Epic Weapons: Difference between revisions

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There are six [[Epic Weapons]] that can be obtained in the Kingdom of Loathing, one for each class. These epic weapons all share similar properties: they each boost the appropriate class's main [[stat]], but this bonus only applies to that class. All of these weapons have a power of 50, a main attribute requirement of 10, and a similar creation method. The first step is [[meatsmithing]] a [[big rock]] with an ingredient bought from the [[The Hermitage|Hermit]], and the second step is [[meatsmithing]] the result with one of your character's starting items. Therefore, it is quite easy to make these weapons even in [[Hardcore]], with less than 1000 meat and only a few adventures. As of [[NS13]], there is a guild quest which involves the making of your character's class Epic Weapon, and eventually leads to creating a [[Legendary Epic Weapon]].
There are six [[Epic Weapons]] that can be obtained in the Kingdom of Loathing, one for each class. These epic weapons all share similar properties: they each boost the appropriate class's main [[stat]], but this bonus only applies to that class. All of these weapons have a power of 50, a main attribute requirement of 10, and a similar creation method. The first step is [[meatsmithing]] a [[big rock]] with an ingredient bought from the [[The Hermitage|Hermit]], and the second step is [[meatsmithing]] the result with your character's starting weapon. Therefore, it is quite easy to make these weapons even in [[Hardcore]], with less than 1000 meat and only a few adventures. As of [[NS13]], there is a guild quest which involves the making of your character's class Epic Weapon, and eventually leads to creating a [[Legendary Epic Weapon]].


*The [[Seal Clubber]]'s Epic Weapon is [[Bjorn's Hammer]]
*The [[Seal Clubber]]'s Epic Weapon is [[Bjorn's Hammer]]

Revision as of 11:32, 14 May 2013

There are six Epic Weapons that can be obtained in the Kingdom of Loathing, one for each class. These epic weapons all share similar properties: they each boost the appropriate class's main stat, but this bonus only applies to that class. All of these weapons have a power of 50, a main attribute requirement of 10, and a similar creation method. The first step is meatsmithing a big rock with an ingredient bought from the Hermit, and the second step is meatsmithing the result with your character's starting weapon. Therefore, it is quite easy to make these weapons even in Hardcore, with less than 1000 meat and only a few adventures. As of NS13, there is a guild quest which involves the making of your character's class Epic Weapon, and eventually leads to creating a Legendary Epic Weapon.

Recipe Guide

Hermit Item + Weapon? Starting Inventory Item Epic Weapon

seal tooth
 
seal-toothed rock
 
seal-clubbing club
 
Bjorn's Hammer

chisel

stone turtle

turtle totem

Mace of the Tortoise

petrified noodles

spaghetti with rock-balls

pasta spoon

Pasta of Peril(?)

jabañero pepper

heavy hot sauce

saucepan

5-Alarm Saucepan

banjo strings

stone banjo

disco ball

Disco Banjo

hot buttered roll

heart of rock and roll

stolen accordion

Rock and Roll Legend

See also