A KoL Wiki:Established Standards/Item Pages: Difference between revisions

From A KoL Wiki
imported>Quietust
imported>Philmasterplus
Recipe: Add Template:Junk Magazine
 
(118 intermediate revisions by 24 users not shown)
Line 1: Line 1:
Item pages should be formatted as such, containing the following elements as needed, '''IN THE ORDER SHOWN HERE''':
Item pages should be formatted as such, containing the following elements as needed, '''IN THE ORDER SHOWN HERE''':
*The Basic Item Entry
**[[#ItemHeaders|Header]]
**[[#ItemDescriptions|Description]]
**[[#ItemBasicII|Basic Item Information]]
**[[#ItemEnchantment|Enchantment]]
*Other Information
**[[#ItemDropL|Drop Location]]
**[[#ItemRecipes|Recipes]]
**[[#ItemUsed|When Consumed/Used]]
**[[#ItemUses|Uses]]
**[[#ItemNotes|Notes]]
**[[#ItemSeeA|See Also]]
**[[#ItemRefs|References]]
**[[#ItemZapping|Zapping]]
**[[#ItemCollection|Collection]]
**[[#ItemNavT|Navigational Templates]]
**[[#ItemCategorization|Categorization]]


Follow the link for information on coding and contents for each element.
__TOC__
 
==New Items==
In addition to creating a new page for a new item as detailed below, new items need to be set up in a number of other places.  All new items need to go in [[Items by number]], [[Items by Name (1-Be)|Items by Name]] and [[Items by autosell price (1-25 Meat)|Items by Autosell Price]].  Depending on the item type, there are a variety of other pages that need to be updated (see the [[Item Types]] page for details).  Enchanted equipment needs to be added to the appropriate [[Game Mechanics]] pages.  Changes to existing items, especially name changes, need to be made to all the above pages as well.


==The Basic Item Entry==
==The Basic Item Entry==
===<div id="ItemHeaders">Header</div>===
The entire item description page can be formatted, as visible in the game, using the template {{tl|item}} and a corresponding item metadata page (accessible by clicking on the "Create metadata" link on a new item on the wiki, or the "View metadata" link for an item that already has metadata).
Using the correct header will also suppress the Table of Contents on the item page.
 
  <nowiki>{{itemheader|image=lime.gif|item=lime}}</nowiki>
&#123;{item|
itemid=''<span style="font-family: sans-serif">item number</span>''|
descid=''<span style="font-family: sans-serif">description id</span>''|
desc=''<span style="font-family: sans-serif">in-game description</span>''|
''<span style="font-family: sans-serif">other option</span>''=''<span style="font-family: sans-serif">value</span>''|
  ''<span style="font-family: sans-serif">etc.</span>''|
}}
 
Item IDs or numbers can be found by following the methods listed on [[Items by number]].


===<div id="ItemDescriptions">Description</div>===
Description IDs or "descid"s are the hashcode that Kingdom of Loathing uses to show item descriptions. This will be the code at the end of the URL for a description page. Just copy the string that appears in place of the "X" in the following line ''"desc_item.php?whichitem='''X'''"''.
Item descriptions are to be typed out fully, in normal text, one line under the header.
<nowiki>This is a lime. Like a lemon, it's shaped like a lemon. Unlike a lemon, it's a lime.</nowiki>


===<div id="ItemBasicII">Basic Item Information</div>===
Item descriptions are to be typed out fully, formatted in the same way as they appear in-game, in the ''desc'' field
Follow the Kingdom's template for bolding, capitalization, and punctuation closely.
desc=This is a lime. Unlike a lemon, it's a lime.|


  <nowiki>(Cooking ingredient)<br />
Items can have numerous special properties, which can be specified by adding the following fields in place of the "other option=value|" in the template. All of these are optional.
(Cocktailcrafting ingredient)<br />
*<code>noid=1</code> to suppress warnings of missing item/description IDs
Type: '''food'''<br />
*<code>paste=1</code> for [[meat paste|meat pasting]] components
Selling Price: '''60 Meat'''.</nowiki>
*<code>smith=1</code> for [[meatsmithing]] components
*<code>cook=1</code> for [[cooking]] ingredients
*<code>cocktail=1</code> for [[cocktailcrafting]] ingredients
*<code>jewelry=1</code> for [[jewelrymaking]] components
 
Equipment properties can be specified using the following fields:
*<code>type=</code>''type'' for items with a "Type: " line, like [[pants]], [[food]], etc.
**<code>consume=n</code> Optional parameter to dictate if the item is be categorized as if it were a  consumable item.  Set to 'n' to prevent such categorizations. This is primarily useful for preventing [[:Category:Usable Items|usable items]] such as the [[dolphin whistle]] from appearing in [[:Category:Spleen Items (By Level Requirement)|the spleen by level category]]
**<code>familiar=</code> Parameter for items which are familiar equipment for naming on which familiars it can be put on
*<code>quality=</code>''quality'' for food/booze quality (crappy, decent, good, awesome, EPIC; use ! for none)  
*<code>alsocombat=1</code> For items with the parenthetical "(can also be used in combat)" in their description.
*<code>power=</code>''power'' for weapons and armor
**You can also add <code>powertype=</code>''type'' to change what type of power, like "Damage Reduction" for shields
*<code>stat=</code>''Muscle, Mysticality or Moxie'' which is the type of the stat requirement listed below
*<code>statreq=</code>''stat requirement'' as a number for equipment
*<code>level=level</code> for food/beverage/booze/spleen items (specify '1' if there is no level requirement visible)
*<code>effect=</code>''effect indication'' for potions.  For potions that do not list an effect in their description (such as [[vial of blue slime]]), use <code>effect=!</code>.
**<code>duration=</code>''effect duration'' for potions, if applicable.
*<code>outfit=</code>''outfit name'' for equipment in [[outfit]]s
*<code>notrade=1</code> for untradable items
*<code>cost=</code>''value'' for automatically-consumed-upon-purchase-only items
*<code>autosell=</code>''value'' for [[autosell]]able items
**<code>autosell=0</code> for items that cannot be discarded
*<code>quest=1</code> for [[quest items]]
*<code>gift=1</code> for [[gift items]]
*<code>enchantment=</code>''enchantment'' for enchanted equipment
*<code>mpreduce=1</code> for items that reduce MP cost of skills.
*<code>nohardcore=1</code> for items that cannot be equipped in Hardcore.
*<code>spelltype=</code>''classes'' for items which only affect spells for specific classes.
*<code>limit=1</code> for items that you can only equip one at a time
*<code>class=</code>''class abbreviation'' for items that can only be used by a particular class.
**pm=Pastamancers
**s=Saucerors
**db=Disco Bandits
**at=Accordion Thieves
**sc=Seal Clubbers
**tt=Turtle Tamers
*<code>enchclass=</code>''class abbreviation'' for equipment whose enchantments only apply to those of a specific class
**pm=Pastamancers
**s=Saucerors
**db=Disco Bandits
**at=Accordion Thieves
**sc=Seal Clubbers
**tt=Turtle Tamers
*<code>hagnk=1</code> for items that can be pulled from [[Hagnk's Ancestral Mini-Storage]] during Hardcore or Ronin without counting as an item pull
*<code>haiku=1</code> for items whose name and description are shown as a haiku
*<code>autocat=no</code> to prevent this template from performing various automatic categorizations, such as for examples.  This may not prevent other templates used within this one (such as {{tl|Item/plural}}) from categorizing the page, however.
*<code>grantskill=1</code> for those skills that indicate that they grant a skill in their description, such as [[Rainbow's Gravity]], and unlike [[Manual of Transcendent Olfaction]].  If the skill can only be used by a specific class, pass in the class abbreviation (as above) instead of 1 for this value.
*<code>lounge=1</code> for items that add a furnishing to the [[Clan VIP Lounge]] when used, such as the [[Clan pool table]].
*<code>note1=</code>''note'' for adding a note to the description which isn't handled by one of the previous parameters.  Template will automatically put "'''NOTE:''' " before the passed-in value.
*<code>note2=</code>''note'', same as note1
*<code>anote=</code>''note'' for adding a note to the description with a single asterisk * before the passed-in value.
*<code>bluenote=</code>''note'' for items with a bold, blue, left-justified note in their description, such as the [[Clan VIP Lounge key]].  This ''will not'' add any extra text to the value passed in.
 
