Chinatown Tenement: Difference between revisions

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Before it is unlocked the following text is displayed:
Before it is unlocked the following text is displayed:


This crumbling tenement building would have been condemned long ago, if people weren't already cramming three families into an apartment. The door was locked, and I assumed it could only be to keep the burglars inside so they wouldn't bother the shopkeepers next door. I shrugged. Didn't have any business in there anyway.
''This crumbling tenement building would have been condemned long ago, if people weren't already cramming three families into an apartment. The door was locked, and I assumed it could only be to keep the burglars inside so they wouldn't bother the shopkeepers next door. I shrugged. Didn't have any business in there anyway.''


After it has been completed the following text replaces it:
After it has been completed the following text replaces it:


People were emerging from the tenement, blinking in the sunlight. Some of them smiled and waved when they saw me. It felt good to have done something worthwhile, but it didn't change the fact that I needed to get out of town before the yakuza caught up with me.
''People were emerging from the tenement, blinking in the sunlight. Some of them smiled and waved when they saw me. It felt good to have done something worthwhile, but it didn't change the fact that I needed to get out of town before the yakuza caught up with me.''


==Combat Adventures==
==Combat Adventures==

Revision as of 21:22, 6 January 2013

Chinatown Tenement
Zone Num 314
Location The Suspicious-Looking Guy's Shady Past
Unlocks Upon finding the test site key
Recom Stat 80
Combat % ?
ML 76 - 84
Terrain indoor
Special Adventures
Lucky none
refreshedit data

The Chinatown Tenement is part of The Suspicious-Looking Guy's Shady Past. It is unlocked by finding the test site key.

Before it is unlocked the following text is displayed:

This crumbling tenement building would have been condemned long ago, if people weren't already cramming three families into an apartment. The door was locked, and I assumed it could only be to keep the burglars inside so they wouldn't bother the shopkeepers next door. I shrugged. Didn't have any business in there anyway.

After it has been completed the following text replaces it:

People were emerging from the tenement, blinking in the sunlight. Some of them smiled and waved when they saw me. It felt good to have done something worthwhile, but it didn't change the fact that I needed to get out of town before the yakuza caught up with me.

Combat Adventures


desperate gold farmer This monster is a Dude -- (edit metadata)
  • Item Drops: gold piece, gold piece, gold piece
  • Meat Drop: 32-48
  • Monster Level: 80 • Substat Gain: 20 • Moxie for No Hit*: 90
  • Monster Defense: 80
  • Hit Points: 95
  • Initiative: 50
  • Elemental Alignment: None
  • Damage Resistance: ?

rabid MMO addict This monster is a Dude -- (edit metadata)
  • Item Drops: gold piece, gamer slurrym
  • Meat Drop: 16-24
  • Monster Level: 84 • Substat Gain: 21 • Moxie for No Hit*: 94
  • Monster Defense: 76
  • Hit Points: 90
  • Initiative: 60
  • Elemental Alignment: None
  • Damage Resistance: ?

yakuza thug This monster is a Humanoid -- (edit metadata)

Non-Combat Adventures


Tenement and Forget It
  • Note: Occurs on first adventure.
  • Note: A one time adventure.

You Grind 16 Rats, and Whaddya Get?
You Grind 16 Rats, and Whaddya Get?
  • Give 30 Gold Pieces: With 30 gold pieces, Debasement; otherwise nothing.
  • Leave: Nothing.
  • Note: Does not cost an adventure without 30 gold pieces, or when choosing to leave.