Superlikely: Difference between revisions
imported>Stupac2 m I'm in the process of editing these to actually match reality. The source material is mostly here: http://forums.kingdomofloathing.com/vb/showthread.php?t=180294 Please bear with me during changes. |
imported>Stupac2 m Adding back in notes. |
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| Always occurs within 3-14 adventures | | Always occurs within 3-14 adventures | ||
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==Notes== | |||
*The most up-to-date data on superlikelies/scheduled adventures/non-combats and delays can be found on [http://www.alliancefromhell.com/viewtopic.php?t=1870 this] post on the AllianceFromHell forums. | |||
*Jick confirmed the existence of superlikelies in [http://forums.kingdomofloathing.com/vb/showpost.php?p=3131755&postcount=34 this] post. |
Revision as of 17:22, 5 February 2011
A superlikely is a type of encounter most well known for being difficult to understand. The important part of a superlikely is that they have conditions on them (such as turns spent in a zone, having an effect active, being in BM, etc.) and the conditions for every superlikely in the zone are checked when you adventure there, before normal combats/noncombats are considered. If you meet all of the conditions for a superlikely adventure (and didn't get another encounter with higher precedence, only combats, noncombats, and hipster monsters are lower), you will get that adventure. If you meet all of the conditions for multiple superlikelies, a 1DN is rolled to decide which you get (these include BM adventures).
An important point to consider is that not all encounters with conditions are superlikelies. Regular noncombat or combats can have conditions too. What distinguishes a superlikely is when the game checks to see if you'll get one.
Superlikely Adventures
Superlikely adventures are any adventure with conditions on it whose conditions are checked every time you adventure. Many of these adventures are unaffected by combat modifiers, but not all are. (See Jick's post in the notes for this definition.)
- All Bad Moon-specific adventures are superlikelies.
- Most of the NS13 superlikelies are still being spaded.
The following are believed to be superlikelies:
Location | Adventure Name | Frequency | Description |
---|---|---|---|
Degrassi Knoll | Screwdriver, wider than a mile. | 25% | Receive rusty screwdriver |
The Sleazy Back Alley | They Tried and Pailed | 25% | Receive pail of pretentious paint |
Outskirts of Cobb's Knob | Brushed off... | 25% | Receive pretentious paintbrush |
The Haunted Pantry | Shoe of Many Colors | 25% | Receive pretentious palette |
The Sleazy Back Alley | Spirit of the Slug Lord | 25% | Receive the Slug Lord's map |
The Haunted Pantry | Spirit of the Dolphin King | 25% | Receive Dolphin King's map |
Outskirts of Cobb's Knob | The Ghost of Dr. Hobo Jones | 25% | Receive Dr. Hobo's map |
The Deep Fat Friars' Gate | Highway to Hey Deze | 25% | Receive Hey Deze map |
Scheduled Quest Adventures
There's no such thing as scheduled encounters. They're just superlikelies with a condition that is based on turns spent in the zone (or turns spent total). Here's a list of those.
Location | Adventure Name | Description | Occurrence |
---|---|---|---|
The Worm Wood | All non-combats | Always occurs with 7-9 adventures of Absinthe-Minded, 4-5 adventures of Absinthe-Minded, or 1 adventure of Absinthe-Minded; see the Worm Wood Done Quickly | |
Outskirts of Cobb's Knob | Code Red | Receive Knob Goblin encryption key | Always occurs within 3-15 adventures |
The Defiled Alcove | Doublewide | conjoined zmombie, one of The Cyrpt bosses | Always occurs within 4-15 adventures, but only if you've received Turn Your Head and Coffin already |
The Defiled Niche | Lich in the Niche | gargantulihc, one of The Cyrpt bosses | Always occurs within 4-15 adventures, but only if you've received Urning Your Keep already |
The Defiled Cranny | Lunchtime | huge ghuol, one of The Cyrpt bosses | Always occurs within 4-15 adventures, but only if you've received Go Slow Past the Drawers already |
Laboratory | Mega Gem | Get the Mega Gem | Always occurs first adventure after Mr. Alarm with wet stunt nut stew in inventory |
The Defiled Nook | Pileup | giant skeelton, one of The Cyrpt bosses | Always occurs within 4-15 adventures, but only if you've received Skull, Skull, Skull already |
The Haunted Conservatory | Polo Tombstone | Receive Spookyraven gallery key | Always occurs within roughly 2-13 adventures, but only if you've read Chapter 2 of The Fall of the House of Spookyraven in The Haunted Library already |
The Haunted Pantry | The Manor in Which You're Accustomed | Unlocks Spookyraven Manor | Always occurs within 3-14 adventures |