User:Icon315/HC Standard
- Transferring over from Aenimus and Lyft's spreadsheet (https://docs.google.com/spreadsheets/d/1UG68Vl_5V-EqQXdyF2QMehdZ43Gh78pwD3R0UC_bky4)
Introduction
You should perm things in the Essentials section first, after you have permed everything on the essentials list, what you need depends on you. First, identify what is bottle-necking your runs, then find the appropriate table to counteract this; e.g., if lack of +item is slowing you down, go the +item table.
Use this Flowchart to help you figure out what to perm.
It's important that your runs have a balance of turn generation and turn savings. Things like +substats/combat and +item% save turns, rather than generate them.
Color Coding | |||||
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Never falls out of Standard | |||||
Falls out of Standard in 2020 | |||||
Falls out of Standard in 2021 |
These skills are automatically Hardcore permed on use; therefore, they are "free" (don't cost karma). However, they are often expensive or take effort in aftercore to obtain. For example, Olfaction. Nonetheless, they do not compete with other skills, so that's why they have their own section.
Auto-HC Perm (Higher is Priority) | |||||
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Skill | Source | Skill Type | MP Cost (Turns) | Description | Notes |
Manual of Transcendent Olfaction | The Bounty Hunter Hunter's Shack (200 filthy lucre) | Buff | 40MP (40 turns) | After using it on a monster, it adds 3 copies of that monster to the queue. All copies of the monster also ignore queue rejection. |
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Gallapagosian Mating Call | Illustrated Mating Rituals of the Gallapagos (Fortune teller skillbook) | Combat | 30MP (Unlimited turns) | After using it on a monster, it adds 1 copy of that monster to the queue. Unlike Olfaction, it retains rejection. |
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Inscrutable Gaze | Convincing People You Can See The Future (Fortune teller skillbook) | Buff (Facial Expression) | 10MP (10 turns) | +10% to all Mysticality Gains (not just fights; everything, e.g., food) |
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Drinking to Drink | Living to Drink, Drinking to Live (Neverending Party quest #19 with PARTY HARD T-shirt) | Passive | +1 Liver Capacity |
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Calculate the Universe | Manual of Numberology (PvP prize during Optimal Seasons) | Non-Combat | 1 MP (Required, but is not used) | Usable up to 3 times a day (Based on the number of Manuals used). Does a bunch of stuff, notably +flat substats, +turns, +fites, +booze, Frat warrior etc. |
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20/20 Vision | do-it-yourself laser eye surgery kit (Raffle prize) | Passive | +10% Item drops |
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Brain Games | electronic Brain Trainer game (Raffle prize) | Passive | +3 rollover adventures/day |
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Thick-Skinned | How to Tolerate Jerks (PvP skillbook - 2,000 Swagger) | Passive | +10 Max HP +10 Max MP |
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Budget Conscious | Party Planning on a Budget (Neverending Party quest #9) | Passive | +10% Meat drops |
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Get Big | How To Get Bigger Without Really Trying (Fortune teller skillbook) | Buff | 15MP (10 Turns) | +20% Mox/Mys/Mus |
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Paul's Passionate Pop Song | Silly Little Love Song(Fortune teller skillbook) | AT Song | 20MP (5+ Turns, see accordions) | 4-5 MP Regeneration/adventure |
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Acquire Rhinestones | They'll Love You In Rhinestones (Fortune teller skillbook) | Non-Combat | 10MP | summons 23-37 rhinestones (+1 Moxie per rhinestone used; no cap) |
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Love Mixology | Love Potions and the Wizards who Mix Them (Fortune teller skillbook) | Non-Combat | 50 MP | Summons a Love Potion #XYZ. The potions give random - or + stats, max HP and max MP. |
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Chip on your Shoulder | How to Hold a Grudge (PvP skillbook - 3,000 swagger) | Passive | +5 PvP fites/day |
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Request sandwich | note from Clancy (Avatar of Boris prize) | Non-Combat | 5MP | Summons a P.B.L.T. (2.66 adventures/fullness; 50% of the time--can try again). |
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Essential Skills
IotMs can often cover for a lot of these, so plan accordingly. If you are not worried about turngen, or you can make daycount without turngen skills, there is an argument to perm the +NC% skills first.
If you need food more than booze, perm the food skills first (starting with pastamastery). Food on average gives more turns than booze, but there are fewer decent skill-less booze options in run."
