Epic Weapons: Difference between revisions
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There are six [[Epic Weapons]] that can be obtained in the Kingdom of Loathing, one for each class. These epic weapons all share similar properties: they each boost the appropriate class's main [[stat]], but this bonus only applies to that class. All of these weapons have a power of 50, a main attribute requirement of 10, and a similar creation method. The first step is [[meatsmithing]] a [[big rock]] with an ingredient bought from the [[Hermit]], and the second step is [[meatsmithing]] the result with one of your character's starting items. Therefore, it is quite easy to make these weapons even in [[Hardcore]], with less than 1000 meat and only a few adventures. As of [[NS13]], there is a guild quest which involves the making of your character's class Epic Weapon, and eventually leads to creating a [[Legendary Epic Weapon]]. | There are six [[Epic Weapons]] that can be obtained in the Kingdom of Loathing, one for each class. These epic weapons all share similar properties: they each boost the appropriate class's main [[stat]], but this bonus only applies to that class. All of these weapons have a power of 50, a main attribute requirement of 10, and a similar creation method. The first step is [[meatsmithing]] a [[big rock]] with an ingredient bought from the [[The Hermitage|Hermit]], and the second step is [[meatsmithing]] the result with one of your character's starting items. Therefore, it is quite easy to make these weapons even in [[Hardcore]], with less than 1000 meat and only a few adventures. As of [[NS13]], there is a guild quest which involves the making of your character's class Epic Weapon, and eventually leads to creating a [[Legendary Epic Weapon]]. | ||
*The [[Seal Clubber]]'s Epic Weapon is [[Bjorn's Hammer]] | *The [[Seal Clubber]]'s Epic Weapon is [[Bjorn's Hammer]] |
Revision as of 13:44, 4 July 2011
There are six Epic Weapons that can be obtained in the Kingdom of Loathing, one for each class. These epic weapons all share similar properties: they each boost the appropriate class's main stat, but this bonus only applies to that class. All of these weapons have a power of 50, a main attribute requirement of 10, and a similar creation method. The first step is meatsmithing a big rock with an ingredient bought from the Hermit, and the second step is meatsmithing the result with one of your character's starting items. Therefore, it is quite easy to make these weapons even in Hardcore, with less than 1000 meat and only a few adventures. As of NS13, there is a guild quest which involves the making of your character's class Epic Weapon, and eventually leads to creating a Legendary Epic Weapon.
- The Seal Clubber's Epic Weapon is Bjorn's Hammer
- The Turtle Tamer's Epic Weapon is the Mace of the Tortoise
- The Pastamancer's Epic Weapon is the Pasta of Peril
- The Sauceror's Epic Weapon is the 5-Alarm Saucepan
- The Disco Bandit's Epic Weapon is the Disco Banjo
- The Accordion Thief's Epic Weapon is the Rock and Roll Legend