Example:
cook=1|
cocktail=1|
level=2|
type=food|
quality=decent|
autosell=60|


'''Note: The rest of our lime example is hypothetical, and does not reflect the true nature of the [[lime]].'''
'''Note: The rest of our lime example is hypothetical, and does not reflect the true nature of the [[lime]].'''


===<div id="ItemEnchantment">Enchantment</div>===
An item's enchantment, if it has one, can be specified using the ''enchantment'' field.
If the item's enchantment is not an effect, put the text here.
  enchantment=Weapon Damage +5|
  <nowiki>{{enchantment|enchantment=So-So Scurvy Resistance}}</nowiki>
 
If the item gives an effect, create a link to the effect's page.
If the item gives an effect, create a link to the effect's page.
<nowiki>{{enchantment|enchantment=Intrinsic Effect: [[Limey Accent]]}}</nowiki>
<pre>enchantment=Intrinsic Effect: [[Limey Accent]]|</pre>
If the item gives element damage then use the element template (element must be capitalized)
<nowiki>{{element|Stench}}</nowiki>


If the item gives element damage, then use the element template (element must be capitalized)
<pre>enchantment=+5 {{element|Stench}}|</pre>


----
----


Putting everything together, the Basic Item Entry looks like the following:
Putting everything together, the Basic Item Entry looks like the following:
<nowiki>{{Itemheader|image=lime.gif|item=lime}}
<pre>{{item|
This is a lime. Like a lemon, it's shaped like a lemon. Unlike a lemon, it's a lime.
itemid=333|
descid=839503923|
desc=This is a lime. Unlike a lemon, it's a lime.|
cook=1|
cocktail=1|
type=food|
quality=decent|
level=2|
autosell=60|
enchantment=So-So Scurvy Resistance<br />+1 {{element|Stench}}|
}}</pre>


(Cooking ingredient)<br />
which yields:
(Cocktailcrafting ingredient)<br />
Type: '''food'''<br />
Selling Price: '''60 Meat'''.


{{enchantment|enchantment=So-So Scurvy Resistance<br />+1 {{element|Stench}}}}</nowiki>
<div style="border:1px solid black; padding:1em;">
{{item|
autocat=no|
itemid=333|
descid=839503923|
desc=This is a lime. Unlike a lemon, it's a lime.|
cook=1|
cocktail=1|
type=food|
quality=decent|
level=2|
autosell=60|
enchantment=So-So Scurvy Resistance<br />+1 {{element|Stench}}|
}}
</div>


which yields:
To simplify automated maintenance, ensure that each parameter is on its own line, the separator (|) is at the ''end'' of the line, and there is no whitespace at the beginning or end of the line.


{{Itemheader|image=lime.gif|item=lime}}
==Other Information==
This is a lime. Like a lemon, it's shaped like a lemon. Unlike a lemon, it's a lime.
We now move away from the copy of the Kingdom's item description. The following elements should be in the order described below:


(Cooking ingredient)<br />
===<span id="ObtainedFrom">Obtained From</span>===
(Cocktailcrafting ingredient)<br />
The Obtained From section should list the various areas and ways that an item can be acquired.
Type: '''food'''<br />
Selling Price: '''60 Meat'''.


{{enchantment|enchantment=So-So Scurvy Resistance<br />+1 {{element|Stench}}}}
List the locations that it drops from first. Italicize the title if it's a non-combat adventure. If the drop has any special requirements, list them as well.


==Other Information==
Following that, list if it's obtainable from an item, with a note on how many can be given.
We now move away from the copy of the Kingdom's item description. The following elements should be in the order described below:


===<div id="ItemDropL">Drop Location</div>===
Finally, list any of the shops that the item may be obtainable from and the price it sells for.
The drop location header should read "Drop Location" if there is only one drop location, but should read "Drop Locations" if there is more than one.


<nowiki>==Drop Locations==
If an item can no longer be obtained by a certain method, mark it as an obsoleted method and separate it from the current obtain methods.
*[[The Misspelled Cemetary]]
*[[The Icy Peak]]</nowiki>


<pre>==Obtained From==
;[[Degrassi Knoll]]
:''[[Gnollish Workshop]]''
;[[Dwarven Factory Warehouse]]
;[[Thugnderdome]]
:[[gnefarious gnome]]
:[[Gnomester Blomester]]
;[[The Heap]]
:[[I Refuse!]]
;[[Halloween]]
:[[Gr'zl'x, The Bugbear]] (Occurs with the [[Bugbear Costume]] equipped)
;Items
:[[Gnollish toolbox]] (0-3)
:[[Gnomish toolbox]] (0-3)
;Stores
:[[The Degrassi Knoll Bakery and Hardware Store]] (20 Meat)</pre>
yields:
yields:


==Drop Locations==
<div style="border:1px solid black; padding:1em;">
*[[The Misspelled Cemetary]]
{{head|Obtained From}}
*[[The Icy Peak]]
;[[Degrassi Knoll]]
 
:''[[Gnollish Workshop]]''
Drop locations should have bullets next to them, since an item may drop from multiple locations. They should also be links to the appropriate location page.
;[[Dwarven Factory Warehouse]]
;[[Thugnderdome]]
:[[gnefarious gnome]]
:[[Gnomester Blomester]]
;[[The Heap]]
:[[I Refuse!]]
;[[Halloween]]
:[[Gr'zl'x, The Bugbear]] (Occurs with the [[Bugbear Costume]] equipped)
;Items
:[[Gnollish toolbox]] (0-3)
:[[Gnomish toolbox]] (0-3)
;Stores
:[[The Degrassi Knoll Bakery and Hardware Store]] (20 Meat)
</div>


===<div id="ItemRecipes">Recipes</div>===
===<span id="ItemRecipe">Recipe</span>===