Essential Skills (Higher is Priority) | |||||
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Skill | Source | Skill Type | MP Cost (Turns) | Description | Notes |
Pastamastery | PM (Guild - Level 5) | Non-Combat | 10MP | Summons 3 dry noodles. |
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Superhuman Cocktailcrafting | DB (Guild - Level 15) | Passive | Summon +2 AC ingredients (with Advanced Cocktailcrafting). Access to Nash Crosby's Still (as Moxie class). |
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Advanced Cocktailcrafting | DB (Guild - Level 5) | Non-Combat | 10MP | Summons 3 AC ingredients. |
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The Ode to Booze | AT (Guild - Level 12) | AT Song | 50MP (5+ Turns, see accordions) | Grants +1 turn per potency of booze drunk (including night caps). The buff diminishes by 1 turn per turn granted. |
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Advanced Saucecrafting | SA (Guild - Level 5) | Non-Combat | 10MP | Summons 3 scrumptious reagents. |
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The Magical Mojomuscular Melody | AT (Guild - Level 2) | AT Song | 3MP (5+ Turns, see accordions) | +10 Mysticality and +20 max MP |
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Smooth Movements | DB (Guild - Level 14) | Buff | 10MP (10 Turns) | -5% Combat |
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Sonata of Sneakiness | AT (Guild - Level 13) | AT Song | 20MP (5+ Turns, see accordions) |
Near-Essential Skills
The skills below are definitely some of the most powerful, but you really need to think about what will help you break daycount.
Near-Essential Skills (Higher is Priority) | |||||
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Skill | Source | Skill Type | MP Cost (Turns) | Description | Notes |
It is disputable where these go. If you need healing and it is an unbearable meat drain; consider perming earlier.If you can survive with Doc Galactic healing, you can ignore these skills until later. | |||||
Tongue of the Walrus | SC (Guild - Level 9) | Non-Combat | 10MP | Heals 30-40 and cures Beaten Up | |
Cannelloni Cocoon | PM (Guild - Level 12) | Non-Combat | 20MP | Heals to max HP | |
Drinking to Drink | Living to Drink, Drinking to Live (Neverending Party quest #19 with PARTY HARD T-shirt) | Passive | +1 Liver Capacity |
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Saucemaven | SA (Guild - Level 11) | Passive | Grants +3 turns per saucy food(+5 if a Mysticality class) |
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The Way of Sauce | SA (Guild - Level 15) | Passive | Summon +2 scrumptious reagents per day, unlocks additional recipes. |
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Grab a Cold One | The Machine (Dreadsylvania: DB & SC) | Non-Combat | 30MP | Summons a Cold One, a 1 potency booze that gives varying adventures based on level (up to 6 at level 11) |
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Spaghetti Breakfast | The Machine (Dreadsylvania: PM & SA) | Non-Combat | 30MP | Summons a spaghetti breakfast, a 1 fullness food that gives varying adventures based on level (up to 6 at level 11) Must be the first thing eaten that day. |
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Expert Corner-Cutter | LyleCo Contractor's Manual (FantasyRealm) | Passive | +5 free crafts/day |
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Mad Looting Skillz | DB (Guild - Level 8) | Passive | +20% Item drops |
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Fat Leon's Phat Loot Lyric | AT (Guild - Level 7) | AT Song | 11 MP (5+ Turns, see accordions) | +20% Item drops |
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Amphibian Sympathy | TT (Guild - Level 5) | Passive | +5 Familiar Weight |
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Musk of the Moose | SC (Guild - Level 14) | Buff | 10MP (10 Turns) | +5% Combat |
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Carlweather's Cantata of Confrontation | AT (Guild - Level 14) | AT Song | 20MP (5+ Turns, see accordions) | ||
Impetuous Sauciness | SA (Guild - Level 12) | Passive | +5 turns to Sauceror buffs (notably Milk of Magnesium) |
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Leash of Linguini | PM (Guild - Level 11) | Buff | 12MP (10 Turns) | +5 Familiar Weight |
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Empathy of the Newt | TT (Guild - Level 8) | Buff | 15MP (5+ Turns, see turtle totems) | +5 Familiar Weight |
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Turn Generation
This is the list of things that generate (in some cases save) flat turns.
