|
|
Line 232: |
Line 232: |
|
| |
|
| ==Notes== | | ==Notes== |
| *The most up-to-date data on superlikelies/scheduled adventures/non-combats and delays can be found on [http://www.alliancefromhell.com/viewtopic.php?t=1870 this] post on the AllianceFromHell forums. | | *The most up-to-date data on superlikelies/non-combats and delays can be found on [http://www.alliancefromhell.com/viewtopic.php?t=1870 this] post on the AllianceFromHell forums. |
| *Jick confirmed the existence of superlikelies in [http://forums.kingdomofloathing.com/vb/showpost.php?p=3131755&postcount=34 this] post. | | *Jick confirmed the existence of superlikelies in [http://forums.kingdomofloathing.com/vb/showpost.php?p=3131755&postcount=34 this] post. |
Revision as of 21:29, 5 February 2011
A superlikely is a type of encounter most well known for being difficult to understand. The important part of a superlikely is that they have conditions on them (such as turns spent in a zone, having an effect active, being in BM, etc.) and the conditions for every superlikely in the zone are checked when you adventure there, before normal combats/noncombats are considered. If you meet all of the conditions for a superlikely adventure (and didn't get another encounter with higher precedence, only combats, noncombats, and hipster monsters are lower), you will get that adventure. If you meet all of the conditions for multiple superlikelies, a 1DN is rolled to decide which you get (these include BM adventures).
An important point to consider is that not all encounters with conditions are superlikelies. Regular noncombat or combats can have conditions too. What distinguishes a superlikely is when the game checks to see if you'll get one.
Superlikely Adventures
Superlikely adventures are any adventure with conditions on it whose conditions are checked every time you adventure. Many of these adventures are unaffected by combat modifiers, but not all are. (See Jick's post in the notes for this definition.)
- All Bad Moon-specific adventures are superlikelies.
- It is unknown what the frequencies of Bad Moon adventures are.
- It is also unknown if all Bad Moon adventures share the same frequency.
- Most of the NS13 superlikelies are still being spaded.
Location
|
Adventure Name
|
Description
|
Known Conditions
|
The Haunted Ballroom
|
We'll All Be Flat
|
Part of the Quest for the Holy MacGuffin
|
25% roll. This adventure is also affected by delay()
|
The Haunted Billiards Room
|
That's your cue
|
Receive pool cue
|
25% roll.
|
The Enormous Greater-Than Sign
|
The Oracle Will See You Now
|
Grants access to The Dungeons of Doom
|
25% roll. Only superlikely with Plus sign and Teleportitis.
|
The Hidden Temple
|
At Least It's Not Full Of Trash
|
Part of the Quest for the Holy MacGuffin
|
25% roll. Must have read Your father's MacGuffin diary.
|
The Hidden Temple
|
Dvorak's Revenge
|
Part of the Quest for the Holy MacGuffin
|
25% roll. Must have read Your father's MacGuffin diary.
|
The Hidden Temple
|
No Visible Means of Support
|
Part of the Quest for the Holy MacGuffin
|
25% roll. Must have read Your father's MacGuffin diary.
|
The Palindome
|
Rod Nevada, Vendor
|
Part of the Quest for the Holy MacGuffin
|
25% roll. Must have read Your father's MacGuffin diary.
|
The Palindome
|
Last Egg Gets Al
|
Part of the Quest for the Holy MacGuffin
|
25% roll. Must have read Your father's MacGuffin diary.
|
The Palindome
|
Do Geese See God?
|
Part of the Quest for the Holy MacGuffin
|
25% roll. Must have read Your father's MacGuffin diary.
|
Laboratory
|
Mr. Alarm
|
Part of the Quest for the Holy MacGuffin
|
25%? roll, affected by combat modifiers. Must have completed Drawn Onward.
|
The Arid, Extra-Dry Desert
|
Let's Make a Deal!
|
Part of the Quest for the Holy MacGuffin
|
33% roll.
|
The Arid, Extra-Dry Desert
|
A Sietch in Time
|
Part of the Quest for the Holy MacGuffin
|
?% roll.
|
An Oasis
|
All Across the Sands
|
Part of the Quest for the Holy MacGuffin
|
?% roll.
|
The Arid, Extra-Dry Desert
|
No Colors Anymore
|
Part of the Quest for the Holy MacGuffin
|
?% roll.
|
The Arid, Extra-Dry Desert
|
Still No Colors Anymore
|
Part of the Quest for the Holy MacGuffin
|
?% roll.
|
The Arid, Extra-Dry Desert
|
Walk Without Rhythm
|
Part of the Quest for the Holy MacGuffin
|
?% roll.
|
The Arid, Extra-Dry Desert
|
Walk Without Rhythm 2
|
Part of the Quest for the Holy MacGuffin
|
?% roll.
|
An Oasis
|
Blowin' in the Wind (page 1)
|
Part of the Quest for the Holy MacGuffin
|
?% roll.
|
An Oasis
|
Blowin' in the Wind (page 2)
|
Part of the Quest for the Holy MacGuffin
|
?% roll.
|
An Oasis
|
Blowin' in the Wind (pages 3-15)
|
Part of the Quest for the Holy MacGuffin
|
?% roll.
|
The Arid, Extra-Dry Desert
|
The Sleeper Has Awakened
|
Part of the Quest for the Holy MacGuffin
|
?% roll.
|
The Black Forest
|
A Man in Black
|
Part of the Quest for the Holy MacGuffin
|
25% roll.
|
The Worm Wood
|
All non-combats
|
|
Always occurs with 7-9 adventures of Absinthe-Minded, 4-5 adventures of Absinthe-Minded, or 1 adventure of Absinthe-Minded; see the Worm Wood Done Quickly
|
Outskirts of Cobb's Knob
|
Code Red
|
Receive Knob Goblin encryption key
|
Always occurs within 3-15 adventures
|
The Defiled Alcove
|
Doublewide
|
conjoined zmombie, one of The Cyrpt bosses
|
Always occurs within 4-15 adventures, but only if you've received Turn Your Head and Coffin already
|
The Defiled Niche
|
Lich in the Niche
|
gargantulihc, one of The Cyrpt bosses
|
Always occurs within 4-15 adventures, but only if you've received Urning Your Keep already
|
The Defiled Cranny
|
Lunchtime
|
huge ghuol, one of The Cyrpt bosses
|
Always occurs within 4-15 adventures, but only if you've received Go Slow Past the Drawers already
|
Laboratory
|
Mega Gem
|
Get the Mega Gem
|
Always occurs first adventure after Mr. Alarm with wet stunt nut stew in inventory
|
The Defiled Nook
|
Pileup
|
giant skeelton, one of The Cyrpt bosses
|
Always occurs within 4-15 adventures, but only if you've received Skull, Skull, Skull already
|
The Haunted Conservatory
|
Polo Tombstone
|
Receive Spookyraven gallery key
|
Always occurs within roughly 2-13 adventures, but only if you've read Chapter 2 of The Fall of the House of Spookyraven in The Haunted Library already
|
The Haunted Pantry
|
The Manor in Which You're Accustomed
|
Unlocks Spookyraven Manor
|
Always occurs within 3-14 adventures
|
The following are believed to be superlikelies:
Notes
- The most up-to-date data on superlikelies/non-combats and delays can be found on this post on the AllianceFromHell forums.
- Jick confirmed the existence of superlikelies in this post.