during each combat round | Passive | N/A | 7,500 Meat |
12 | ![]() Disco Inferno |
Your disco dancing is so hot that it produces literal fire when you want it to. | Damage opponent with your Hotness (usable once per fight) | Combat | 15 | 7,500 Meat |
13 | ![]() Heart of Polyester |
You're too cool for school -- resistant to all manner of sleazy advances and come-ons. | So-So Sleaze Resistance | Passive | N/A | 10,000 Meat |
13 | ![]() Disco Fever |
You are capable of internalizing your love of Disco on a biological level. | Disco Fever Ranged Damage +10, Moxie +10% (10 Adventures) |
Non-combat | 10 | 10,000 Meat |
14 | ![]() Smooth Movement |
This skill allows you to more stealthily sneak from shadow to shadow, and makes you less likely to encounter monsters while adventuring. | Smooth Movements Decreases likelihood of combat adventures (10 Adventures) |
Non-combat | 10 | 12,500 Meat |
14 | ![]() Sensitive Fingers |
Your fingers are extremely sensitive, making it easier for you to feel around in peoples' pockets and steal stuff. The downside is it also makes that Halloween thing where somebody hands you a bowl of peeled grapes and tells you they're witches' eyeballs waaaaaay scarier for you. | +10% Pickpocket Chance | Passive | N/A | 12,500 Meat |
15 | ![]() Superhuman Cocktailcrafting |
Your drink mixing skills are beyond the ken of mere mortals. Spirits kneel before you as mixers quiver in your shadow. Pretty dramatic, eh? |
|
Passive | N/A | 15,000 Meat |
15 | ![]() Disco Leer |
Decades of research and practice have taught you how to adopt the creepiest facial expression the 70s had to offer -- the disco leer. |
|
Non-Combat | 10 | 15,000 Meat |
Spookyraven Manor Quest Skill | ||||||
N/A | ![]() Tango of Terror |
This dance evokes feelings of dread in all who behold it. Not because you're bad dancer, no, but because it is a bad dance. A macabre dance. An evil dance. |
|
Combat | 8 | N/A |
Sea Floor Skill | ||||||
N/A | ![]() Salacious Cocktailcrafting |
Owing to your mad mixological skills, you're able to craft delightfully lurid cocktails with incredibly salty rims. Like, seriously, check out these rims. | Allows you to use seaodes in cocktailcrafting. | Passive | N/A | N/A |
Crimbo '09 Skill | ||||||
N/A | ![]() Stealth Mistletoe |
You've pilfered a lot of things in your day, but none of them are as sweet as the kisses this skill will let you steal. | Doubles the deleveling effect of all subsequent Disco Bandit combat skills | Combat | 5 | N/A |
Traveling Trader Skill | ||||||
N/A | ![]() Kung Fu Hustler |
You're an expert in 1970s movie martial arts. Your hands are so deadly you don't even need weapons. | Gives intrinsic effects when fighting without any weapons or off-hand items equipped | Passive | N/A | N/A |
Rave Skills | ||||||
N/A | ![]() Gothy Handwave |
You know how goth chicks dance, right? Just sort of waving their arms around and wiggling their fingers? Maybe, if they're really advanced, slowly turning around in a circle while they do it?
Yeah, that's what this is. God only knows what it's good for. |
Allows you to study ravers to learn their dance skills. | Combat | 1 | N/A |
N/A | ![]() Break It On Down |
This is one of the new-fangled dances the kids are doing these days. It's pretty good in a fight, though. Against something with breakable knees, anyway. |
|
Combat | 2 | N/A |
N/A | ![]() Pop and Lock It |
This is basically the same as the classic "Doin' the Robot" move, but modernized and made a little more interesting. I guess the more things change, the more they stay people pretending to be slow-moving robots. | 5-20 damage | Combat | 2 | N/A |
N/A | ![]() Run Like the Wind |
By pretending to run away without actually running away, you can easily trick an opponent into letting their guard down.
Man, what will those kids think of next? |
5-20 damage | Combat | 2 | N/A |
Levels
The amount of Moxie required to attain level L follows the formula Moxie = L2 - 2L+ 5.
Class-Specific Powers
Pickpocket: Disco Bandits (and Accordion Thieves) can attempt to steal an item from the enemy when they get the jump in combat.
- Disco Momentum: Disco Dance and its sequels generate Momentum, which improves the effectiveness of many Disco Bandit skills for the duration of combat.