Turn Generating Skills (Higher is Priority) | |||||
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Skill | Source | Skill Type | MP Cost (Turns) | Description | Notes |
Pastamastery | PM (Guild - Level 5) | Non-Combat | 10MP | Summons 3 dry noodles. |
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Superhuman Cocktailcrafting | DB (Guild - Level 15) | Passive | Summon +2 AC ingredients (with Advanced Cocktailcrafting). Access to Nash Crosby's (as Moxie class). |
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Advanced Cocktailcrafting | DB (Guild - Level 5) | Non-Combat | 10MP | Summons 3 AC ingredients. |
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The Ode to Booze | AT (Guild - Level 12) | AT Song | 50MP (5+ Turns, see accordions) | Grants +1 turn per potency of booze drunk (including night caps). The buff diminishes by 1 turn per turn granted. |
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Advanced Saucecrafting | SA (Guild - Level 5) | Non-Combat | 10MP | Summons 3 scrumptious reagents. |
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Saucemaven | SA (Guild - Level 11) | Passive | Grants +3 turns per saucy food(+5 if a Mysticality class) |
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The Way of Sauce | SA (Guild - Level 15) | Passive | Summon +2 scrumptious reagents/day, unlocks additional recipes. |
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Transcendental Noodlecraft | PM (Guild - Level 15) | Passive | Summon +2 dry noodles per day, unlocks additional recipes. |
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Grab a Cold One | The Machine (Dreadsylvania: DB & SC) | Non-Combat | 30MP | Summons a Cold One, a 1 potency booze that gives varying adventures based on level (up to 6 at level 11) |
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Spaghetti Breakfast | The Machine (Dreadsylvania: PM & SA) | Non-Combat | 30MP | Summons a spaghetti breakfast, a 1 fullness food that gives varying adventures based on level (up to 6 at level 11) Must be the first thing eaten that day. |
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Expert Corner-Cutter | LyleCo Contractor's Manual (FantasyRealm) | Passive | +5 free crafts/day |
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Impetuous Sauciness | SA (Guild - Level 12) | Passive | +5 turns to Sauceror buffs (notably Milk of Magnesium) |
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The Long View | TT (Guild - Level 12) | Passive | +3 Extra Rollover Adventures |
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Super-Advanced Meatsmithing | SC (Guild - Level 5) | Passive | Allows you to smith more stuff (notably a chrome weapon). |
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Brain Games | electronic Brain Trainer game (Raffle prize) | Passive | +3 Extra Rollover Adventures/day |
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Leveling
It doesn't matter (too much) how long something takes to drop if you still need to powerlevel later, so often stats are actually what slow you down. Substats from monsters come in three forms: flat +substats per combat, +ML, and +mainstat for scalers. This list will ignore scalers (as they are normally IotM dependent). Each 3 points of +ML gives 1 stat. So 30 +ML would give 10 stats. Stat distribution is 2:1:1 on average, meaning 50% to mainstat then 25% to off-stats.
Experience from Monsters (Higher is Priority) | |||||
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Skill | Source | Skill Type | MP Cost (Turns) | Description | Notes |
Torso Awaregness | Fragnk, the Regnaissance Gnome or Melvign's Comic Shop | Passive | +3 substats/combat (because you can wear the astral shirt) |
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Inscrutable Gaze | Convincing People You Can See The Future (Fortune teller skillbook) | Buff (Facial Expression) | 10MP (10 turns) | +10% to all Mysticality Gains (not just fights; everything, e.g., food) |
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Patient Smile | TT (Guild - Level 14) | Buff (Facial Expression) | 10MP (10 Turns) | +1 Muscle substat/combat |
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Wry Smile | SA (Guild - Level 13) | Buff (Facial Expression) | 10MP (10 Turns) | +1 Mysticality substat/combat | |
Knowing Smile | AT (Guild - Level 14) | Buff (Facial Expression) | 10MP (10 Turns) | +1 Moxie substat/combat | |
Aloysius' Antiphon of Aptitude (AT Song; 5+ turns @ 40MP) | AT ([[Lefty, the Trainer|Guild - AT (Guild - Level 11) | AT Song | 40MP (5+ Turns, see accordions) | +1 Muscle, 1 Mysticality and 1 Moxie substat/fight |
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+ML gives more substats than the stuff above, but is much harder to deal with--hence lower tiered. If you can survive higher MLs, consider perming +ML first | |||||
Drescher's Annoying Noise | Spellbook: Drescher's Annoying Noise (Vending Machine [15 fat loot tokens]) | Buff | 40MP (20 Turns) | +10 ML (3.33 substats/combat) |
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Pride of the Puffin | SC (Guild - Level 15) | Buff | 30MP (10 Turns) | +10 [[ML (3.33 substats/combat) |
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Ur-Kel's Aria of Annoyance | AT (Guild - Level 15) | AT Song | 30MP (5+ Turns, see accordions) | +(level*2) [[ML (E.g., +18 ML at level 9) |
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Amphibian Sympathy | TT (Guild - Level 5) | Passive | +5 Familiar Weight. (Equates to 1 +substat/combat with a volleyball-like familiar.) |
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Leash of Linguini | PM (Guild - Level 11) | Buff | 12MP (10 Turns) | +5 Familiar Weight (Equates to <1 +substat/combat with a volleyball-like familiar.) |
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Empathy of the Newt | TT (Guild - Level 8) | Buff | 15MP (5+ Turns, see turtle totems) | +5 Familiar Weight (Equates to <1 +substat/combat with a volleyball-like familiar.) |
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Mariachi Memory | AT (Guild - Level 15) | Passive | Allows you to keep +1 AT Song in your head. |
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Item Drop
If the lack of item drops is what slows down your run, consider perming more +item% skills. +Item% is often one of the main bottlenecks of runs. +100% item drop allows you to "cap", i.e., guarantee, a base drop of 50%, e.g., enchanted beans (for the level 10 quest, but also for insanely spicy enchanted bean burritos). +234% item drop allows you to cap a base drop of 30%, e.g., the f'c'le quest items.