<nowiki>==Recipe==
<pre>==Recipe==
<table cellpadding=3 cellspacing=0 border=1px>
{| class="recipe"
<tr align=center>
|- class="row1"
<td>{{supertinker}}</td>
! {{smith}}
<td>[[flange]]</td>
| [[sturdy sword hilt]]
<td>[[cog]]</td>
| [[dense meat stack]]
<td>[[spring]]</td>
! {{cook}}
<td colspan=2><br></td>
| [[spices]]
<td>[[flange]]</td>
| [[herbs]]
<td>[[spring]]</td>
! &amp;nbsp;
<td>[[sprocket]]</td>
|- class="row2"
</tr>
! {{smith}}
<tr align=center style="background-color: #EEEEEE">
| colspan="2" | [[dense meat sword]]
<td style="background-color: #FFFFFF">{{supertinker}}</td>
| colspan="3" | [[secret blend of herbs and spices]]
<td colspan=3>[[clockwork thingamajig]]</td>
! &amp;nbsp;
<td>[[spring]]</td>
|- class="row3"
<td>[[sprocket]]</td>
! {{smith}}
<td colspan=3>[[clockwork doohickey]]</td>
| colspan="5" | [[Kentucky-fried meat sword]]
<td>[[cog]]</td>
| [[hot wing]]
<td>[[sprocket]]</td>
|- class="row4"
</tr>
! {{equals}}
<tr align=center style="background-color: #DDDDDD">
| colspan="6" | [[buffalo blade]]
<td style="background-color: #FFFFFF">{{supertinker}}</td>
|}</pre>
<td colspan=5>[[clockwork claws]]</td>
<td colspan=5>[[clockwork counterclockwise dome]]</td>
<td>[[clockwork key]]</td>
</tr>
<tr align=center style="background-color: #CCCCCC">
<td style="background-color: #FFFFFF">{{cook}}</td>
<td colspan=11>[[clockwork endoskeleton]]</td>
<td>[[grapefruit]]</td>
</tr>
<tr align=center style="background-color: #BBBBBB">
<td style="background-color: #FFFFFF">{{equals}}</td>
<td colspan=12>[[unwound clockwork grapefruit]]</td>
</tr>
</table>
</nowiki>


yields:
yields:
==Recipe==
<div style="border:1px solid black; padding:1em;">
<table cellpadding=3 cellspacing=0 border=1px>
{| class="recipe"
<tr align=center>
|- class="row1"
<td>{{supertinker}}</td>
! {{smith}}
<td>[[flange]]</td>
| [[sturdy sword hilt]]
<td>[[cog]]</td>
| [[dense meat stack]]
<td>[[spring]]</td>
! {{cook}}
<td colspan=2><br></td>
| [[spices]]
<td>[[flange]]</td>
| [[herbs]]
<td>[[spring]]</td>
! &nbsp;
<td>[[sprocket]]</td>
|- class="row2"
</tr>
! {{smith}}
<tr align=center style="background-color: #EEEEEE">
| colspan="2" | [[dense meat sword]]
<td style="background-color: #FFFFFF">{{supertinker}}</td>
| colspan="3" | [[secret blend of herbs and spices]]
<td colspan=3>[[clockwork thingamajig]]</td>
! &nbsp;
<td>[[spring]]</td>
|- class="row3"
<td>[[sprocket]]</td>
! {{smith}}
<td colspan=3>[[clockwork doohickey]]</td>
| colspan="5" | [[Kentucky-fried meat sword]]
<td>[[cog]]</td>
| [[hot wing]]
<td>[[sprocket]]</td>
|- class="row4"
</tr>
! {{equals}}
<tr align=center style="background-color: #DDDDDD">
| colspan="6" | [[buffalo blade]]
<td style="background-color: #FFFFFF">{{supertinker}}</td>
|}
<td colspan=5>[[clockwork claws]]</td>
</div>
<td colspan=5>[[clockwork counterclockwise dome]]</td>
<td>[[clockwork key]]</td>
</tr>
<tr align=center style="background-color: #CCCCCC">
<td style="background-color: #FFFFFF">{{cook}}</td>
<td colspan=11>[[clockwork endoskeleton]]</td>
<td>[[grapefruit]]</td>
</tr>
<tr align=center style="background-color: #BBBBBB">
<td style="background-color: #FFFFFF">{{equals}}</td>
<td colspan=12>[[unwound clockwork grapefruit]]</td>
</tr>
</table>
 
To enter the nifty icons into a table, use these templates:<BR>
'''Basic Recipe Types'''
*{{combine}}: {{tl|combine}}
*{{cook}}: {{tl|cook}}
*{{cocktail}}: {{tl|cocktail}}
*{{smith}}: {{tl|smith}}
*{{jewelry}}: {{tl|jewelry}}
'''Special skills'''
*{{pasta}}: {{tl|pasta}}
*{{sauce}}: {{tl|sauce}}
*{{advcocktail}}: {{tl|advcocktail}}
*{{armorcraft}}: {{tl|armorcraft}}
*{{supersmith}}: {{tl|supersmith}}
*{{shcocktail}}: {tl||shcocktail}}
'''Other'''
*{{supertinker}}: {{tl|supertinker}}
*{{starcombo}}: {{tl|starcombo}}
*{{pixel}}: {{tl|pixel}}
*{{spore}}: {{tl|spore}}
*{{toymaker}}: {{tl|toymaker}}
*{{equals}}: {{tl|equals}}


*Note that you only insert crafting icons within the table in cases where multiple crafting skills are being utililized WITHIN THE SAME ROW. If all combinations within a row use the same skill, placing the icon on the far left is sufficient.
To enter nifty icons into a [[recipe]], use [[:Category:Crafting Templates|these templates]]:
{| border="1px" cellspacing="0" style="float:left; margin-right:2em;"
|- valign="top"
|
{|
|+'''Basic Recipe Types'''
|-
|{{tl|cocktail}}||{{cocktail}}
|-
|{{tl|combine}}||{{combine}}
|-
|{{tl|cook}}||{{cook}}
|-
|{{tl|jewelry}}||{{jewelry}}
|-
|{{tl|smith}}||{{smith}}
|-
|{{tl|Grimacite smith}}||{{Grimacite smith}}
|}
|
{|
|+'''Special skills'''
|-
|{{tl|advcocktail}}||{{advcocktail}}
|-
| {{tl|SalCocktail}}
| {{SalCocktail}}
|-
|-
|{{tl|armorcraft}}||{{armorcraft}}
|-
|{{tl|expensivejewelry}}||{{expensivejewelry}}
|-
|{{tl|improve}}||{{improve}}
|-
|{{tl|kick}}||{{kick}}
|-
|{{tl|pasta}}||{{pasta}}
|-
|{{tl|sauce}}||{{sauce}}
|-
|{{tl|shcocktail}}||{{shcocktail}}
|-
|{{tl|smash}}||{{smash}}
|-
|{{tl|supersmith}}||{{supersmith}}
|-
|{{tl|wayofSauce}}||{{wayofSauce}}
|-
|{{tl|deepsaucery}}||{{deepsaucery}}
|-
|{{tl|tempura}}||{{tempura}}
|}
|
{|
|+'''Other'''
|-
|{{tl|add}}||{{add}}
|-
|{{tl|BRICKO}}||{{BRICKO}}
|-
|{{tl|equals}}||{{equals}}
|-
|{{tl|assimilator}}||{{assimilator}}
|-
|{{tl|Crimborg Toymaker}}||{{Crimborg Toymaker}}
|-
|{{tl|multiuse}}||{{multiuse}}
|-
|{{tl|Junk Magazine}}||{{Junk Magazine}}
|-
|{{tl|pixel}}||{{pixel}}
|-
|{{tl|Spooky Toymaker}}||{{Spooky Toymaker}}
|-
|{{tl|spore}}||{{spore}}
|-
|{{tl|starcombo}}||{{starcombo}}
|-
|{{tl|staffcrafting}}||{{staffcrafting}}
|-
|{{tl|supertinker}}||{{supertinker}}
|-
|{{tl|toolmaker}}||{{toolmaker}}
|-
|{{tl|toymaker}}||{{toymaker}}
|-
|{{tl|untinker}}||{{untinker}}
|-
|{{tl|weave}}||{{weave}}
|}
|}
<div style="clear:left;"></div>
*Note that you only insert crafting icons within the table in cases where multiple crafting skills are being utilized ''within the same row''. If all combinations within a row use the same skill, placing the icon on the far left is sufficient.
*Also keep in mind that on an actual item page, the item itself will not be a link; rather, the bracketing will serve to bold the name of the item within the recipe table.
*Also keep in mind that on an actual item page, the item itself will not be a link; rather, the bracketing will serve to bold the name of the item within the recipe table.


