User:Laa/ScratchpadSkillOrganizing

From A KoL Wiki


Cross-Class Skills

Passive and Non-Combat Abilities

Level Skill Description Effect Type MP Cost Train Cost
5
Super-Advanced Meatsmithing
You are a master of the Tenderizing Hammer. The echo of generations of Seal Clubbers reverberates in your muscles as you beat the meat into shape. Shapes, actually -- the shapes of powerful weapons. Can smith weapons using ores. Can smith whips using skins. (Costs 1 adv.) Passive N/A 1,250 Meat
12
Double-Fisted Skull Smashing
This skill allows you to wield a one-handed weapon in each of your hands. It'll make it much easier for you to crush your enemies, see them driven before you, and hear the lamentations of the women. Allows dual-wielding Passive N/A 7,500 Meat
15
Pulverize
This skill allows you to smash certain pieces of equipment into their magical essences with a tenderizing hammer. Can smash equipment into tasty, bite-sized chunks of the essence of the elements, including non-elemental damage. Grants access to The Malus of Forethought for Muscle classes. Passive N/A 15,000 Meat
5
Armorcraftiness
This skill allows you to make advanced helmets and pants. Advanced pants. Allows you to make advanced Helmets, Pants, Shirts and Bucklers at the cost of 1 Adventure Passive N/A 1,250 Meat
5
Pastamastery
This skill allows you to summon forth noodles from thin air, and to cook delicious food by combining them with sauces.
  • Allows you to cook with dry noodles.
  • Allows you to summon three dry noodles per day.
Non-combat 10 1,250 Meat


Passive: Defense

Level Skill Description Effect Type MP Cost Train Cost
1
Fortitude of the Muskox
Muskoxen are legendarily resilient. If you cut them, they bleed, but then they stop bleeding and they're good as new. Now you can be like a muskox! Regenerate 1-2 HP per Adventure Passive N/A 125 Meat
7
Hide of the Walrus
Your skin becomes as thick as the hide of a walrus, affording additional protection against enemy attacks. +50 Damage Absorption Passive N/A 2,500 Meat
13
Northern Exposure
This skill allows you to remember your upbringing in the Frigid Northlands. You'll be as snug as a bug in a rug, even when the wintry wind whips willy-nilly 'cross your nose. Think... the opposite of Sam McGee. So-So Cold Resistance Passive N/A 10,000 Meat
2
Skin of the Leatherback
This skill makes it so your back is thick, like leather. Like a leather back. Like a leatherback. You'll take less damage from enemy attacks. Reduces damage taken by floor(level/2), minimum 1 Passive N/A 250 Meat
13
Cold-Blooded Fearlessness
Ever wonder why turtles never run? It's because they're not afraid of anything, man. This skill will make you more like them -- spooky stuff won't spook you as much. So-So Spooky Resistance Passive N/A 10,000 Meat
14
Hero of the Half-Shell
Your mastery of shields has elevated you to hero-like status amongst your tortoise brethren. Your skills have the beauty and balance of a Renaissance painting. As such, whenever you take damage in combat, your Muscle will be used to reduce the damage you take instead of Moxie, whenever you are wielding a shield.

NOTE: This will only take effect if your Muscle is higher than your Moxie.
Damage Reduction normally influenced by Moxie is based on Muscle when wearing a shield (Unless your Moxie is higher) Passive N/A 12,500 Meat
15
Tao of the Terrapin
Like hippies, turtles live in their clothes. Unlike hippies, turtles' clothes provide a hard protective shell for their sensitive innards. Well, unlike hippies who are only on day fifteen of a new outfit. You have sufficiently pondered the mystery of the turtle, whose clothes are both home and protection, to understand how to imbue your clothing with the same properties. As such, any hat or pants you equip will be doubled in power. Now go take a shower, hippy. Doubles power of hats and pants for the purposes of calculating Damage Absorption and Tamer combat skills. Passive N/A 15,000 Meat


