User:Kazim/Strategy: Difference between revisions
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* [[Black lotus]]: may need to change this to one or two [[facsimile dictionaries]] after the autosell nerf is implemented | * [[Black lotus]]: may need to change this to one or two [[facsimile dictionaries]] after the autosell nerf is implemented | ||
* 5 drinks: Drink them on the first day; on the second day you can drink the tavern reward drinks, and thereafter you can create your own. | * 5 drinks: Drink them on the first day; on the second day you can drink the tavern reward drinks, and thereafter you can create your own. | ||
* [[Palm-frond toupee]] or [[Spoon!]] | |||
* [[Stainless steel scarf]]: Needed for higher stat gains | * [[Stainless steel scarf]]: Needed for higher stat gains | ||
* [[Stainless steel shillelagh]]: Can be used fairly early by all classes, and greatly improves [[LTSynergy]]. I may eventually get to the point where I switch to a [[serpentine sword]] instead, but I'm not there yet, and it may be easy to get through normal gallery adventuring. | * [[Stainless steel shillelagh]]: Can be used fairly early by all classes, and greatly improves [[LTSynergy]]. I may eventually get to the point where I switch to a [[serpentine sword]] instead, but I'm not there yet, and it may be easy to get through normal gallery adventuring. |
Revision as of 22:22, 3 April 2007
The strategies on this page are for my personal reference only. I've been taking notes in a very haphazard fashion, and I'd like to have one location that I can access from any computer. If you would like to criticize the contents, please feel free to strike up a conversation on the talk page.
Quick links to important pages
General self-improvement
Speed ascension
- Hardcore Location Analysis
- Ascension Aids
- Drinking Strategies
- Spookyraven Manor Quest (Direct path for getting to the gallery, and the clover areas)
- The Sorceress' Tower - Reminds you which items and pets you need, as well as good advice on your final outfit
Making stuff
- Advanced Cocktailcrafting
- Superhuman Cocktailcrafting
- Mushroom Fields Strategy (Explains how to make gloomy mushrooms)
Farming
Pre-ascension shopping list
Before any ascension, try to be stocked with the following disposable items, from crafting or from the mall if necessary:
- 15 chow meins or hi meins of each stat (see consumption reference, below)
- 20 drinks of each stat, of which at least 5 are Superhuman Cocktailcrafting drinks
- Disassembled meatcar
- 3-5 of each of the following (only need one, but keep extras around in case you forget to stock up on some runs)
- Black lotus
- Chef-in-the-box
- Meat maid
- Cottage
- Flaming mushroom, Frozen mushroom, Stinky mushroom (for muscle sign runs, if you want)
- Enchanted bean
- Insanely spicy enchanted bean burrito
- 668 scroll
- 30669 scroll (optional for stat script)
- 64067 scroll
- Sorceress items: baseball, meat vortex, sonar-in-a-biscuit, photoprotoneutron torpedo, barbed-wire fence, razor-sharp can lid, frigid ninja stars, NG, spider web, chaos butterfly, disease
- 9 of the following (need multiples of this resource):
Consumption quick reference
Chows
- muscle foods: hot hi mein, cold hi mein, knob sausage chow mein
- mysticality foods: spooky hi mein, stinky hi mein, bat wing chow mein
- moxie foods: sleazy hi mein, rat appendix chow mein
Superhuman drinks
Drinks from Superhuman Cocktailcrafting that have the highest yield:
Class | Drink | Ingredients |
Muscle | Mon Tiki | rum, lemon, coconut shell |
Muscle | teqiwila slammer | tequila, lemon, coconut shell |
Moxie | Mae West | whiskey, strawberry, magical ice cubes |
Moxie | prussian cathouse | wine, strawberry, magical ice cubes |
Mysticality | gimlet | gin, soda water, little paper umbrella |
Mysticality | yellow brick road | vodka, soda water, little paper umbrella |
Advanced drinks
Sometimes I feel like SHC drinks aren't cost effective unless you really need the stats in the beginning of the game -- although I can be convinced otherwise. Just for reference, here are Drinks from Advanced Cocktailcrafting that have the highest yield:
Class | Drink | Ingredients |
Muscle | slip 'n' slide | vodka, orange, coconut shell |
Muscle | fuzzbump | whiskey, lemon, coconut shell |
Moxie | rockin' wagon | vodka, olive, magical ice cubes |
Moxie | perpendicular hula | rum, strawberry, magical ice cubes |
Mysticality | horizontal tango | wine, soda water, little paper umbrella |
Mysticality | roll in the hay | whiskey, soda water, little paper umbrella |
Pulls
My philosophy on pulling is an ongoing learning experience. I'm not a super-elite player who regularly run two day ascensions, but I am getting fast enough that I'm starting to worry about losing a day for bad pulls using the right pulls on the last day. Therefore, I'm saving this information for quick reference so I don't blow it.