===<div id="ItemUsed">When Consumed/Used</div>===
===<span id="ItemUsed">When Consumed/Used</span>===
 
*For food and booze, use the header "When Consumed", for usable items, use "When Used".
*For food and booze, use the header "When Consumed", for usable items, use "When Used".
*For food, do '''<span style="color:red">NOT</span>''' record adventure gains if you are currently under the [[Opossum]] zodiac sign.
*For food, do '''<span style="color:red">NOT</span>''' record adventure gains if you are currently under [[The Opossum]] [[zodiac sign]] or have recently consumed [[milk of magnesium]] or a [[munchies pill]].
*For booze, do '''<span style="color:red">NOT</span>''' record adventure gains if you are currently under the [[Blender]] zodiac sign or are listening to [[Ode to Booze]].
*For booze, do '''<span style="color:red">NOT</span>''' record adventure gains if you are currently under [[The Blender]] [[zodiac sign]] or are listening to [[Ode to Booze]]. Be aware that wearing a [[tuxedo shirt]] may also affect booze adventure gains.
*During [[moons|stat day]]s, do '''<span style="color:red">NOT</span>''' record stat gains for the stat being boosted on that day (that is, during Moxie days, do not record values for Moxie substat gains).
*During [[moons|stat day]]s, do '''<span style="color:red">NOT</span>''' record stat gains for the stat being boosted on that day (that is, during Moxie days, do not record values for Moxie substat gains).
*All item usage texts should be formatted using the {{tl|useitem}} template.
**To simplify automated maintenance, ensure that each parameter is on its own line, the separator (|) is at the ''end'' of the line, and there is no whitespace at the beginning or end of the line. If the item consumes fullness, drunkenness, or spleen, ensure that the "type" and "limiter" parameters are at the very end.


*The food2 template may require some explanation. The three numbers after "food2|" control whether to show (1) or suppress (2) the three stat modification lines, as seen in this example:
<pre>==When Consumed==
 
{{useitem|
<nowiki>==When Consumed==
text=You eat the lime. Limetastic!|
{{food2|2|1|1|full=2|adv=2-5|mus=gain no|mys=lose 1-5|mox=gain 5-15|text=You eat the lime. Limetastic!}}</nowiki>
adv=2-5|
mys=lose 1-5|
mox=gain 5-15|
type=food|
limiter=2}}</pre>


yields:
yields:


==When Consumed==
<div style="border:1px solid black; padding:1em;">
{{food2|2|1|1|full=2|adv=2-5|mus=gain no|mys=lose 1-5|mox=gain 5-15|text=You eat the lime. Limetastic!}}
{{head|When Consumed}}
{{useitem|
text=You eat the lime. Limetastic!|
adv=2-5|
mys=lose 1-5|
mox=gain 5-15|
type=food|
limiter=2}}
</div>


*The booze2 template works just like the food2 template.
*For booze, simply change the type from "food" to "booze".


<nowiki>
<pre>{{useitem|
{{booze2|2|1|2|text=You drink the lime. How'd you do that?|adv=3|mus=gain no|mys=gain 5-15|mox=gain no|drunk=3}}</nowiki>
text=You drink the lime. How'd you do that?|
adv=3|
mus=gain 15-20|
type=booze|
limiter=3}}</pre>


yields:
yields:


{{booze2|2|1|2|text=You drink the lime. How'd you do that?|adv=3|mus=gain no|mys=gain 34-36|mox=gain no|drunk=3}}
<div style="border:1px solid black; padding:1em;">
{{useitem|
text=You drink the lime. How'd you do that?|
adv=3|
mus=gain 15-20|
type=booze|
limiter=3}}
</div>


Usable items require more formatting. Some items may be used from multiple places. Therefore, even when an item only has one method of use, always specify where it's being used from by putting down a (noncentered) bullet and use location, followed by a colon. Then, center and copy down all text and effects of the use, as it appears in the Kingdom.
Usable items may require more formatting. If an item is usable both from your inventory and during combat, specify where it's being used from by putting down a (non-centered) bullet and use location, followed by a colon. Then, use {{tl|useitem}} to show all text and effects of the use, as it appears in the Kingdom.


<nowiki>==When Used==
<pre>==When Used==
*From inventory:
*From inventory:
<center>
{{useitem|
You use the lime, and it kicks your butt... from inside your stomach.
text=You use the lime, and it goths you up!|
</center>
effect={{acquireEffect|effect=Gothy|duration=4}}}}
{{AcquireEffect|image=Beatenup.gif|effect=Beaten Up|duration=4}}
*In combat:
*In combat:
<center>You throw the lime at your opponent doing 83 Limetastic! damage.</center></nowiki>
{{useitem|
text=The lime limes your opponent for 83 {{element|Lime|damage}}|
type=combat}}</pre>


yields:
yields:


==When Used==
<div style="border:1px solid black; padding:1em;">
{{head|When Used}}
*From inventory:
*From inventory:
<center>
{{useitem|
You use the lime, and it kicks your butt... from inside your stomach.
text=You use the lime, and it goths you up!|
</center>
effect={{acquireEffect|effect=Gothy|duration=4}}}}
{{AcquireEffect|image=Beatenup.gif|effect=Beaten Up|duration=4}}
*In combat:
*In combat:
<center>You throw the lime at your opponent doing 83 Limetastic! damage.</center>
{{useitem|
text=The lime limes your opponent for 83 {{element|Lime|damage}}|
type=combat}}
</div>


===<div id="ItemUses">Uses</div>===
For familiars, simply set the type to "familiar" and fill in the text appropriately.
This section differs from the when used section. It is just a list of links to items that are created with the lime as an ingredient.
 
<nowiki>==Uses==
<pre>{{useitem|
text=It begins to pace back and forth menacingly.|
type=familiar}}</pre>
 
yields:
 
<div style="border:1px solid black; padding:1em;">
{{useitem|
text=It begins to pace back and forth menacingly.|
type=familiar}}
</div>
 
Note: For [[elements|elemental damage]], use the template {{tl|element}} to format it properly.
 
===<span id="ItemUses">Uses</span>===
This section differs from the When Used section. It is just a list of links to items that are created with the lime as an ingredient. This is not recursive though; only list items whose creation directly include this item, not items created beyond that.
 