Passive: Other

Level Skill Description Effect Type MP Cost Train Cost
2
Audacity of the Otter
You become infused with the fighting spirit of the Otter, making your critical hits more critical than usual. Critical hits do 3x damage Passive N/A 250 Meat
3
Cold Shoulder
You've learned to channel the icy climate of the Frigid Northlands into your blows. Fortunately, you've also learned to stop yourself from making bad ice puns as you do so. Your Smack skills will deal 5 additional Cold Damage Passive N/A 500 Meat
8
Claws of the Walrus
You become one with the spirit of the War Walrus, adding additional damage to your attacks. Weapon Damage +7 Passive N/A 3,250 Meat
3
Amphibian Sympathy
Being sympathetic to the ins and outs of the amphibian lifestyle makes you more sympathetic to the lifestyles of all creatures. Your familiars will be more sympathetic and more powerful as a result of your powerful sympathy. +5 to Familiar Weight
-5 pounds to Inflatable Dodecapede
Passive N/A 500 Meat
4
Pizza Lover
Gimme pizza. Is what you say, because you like pizza a lot. Increases Adventure and stat gains from Pizza Passive N/A 750 Meat
8
Empathy of the Newt
This skill makes you (or another person) temporarily gain an uncanny empathy towards your (or their) familiar Empathy
(+5 to Familiar Weight)
(X Adventures)
Buff 15 3,250 Meat
8
Butts of Steel
You like powerful butts, and you cannot lie. Improves the accuracy and damage of your Butt skills Passive N/A 3,250 Meat
9
Testudinal Teachings
Years of working with turtles has made you more patient with all manner of creatures, and better at teaching them stuff. Your familiars gain weight faster (+1 exp every 6 combats) Passive N/A 4,000 Meat
11
Wisdom of the Elder Tortoises
You have achieved a level of awareness that almost matches that of the Elder Tortoises in the Days of Old. Your maximum MP is dramatically increased. +50% MP Passive N/A 6,250 Meat
12
The Long View
Your perception of time has been expanded in both directions by your communion with the Great Turtle Spirits. To you, a calendar is like a flipbook, and also an hour is like maybe an hour and ten minutes or so. +3 Adventure(s) per day Passive N/A 7,500 Meat


Non-Combat: Facial Expressions

Only one facial expression can be active at a time.

Level Skill Description Effect Type MP Cost Train Cost
6
Scowl of the Auk
The Frigid Northlands are no place for birds. Well, no place for happy birds, at least. This skill lets you be like a bird -- perpetually upset and aggressive. Non-combat 10 1,750 Meat
3
Stiff Upper Lip
If you can't have a hard, protective surface on your back, you can have the next best thing -- a hard, protective surface where a moustache would be if you had a moustache. Non-combat 10 500 Meat
14
Patient Smile
While everybody else freaks out all the time, rushing around from appointment to appointment like rats in an appointment maze, you've learned to relax, be patient, and let good things come to you. Non-combat 10 12,500 Meat
4
Arched Eyebrow of the Archmage
When it comes to magic, presenting an intimidating facade is almost as important as actually knowing how to tear people apart with your mind. Non-combat 10 750 Meat