Item Drops (Higher is Priority) | |||||
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Skill | Source | Skill Type | MP Cost (Turns) | Description | Notes |
Disintegrate | Spacegate emergency disintegrator (Spacegate skillbook) | Combat | 150MP | Forces all non-conditional items to drop. 100 turn cooldown. |
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Mad Looting Skillz | DB (Guild - Level 8) | Passive | +20% Item drops |
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Fat Leon's Phat Loot Lyric | AT (Guild - Level 7) | AT Song | 11MP (5+ Turns, see accordions) | +20% Item drops |
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Powers of Observatiogn | Fragnk, the Regnaissance Gnome | Passive | +10% Item drops |
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Object Quasi-Permanence | Peek-a-Boo! (Spacegate skillbook) | Passive | +10% Item drops |
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20/20 Vision | do-it-yourself laser eye surgery kit (Raffle prize) | Passive | +10% Item drops |
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Amphibian Sympathy | TT (Guild - Level 5) | Passive | +5 Familiar Weight (Equates to about +7-10% Item drops with a fairy-like familiar.) |
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Singer's Faithful Ocelot | Spellbook: Singer's Faithful Ocelot (Vending Machine [15 fat loot tokens]) | Buff | 15MP (10 Turns) | +10% Item drops |
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Leash of Linguini | PM (Guild - Level 11) | Buff | 12MP (10 Turns) | +5 Familiar Weight (Equates to about +7-10% Item drops with a fairy-like familiar.) |
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Empathy of the Newt | TT (Guild - Level 8) | Buff | 15MP (5+ Turns, see turtle totems) | +5 Familiar Weight (Equates to about +7-10% Item drops with a fairy-like familiar.) |
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Thief Among the Honorable | AT (Guild - Level 10) | Passive | +5% Item drops and +10% Meat drops | ||
Natural Born Scrabbler | Hodgman's journal #1: The Lean Times (Hodgman skillbook) | Passive | +5% Item drops |
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Bind Spice Ghost (as non-PM)(Spice Haze) | PM (Guild - Level 15) | Buff | 250MP (10 Turns) | +5% Item drops |
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Sensitive Fingers | DB (Guild - Level 14) | Passive | +10% pickpocket chance |
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Master Accordion Master Thief | AT (Guild - Level 13) | Passive |
Survival
There are essentially 3 ways to deal with monsters.
- One-shot the monster with (lunging) thrust-smack/saucestorm/mortar shell/saucegeyser
- Cast Curse of Weaksauce + (delevel) staggers + plink (weapon attacking while taking no/little damage)/cast spells
- Out-Moxie the monster in question and plink/cast spells (or out-Muscle with Hero and a shield)
Ideally: one-shot the monster > out-Moxie (Muscle w/ hero) the monster > curse stagger.
Survivability (Higher is Priority) | |||||
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Skill | Source | Skill Type | MP Cost (Turns) | Description | Notes |
It doesn't matter how little damage you take in combat if you have no way to heal it. | |||||
Tongue of the Walrus | SC (Guild - Level 9) | Non-Combat | 10MP | Heals 30-40 and cures Beaten Up | |
Cannelloni Cocoon | PM (Guild - Level 12) | Non-Combat | 20MP | Heals to max HP | |
Curse of Weaksauce | SA (Guild - Level 12) | Combat Skill | 8MP |
After using it on a monster, it devels the monster by about 3% of its original Attack value per round. |
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Itchy Curse Finger | SA (Guild - Level 8) | Passive | Causes curses to stagger (so you don't take any damage that turn). | ||
Tao of the Terrapin | TT (Guild - Level 15) | Passive | Doubles the Power of hats and pants. |
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Torso Awaregness | Fragnk, the Regnaissance Gnome or Melvign's Comic Shop | Passive | Allows your shirt slot to give power Damage Absorption. |
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The Moxious Madrigal | AT (Guild - Level 1) | AT Song | 2MP (5+ Turns, see accordions) | +10 Moxie |
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Saucestorm | SA (Guild - Level 5 | Combat | 6MP | Deals (20-24)+floor(0.2*Mys) Cold damage and Hot damage, with each hard capped at 50 and rolled separately. |
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Stuffed Mortar Shell | PM (Guild - Level 8) | Combat (Once per combat) | 8MP | Deals (32-64)+(0.5*Mys) damage, where Mys is your buffed Mysticality (uncapped; rounded down), which hits one round after the spell is cast.Deals damage of a random elemental type unless you tune it with Flavour of Magic or a spellbook (or similar equipment) |
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Lunging Thrust-Smack | SC (Guild - Level 10) | Combat | 8MP | Deals triple your weapon attack damage. |