<pre>==Uses==
*[[Boris's key lime pie]]
*[[Jarlsberg's key lime pie]]
*[[Jarlsberg's key lime pie]]
*[[Sneaky pete's key lime pie]]</pre>
yields:
<div style="border:1px solid black; padding:1em;">
{{head|Uses}}
*[[Boris's key lime pie]]
*[[Boris's key lime pie]]
*[[Sneaky pete's key lime pie]]</nowiki>
*[[Jarlsberg's key lime pie]]
*[[Sneaky Pete's key lime pie]]
</div>
 
Always put a bullet, and always <nowiki>[[link]]</nowiki> the item.
 
===<span id="Messages">Messages</span>===
The messages section applies to weapons which have hit messages specific to that weapon only. Hit messages which occur for all weapons of the same category are collected on the category page (compare [[black sword]] and [[:Category:Swords|the swords category]]).
 
<pre>==Messages==
*''[[Player Hit Messages|Weapon-Specific Hit Messages]]'':
{{Hit Message|You bonk <it> for X damage.}}
{{Hit Message|You bop <it> for X damage.}}</pre>


yields:
yields:


==Uses==
<div style="border:1px solid black; padding:1em;">
*[[Jarlsberg's key lime pie]]
{{head|Messages}}
*[[Boris's key lime pie]]
*''[[Player Hit Messages|Weapon-Specific Hit Messages]]'':
*[[Sneaky pete's key lime pie]]
{{Hit Message|You bonk <it> for X damage.}}
{{Hit Message|You bop <it> for X damage.}}
</div>


Always put a bullet, and always link the item.
Pronouns and specific damage amounts should be replaced with generic values as illustrated above. New messages should also be added to [[Player Hit Messages]].


===<div id="ItemNotes">Notes</div>===
===<span id="ItemNotes">Notes</span>===
The notes section contains any information that doesn't fit into any of the above sections.
The notes section contains any information that doesn't fit into any of the above sections.


<nowiki>==Notes==
<pre>==Notes==
*This lime variant does not exist.</nowiki>
*This lime variant does not exist.</pre>


yields:
yields:


==Notes==
<div style="border:1px solid black; padding:1em;">
{{head|Notes}}
*This lime variant does not exist.
*This lime variant does not exist.
</div>


Once again, always use a bullet, as more information may be added.
Once again, always use a bullet, as more information may be added.


===<div id="ItemSeeA">See Also</div>===
===<span id="ItemHistory">History</span>===
This section contains any links '''within''' the wiki that relate directly to the item, but don't fall into one of the above categories.
The history section is used for notes that deal with the item in the past, obsolete notes, and other changes. History sections are generally only added if there is more than one bullet point, or the change is large.


<nowiki>==See Also==
<pre>==History==
*[[lime]]</nowiki>
*Prior to June 15, 1215, when the Magna Carta item was introduced, limes were not entitled to a jury of their peers.</pre>


yields:
yields:


==See Also==
<div style="border:1px solid black; padding:1em;">
*[[lime]]
{{head|History}}
*Prior to June 15, 1215, when the Magna Carta item was introduced, limes were not entitled to a jury of their peers.
</div>
 
Once again, always use a bullet, as more information may be added.
 
===<span id="ItemRefs">References</span>===
*A reference is incomplete unless it explains '''how''' it is a reference.  Always explain your reference and add links for more information. If a song lyric is referenced, include the lyric. If a movie referenced, briefly describe the situation in the movie, etc.  If a band/movie/album/game/book is mentioned in the reference, link it up, preferably to [[Wikipedia:Wikipedia|Wikipedia]]. An unexplained and unlinked reference is useless to anyone but the author.
*Mention where the reference is located on the page, such as the item description, message when consumed, attack message, etc.
*Write references in complete sentences, using proper capitalization! Do not always say "is a reference to" or "refers to", for it gets repetitive.  Feel free to mix it up using things like "is from", "alludes to", "is an allusion to", "is a play on", or some other synonym. 
*Always start a reference with a bullet, as more references may be added.  '''Italicize''' the names of '''movies''', '''books''', '''poems''', '''albums''', and '''video games'''.  Some of these would be underlined, but web links may be underlined, so it'd be moot.  '''Song titles''', '''lyrics''', and '''quotes''' should be '''enclosed in quotes'''. Song lyrics and poem excerpts should have their lines separated by /s, such as "The farmer in the dell / The farmer in the dell / Hi-ho, the derry-o / The farmer in the dell".  If the selection needs to be uncommonly long, it can be enclosed in <nowiki><blockquote></blockquote></nowiki>, but this should not be used often.
*Note that KoL is not the only source of pop-culture reference in the world. Make certain that, when citing a reference, you are citing the ''original'' source, and not something else that happens to also make a reference to the same thing. For example, if KoL quotes the television show "Sanford & Son", and the movie "Shrek" uses the same "Sanford & Son" quote, it would be incorrect to list "Shrek" as a reference (without some seriously iron-clad corroborating evidence).
*References are almost always definite and unmistakable. "X kind of reminds me of Y" does not a reference make. To clarify: if your Reference statement includes the phrase "This might be a reference to..." or "This is likely a reference to...", '''STOP''' - chances are, ''it isn't''.
 
<pre>==References==
*In the item description, "watch out Manitoba!" alludes to
the 2010 movie ''[[Wikipedia:Lime|Attack of the Limes!]]'', in which
a giant radioactive lime annihilates the whole Canadian province of
[[Wikipedia:Manitoba|]].</pre>
 
yields:


As with almost every other section, use a bullet.
<div style="border:1px solid black; padding:1em;">
{{head|References}}
*In the item description, "watch out Manitoba!" alludes to the 2010 movie ''[[Wikipedia:Lime|Attack of the Limes!]]'', in which a giant radioactive lime annihilates the whole Canadian province of [[Wikipedia:Manitoba|Manitoba]].
</div>


===<div id="ItemRefs">References</div>===
Try to [[Help:Contents#Linking|link properly]] using Wikipedia links just as above. A list of other useful interwiki prefixes can be found [[metaWikipedia:Interwiki map|here]].
*A reference is incomplete unless it explains '''how''' it is a reference.  Always explain your reference and add links for more information. If a song lyric is referenced, include the lyric. If a movie referenced, briefly describe the situation in the movie, etc.  If a band/movie/album/game/book is mentioned in the reference link it up, preferably to [[Wikipedia:Wikipedia|Wikipedia]]. An unexplained and unlinked reference is useless to anyone but the author.


*Mention where the reference is located on the page, such as the item description, message when consumed, attack message, etc.
===<span id="ItemSeeA">See Also</span>===
This section contains any links '''within''' the wiki that relate directly to the item, but don't fall into one of the above categories.


*Write references in complete sentences, using proper capitalization! Do not always say "is a reference to " or "refers to", for it gets repetitiveFeel free to mix it up using things like "is from", "alludes to", "is an allusion to", "is a play on", or some other synonym. 
The See Also section should include a link to all relevant [[Game Mechanics]] pages (alphabetized, of course)For example:
*[[Bonus Spell Damage]]
*[[Critical Hit Chance]]
*[[Meat from Monsters]]
*[[Muscle Modifiers]]


*Always start a reference with a bullet, as more references may be added.  Italicize the names of movies, books, poems, albums, and video games.  Some of these would be underlined, but web links get underlined, so it'd be moot.  Song titles, lyics, and quotes should be enclosed in quotes. Song lyics and poem excerpts should have their lines separated by /s, such as "The farmer in the dell / The farmer in the dell / Hi-ho, the derry-o / The farmer in the dell".  If the selecion needs to be uncommonly long, it can be enclosed in <nowiki><blockquote></blockquote></nowiki>, but this should not be used often.
When adding these links, it'd be nice if the item were added to the corresponding lists in addition to [[:Category:Items|items by name, number, and autosell price]].