Non-Combat: Other

Level Skill Description Effect Type MP Cost Train Cost
0
Seal Clubbing Frenzy
By clubbing a stuffed seal at your campsite, you can work yourself into a frenzy. Your Strongness will increase for a period of time. Seal Clubbing Frenzy
(+2 Muscle)
(5 Adventures)
Non-combat 1 N/A
2
Hibernate
Using this skill lets you sleep for an entire Adventure, fully restoring your HP and replenishing all of your get-up-and-go. Non-combat 0
(1 Adv.)
250 Meat
3
Blubber Up
Covering your rippling muscles with blubber will make you more difficult to grab onto. Not that anybody's going to want to, with all that blubber. Blubbered Up
(+5 Moxie)
(10 Adventures)
Non-combat 7 500 Meat
9
Tongue of the Walrus
This skill gives you the ability to lick your wounds, healing 30-40 Hit Points and making you feel less beaten up. Non-combat 10 4,000 Meat
14
Musk of the Moose
By concentrating very hard, you're able to exude moose musk from your pores. The smell of the musk will make you more likely to encounter monsters when adventuring. Musk of the Moose
(Increases Combat Frequency)
(10 Adventures)
Non-combat 10 12,500 Meat
15
Pride of the Puffin
Like a puffin, you are capable of feats of staggeringly little humility. Pride of the Puffin
(+10 to Monster Level)
(10 Adventures)
Non-combat 30 15,000 Meat
11
Rage of the Reindeer
This skill fills you with the rage of thousands of subjugated reindeer. This rage will make you stronger, especially when fighting guys with beards. Rage of the Reindeer
(+10% Muscle and +10 Bonus Weapon Damage)
(10 Adventures)
Non-combat 10 6,250 Meat
0
Patience of the Tortoise
By reflecting on the nature of the Tortoise, you can gain temporary enlightenment. Your Strengthliness and maximum HP will increase for a period of time. Patience of the Tortoise
(+1 Muscle and +3 HP)
(5 Adventures)
Non-combat 1 N/A
1
Spirit Vacation
You sometimes like to spend an Adventure going on vacation in the Spirit World, which fully heals you and also recharges your mental batteries, on account of all the holiday ghoooooooooooooooooooosts. Holiday ghoooooooooooooosts. Noncombat 0 (1 adv.) 125 Meat
2
Transcendent Al Dente
You think about almost nothing but pasta, but sometimes you like to take some time to think about it on a deeper level. This skill allows you to spend an entire Adventure doing that, resulting in a significant increase in your magical potential. Al Dente Inferno
(+20 Max MP, restores 18-20 MP per adventure)
(10 Adventures)
Non-combat 0 (1 Adv) 250 Meat
6
Springy Fusilli
This skill infuses your body with the springy spirit of spiral pasta, putting a spring in your step and making you more nimble in combat. Springy Fusilli
(+40% Combat Initiative)
(10 Adventures)
Non-combat 10 1,750 Meat
8
Shield of the Pastalord
Despite what you may think, pasta isn't all about destruction. Sometimes, like in the case of this spell, it's about defense. And you've heard that the best defense is a good defense. Shield of the Pastalord
(30% reduction in physical damage taken)
(10% reduction for non-Pastamancer)
(10 Adventures)
Non-combat 20 3,250 Meat

Combat And Non-Combat

Level Skill Description Effect Type MP Cost Train Cost
3
Lasagna Bandages
This spell summons some enchanted lasagna noodles, which can be used as bandages, healing some of your HP. Heals 10-30 HP out of combat, or 10-20 HP in combat. Non-combat or Combat 6 500 Meat


Buff

Level Skill Description Effect Type MP Cost Train Cost
4
Ghostly Shell
This skill conjures the shell of a ghostly tortoise, which envelops you (or another player) in a protective shield, greatly reducing damage taken in combat. Ghostly Shell
(+80 Damage Absorption)
(X Adventures)
Buff 6 750 Meat
6
Tenacity of the Snapper
This skill makes you (or another player) relentless in combat, like the fierce Snapping Turtles of the Days of Old. It will increase the damage done by each strike. Tenacity of the Snapper
(+8 Weapon Damage)
(X Adventures)
Buff 8 1,750 Meat
9
Spiky Shell
You can conjure up a spiky turtle shell of psychic energy to surround you (or another player) and deal damage to enemies as they attack you (or another player (the same one I mentioned before, not just any other player.)) Spiky Shell
(Damages attacking opponents)
(X Adventures)
Buff 8 4,000 Meat
10
Reptilian Fortitude
By imbuing you with the physical strength of 1000 snakes and lizards, this skill temporarily boosts your maximum HP. Reptilian Fortitude
(+30 HP)
(X Adventures)
Buff 10 5,000 Meat
12
Astral Shell
This is a vastly improved version of the Ghostly Shell skill. It increases the amount of damage absorbed by your (or another player's) hat and pants in combat. Additionally, it will protect you (to a limited degree) from the elements of heat, cold, stench, spookiness, and sleaziness. Astral Shell
(+80 Damage Absorption)
Slight resistance to all elemental damage
(X Adventures)
Buff 10 7,500 Meat
0
Manicotti Meditation
By meditating on your Manicotti Mandala, you can achieve oneness with the pasta which makes up the underlying structure of reality. Your Magicalness will increase for a period of time. Pasta Oneness
(+2 Mysticality)
(5 Adventures)
Non-combat 1 N/A