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Skin of the Leatherback | TT (Guild - Level 2) | Passive | Grants (level/2) Damage Reduction (rounded up) |
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Hide of the Walrus | SC (Guild - Level 7) | Passive | +50 Damage Absorption |
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Conspiratorial Whispers | The Machine (Dreadsylvania: TT & DB) | Combat | 25MP | Instant cast (no round spent). Delevels and damages every round (not including the free cast "round") based on familiar weight. |
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Astral Shell | TT (Guild - Level 12) | Buff | 10MP (5+ Turns, see turtle totems) | +80 Damage Absorption and +1 (prismatic) Elemental Resistance. |
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Ghostly Shell | TT (Guild - Level 4) | Buff | 6MP (5 Turns) | +80 Damage Absorption. |
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Elemental Saucesphere | SA (Guild - Level 4) | Buff | 10MP (5+ Turns, see saucepan) | +2 (prismatic) Elemental Resistance. |
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Flavour of Magic | PM (Guild - Level 14) | Non-Combat | +10 Spell damage. Also lets you tune the element of your Pastamancer spells, handy if you rely on Stuffed Mortar Shell |
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Subtle and Quick to Anger | PM (Guild - Level 12) | Passive | +10% Spell Damage (each). |
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Master Saucier | SA (Guild - Level 10) | ||||
Slimy Sinews | slime-soaked hypophysis (Slimetube) | Passive | +20Max HP (+2 max HP per gland used; caps at 10 used). |
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Spirit of Ravioli | PM (Guild - Level 9) | Passive | +25% Max HP. |
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Shadow Noodles | The Machine (Dreadsylvania: PM & DB) | Combat | 30MP | Stuns for 3-5 rounds and delevels by 8-10. |
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Entangling Noodles | PM (Guild - Level 2) | Combat | 3MP | Stagger; delevels by 8-10. (Stuns for 3 rounds as a PM) |
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Hero of the Half-Shell | TT (Guild - Level 14) | Passive | If you're wearing a shield, damage calculations use your Muscle instead of your Moxie. (Unless your Moxie is higher) |
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Abs of Tin | Hodgman's journal #3: Pumping Tin (Hodgman skillbook) | Passive | +10% Max HP |
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Elemental Resistance passives | |||||
Cold-Blooded Fearlessness | TT (Guild - Level 13) | Passive | +2 Spooky resistance |
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Northern Exposure | SC (Guild - Level 13) | +2 Cold resistance | |||
Diminished Gag Reflex | SA (Guild - Level 13) | +2 Stench resistance | |||
Tolerance of the Kitchen | PM (Guild - Level 13) | +2 Hot resistance | |||
Heart of Polyester | DB (Guild - Level 13) | +2 Sleaze resistance | |||
Shield of the Pastalord | PM (Guild - Level 8) | Buff | 20MP (10 Turns) | Reduces physical damage by 10% (30% if a PM) | A little MP expensive, but it can definitely help you survive--especially later in the run. Particularly good for PMs. |
Splashdance | The Machine (Dreadsylvania: SA & DB) | Combat | 30MP (Once per combat) | Instant cast (no round spent). Heals 50-60HP. |
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Saucy Salve | SA (Guild - Level 2) | Combat | 4MP | First round is 100% instant cast (no round spent), next is 50%, then 25%, then it will always take a round. Heals 10-15HP. |
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Power Ballad of the Arrowsmith | AT (Guild - Level 4) | AT Song | 5MP (5+ Turns, see accordions) | +10 Muscle, +20 HP |
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Jalapeño Saucesphere | SA (Guild - Level 7) | Buff | 5MP | +3 DR and damages the attacking opponent. |
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Irrepressible Spunk | SA (Guild - Level 14) | Passive | +5% Max MP and HP |
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Quiet Desperation | The Journal of Mime Science Vol. 6 (Crimbo 2017) | Facial Expression | 10MP (10 Turns) | +25% Moxie |
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Quiet Determination | The Journal of Mime Science Vol. 2 (Crimbo 2017) | +25% Muscle | |||
Quiet Judgement | The Journal of Mime Science Vol. 3 (Crimbo 2017) | +25% Mysticality | |||
Saucegeyser | SA (Guild - Level 11) | Combat | 24MP | Deals (60-70)+(0.4*Mys) damage, where Mys is your buffed Mysticality (uncapped; rounded down). Deals Cold or Hot damage depending on which would do more damage. |
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Gnomish Hardigness | Fragnk, the Regnaissance Gnome (Moxie Moon Sign) | Passive | +5% Max HP |
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Claws of the Walrus | SC (Guild - Level 8) | Passive | +7 Weapon Damage. |
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Song of Sauce | The Machine (Dreadsylvania: SA & AT) | Dreadsylvania Song | 100MP (10 Turns). | +50 Hot damage, +50 Hot spell damage, +100% spell damage |