<nowiki>==References==
<pre>==See Also==
*In the description of this item , "watch out Manitoba!" alludes to the 2010 movie
*[[lime]]</pre>
[[Wikipedia:Lime|''Attack of the Limes!'']], in which a giant radioactive lime
annihilates the whole Canadian province of [[Wikipedia:Manitoba|Manitoba]]</nowiki>


yields:
yields:


==References==
<div style="border:1px solid black; padding:1em;">
*In the description of this item , "watch out Manitoba!" alludes to the 2010 movie [[Wikipedia:Lime|''Attack of the Limes!'']], in which a giant radioactive lime annihilates the whole Canadian province of [[Wikipedia:Manitoba|Manitoba]].
{{head|See Also}}
*[[lime]]
</div>


===<div id="ItemZapping">Zapping</div>===
As with almost every other section, use a bullet.
<nowiki>==Zapping==
 
{{ZAP lime}}</nowiki>
===<span id="ItemZap">Zapping</span>===
<pre>==Zapping==
{{ZAP lime}}</pre>


yields:
yields:


{{ZAP lime}}
<div style="border:1px solid black; padding:1em;">
{{head|Zapping}}
{{ZAP_tgen|name=Limes|list=[[lime]] <nowiki>|</nowiki> [[lime|totally different lime]] <nowiki>|</nowiki> [[lime|totally differenter lime]]}}
</div>


Just include the item's zapping template, if applicable. It should already exist. If it doesn't, make it, rather than filling in the [[Template:ZAP tgen|generic template]].
Just include the item's zapping template, if applicable. It should already exist in the {{CatLink|Zap Group Templates}}. If it doesn't, make it, rather than filling in the [[Template:ZAP tgen|generic template]].


===<div id="ItemCollection">Collection</div>===
===<span id="ItemColl">Collection</span>===
<nowiki>==Collection==
[[:Category:Custom Items|Custom items]] and [[:Category:Quest Items|Quest items]] do not get this section.
<collection>lime</collection></nowiki>
<pre>==Collection==
<collection>333</collection></pre>


yields:
yields:


<collection>lime</collection>
<div style="border:1px solid black; padding:1em;">
{{head|Collection}}
<collection>333</collection>
</div>


===<div id="ItemNavT">Navigational Templates</div>===
===<span id="ItemNav">Navigational Templates</span>===


Any navigational templates that are not within their own section (such as zapping), should be included beneath the collection information with two lines of blank space separating them in the code.
Any navigational templates that are not within their own section (such as zapping), should be included beneath the collection information with two lines of blank space separating them in the code.


<nowiki>{{Ultra rares}}</nowiki>
<pre>{{Ultra rares}}</pre>


yields:
yields:


<div style="border:1px solid black; padding:1em;">
{{Ultra rares}}
{{Ultra rares}}
</div>


===<div id="ItemCategorization">Categorization</div>===
===Categorization===


Any categorization of the item pages should occur at the bottom of the wiki code, below the navigational templates.  Each categorization should be on a separate line.
Any categorization of the item pages should occur at the bottom of the wiki code, below the navigational templates.  Each categorization should be on a separate line.  Please note that a number of formerly used categories have been discontinued and should not be used.  These include '''Drops''', '''NPC Buy''', and more.  If a category doesn't exist, then don't use it.


  <nowiki>[[Category:Food]]
  <nowiki>[[Category:Food]]
[[Category:Accordions]]</nowiki>
[[Category:Accordions]]</nowiki>
[[Category:Administration]]
 
For items that start with "the", do this:
 
<nowiki>[[Category:Food|lime, the]]
[[Category:Accordions|lime, the]]</nowiki>
 
{{StandardsNav|Item Pages}}
 
[[Category:Items| {{PAGENAME}}]]

Latest revision as of 10:06, 4 November 2020

Item pages should be formatted as such, containing the following elements as needed, IN THE ORDER SHOWN HERE:

New Items

In addition to creating a new page for a new item as detailed below, new items need to be set up in a number of other places. All new items need to go in Items by number, Items by Name and Items by Autosell Price. Depending on the item type, there are a variety of other pages that need to be updated (see the Item Types page for details). Enchanted equipment needs to be added to the appropriate Game Mechanics pages. Changes to existing items, especially name changes, need to be made to all the above pages as well.

The Basic Item Entry

The entire item description page can be formatted, as visible in the game, using the template {{item}} and a corresponding item metadata page (accessible by clicking on the "Create metadata" link on a new item on the wiki, or the "View metadata" link for an item that already has metadata).

{{item|
itemid=item number|
descid=description id|
desc=in-game description|
other option=value|
etc.|
}}

Item IDs or numbers can be found by following the methods listed on Items by number.

Description IDs or "descid"s are the hashcode that Kingdom of Loathing uses to show item descriptions. This will be the code at the end of the URL for a description page. Just copy the string that appears in place of the "X" in the following line "desc_item.php?whichitem=X".

Item descriptions are to be typed out fully, formatted in the same way as they appear in-game, in the desc field

desc=This is a lime. Unlike a lemon, it's a lime.|

Items can have numerous special properties, which can be specified by adding the following fields in place of the "other option=value|" in the template. All of these are optional.

Equipment properties can be specified using the following fields:

  • type=type for items with a "Type: " line, like pants, food, etc.
    • consume=n Optional parameter to dictate if the item is be categorized as if it were a consumable item. Set to 'n' to prevent such categorizations. This is primarily useful for preventing usable items such as the dolphin whistle from appearing in the spleen by level category
    • familiar= Parameter for items which are familiar equipment for naming on which familiars it can be put on
  • quality=quality for food/booze quality (crappy, decent, good, awesome, EPIC; use ! for none)
  • alsocombat=1 For items with the parenthetical "(can also be used in combat)" in their description.
  • power=power for weapons and armor
    • You can also add powertype=type to change what type of power, like "Damage Reduction" for shields
  • stat=Muscle, Mysticality or Moxie which is the type of the stat requirement listed below
  • statreq=stat requirement as a number for equipment
  • level=level for food/beverage/booze/spleen items (specify '1' if there is no level requirement visible)
  • effect=effect indication for potions. For potions that do not list an effect in their description (such as vial of blue slime), use effect=!.
    • duration=effect duration for potions, if applicable.
  • outfit=outfit name for equipment in outfits
  • notrade=1 for untradable items
  • cost=value for automatically-consumed-upon-purchase-only items
  • autosell=value for autosellable items
    • autosell=0 for items that cannot be discarded
  • quest=1 for quest items
  • gift=1 for gift items
  • enchantment=enchantment for enchanted equipment
  • mpreduce=1 for items that reduce MP cost of skills.
  • nohardcore=1 for items that cannot be equipped in Hardcore.
  • spelltype=classes for items which only affect spells for specific classes.
  • limit=1 for items that you can only equip one at a time
  • class=class abbreviation for items that can only be used by a particular class.
    • pm=Pastamancers
    • s=Saucerors
    • db=Disco Bandits
    • at=Accordion Thieves
    • sc=Seal Clubbers
    • tt=Turtle Tamers
  • enchclass=class abbreviation for equipment whose enchantments only apply to those of a specific class
    • pm=Pastamancers
    • s=Saucerors
    • db=Disco Bandits
    • at=Accordion Thieves
    • sc=Seal Clubbers
    • tt=Turtle Tamers
  • hagnk=1 for items that can be pulled from Hagnk's Ancestral Mini-Storage during Hardcore or Ronin without counting as an item pull
  • haiku=1 for items whose name and description are shown as a haiku
  • autocat=no to prevent this template from performing various automatic categorizations, such as for examples. This may not prevent other templates used within this one (such as {{Item/plural}}) from categorizing the page, however.
  • grantskill=1 for those skills that indicate that they grant a skill in their description, such as Rainbow's Gravity, and unlike Manual of Transcendent Olfaction. If the skill can only be used by a specific class, pass in the class abbreviation (as above) instead of 1 for this value.
  • lounge=1 for items that add a furnishing to the Clan VIP Lounge when used, such as the Clan pool table.
  • note1=note for adding a note to the description which isn't handled by one of the previous parameters. Template will automatically put "NOTE: " before the passed-in value.
  • note2=note, same as note1
  • anote=note for adding a note to the description with a single asterisk * before the passed-in value.
  • bluenote=note for items with a bold, blue, left-justified note in their description, such as the Clan VIP Lounge key. This will not add any extra text to the value passed in.

