Critical Spell Chance: Difference between revisions

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imported>Volc
Percentage Modifiers: Floaty Fatigues
imported>Yatsufusa
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*Obtained from [[cosmic paste]]
*Obtained from [[cosmic paste]]
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|[[cursed ring finger ring]]
|Accessory
!+10%
|Always
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|Mys 200
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*[[Bonus Spell Damage|Spell Damage]] +50%
*+30 Damage to {{element|Spooky|Spells}}
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|[[Floaty Fatigues|Floaty Fatigues Outfit]]
|[[Floaty Fatigues|Floaty Fatigues Outfit]]

Revision as of 18:12, 28 September 2013

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What spell crit applies to

Spell critical hit was added to the Kingdom following the rock monster invasion of August 2009, and gave spell slingers the possibility of a critical effect with their combat spells. This mechanic is different from melee critical hit in several ways, and modifiers that affect critical hit do not appear to apply to spells, and vice versa, even on items that would be caster friendly (such as clockwork staff).

Spell crit only applies to combat spells. It does not apply to:

A critical hit with a spell doubles the effectiveness of that spell, with the exception of entangling noodles. A "Critical Noodle!" appears to add 1 extra round of entanglement to the result of the spell, rather than doubling the effect. All other spells to date deal double damage, or result in double healing in combat use.


Here's a comprehensive list of everything in the game that provides an increased chance of getting a critical hit.

Normal critical hit chance is 9%. Items that add a percentage to critical hit, add to that 9% base rate. For example, an item that grants "+3% chance of Critical Hit" increases base critical hit chance to 12%. That percentage is then multiplied by any multiplier bonuses, or would be, assuming spell crit functions like melee crit. As none of the currently implemented Critical Spell Chance items provide multiplier bonuses, this remains to be seen.

Percentage Modifiers

Source Source Type Crit Hit
Chance
Duration Cost Prereq Notes
Throw Shield Skill +100% Always 0 MP None
Mark of Candy Cain

Mom Sea Monkee Buff

020+20% 50 turns   None
Byte Weapon (1H) +15% Always   200 Mus
Ninja, Please Item +15% 15-30 Turns Item Loss None
Summon Alice's Army Cards skill, if in HC
Windsor Pan of the Source Weapon (1H) +11% Always   60 Mys
Sauceror class
Cosmic Flavor Item +10% 10 turns Item Loss, 4 spleen Level 4
Pair of Stomping Boots familiar, if in HC
cursed ring finger ring Accessory +10% Always   Mys 200
  • Spell Damage +50%
  • +30 Damage to Spooky Spells
Floaty Fatigues Outfit Outfit +10% Always   35 Mox, 35 Mys
  • The outfit's total bonus including all pieces is +40%
floaty rock helmet Hat +10% Always   35 Mox
floaty rock pants Pants +10% Always   35 Mox
floaty rock necklace Accessory +10% Always   35 Mys
Mer-kin bunwig Hat +10% Always   85 Mox
sugar chapeau Hat +10% 30 combats   None
Summon Sugar Sheets skill, if in HC
  • Also adds 50% Bonus Spell Damage and 3-5 MP/adventure regen. Shatters after 30 combat adventures.
collapsible baton Off-Hand Item +5% Always   85 Mys
  • Mysticality +10%
freshwater pearl necklace Accessory +5% Always   25 Mys  
rusty staff Weapon (2H) +5% Always   85 Mys
silver paté knife Weapon (1H) +5% Always   55 Mys
Accordion Thief class, if in HC
snapdragon pistil Off-Hand Item +5% Always   20 Mys
A Looking Glass VIP Furnishing, if in HC
  • All Spells Cast are Hot


Dressing Up
Maximizing

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init
DA · DR · Res · FightStats · ML · Items · Meat · HP Regen · MP Regen
Adv · PvP · Fam Wt · Crit · Diving

Modifiers

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init
DA · DR · Res · FightStats · XPBoost · ML · Items · Meat · HP Regen · MP Regen
Adv · PvP · Fam Wt · Crit · Diving


PrismDmg · RDmg · SCrit · Fumb · Stun · Passive Dmg
MP Cost · Spell Elts · Combat% · Hobo · Smith · Poison · Bleed
Stat Limit

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