Monster Types: Difference between revisions

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*[[:Category:Hippies|Hippies]]
*[[:Category:Hippies|Hippies]]
*[[:Category:Hobos|Hobos]]
*[[:Category:Hobos|Hobos]]
*[[:Category:Horrors|Horrors]]
*[[:Category:Humanoids|Humanoids]]
*[[:Category:Humanoids|Humanoids]]
*[[:Category:Horrors|Horrors]]
*[[:Category:Mer-Kin|Mer-Kin]]
*[[:Category:Mer-Kin|Mer-Kin]]
*[[:Category:Orcs|Orcs]]
*[[:Category:Orcs|Orcs]]
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*[[:Category:Plants|Plants]]
*[[:Category:Plants|Plants]]
*[[:Category:Slimes|Slimes]]
*[[:Category:Slimes|Slimes]]
*[[:Category:Undead|Undead]]
*[[:Category:Weird|Weird]]
*[[:Category:Weird|Weird]]
*[[:Category:Undead|Undead]]
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Monster types are used for the following things:
Monster types are used for the following things:
*A [[Pair of Stomping Boots]] can [[Release the Boots|stomp]] monsters into fine paste based on monster type.
*A [[Pair of Stomping Boots]] can [[Release the Boots|stomp]] monsters into fine paste based on monster type.
*A [[Happy Medium]] can [[Siphon Spirits]] of monster and make spirits (a.k.a. drinks) based on their monster types.
*A [[Happy Medium]] can [[Siphon Spirits]] of monster and make spirits (a.k.a. drinks) based on their monster types. Likewise, the [[Robortender]] will drop cocktailcrafting ingredients based on monster type.
*The [[Red-Nosed Snapper]] can [[Adjust Your Fish|track monsters]] of a specific monster type, increasing their encounter rate compared to other monster types. It will also drop a unique item after fighting 11 monsters of the specified monster type.
*An [[Artistic Goth Kid]] generates free combats based on the type of the monster that you last fought.
*An [[Artistic Goth Kid]] generates free combats based on the type of the monster that you last fought.
*The [[Ghost of Crimbo Carols]] can give you a buff that varies depending on the type of monster fought.
*You may [[DNA extraction syringe|extract DNA]] from a monster and [[Little Geneticist DNA-Splicing Lab|synthesize a Gene Tonic]] based on their monster type.
*You may [[DNA extraction syringe|extract DNA]] from a monster and [[Little Geneticist DNA-Splicing Lab|synthesize a Gene Tonic]] based on their monster type.
*[[Monster Manuel]] shows the monster type for any monster you've defeated at least once.
*[[Monster Manuel]] shows the monster type for any monster you've defeated at least once.
*A [[Dark Gyffte|Vampyre]] can [[Ensorcel]] a monster, granting a passive effect that varies depending on its monster type.
*[[Curse of Heredity]], an [[Actually Ed the Undying]] skill, will cause poison damage to a specific monster type for the rest of your run.
*{{plural|Ka coin}} only drop from certain monster types.


Certain items and skills only affect certain monster types:
Certain items and skills affect certain monster types differently than others:
*[[Feed]]ing using the [[plastic vampire fangs]] will hypnotize dudes.
*[[Feed]]ing using the [[plastic vampire fangs]] will hypnotize dudes.
*[[Torment Plant]] does physical damage to plants.
*[[Torment Plant]] does physical damage to plants.
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*{{plural|box of hammers}} destroy constructs.
*{{plural|box of hammers}} destroy constructs.
*[[boozebomb]]s take care of orcs.
*[[boozebomb]]s take care of orcs.
*{{plural|holy bomb, batman}} obliterate the undead.
*{{plural|holy bomb, batman}} obliterate the undead, as can the [[Slay the Dead]] combat skill.
*[[Infectious Bite]] cannot zombify certain monster types, and these same types also do not drop brains during [[Zombie Slayer]] runs.
*Certain monster types are immune to [[Infectious Bite]], and these same types also do not drop brains during [[Zombie Slayer]] runs.
*[[Great Wolf's lice]] delevels beasts differently than others, and the same goes for
*[[HOA citation pad]]s and dudes.
*[[Balanced antler]] rerolls beasts (see page for details).


==History==
==History==
*Monster categories were introduced with the [[Pair of Stomping Boots]] (August 2011 [[Mr. Store|Item of the Month]]).
*Monster categories were introduced with the [[Pair of Stomping Boots]] (August 2011 [[Mr. Store|Item of the Month]]).
*In the April 26, 2013, update to [[Monster Manuel]] (which added monster types to the combat display), Jick announced that the official term is "[http://forums.kingdomofloathing.com:8080/vb/showthread.php?t=200243 category]" (not "phylum", which is what the player base had been calling it since 2011).
*In the April 26, 2013, update to [[Monster Manuel]] (which added monster types to the combat display), Jick announced that the official term is "[http://forums.kingdomofloathing.com/vb/showthread.php?t=200243 category]" (not "phylum", which is what the player base had been calling it since 2011).
*In the years between the Stomping Boots and Manuel, the official names of the monster categories were not known to the players.  We had to guess, using the stomped pastes (and later, the [[Happy Medium]]'s spirits) as the only indicators.  In many cases, the category names we guessed were the same as the official names; in a few cases, they were not.
*In the years between the Stomping Boots and Manuel, the official names of the monster categories were not known to the players.  We had to guess, using the stomped pastes (and later, the [[Happy Medium]]'s spirits) as the only indicators.  In many cases, the category names we guessed were the same as the official names; in a few cases, they were not.



Latest revision as of 15:34, 17 December 2020

All monsters in the Kingdom have a classification equivalent to that of a phylum (a.k.a. category). They are:

Monster types are used for the following things:

Certain items and skills affect certain monster types differently than others:

History

  • Monster categories were introduced with the Pair of Stomping Boots (August 2011 Item of the Month).
  • In the April 26, 2013, update to Monster Manuel (which added monster types to the combat display), Jick announced that the official term is "category" (not "phylum", which is what the player base had been calling it since 2011).
  • In the years between the Stomping Boots and Manuel, the official names of the monster categories were not known to the players. We had to guess, using the stomped pastes (and later, the Happy Medium's spirits) as the only indicators. In many cases, the category names we guessed were the same as the official names; in a few cases, they were not.

See Also