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Song of the North | The Machine (Dreadsylvania: SC & AT) | Dreadsylvania Song | 100MP (10 Turns) | +50 Cold damage, +100% weapon damage |
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Shell Up | TT (Guild - Level 5) | Combat (Once per combat) | 6MP | Blocks your opponent's attack and deals 10% of your muscle as damage. |
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Sauceshell | The Machine (Dreadsylvania:TT & SA) | Combat | 30MP (Once per combat) | Blocks your opponent's attack and deals 70-90 Hot damage. |
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Silent Treatment | The Journal of Mime Science Vol. 4 (Crimbo 2017) | Combat | 30MP (Once per combat) | Removes all physical and elemental damage resistance from the monster (but not the resistance granted by their elemental alignment). |
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Scarysauce | SA (Spookyraven skill) | Buff | 10 MP (5+ Turns, see turtle totems) | +2 cold and +2 Sleaze resistance and damges attacking monsters. |
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Club Earth | The Machine (Dreadsylvania: TT & SC) | Combat | 50MP | Like a normal attack that also staggers. |
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Disco Fever | DB (Guild - Level 13) | Buff | 10MP (10 Turns) | +10% Moxie and +10 Ranged Damage |
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Rage of the Reindeer | SC (Guild - Level 11) | Buff | 10MP (10 Turns) | +10% Muscle and +10 Bonus Weapon Damage. |
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Brawnee's Anthem of Absorption | AT (Guild - Level 8) | AT Song | 13MP (5+ Turns, see accordions) | Damage Reduction equal to Level^1.2, with no level cap. |
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Reptilian Fortitude | AT (Guild - Level 10) | Buff | 10MP (5+ Turns, see turtle totems) | +30Max HP |
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The Psalm of Pointiness | AT (Guild - Level 10) | AT Song | 15MP (5+ Turns, see accordions) | Inflicts 4-8 damage and delevels by 1-5 when attacked by a monster. |
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Spiky Shell | TT (Guild - Level 9) | Buff | 8MP (5 Turns) | Inflicts 3-5 damage to an attacking monster. |
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Stiff Upper Lip | TT (Guild - Level 3) | Facial Expression | 10MP (10 Turns) | +10 DR |
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Blubber Up | SC (Guild - Level 3) | Buff | 7MP (10 Turns) | +5 Moxie |
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Disco Smirk | DB (Guild - Level 8) | Facial Expression | 10MP (10 Turns) | +10 Moxie |
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Pretty much all other +stat and +% st AT Songs go here... |
Miscellaneous
Quality of Life and generally useful skills. Combat% gates progression through many quests. Perm the -combat% skills first, then +combat%.
Miscellaneous (Higher is Priority) | |||||
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Skill | Source | Skill Type | MP Cost (Turns) | Description | Notes |
Smooth Movements | DB (Guild - Level 14) | Buff | 10MP | -5% Combat |
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Sonata of Sneakiness | AT (Guild - Level 13) | AT Song | 20MP (5+ Turns, see accordions) | ||
Musk of the Moose | SC (Guild - Level 14) | Buff | 10MP (10 Turns) | +5% Combat |
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Carlweather's Cantata of Confrontation | AT (Guild - Level 14) | AT Song | 20MP (5+ Turns, see accordions) | ||
Mariachi Memory | AT (Guild - Level 15) | Passive | Allows you to keep +1 AT Song in your head. |
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Elemental Saucesphere | SA (Guild - Level 4) | Buff | 10MP (5+ Turns, see saucepan) | +2 (prismatic) Elemental Resistance. |
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Astral Shell | TT (Guild - Level 12) | Buff | 10MP (5+ Turns, see turtle totems) | +80 Damage Absorption and +1 (prismatic) Elemental Resistance. |
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Tolerance of the Kitchen | PM (Guild - Level 13) | Passive | +2 Hot resistance |
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Diminished Gag Reflex | SA (Guild - Level 13) | Passive | +2 Stench resistance | ||
Northern Exposure | SC (Guild - Level 13) | Passive | +2 Cold resistance |
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Song of Sauce | The Machine (Dreadsylvania: SA & AT) | Dreadsylvania Song | 100MP (10 Turns). | +50 Hot damage, +50 Hot spell damage, +100% spell damage |
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Song of the North | The Machine (Dreadsylvania: SC & AT) | Dreadsylvania Song | 100MP (10 Turns) | +50 Cold damage, +100% weapon damage |
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Maximizing Mana
These skills make it possible to cast your high-cost buffs earlier.