Combat

Level Skill Description Effect Type MP Cost Train Cost
0
Clobber
Adventurer smash! Deals (0.1-0.2)*Weapon Damage + (0-1) physical damage and ceil(sqrt(Bonus elemental damage)) Combat 1 N/A
1
Lunge Smack
By lunging before you smack, you can deal more damage than if you smack without lunging. Or if you lunge after smacking instead, but who does that?
  • A normal attack that deals 5 extra damage if it connects
  • counts as a Smack
Combat 1 125 Meat
4
Thrust-Smack
This is a thrusting smack with your weapon. It will do double the usual amount of damage to your opponent if it connects. Combat 3 750 Meat
8
Club Foot
Through some cruel accident of evolution, 99% of the nerve endings of every sentient creature in the universe are concentrated in their feet. You've learned to take advantage of this fact by reversing the natural order and bringing the stubber to the toe.
  • Weakens enemy defense
  • If you are Furious, it also stuns them
Combat 8 3,250 Meat
10
Lunging Thrust-Smack
This is a thrust-smack with a lunge added to it for good measure. If it connects, will do triple damage to your opponent. Combat 8 5,000 Meat
13
Northern Explosion
You've learned to unleash the chill winds of your homeland on your unsuspecting, previous-comfortably-warm foes. It's cold out there. Combat 16 10,000 Meat
0
Toss
This skill allows you to toss your familiar, if you have one, or something else, if you don't. Just make sure that something else isn't a dwarf -- nobody does that, y'know? Weight <7lbs:(weight+3) damage; otherwise: (10+floor(sqrt(weight-7))) damage Combat 1 N/A
1
Headbutt
This skill allows you to follow up a successful attack with a vicious headbutt to your opponent. The damage done by the headbutt is increased if you're wearing any kind of turtle as a helmet.
  • Regular attack + 10-20% of helmet power (min 1) damage; bonus with turtle helmets
  • Enhanced by Blessings
Combat 3 125 Meat
5
Shell Up
Sometimes discretion is the better part of valor, and this skill allows you to embrace that fact, tame your inner turtle, crouch down, and allow your shell to protect you from your opponent's next attack.
  • Blocks an opponent's next attack and deals damage
  • Enhanced by Blessings
  • (Usable once per fight)
Combat 6 1,250 Meat
6
Spirit Snap
This skill allows you to unleash the voyeuristic corporeal fury of whichever Turtle Spirits happen to be watching you at the time.
  • Deals damage which scales to your Muscle
  • Enhanced by Blessings
  • (Usable once per fight)
Combat 10 1,750 Meat
7
Kneebutt
If you can almost hear your opponent thinking "I need you to knee me," this is the perfect skill for you. Nothing takes an opponent down a notch (MAB!) more than a well-placed knee to the naughty bits.
  • Regular attack + 10-20% of pants power (min 1) damage
  • Enhanced by Blessings
Combat 4 2,500 Meat
10
Shieldbutt
We all know that a shield is primarily used to, y'know, shield one from damage. With this skill, though, your shield becomes a powerful weapon as well. Your attacks will do extra damage based on your shield power. Just try and resist the urge to change into a blue leotard with little wings on the cowl.
  • Regular attack + Damage based on your shield
  • Never misses (TT only)
  • Enhanced by Blessings
  • Must be wearing a shield as your off-hand item
Combat 10 5,000 Meat
1
Utensil Twist
Anybody can use a utensil, but not everybody can use it to bend the laws of physics. Deals (Weapon Damage)+(0.1*Mys) damage; requires a utensil to cast Combat 1 125 Meat
2
Entangling Noodles
This spell allows you to conjure a wad of sticky noodles, which slow down your opponent and make its attacks less effective. Prevents enemy from attacking for X turns (usable once per fight); Staggers and delevels monster instead if you are not a Pastamancer Combat 3 250 Meat


Combat Spells

There is a cap on bonus spell damage. See Calculating Spell Damage and the individual spell pages for more information.