Example:

cook=1|
cocktail=1|
level=2|
type=food|
quality=decent|
autosell=60|

Note: The rest of our lime example is hypothetical, and does not reflect the true nature of the lime.

An item's enchantment, if it has one, can be specified using the enchantment field.

enchantment=Weapon Damage +5|

If the item gives an effect, create a link to the effect's page.

enchantment=Intrinsic Effect: [[Limey Accent]]|

If the item gives element damage, then use the element template (element must be capitalized)

enchantment=+5 {{element|Stench}}|

Putting everything together, the Basic Item Entry looks like the following:

{{item|
itemid=333|
descid=839503923|
desc=This is a lime. Unlike a lemon, it's a lime.|
cook=1|
cocktail=1|
type=food|
quality=decent|
level=2|
autosell=60|
enchantment=So-So Scurvy Resistance<br />+1 {{element|Stench}}|
}}

which yields:

Unknown item name
Unknown item name

This is a lime. Unlike a lemon, it's a lime.

(Cooking ingredient)
(Cocktailcrafting ingredient)
Type: food (decent)
Size: UNSPECIFIED
Level required: 2
Selling Price: 60 Meat.

So-So Scurvy Resistance
+1 Stench Damage


(Error - In-game plural not defined in metadata - please add it here.)

To simplify automated maintenance, ensure that each parameter is on its own line, the separator (|) is at the end of the line, and there is no whitespace at the beginning or end of the line.

Other Information

We now move away from the copy of the Kingdom's item description. The following elements should be in the order described below:

Obtained From

The Obtained From section should list the various areas and ways that an item can be acquired.

List the locations that it drops from first. Italicize the title if it's a non-combat adventure. If the drop has any special requirements, list them as well.

Following that, list if it's obtainable from an item, with a note on how many can be given.

Finally, list any of the shops that the item may be obtainable from and the price it sells for.

If an item can no longer be obtained by a certain method, mark it as an obsoleted method and separate it from the current obtain methods.

==Obtained From==
;[[Degrassi Knoll]]
:''[[Gnollish Workshop]]''
;[[Dwarven Factory Warehouse]]
;[[Thugnderdome]]
:[[gnefarious gnome]]
:[[Gnomester Blomester]]
;[[The Heap]]
:[[I Refuse!]]
;[[Halloween]]
:[[Gr'zl'x, The Bugbear]] (Occurs with the [[Bugbear Costume]] equipped)
;Items
:[[Gnollish toolbox]] (0-3)
:[[Gnomish toolbox]] (0-3)
;Stores
:[[The Degrassi Knoll Bakery and Hardware Store]] (20 Meat)

yields:

Recipe

==Recipe==
{| class="recipe"
|- class="row1"
! {{smith}}
| [[sturdy sword hilt]]
| [[dense meat stack]]
! {{cook}}
| [[spices]]
| [[herbs]]
! &nbsp;
|- class="row2"
! {{smith}}
| colspan="2" | [[dense meat sword]]
| colspan="3" | [[secret blend of herbs and spices]]
! &nbsp;
|- class="row3"
! {{smith}}
| colspan="5" | [[Kentucky-fried meat sword]]
| [[hot wing]]
|- class="row4"
! {{equals}}
| colspan="6" | [[buffalo blade]]
|}

yields:

To enter nifty icons into a recipe, use these templates:

Basic Recipe Types
{{cocktail}}
{{combine}}
{{cook}}
{{jewelry}}
{{smith}}
{{Grimacite smith}}
Special skills
{{advcocktail}}
{{SalCocktail}}
{{armorcraft}}
{{expensivejewelry}}
{{improve}}
{{kick}}
{{pasta}}
{{sauce}}
{{shcocktail}}
{{smash}}
{{supersmith}}
{{wayofSauce}}
{{deepsaucery}}
{{tempura}}
Other
{{add}}
{{BRICKO}}
{{equals}}
{{assimilator}}
{{Crimborg Toymaker}}
{{multiuse}}
{{Junk Magazine}}
{{pixel}}
{{Spooky Toymaker}}
{{spore}}
{{starcombo}}
{{staffcrafting}}
{{supertinker}}
{{toolmaker}}
{{toymaker}}
{{untinker}}
{{weave}}
  • Note that you only insert crafting icons within the table in cases where multiple crafting skills are being utilized within the same row. If all combinations within a row use the same skill, placing the icon on the far left is sufficient.
  • Also keep in mind that on an actual item page, the item itself will not be a link; rather, the bracketing will serve to bold the name of the item within the recipe table.

When Consumed/Used

  • For food and booze, use the header "When Consumed", for usable items, use "When Used".
  • For food, do NOT record adventure gains if you are currently under The Opossum zodiac sign or have recently consumed milk of magnesium or a munchies pill.
  • For booze, do NOT record adventure gains if you are currently under The Blender zodiac sign or are listening to Ode to Booze. Be aware that wearing a tuxedo shirt may also affect booze adventure gains.
  • During stat days, do NOT record stat gains for the stat being boosted on that day (that is, during Moxie days, do not record values for Moxie substat gains).
  • All item usage texts should be formatted using the {{useitem}} template.
    • To simplify automated maintenance, ensure that each parameter is on its own line, the separator (|) is at the end of the line, and there is no whitespace at the beginning or end of the line. If the item consumes fullness, drunkenness, or spleen, ensure that the "type" and "limiter" parameters are at the very end.
==When Consumed==
{{useitem|
text=You eat the lime. Limetastic!|
adv=2-5|
mys=lose 1-5|
mox=gain 5-15|
type=food|
limiter=2}}

yields:

When Consumed
You eat the lime. Limetastic!
AdventuresYou gain 2-5 Adventures.
You lose 1-5 Mysteriousness.
You gain 5-15 Roguishness.
(You gain 2 Fullness.)
  • For booze, simply change the type from "food" to "booze".
{{useitem|
text=You drink the lime. How'd you do that?|
adv=3|
mus=gain 15-20|
type=booze|
limiter=3}}

yields:

You drink the lime. How'd you do that?
AdventuresYou gain 3 Adventures.
You gain 15-20 Beefiness.
You gain 3 Drunkenness.

