Actually Ed the Undying/Strategy
Mr. Store Items
Astral Consumables
- Considering Ed needs to buy a stomach and liver in the first place, astral energy drinks seem to be the most obvious solution. However, you will have to upgrade your spleen capacity at least once to consume it, although it costs less. They save you at least 75 Ka coins worth of spleen in the long run, although they don't give as much Adventures as the mummified beef haunch until at high levels.
- When farming Ka coins stops being a major concern, astral pilsners can be taken purely for turngen.
- Due to requiring buying a stomach and Ed's low food capacity with it (you can only eat one a day), astral hot dogs are not recommended.
Astral Gear
- The astral ring improves Ed's spellcasting power and enough MP regen to get you through the early game. With the Staff of Ed equipped, you can cast Fist of the Mummy every combat without running into MP issues and having to spend precious Ka coins to restore MP.
- The astral shield increases Ed's durability significantly, allowing Ed to whittle down his enemy over a few fights.
- As usual, the astral mask is viable for its item drop bonus.
Skills
Intrinsic
- Minor Curse - Deals a minimal amount of Spooky damage. Only useful in very low-level zones or for dying on purpose.
Invocations
The Invocation tree contains buffs of various kinds.
- Prayer of Sekhat - Grants +3 Mysticality stat points for 10 turns. An obvious first skill to learn, since you can start out with Minor Curse or attacking at Level 1.
- Wisdom of Thoth - Grants 10 + 50% Mysticality for 10 turns. This skill boosts your spell damage and allow you to hoard more MP for a measly 0.5 MP/Adv.
- Power of Heka - Grants bonus Spell Damage and Spell Critical Hit chance for 10 turns. While somewhat costly to maintain, this skill is useful for one-shotting bosses and high-ML monsters when you can afford to stack ML.
- Hide of Sobek - Grants some Damage Absorption and Reduction and slight Elemental Resistances for 10 turns. The extra durability might not be much, but this skill becomes more valuable for resistance tests after building some skill points after a few ascensions.
- Blessing of Serqet - Grants 20 ML for 10 turns.
- Shelter of Shed - Decreases combat rate for 10 turns.
- Bounty of Renenutet - Grants +50% Item Drops for 10 turns.
Evocations
The Evocation tree contains mostly combat spells initially focused on just dealing damage, but grants some valuable utility at later levels.
- Fist of the Mummy - A spell that deals physical damage. Since your Minor Curse won't be killing anything outside of the Pantry and Back Alley, you'll need to learn this skill to start dealing some damage. As a result, this skill should be learned right after Prayer of Sekhat.
- Howl of the Jackal - Deals Spooky damage.
- Roar of the Lion - Deals a large amount of Hot damage.
- Storm of the Scarab - Deals Prismatic damage.
- Purr of the Feline - A buff skill that improves Ed's servants for 10 turns.
- Lash of the Cobra - Deals minor damage and pickpockets the enemy.
- Wrath of Ra - Yellow Rays the enemy for 40 MP, with a ?-turn cooldown.
Curses
The Curse tree grants various types of skills to weaken monsters. While the earlier skills are hardly worth it considering Ed's properties and potential body upgrades, the last two skills are valuable monster queue manipulation skills. This tree is ignorable in the first few runs, but worth learning after obtaining some skill points.
- Curse of the Marshmallow - Debuffs the monster's Attack and Defense. Since Ed is a spellcaster and can revive, this skill is fairly useless.
- Curse of Indecision - Stuns monster for X rounds.
- Curse of Yuck - Deals poison damage each round.
- Curse of Heredity - Delevels and poisons the monster and every monster within its phylum once cast.
- Curse of Fortune - Spends a Ka coin to greatly improve Meat Drops. Only useful for the Nuns quest and vs. the Wall of Meat.
- Curse of Vacation - Banishes the monster for the rest of the day.
- Curse of Stench - Improves monster encounter rate like Olfaction.
Body Upgrades
Ed starts with an extra-small spleen and inability to eat or drink, therefore the first several Ka coins should be used to fix these issues. Upgrades that help Ed become self-sufficient or indirectly save turns are also valuable as well.
Upgrading Spleen before buying a Stomach/Liver is more cost-efficient until the third Spleen upgrade, but the sooner you can get your Stomach/Liver, the more turngen resources are available to you.
The Replacement Liver should be taken before the Replacement Stomach, because it allows you to nightcap.
An early Elemental Wards upgrade lets you forego trying to farm a bum cheek for the Bat Hole quest.
Because Ed is very fragile early, Upgraded Legs are a viable upgrade even before your Stomach/Liver because it prevents most monsters from killing you 3 times in a row and being penalized for continuing.
Servants
Every 3 levels, Ed can release a Servant for use. Servants can gain experience and levels like a regular familiar.
General strategy
Ka coin farming
All the zones in The Mysterious Island of Mystery contain Dudes, which makes it a great farming zone. Therefore, tackle the Pirates Quest as soon as possible to gather some
If you need to powerlevel, the usual zones for powerleveling (The Hidden Temple and The Haunted Gallery) don't contain any monster that drop Ka coins. It's advisable to powerlevel in a different and more profitable zone instead and focus on raising ML to compensate instead.
Ascension Strategy | |
Rankings: | HC Skills - HC Familiars - HC IotMs |
General: | Class selection - Familiar usage - Lucky adventures |
Paths: | BHY - Fist - AoB - BI - ZS - AoJ - BIG! - KOLHS - CA2 - AoSP - SS - HR - Picky - Ed - Random - AoWoL - Source - NA - GN - LtA - L.A.R. - PF - G-Lover - DD |
Additional Paths: | DG - 2CRS - KoE - PotP - LKS - GG - Y,Robot - QT - WF - GY - JM - FotD |
IotMs: | Tomes - Faxing - Copying - YR - Garden - Correspondent - Workshed - Tea party - Florist |