Maximizing Your Critical Hit Chance

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Revision as of 10:15, 3 August 2016 by imported>Kirbydude616 (adding more equipment + effects, including the new back IotM)
This page is in need of content.

Weapons and Offhands still to do

As outlined in Dressing For Success, here's how different player types can Maximize their Critical Hit Chance. For a complete list, see Critical Hit Chance.

[ Return to Dressing For Success ]


Legend
Ultra rares and Raffle House/Radio prizes Tradable and still obtainable, but rare
Semi-rares and war hero drops
Mr. Store/KoL Con accessible derivatives Tradable (directly or ingredients or zone access consumable), unlimited generation to those who own source, source no longer obtainable
Mr. Store/KoL Con items and inaccessible derivatives Tradable, but no longer obtainable
Other limited time content
Clan Dungeon non-tradables Untradable, but still obtainable
Other non-tradables
Non-tradables from past holidays and world events Untradable, and no longer obtainable
* Single-equip restriction, or two-handed/three-handed weapon
^ Equipment disappears at the end of the day or the equipment (or its associated enchantment) has a limited duration


Hat Back Item Shirt Pants
Lens of Violence 5%
moose antlers 5%
sea cape 15% (underwater only)
protonic accelerator pack 5%
White hat hacker T-shirt 3%
Greatest American Pants with Super Accuracy invoked 30%
Honeybritches 5%
Jodhpurs of Violence 5%
corroded breeches 5%
Monster pants 5%
extremely skinny jeans 5%
Uncle Hobo's gift baggy pants 5%
Mainhand Offhand Accessory Familiar equipment
Spirit Precipice* 20%
villainous scythe* 20%
ridiculously overelaborate ninja weapon* 15%
4-dimensional guitar* 15%
crazy bastard sword 10%
pernicious cudgel 10%
diabolical crossbow 10%
Sledgehammer of the Vælkyr 10% (Seal Clubber only)
Great Wolf's right paw* 10% (Seal Clubber only)
Stainless steel shillelagh 10%
Meteoid ice beam 10%
Granny Hackleton's Gatling gun 10%
vorpal blade 8%
kneecapping stick 8%
giant cactus quill 7%
Scepter of Loathing 15%
Loathing Legion tape measure 10%
Great Wolf's left paw* 10% (Seal Clubber only)
crazy bastard sword 10%
pernicious cudgel 10%
diabolical crossbow 10%
Stainless steel shillelagh 10%
Meteoid ice beam 10%
Granny Hackleton's Gatling gun 10%
Enchanted brass knuckles 5%
V for Vivala mask* 10%
Helps-You-Sleep* 10%
filigreed hamethyst earring 5%
hamethyst bracelet* 5%
hamethyst earring 5%
tiny die-cast ribbon-cutting Elfborg 5%
Ass-Stompers of Violence* 5%
Novelty Belt Buckle of Violence* 5%
bakelite belt* 5%
streetfighting champion's belt* 5%
Former Sheriff Dan's tin star 5%
Red Fox glove* 5%
pearl diver's necklace* 4%
Belt of Howling Anger* 3%
Disembodied Hand familiar with one-handed weapon equipped varies by weapon
Outfit Effects and buffs Passive skills, non-buff skills and others
OK Lumberjack Outfit 10%
New and Improved 25%
Mark of Candy Cain 20%
Ninja, Please 15%
Prelude of Precision 10%
Nightstalkin' 10%
Broberry Brotality 10%
Radiating Black Body™ 10%
Human-Horror Hybrid 10%
Liquid Luck 10%
Macho, Macho Dog 10%
Outer Wolf™ 10%
Superheroic 10%
Kernel Panic! 5%
Piratey Flavor 5%
Violent Night 5%
Ferocity 25% (Avatar of Boris only)
Virulence 10% (Zombie Slayer only)
Human-Horror Hybrid* 10%
Precision of the Penguin 0-5% (Seal Clubber only)


Notes

Dressing Up
Maximizing

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init
DA · DR · Res · FightStats · ML · Items · Meat · HP Regen · MP Regen
Adv · PvP · Fam Wt · Crit · Diving

Modifiers

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init
DA · DR · Res · FightStats · XPBoost · ML · Items · Meat · HP Regen · MP Regen
Adv · PvP · Fam Wt · Crit · Diving


PrismDmg · RDmg · SCrit · Fumb · Stun · Passive Dmg
MP Cost · Spell Elts · Combat% · Hobo · Smith · Poison · Bleed
Stat Limit


[ Return to Dressing For Success ]