Usable items may require more formatting. If an item is usable both from your inventory and during combat, specify where it's being used from by putting down a (non-centered) bullet and use location, followed by a colon. Then, use {{useitem}} to show all text and effects of the use, as it appears in the Kingdom.

==When Used==
*From inventory:
{{useitem|
text=You use the lime, and it goths you up!|
effect={{acquireEffect|effect=Gothy|duration=4}}}}
*In combat:
{{useitem|
text=The lime limes your opponent for 83 {{element|Lime|damage}}|
type=combat}}

yields:

When Used
  • From inventory:
You use the lime, and it goths you up!
You acquire an effect: Gothy
(duration: 4 Adventures)
  • In combat:
The lime limes your opponent for 83 Lime damage

For familiars, simply set the type to "familiar" and fill in the text appropriately.

{{useitem|
text=It begins to pace back and forth menacingly.|
type=familiar}}

yields:

You put the Established Standards/Item Pages(?) in your Familiar-Gro™ Terrarium.

It begins to pace back and forth menacingly.
link={{{becomes}}}
You decide to name him Woderick.

Note: For elemental damage, use the template {{element}} to format it properly.

Uses

This section differs from the When Used section. It is just a list of links to items that are created with the lime as an ingredient. This is not recursive though; only list items whose creation directly include this item, not items created beyond that.

==Uses==
*[[Boris's key lime pie]]
*[[Jarlsberg's key lime pie]]
*[[Sneaky pete's key lime pie]]

yields:

Always put a bullet, and always [[link]] the item.

Messages

The messages section applies to weapons which have hit messages specific to that weapon only. Hit messages which occur for all weapons of the same category are collected on the category page (compare black sword and the swords category).

==Messages==
*''[[Player Hit Messages|Weapon-Specific Hit Messages]]'':
{{Hit Message|You bonk <it> for X damage.}}
{{Hit Message|You bop <it> for X damage.}}

yields:

Messages
You bonk <it> for X damage. BONK! BARF! WHAMMO!
You bop <it> for X damage. ZOT! SMACK! SMACK!

Pronouns and specific damage amounts should be replaced with generic values as illustrated above. New messages should also be added to Player Hit Messages.

Notes

The notes section contains any information that doesn't fit into any of the above sections.

==Notes==
*This lime variant does not exist.

yields:

Notes
  • This lime variant does not exist.

Once again, always use a bullet, as more information may be added.

History

The history section is used for notes that deal with the item in the past, obsolete notes, and other changes. History sections are generally only added if there is more than one bullet point, or the change is large.

==History==
*Prior to June 15, 1215, when the Magna Carta item was introduced, limes were not entitled to a jury of their peers.

yields:

History
  • Prior to June 15, 1215, when the Magna Carta item was introduced, limes were not entitled to a jury of their peers.

Once again, always use a bullet, as more information may be added.

References

  • A reference is incomplete unless it explains how it is a reference. Always explain your reference and add links for more information. If a song lyric is referenced, include the lyric. If a movie referenced, briefly describe the situation in the movie, etc. If a band/movie/album/game/book is mentioned in the reference, link it up, preferably to Wikipedia. An unexplained and unlinked reference is useless to anyone but the author.
  • Mention where the reference is located on the page, such as the item description, message when consumed, attack message, etc.
  • Write references in complete sentences, using proper capitalization! Do not always say "is a reference to" or "refers to", for it gets repetitive. Feel free to mix it up using things like "is from", "alludes to", "is an allusion to", "is a play on", or some other synonym.
  • Always start a reference with a bullet, as more references may be added. Italicize the names of movies, books, poems, albums, and video games. Some of these would be underlined, but web links may be underlined, so it'd be moot. Song titles, lyrics, and quotes should be enclosed in quotes. Song lyrics and poem excerpts should have their lines separated by /s, such as "The farmer in the dell / The farmer in the dell / Hi-ho, the derry-o / The farmer in the dell". If the selection needs to be uncommonly long, it can be enclosed in <blockquote></blockquote>, but this should not be used often.
  • Note that KoL is not the only source of pop-culture reference in the world. Make certain that, when citing a reference, you are citing the original source, and not something else that happens to also make a reference to the same thing. For example, if KoL quotes the television show "Sanford & Son", and the movie "Shrek" uses the same "Sanford & Son" quote, it would be incorrect to list "Shrek" as a reference (without some seriously iron-clad corroborating evidence).
  • References are almost always definite and unmistakable. "X kind of reminds me of Y" does not a reference make. To clarify: if your Reference statement includes the phrase "This might be a reference to..." or "This is likely a reference to...", STOP - chances are, it isn't.
==References==
*In the item description, "watch out Manitoba!" alludes to
 the 2010 movie ''[[Wikipedia:Lime|Attack of the Limes!]]'', in which
 a giant radioactive lime annihilates the whole Canadian province of
 [[Wikipedia:Manitoba|]].

yields:

References
  • In the item description, "watch out Manitoba!" alludes to the 2010 movie Attack of the Limes!, in which a giant radioactive lime annihilates the whole Canadian province of Manitoba.

Try to link properly using Wikipedia links just as above. A list of other useful interwiki prefixes can be found here.

See Also

This section contains any links within the wiki that relate directly to the item, but don't fall into one of the above categories.

The See Also section should include a link to all relevant Game Mechanics pages (alphabetized, of course). For example:

When adding these links, it'd be nice if the item were added to the corresponding lists in addition to items by name, number, and autosell price.

==See Also==
*[[lime]]

yields:

See Also

As with almost every other section, use a bullet.

Zapping

==Zapping==
{{ZAP lime}}

yields:

Just include the item's zapping template, if applicable. It should already exist in the [[Category:Zap Group Templates]]. If it doesn't, make it, rather than filling in the generic template.

Collection

Custom items and Quest items do not get this section.

==Collection==
<collection>333</collection>

yields:

Collection
  • 🥇: Ayla_620 (#1939409) - 150,000
  • 🥈: shwei (#296946) - 44,707
  • 🥉: TrueEeviL (#392838) - 25,000
  • #4: Mistress of the Obvious (#845708) - 15,669
  • #5: sCurvySue (#3438990) - 10,038
  • #6: Bete Noire (#180553) - 9,764
  • #7: Poncho the Sane (#101496) - 8,339
  • #8: Point_Of_Star (#146189) - 4,000
  • #9: Trutmat (#3615409) - 3,604
  • #10: TQuilla (#2771003) - 3,511
Powered by Museum 🏛️ (see more)

Any navigational templates that are not within their own section (such as zapping), should be included beneath the collection information with two lines of blank space separating them in the code.

{{Ultra rares}}

yields:

Categorization

Any categorization of the item pages should occur at the bottom of the wiki code, below the navigational templates. Each categorization should be on a separate line. Please note that a number of formerly used categories have been discontinued and should not be used. These include Drops, NPC Buy, and more. If a category doesn't exist, then don't use it.

[[Category:Food]]
[[Category:Accordions]]

For items that start with "the", do this:

[[Category:Food|lime, the]]
[[Category:Accordions|lime, the]]
Established Standards
Adventures | Effects | Familiars | Items | Locations | Outfits | Skills | Tattoos | Trophies | Data