Level Skill Description Effect Type MP Cost Train Cost
0
Spaghetti Spear
This spell conjures a fast-moving dart of spaghetti and slings it at your enemy, dealing a small amount of damage. Uncooked spaghetti, that is. Cooked spaghetti wouldn't do much damage, now, would it? 2-3 physical damage, hard capped at 8 Combat Spell 1 N/A
1
Ravioli Shurikens
This spell allows you to summon a handful of deadly ravioli shurikens, stuffed with various flavors of pain. Deals 2-4 damage in a random element 3 times (only the first hit is tuned by Flavour of Magic), hard capped at 10 each Combat Spell 4 125 Meat
4
Cannelloni Cannon
This spell allows you to summon and then fire a cannon made of cannelloni and stuffed with all manner of deadly substances. Deals (16-32) + (25% of Mys) damage of a random element (tuned by Flavour of Magic), hard capped at 50 Combat Spell 8 750 Meat

Unsorted

Level Skill Description Effect Type MP Cost Train Cost


6
Bringing Up the Rear
Taking cover behind one of your pasta thralls allows you to cast your spells more carefully, and get more out of them. Doubles the damage cap of Pastamancer combat spells (except Spaghetti Spear and Candyblast) if you have a pasta thrall active Passive N/A 1,750 Meat
7
Spirit of Rigatoni
This skill will give you the ability to equip Chefstaves -- powerful one-handed staves that act as conduits for advanced Chef-Magery. Allows one to equip Chefstaves Passive N/A 2,500 Meat
8
Stuffed Mortar Shell
This spell summons a massive mortar shell made of pasta and stuffed with various flavors of arcane shrapnel. This bomb bursting in air will give proof through the night that your foe has suffered some serious trauma. Deals (32-64)+(0.5*Mys) damage of a random element (tuned by Flavour of Magic) on the next round after cast (usable once per fight) Combat Spell 8 3,250 Meat



9
Spirit of Ravioli
This skill infuses your body with the essence of ravioli, making it much sturdier. It will increase your maximum HP by 25%. +25% HP Passive N/A 4,000 Meat


10
Weapon of the Pastalord
This spell will summon forth one of the myriad randomly-generated weapons of the Pastalord, the sworn protector of the order of Pastamancers in the Days of Old. That weapon will then beat your opponent about the head or head-analogue Deals (32-64)+(0.5*Mys) physical damage of a random element. When spells are tuned to a specific element, this spell deals half elemental damage (rounded down) and the rest physical damage. Combat Spell 32 5,000 Meat


10
Thrall Unit Tactics
You've learned to work in perfect concert with your pasta thralls -- letting them take the brunt of every attack, ordering them into dangerous situations in your stead, generally insulting and demeaning them. But good news -- now you can give something back, by constantly draining a portion of their life force and using it to make your spells cheaper! Halves the base MP cost of Pastamancer combat spells when you have an active pasta thrall Passive N/A 5,000 Meat


11
Leash of Linguini
This spell allows you to call forth an enchanted leash made out of noodles, which is placed around the neck of your familiar. This effectively raises your familiar's level by 5, but the noodles will deteriorate after 10 turns have passed. Leash of Linguini
(+5 to familiar weight)
(10 Adventures)
Non-combat 12 6,250 Meat


12
Cannelloni Cocoon
This spell summons forth a huge Cannelloni, which envelops you and heals all of your wounds. Heals all HP. Non-combat 20 7,500 Meat


12
Subtle and Quick to Anger
People better not meddle in your affairs, because you will cook them into a freakin' lasagna if they do. Spell Damage +10% Passive N/A 7,500 Meat


13
Tolerance of the Kitchen
They say that if you can't stand the heat, you should get out of the kitchen. Well, with this skill, you'll be able to stand the heat. Any heat. Provides So-So Hot Resistance. Passive N/A 10,000 Meat


14
Flavour of Magic
This spell will allow you to bring your mystical being in line with the elemental forces that underlie all things: earth, wind, fire, water, and heart. Wait, I mean hot, cold, sleaze, stench, and spookiness. And what's the deal with 'heart' anyway? How does that make any sense at all? Makes damage spells do a specific form of elemental damage:

Also adds +10 Spell Damage.
Includes a sixth spirit, Spirit of Nothing, that deactivates the skill.
(intrinsic effect)

Non-combat 1 12,500 Meat


14
Wizard Squint
After "gray hair" and "a beard," the most common answer on The $20,000 Pyramid when the category is "Things a Wizard Has" is "squinty eyes." The fourth one, strangely, is "one of my lungs." Non-combat 10 12,500 Meat