Maximizing Mana(Higher is Priority) | |||||
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Skill | Source | Skill Type | MP Cost (Turns) | Description | Notes |
Thick-Skinned | How to Tolerate Jerks (PvP skillbook - 2,000 Swagger) | Passive | +10Max HP and MP |
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The Magical Mojomuscular Melody | AT (Guild - Level 2) | AT Song | 3MP (5+ Turns, see accordions) | +10 Mysticality and +20 max MP |
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Wisdom of the Elder Tortoises | TT (Guild - Level 11) | Passive | +50% Max MP |
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Slimy Synapses | slime-soaked brain (Slimetube) | Passive | +10 max MP (+1 max MP per gland used; caps at 10 used). |
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Marginally Insane | Hodgman's journal #4: View From The Big Top (Hodgman skillbook) | Passive | +10% Max MP |
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Blood Sugar Sauce Magic | SA (Guild - Level 15) | Togglable intrinsic | +10% Max MP and -10% Max HP (30% each for SA) |
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Irrepressible Spunk | SA (Guild - Level 14) | Passive | +5% Max MP and HP | ||
Cosmic Ugnderstanding | Fragnk, the Regnaissance Gnome (Gnome Moon Sign) | Passive | +5% Max MP |
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Meat Drop
You need meet to buy items from NPC stores, notably MP through Doc Galactic and food/booze ingredients. In addition, +meat% helps make the Level 12 side-quest (the nunnery) and Level 13 Wall of meat quicker.
Meat Drop (Higher is Priority) | |||||
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Skill | Source | Skill Type | MP Cost (Turns) | Description | Notes |
The Polka of Plenty | AT (Guild - Level 5) | AT Song | 7MP (5+ Turns, see accordions | 50% +meat | You basically run this the whole run for more meat. |
Nimble Fingers | DB (Guild - Level 6) | Passive | +20% Meat drops |
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5-D Earning Potential | Non-Euclidean Finance (Spacegate skillbook) | Passive | +20% Meat drops |
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Inner Sauce | SA (Guild - Level 3) | Passive | 1 MP Regeneration (3-4 for SA) |
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Five Finger Discount | AT (Guild - Level 7) | Passive | 5% discount at all NPC stores |
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Thief Among the Honorable | AT (Guild - Level 10) | Passive | +5% Item drops and +10% Meat drops | ||
Expert Panhandling | SA (Guild - Level 3) | Passive | +10-15% Meat drops |
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Gnefarious Pickpocketing | Fragnk, the Regnaissance Gnome (Moxie Moon Sign) | Passive | +10% Meat drops |
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Budget Conscious | Party Planning on a Budget (Neverending Party quest #9) | Passive | +10% Meat drops |
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Disco Leer | DB (Guild - Level 15) | Facial Expression | 10MP (10 Turns) | +10% Meat drops |
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Thrift and Grift | Hodgman's journal #2: Entrepreneurythmics (Hodgman skillbook) | Passive | +10% Meat drops |
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Pulverize | SC (Guild - Level 15) | Passive | Allows you to pulverize things with ameat-tenderizing hammer (1000 meat). |
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Pasta Eyeball (Bind Lasagmbie) (as non-PM) | PM (Guild - Level 13) | Buff | 250MP (10 Turns) | +10% Meat drops |
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Initiative
Initiative is not very effective at high +ML. You basically accept that you will never get the jump. However, at lower MLs, the sources of large +initiative% can be useful. Moreover, the modern zmobies and Level 13 quest require +Initiative%. Also, keep in mind that +Initiative% is better for Moxie classes, because they have the ability to pickpocket.
Initiative (Higher is Priority) | |||||
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Skill | Source | Skill Type | MP Cost (Turns) | Description | Notes |
Springy Fusilli | PM (Guild - Level 6) | Buff | 10MP (10 Turns) | +40% Initiative |
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Overdeveloped Sense of Self Preservation | DB (Guild - Level 2) | Passive | +20% Initiative | ||
Quantum Movement | Space Pirate Astrogation Handbook (Spacegate skillbook) | Passive | +20% Initiative |
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Slimy Shoulders | slime-soaked sweat gland (Slimetube) | Passive | +20% Initiative ( +2% per gland used; caps at 10 used). |
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Cletus's Canticle of Celerity | AT (Guild - Level 3) | AT Song | 4MP (5+ Turns, see accordions) | +20% Initiative | |
Suspicious Gaze | AT (Guild - Level 8) | Facial Expression | 10MP (10 Turns) | +20% Initiative |
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Walberg's Dim Bulb | Spellbook: Walberg's Dim Bulb (Vending Machine [15 fat loot tokens]) | Buff | 5MP (10 Turns) | +10% Initiative | |
Song of Slowness | The Machine (Dreadsylvania: TT & AT) | Dreadsylvania Song | 100MP (10 Turns) | +50% Initiative |
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Silent Hunter | The Journal of Mime Science Vol. 1 (Crimbo 2017) | Buff | 50MP (10 Turns) | +25% Initiative (100% +Initiative for SCs but you can't gain Fury which might hurt) |
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Whispering Strands (Bind Angel Hair Wisp as non-PM) | PM (Guild - Level 7) | Buff | 60MP (10 Turns) | +10% Initiative |
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Blessing of the Storm Tortoise | TT (Guild - Level 11) | Buff | 10MP (10 Turns) | +5% Initiative and +10 max MP (intrinsic as a TT) |
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Marginal
These skills probaby don't save a turn on their own, but they can make certain quests more convenient, or help allow you to do certain things to save turns, e.g., tower killing.