- Disco Bandits who have passed their guild's test can access The Shadowy Store and, if they have learned Superhuman Cocktailcrafting, use Nash Crosby's Still.
- Disco Bandits can cast Suckerpunch in combat for 0 MP.
- The Autonomous Disco Ball's attack/delevel ability is more powerful if you are a Disco Bandit.
Class Gear
- Disco Bandits start with a disco ball and a disco mask in their inventory.
- The Disco Bandit's Epic Weapon is the Disco Banjo.
- The Disco Bandit's Legendary Epic Weapon is the Shagadelic Disco Banjo.
- The Disco Bandit's Ultimate Legendary Epic Weapon is the Seeger's Unstoppable Banjo.
- The Disco Bandit's Epic Hat is the Disco 'Fro Pick.
- The Disco Bandit's Epic Pants are the Volartta's bellbottoms.
- The Disco Bandit's Epic Accessory is the Bling of the New Wave.
- The Disco Bandit's Legendary Regalia is the Legendary Regalia of the Groovelord.
- The Disco Bandit's Standard ascension rewards, by year:
- 2024: moss mantle
- 2023: chiffon chakram
- 2022: Loofah legwarmers
- 2021: Velour valise
- 2020: paraffin palazzos
- 2019: chalk chapeau
- 2018: gabardine girdle
- 2017: aerogel attache case
- 2016: wicker sticker
- 2015: polyester panama hat
- The Disco Bandit's Standard Hardcore ascension rewards, by year:
- 2024: adobe ascot
- 2023: ceramic cerecloth belt
- 2022: flagstone fleece
- 2021: Stained glass shiv
- 2020: terra cotta tie tack
- 2019: marble medallion
- 2018: fiberglass fingerguard
- 2017: wrought-iron walker
- 2016: bakelite breeches
- 2015: porcelain pelerine
- The Disco Bandit's Hardcore ascension reward is the stainless steel slacks.
- The Disco Bandit's Hardcore Oxygenarian ascension reward is the plexiglass pants.
- The Disco Bandit's Bad Moon ascension reward is the Brimstone Boxers.
- The Disco Bandit's secret from the future reward is the bitter bowtie.
- The Disco Bandit's Hateful Habiliment item is the Fuzzy Slippers of Hatred.
- The Disco Bandit's Violent Vestments item is the Pigsticker of Violence.
- Disco Bandits can get makeshift castanets from the Hobo Marketplace.
- The chintzy disco ball pendant, the diamond-studded cane, the ye olde golde frontes and the Crimbo stockings confer their enchantment bonuses only to Disco Bandits.
- The Tawdry Tramp Togs and its components confer their enchantment bonuses only to Disco Bandits.
- The Dreadful Bugbear Suit and its components confer their enchantment bonuses only to Disco Bandits.
- The Disco Bandit's Nemesis Quest familiar is the Autonomous Disco Ball.
- The Disco Bandit's level 30 trophy is the Duke of Disco.
History
- All Disco Bandits (and Accordion Thieves) started with the skill Moxious Maneuver before it was removed from the game on May 22, 2013.
- Disco Bandits were the second class to be revamped on October 21, 2013, a few days after The Space Odyssey Discotheque showed up. In addition to 15 brand new skills, all Disco dance moves were changed to be usable once per combat and had their MP costs reduced. Disco Combos were replaced with Disco Momentum, boosting the Disco Bandit's various combat skills for the combat. Several existing skills had their level requirements lowered, Advanced Cocktailcrafting now only require one cast a day, Disco Fever was changed to a non-combat buff, and Disco Power Nap was reworked into Adventurer of Leisure as a passive that improves Disco Nap. See Disco Bandit/Old for an archive of the skills prior to the change.
References
- The level 2 rank, "Rhythm Rogue", refers to the Dreamcast game Space Channel 5: Part 2 (although only brought to Europe/US on the PS2).
- The level 7 rank, "Move Buster", may refer to either Young MC's song "Bust A Move", or the Bust A Move video game series.
- The level 14 rank, "Rhymer And Stealer", refers to the Beastie Boys song "Rhymin' and Stealin'".
Classes | |||||
---|---|---|---|---|---|
![]() Seal Clubber |
![]() Turtle Tamer |
![]() Pastamancer |
![]() Sauceror |
![]() Disco Bandit |
![]() Accordion Thief |