Little Geneticist DNA-Splicing Lab: Difference between revisions

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{{IotM Description|date=April 2014|desc=An item that goes in your workshed and lets you extract DNA from monsters to turn yourself (or others) into a variety of horrible, half-human monstrosities.}}
{{IotM Description|date=April 2014|desc=An item that goes in your workshed and lets you extract DNA from monsters to turn yourself (or others) into a variety of horrible, half-human monstrosities.}}
*See [[Gene Tonic]]s for more details on the various monstrosities you can turn yourself into.   
*See [[Gene Tonic]]s for more details on the various monstrosities you can turn yourself into.   
*Having the lab itself in your workshed allows you to have the effect as an [[Intrinsic Effects|intrinsic]] as opposed to just 30 turns like the tonic does, by choosing the "Hybridize Yourself" option. This intrinsic does not go away with rollover, but it does for ascension. This may be used once per day.
*Having the lab itself in your workshed allows you to have the effect as an [[Intrinsic Effects|intrinsic]] as opposed to just 30 turns like the tonic does, by choosing the "Hybridize Yourself" option. This intrinsic does not go away with rollover, but it does for ascension, or if you remove the lab from your workshed. This may be used once per day.


==See Also==
==See Also==

Revision as of 13:03, 6 April 2014

Little Geneticist DNA-Splicing Lab
Little Geneticist DNA-Splicing Lab

This kit contains everything a curious young Adventurer needs to start exploring the exciting world of human genetic hybridization. Just pop it into your workshed and start playing God!

Type: usable
Cannot be discarded


(In-game plural: Little Geneticist DNA-Splicing Labs)
View metadata
Item number: 7382
Description ID: 951406097
View in-game: view
View market statistics

Obtained From

Stores
Mr. Store (1 Mr. Accessory)

When Used

If you have a workshed item already:

You remove the <item> from your workshed.

SomethingYou acquire... something. [[Data:{{{item}}}]]

Then: You place the Little Geneticist DNA-Splicing Lab in your workshed.The[sic] machine emits a series of beeps, then a panel opens on the side and dispenses a little syringe.

You acquire an item: DNA extraction syringe

Notes

  • April 2014's item of the month from Mr. Store.
Its in-store description: An item that goes in your workshed and lets you extract DNA from monsters to turn yourself (or others) into a variety of horrible, half-human monstrosities.
  • See Gene Tonics for more details on the various monstrosities you can turn yourself into.
  • Having the lab itself in your workshed allows you to have the effect as an intrinsic as opposed to just 30 turns like the tonic does, by choosing the "Hybridize Yourself" option. This intrinsic does not go away with rollover, but it does for ascension, or if you remove the lab from your workshed. This may be used once per day.

See Also

Collection

  • 🥇: Abikum (#1306983), Mistress of the Obvious (#845708), PacHINKOid (#43130), eusst (#351116) - 4
  • #5: Artie Effham (#976900), Lord_of_Ants (#129550), de nisovan (#2073084), eav (#22185), x1a4 (#1626186) - 3
  • #10: AtlanteanScion (#1589296) - 2

Powered by Museum 🏛️ (see more)

Preceded by:
Sneaky Pete's leather jacket
Little Geneticist DNA-Splicing Lab
April 2013
Succeeded by:
None (Current)
Little Geneticist DNA-Splicing Lab
Phylum Gene Tonic Effect
Beasts Gene Tonic: Beast Human-Beast Hybrid Weapon Damage +30
Bugs Gene Tonic: Insect Human-Insect Hybrid +25% Combat Initiative
Constellations Gene Tonic: Constellation    Human-Constellation Hybrid    +50% Meat from Monsters
Constructs Gene Tonic: Construct Human-Machine Hybrid Damage Absorption +50
Damage Reduction: 5
+5 to Familiar Weight
Demons Gene Tonic: Demon Human-Demon Hybrid +20 Hot Damage
+20 Damage to Hot Spells
Dudes Gene Tonic: Dude Human-Human Hybrid Muscle +10
Mysticality +10
Moxie +10
+10% Item Drops from Monsters
Elementals Gene Tonic: Elemental Human-Elemental Hybrid Serious Resistance to All Elements (+3)
Elves Gene Tonic: Elf Human-Elf Hybrid +50% Candy Drops from Monsters
Spell Damage +100%
Fish Gene Tonic: Fish Human-Fish Hybrid +10 to Familiar Weight
Goblins Gene Tonic: Goblin Human-Goblin Hybrid +50% Food Drops from Monsters
+20% Pickpocket Chance
Hippies Gene Tonic: Hippy Human-Hippy Hybrid Maximum MP +20
+1 Stats Per Fight
Hobos Gene Tonic: Hobo Human-Hobo Hybrid +20 Stench Damage
+20 Damage to Stench Spells
Horrors Gene Tonic: Horror Human-Horror Hybrid +10% Critical Hit Chance
+10% Critical Spell Chance
Humanoids Gene Tonic: Humanoid Human-Humanoid Hybrid Muscle +10%
Mysticality +10%
Moxie +10%
+20% Meat from Monsters
Mer-kin Gene Tonic: Mer-kin Human-Mer-kin Hybrid +25 to Monster Level
Orcs Gene Tonic: Orc Human-Orc Hybrid Maximum HP +40
+1 Stats Per Fight
Penguins Gene Tonic: Penguin Human-Penguin Hybrid +25% Item Drops from Monsters
Pirates Gene Tonic: Pirate Human-Pirate Hybrid +50% Gear Drops from Monsters
+50% Booze Drops from Monsters
Plants Gene Tonic: Plant Human-Plant Hybrid +20 Cold Damage
+20 Damage to Cold Spells
Slimes Gene Tonic: Slime Human-Slime Hybrid +20 Sleaze Damage
+20 Damage to Sleaze Spells
Undead Gene Tonic: Undead Human-Undead Hybrid +20 Spooky Damage
+20 Damage to Spooky Spells
Weird Gene Tonic: Weird Human-Weird Thing Hybrid +4 Stats Per Fight