The Ancient Hobo Burial Ground: Difference between revisions

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Non-combat Adventures: prying open door increases hobos
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==Non-combat Adventures==
==Non-combat Adventures==
{{choice|name=Returning to the Tomb|image=smalltomb.gif
{{choice|name=Returning to the Tomb|image=smalltomb.gif
|choice1name=Pry open the door|choice1=9,000-11,000 meat (goes to [[Clan Coffer]])
|choice1name=Pry open the door|choice1=9,000-11,000 meat (goes to [[Clan Coffer]]). Increases Spooky Hobos by ~10.
|choice2name=Disturb not ye these bones|choice2=Nothing.  Does not consume an adventure.
|choice2name=Disturb not ye these bones|choice2=Nothing.  Does not consume an adventure.
|note1=After opening the tomb 10 times this adventure will no longer occur in the current instance of [[Hobopolis]].}}
|note1=After opening the tomb 10 times this adventure will no longer occur in the current instance of [[Hobopolis]].}}

Revision as of 14:00, 15 January 2009

The Ancient Hobo Burial Ground is the spooky zone in Hobopolis. Hobos in this zone are resistant to all elemental damage.


The Ancient Hobo Burial Ground
Zone Num 171
Location Hobopolis
Unlocks 1000 Normal Hobos killed
Recom Stat 350
Combat % unknown
ML 350
Terrain underground
Special Adventures
Lucky Flowers for You
refreshedit data

Template:CombatFrequency

Combat Adventures


Spooky hobo This monster is a Hobo -- (edit metadata)

Zombo This monster is Undead -- (edit metadata)

Non-combat Adventures


Returning to the Tomb
Returning to the Tomb
  • Pry open the door: 9,000-11,000 meat (goes to Clan Coffer). Increases Spooky Hobos by ~10.
  • Disturb not ye these bones: Nothing. Does not consume an adventure.
  • Note: After opening the tomb 10 times this adventure will no longer occur in the current instance of Hobopolis.

Ah, So That's Where They've All Gone
Ah, So That's Where They've All Gone
  • Send the flowers to The Heap: Advances The Heap and sets back the Burial Ground
  • Tiptoe through the tulips and leave: Skip adventure

A Chiller Night
A Chiller Night
  • Study the hobos' dance moves: Become more in-tune with dancers (may add spooky hobos)
  • Dance with them: Kill hobos?
  • Duck out the back way: Skip adventure?
  • Note: Unlocked by choosing to flimflam in Getting Clubbed.

A Chiller Night (2)
A Chiller Night (2)
  • Dance with them: Kill hobos
  • Resist the temptation: Leave?
  • Note: Replaces A Chiller Night after studying moves 3 times

Flowers for You
Flowers for You

Welcome To You!
Welcome To You!
  • Enter the 'comb: Fight Zombo
  • Avoid this particular brush with death: Skip adventure

Take a Number
  • Note: Occurs when somebody else is already fighting Zombo.

All done here. (burial ground)
  • Note: Occurs after Zombo has been defeated. Does not consume an adventure.
Hobopolis
Advanced MechanicsA Maze of Sewer TunnelsRichard's RedoubtShoppingHobo Code
Hobopolis Town Square
Hodgman, The Hoboverlord
Burnbarrel Blvd.
Ol' Scratch
Exposure Esplanade
Frosty
The Heap
Oscus
The Ancient Hobo Burial Ground
Zombo
The Purple Light District
Chester