15
Transcendental Noodlecraft
You have achieved the highest possible level of Pastamancy -- you are now capable of making meals that rival the Platonic ideal of the dish of noodles.
  • Allows you to summon two additional dry noodles per day.
  • Lets you cook more advanced noodle dishes.
Passive N/A 15,000 Meat


15
Bind Spice Ghost
This skill allows you to enthrall a spice ghost, an ethereal being who, being made of a diffuse cloud of floating spice particles, can help you get into those hard-to-reach places where your enemies tend to keep their stuff. Summons a Spice Ghost thrall Non-combat 250 15,000 Meat
Spookyraven Manor Quest Skill


N/A
Fearful Fettucini
This spell summons a mass of fettucini noodles made not of semolina, or of farina, but of pure, uncut terror. Deals (32-64)+(0.5*Mys) Spooky Damage Combat Spell 32 N/A
Sea Floor Skill
N/A
Tempuramancy
You've learned the secrets of deep-sea thermal vents, and the ways in which they relate to the secrets of battermaking, which you already knew. Lets you create tempura dishes from bubbling tempura batters. Passive N/A N/A
Crimbo '09 Skill
N/A
Candyblast
The ability to summon pasta from thin air is pretty sweet, but this lets you conjure something even sweeter -- a massive barrage of candy. Deals (8-16)+(0.25*Mys) physical damage, hard capped at 50; may drop candy Combat Spell 8 N/A
The Traveling Trader Skill
N/A
Stringozzi Serpent
This spell allows you to conjure up a venomous serpent made of wriggling noodles. Deals (16-32)+(0.25*Mys) physical damage, hard capped at 75; deals additional poison damage Combat Spell 16 N/A
Nemesis Quest
N/A
Canticle of Carboloading
This ode to the Pastalords has the effect of making the next thing you eat swell up with starchy goodness, thus granting you more energy than it otherwise would have. Unfortunately, it's only usable once per day -- any more than that and you'd run the risk of exploding. Gives an extra 3 adventures per use (once per day) to the next pasta dish you eat. Non-combat 10 N/A
N/A
Bind Spaghetti Elemental
Your research into ancient cult rituals has taught you how to bind a spaghetti elemental to your service. Summons a Spaghetti Elemental thrall Non-combat 150 N/A


Level Skill Description Effect Type MP Cost Train Cost
Spookyraven Manor Quest Skill
N/A
Spectral Snapper
This skill allows you to summon the spirit of a deceased snapping turtle. (10-40) + (Muscle/5) Spooky Damage Combat 20 N/A
Sea Floor Skill
N/A
Summon Leviatuga
You've learned to call upon Leviatuga, the Great Turtle of the Deep. He'll heed your call, and bite your enemies with his ancient, powerful jaws. 300-350 damage; works only underwater Combat 40 N/A
Crimbo '09 Skill
N/A
Jingle Bells
This skill allows you to conjure up some festive holiday bells to hang around your familiar's neck. Or around something else, if your familiar is something that doesn't have a neck. Jingle Jangle Jingle
(Familiar will act more often in combat)
(x Adventures)
Buff 5 N/A
The Traveling Trader Skill
N/A
Curiosity of Br'er Tarrypin
This skill allows you to bestow upon yourself (or another player) the homespun wisdom and innate curiosity of an anthropomorphic turtle in a folk tale. Curiosity of Br'er Tarrypin
(+1 Familiar Experience Per Combat)
(x Adventures)
Buff 10 N/A


Level Skill Description Effect Type MP Cost 'Train Cost
Spookyraven Manor Quest Skill
N/A
Snarl of the Timberwolf
This skill makes you all snarly and spooky. Like a timberwolf. Timberwolves, if you didn't know this, are both the snarliest and the spookiest animals north of the arctic circle. Non-combat 10 N/A
Sea Floor Skill
N/A
Harpoon!
While underwater, you're capable of fashioning any weapon into a makeshift harpoon, and throwing it with deadly accuracy. X damage; can be used on land as well Combat 30 N/A
Crimbo '09 Skill
N/A
Holiday Weight Gain
Everybody puts on a little extra weight during the holidays, but you've figured out how to do it any time of the year! A Few Extra Pounds
(+X HP)
(10 Adventures)
Non-combat 10 N/A
The Traveling Trader Skill
N/A
Iron Palm Technique
By focusing your chi, or something, you've learned how to make the palms of your hands as hard as iron. The practical upshot is that you can hold swords by the blade and hit people with the hilt. Iron Palms
(Swords count as clubs)
(intrinsic effect)
Non-combat 1 N/A