Marginal (Higher is Priority) | |||||
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Skill | Source | Skill Type | MP Cost (Turns) | Description | Notes |
Ambidextrous Funkslinging | DB (Guild - Level 12) | Passive | Lets you use up to two items per combat round. |
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Elemental Saucesphere | SA (Guild - Level 4) | Buff | 10MP (5+ Turns, see saucepan) | +2 (prismatic) Elemental Resistance. |
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Elemental Resistance passives | |||||
Cold-Blooded Fearlessness | TT (Guild - Level 13) | Passive | +2 Spooky resistance |
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Northern Exposure | SC (Guild - Level 13) | +2 Cold resistance | |||
Diminished Gag Reflex | SA (Guild - Level 13) | +2 Stench resistance | |||
Tolerance of the Kitchen | PM (Guild - Level 13) | +2 Hot resistance | |||
Heart of Polyester | DB (Guild - Level 13) | +2 Sleaze resistance | |||
Scarysauce | SA (Spookyraven skill) | Buff | 10 MP (5+ Turns, see turtle totems) | +2 cold and +2 Sleaze resistance and damges attacking monsters. |
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Icy Glare | SA (Guild - Level 3) | Facial Expression | 10MP (10 Turns) | +10 Cold damage, +10 Cold spell damage |
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Dirge of Dreadfulness | AT (Spookyraven Skill) | AT Song | 20MP (5+ Turns, see accordions) | +12 spooky damage, +12 Spooky spell damage |
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Snarl of the Timberwolf | SC: (Spookyraven Skill) | Facial Expression | 10MP (10 Turns) | +10 spooky damage |
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Testudinal Teachings | TT (Guild - Level 9) | Passive | Familiars gain 1 extra experience point after every 6th combat. |
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Disco Nap | DB (Guild - Level 3) | Non-Combat | 8MP | Heals 20HP and removes certain debuffs. Allows you to rest at your campsite once/day for free and clears some bad status effects that Tongue doesn't. |
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Adventurer of Leisure | DB (Guild - Level 3) | Passive | If you have Disco Nap, it now heals 40HP, and you can rest 2 more times for free and clears more bad status effects. |
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Get Big | How To Get Bigger Without Really Trying (Fortune Teller skillbook) | +20% Mox/Mys/Mus | Buff | 15MP (10 Turns) |
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Quiet Desperation | The Journal of Mime Science Vol. 6 (Crimbo 2017) | Facial Expression | 10MP (10 Turns) | +25% Moxie |
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Quiet Determination | The Journal of Mime Science Vol. 2 (Crimbo 2017) | +25% Muscle | |||
Quiet Judgement | The Journal of Mime Science Vol. 3 (Crimbo 2017) | +25% Mysticality | |||
Splattersmash | The Machine (Dreadsylvania: SC & SA) | Combat | 25MP | Deals damage based on your muscle (more for grouped enemies). |
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Double-Fisted Skull Smashing | SC (Guild - Level 12) | Passive | Allows you to wield another 1-handed weapon in your off-hand slot. |
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Shell Up | TT (Guild - Level 5) | Combat | 6MP (Once per combat) | Blocks your opponent's attack and deals 10% of your muscle as damage. |
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Sauceshell | The Machine (Dreadsylvania:TT & SA) | Combat | 30MP (Once per combat) | Blocks your opponent's attack and deals 70-90 Hot damage. |
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The Psalm of Pointiness | AT (Guild - Level 10) | AT Song | 15MP (5+ Turns, see accordions) | Inflicts 4-8 damage and delevels by 1-5 when attacked by a monster. |
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Spiky Shell | TT (Guild - Level 9) | Buff | 8MP (5 Turns) | Inflicts 3-5 damage to an attacking monster. |
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Song of Bravado | The Machine (Dreadsylvania AT & DB) | Dreadsylvania Song | 100MP (10 Turns) | +15% Mox/Mys/Mus |
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Stevedave's Shanty of Superiority | AT (Guild - Level 10) | AT Song | 30MP (5+ Turns, see accordions) | +10% Mox/Mys/Mus |
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Disco Fever | DB (Guild - Level 13) | Buff | 10MP (10 Turns) | +10% Moxie and +10 Ranged Damage |
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Rage of the Reindeer | SC (Guild - Level 11) | Buff | 10MP (10 Turns) | +10% Muscle and +10 Bonus Weapon Damage. |
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CLEESH | Strange Leaflet Quest (Level 9) | Combat | 10MP (Once per combat) | Turns the monster into one of various amphibians |
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Pretty much all other +stat and +% stAT Songs go here... |