Category:Skeletons: Difference between revisions

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imported>KingBobson
Things other should do.
imported>KingBobson
m Not red skeleton :O
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{{NeedsSpading|Wait, does +X% skele damage work with spells, too? This was never clear to me. Also, need to test: giant skeleton, bonerdagon, procedurally-generated skeleton, bog skeleton, all those skeleton invasion skeletons, unkillable skeleton, skullabra, Zombo, red skeleton. And the spelunky skeleton, but... don't think that's really testable.}}
{{NeedsSpading|Wait, does +X% skele damage work with spells, too? This was never clear to me. Also, need to test: giant skeleton, bonerdagon, procedurally-generated skeleton, bog skeleton, all those skeleton invasion skeletons, unkillable skeleton, skullabra, Zombo. And the spelunky skeleton, but... don't think that's really testable.}}


Some monsters in KoL are spooky scary skeletons. Skeletons are usually [[:Category:Undead|undead]]!
Some monsters in KoL are spooky scary skeletons. Skeletons are usually [[:Category:Undead|undead]]!

Revision as of 03:57, 4 January 2016

There are some vague or non-exact figures and information on this page. Some spading is required.

Wait, does +X% skele damage work with spells, too? This was never clear to me. Also, need to test: giant skeleton, bonerdagon, procedurally-generated skeleton, bog skeleton, all those skeleton invasion skeletons, unkillable skeleton, skullabra, Zombo. And the spelunky skeleton, but... don't think that's really testable.

Some monsters in KoL are spooky scary skeletons. Skeletons are usually undead!

Some equipment and effects give the enchantment "+X% damage vs. skeletons", which makes skeletons take an appropriate amount more damage from physical attacks.

The ring of telling skeletons what to do is good at telling skeletons what to do.

The rusty bonesaw does not actually check for this category. It seems to have a hard-coded list of what it works against.