High Priority
These items should be pulled on every run, as they are indispensible for speed.
- 3 food per day
- Bartender-in-the-box: I used to think this is optional, but getting it will save you from having to spend more pulls on drinking
- Black lotus: may need to change this to one or two facsimile dictionaries after the autosell nerf is implemented
- 5 drinks: Drink them on the first day; on the second day you can drink the tavern reward drinks, and thereafter you can create your own.
- Palm-frond toupee or Spoon!
- Stainless steel scarf: Needed for higher stat gains
- Stainless steel shillelagh: Can be used fairly early by all classes, and greatly improves LTSynergy. I may eventually get to the point where I switch to a serpentine sword instead, but I'm not there yet, and it may be easy to get through normal gallery adventuring.
- Wand of Nagamar: You'll need it eventually, so you might as well grab it soon.
- Boris's key, Jarlsberg's key, and Sneaky Pete's key: Because you don't want to waste any time doing the stupid Daily Dungeon, do you?
- Rock and roll legend: You'll probably get an accordion in the woods anyway, but I hate sewering more than I need to.
Medium Priority
- Meat engine + dope wheels: Saves you from having to farm Degrassi Knoll, which is not high enough level.
- Star hat, Richard's star key, and a star weapon. The alternative is to spend time farming the castle and then more time getting star items, instead of being in the gallery. This is time consuming, but if I'm finding myself running out of pulls, I might change my strategy on this.
- Knob Goblin elite helm, Knob Goblin elite pants, or Knob Goblin elite polearm: Try to get a few of these through combat first. The lab store has some really nice stuff, especially pet buffing spray and seltzer, but you can live without them.
- Knob Goblin perfume: Not necessary if you can get it from a harem girl, but it can take a little while.
Low Priority
These items are convenient to have, especially if you get them early. I used to think they were really important, but I'm feeling more and more that they're starting to waste my pulls.
- Meat maid: Those extra adventures are handy, but they're looking less and less critical to me as I cut down my run speed.
- Cottage: Early on it gives a little bit of free health and mana each day at rollover, but let's face it, I have a Nervous Tick so I don't worry so much about money anymore.
Example early pulls
This section is starting to become obsolete as I rethink how many days I expect to stick around. May update this section later, but probably not soon.
Day 1
- 3: 3 food
- 4: 1 drink (or 4 if not finishing tavern quest today)
- 5: meat maid
- 6: dead guy's watch
- 7: 1 black lotus OR 2 facsimile dictionary
- 8: cottage
- 9: Epic Weapon? (Depending on class)
- 10: rock and roll legend
- 11: meat engine (unless you are a muscle sign!)
- 12: dope wheels
- 15: 3 sonar-in-a-biscuit
- 16: primary stainless steel item
Day 2
- 3: 3 food
- 8: 5 drinks
- 9: Knob Goblin elite helm, Knob Goblin elite pants, or Knob Goblin elite polearm, depending on which is not gotten through farming
- 14: all stainless steel items
- 15: Maybe Knob Goblin perfume, if it doesn't come up while farming