Superlikely: Difference between revisions
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A superlikely is a type of encounter most well known for being difficult to understand. The important part of a superlikely is that they have conditions on them (such as turns spent in a zone, having an effect active, being in BM, etc.) and the conditions for every superlikely in the zone are checked when you adventure there, before normal combats/noncombats are considered. If you meet all of the conditions for a superlikely adventure (and didn't get another encounter with higher precedence, only combats, noncombats, and hipster monsters are lower), you will get that adventure. If you meet all of the conditions for multiple superlikelies, | A superlikely is a type of encounter most well known for being difficult to understand. The important part of a superlikely is that they have conditions on them (such as turns spent in a zone, having an effect active, being in BM, etc.) and the conditions for every superlikely in the zone are checked when you adventure there, before normal combats/noncombats are considered. If you meet all of the conditions for a superlikely adventure (and didn't get another encounter with higher precedence, only combats, noncombats, and hipster monsters are lower), you will get that adventure. If you meet all of the conditions for multiple superlikelies, the one you get is chosen randomly (1DN, where N=number of eligible superliklies: These include BM adventures). | ||
An important point to consider is that not all encounters with conditions are superlikelies. Regular noncombat or combats can have conditions too. What distinguishes a superlikely is when the game checks to see if you'll get one. | An important point to consider is that not all encounters with conditions are superlikelies. Regular noncombat or combats can have conditions too. What distinguishes a superlikely is when the game checks to see if you'll get one. |
Revision as of 22:45, 8 February 2011
A superlikely is a type of encounter most well known for being difficult to understand. The important part of a superlikely is that they have conditions on them (such as turns spent in a zone, having an effect active, being in BM, etc.) and the conditions for every superlikely in the zone are checked when you adventure there, before normal combats/noncombats are considered. If you meet all of the conditions for a superlikely adventure (and didn't get another encounter with higher precedence, only combats, noncombats, and hipster monsters are lower), you will get that adventure. If you meet all of the conditions for multiple superlikelies, the one you get is chosen randomly (1DN, where N=number of eligible superliklies: These include BM adventures).
An important point to consider is that not all encounters with conditions are superlikelies. Regular noncombat or combats can have conditions too. What distinguishes a superlikely is when the game checks to see if you'll get one.
For more on how superlikelies relate to other types of encounters, see Encounter.
Superlikely Adventures
Superlikely adventures are any adventure with conditions on it whose conditions are checked every time you adventure. Many of these adventures are unaffected by combat modifiers, but not all are. (See Jick's post in the notes for this definition.)
- All Bad Moon-specific adventures are superlikelies.
- Most of the NS13 superlikelies are still being spaded.
The following are believed to be superlikelies:
Location | Adventure Name | Frequency | Description |
---|---|---|---|
Degrassi Knoll | Screwdriver, wider than a mile. | 25% | Receive rusty screwdriver |
The Sleazy Back Alley | They Tried and Pailed | 25% | Receive pail of pretentious paint |
Outskirts of Cobb's Knob | Brushed off... | 25% | Receive pretentious paintbrush |
The Haunted Pantry | Shoe of Many Colors | 25% | Receive pretentious palette |
The Sleazy Back Alley | Spirit of the Slug Lord | 25% | Receive the Slug Lord's map |
The Haunted Pantry | Spirit of the Dolphin King | 25% | Receive Dolphin King's map |
Outskirts of Cobb's Knob | The Ghost of Dr. Hobo Jones | 25% | Receive Dr. Hobo's map |
The Deep Fat Friars' Gate | Highway to Hey Deze | 25% | Receive Hey Deze map |