Class-Specific Skills

Seal-Clubber: Rage

Passive

Level Skill Description Effect Type MP Cost Train Cost
4
Wrath of the Wolverine
Have you ever seen a wolverine go after a herd of shrews? It's crazy. It just doesn't stop. It's like every shrew it takes down multiplies its desire to take down shrews.

Anyway, you're like that, and also every enemy looks like a shrew to you.

NOTE: Only true Seal Clubbers have the fortitude needed to contain Fury. Other classes are weak, and would be torn apart by it.

Lets you build Fury by defeating opponents

(up to a maximum of 3 gallons of Fury)

Passive N/A 750 Meat
5
Buoyancy of the Beluga
You can't keep a good beluga down. In fact, you can't even keep a bad beluga down, because the buoyancy of a beluga is unrelated to the strength of its character. Regenerate 1 HP per Adventure for each gallon of Fury Passive N/A 1,250 Meat
6
Thirst of the Weasel
Weasels aren't native to the Frigid Northlands, so the ones who manage to survive there have done so by being vicious, bloodthirsty little killers. And given what jerks normal weasels are, that's really saying something. Your Smacks restore 1-2 HP per gallon of Fury Passive N/A 1,750 Meat
9
Seething of the Snow Leopard
Snow leopards are always really mad. You probably didn't know this, because they're also really difficult to see when they narrow their eyes, and narrowed eyes are a classic sign of feline anger. Gain additional bonus damage from Fury Passive N/A 4,000 Meat
10
Ire of the Orca
Orcas are always upset about some supposed indignity they suffered in the ancient past. And they're also really large, so they have more volume to contain their upset in. Fury capacity increases to 5 gallons Passive N/A 5,000 Meat
14
Precision of the Penguin
Have you ever noticed that when penguins dive into frigid water, they always land exactly where they intend to? No? Well, that's just because you weren't watching carefully enough. But now you'll be able to, because of the extra precision afforded to you by your newfound similarity to penguins. +1% chance of Critical Hit for each gallon of Fury Passive N/A 12,500 Meat



Combat

Level Skill Description Effect Type MP Cost Train Cost
7
Furious Wallop
This skill lets you channel some of your Fury (about a gallon's worth) into a powerful, precise strike. A regular attack that is guaranteed to be a critical hit Combat 0
(1 Fury)
2,500 Meat
11
Batter Up!
Do you ever get so sick of looking at something that you wish you could just hit it with a club and knock it out of your sight?

Sure you do.

Kills and banishes the monster until rollover (can only banish one monster at a time) Combat 0 (5 Fury) 6,250 Meat
12
Cavalcade of Fury
Sometimes you get so mad that just yelling and stomping around aren't sufficient. Sometimes your anger deserves a parade. Consumes all of your Fury and performs multiple savage attacks Combat 15
(All Fury)
7,500 Meat


Turtle Tamer

Blessings

While the blessings can be used by other classes once they are permed, they have a greatly reduced effect.


Level Skill Description Effect Type MP Cost Train Cost
2
Blessing of the War Snapper
You have learned to commune with the War Snapper, the fiercest and most violent of the Great Turtle Spirits. His guidance will increase your martial prowess and make you slightly less comfortable at parties. Noncombat 15 250 Meat
7
Blessing of She-Who-Was
You have learned to commune with She-Who-Was, the Great Turtle Spirit who lived, loved and died long before the Spirit World even flared into existence. She will soothe and comfort you like only the ghost of ghost can. Noncombat 30 2,500 Meat
11
Blessing of the Storm Tortoise
You have learned to commune with the Storm Tortoise, the bringer of the thunder until which no snapper will release its jaws. He will electrify you. Noncombat 50 6,250 Meat
13
Spirit Boon
When the Great Turtle Spirits are in a good mood, they can be called upon to imbue you with a taste of their power. The trick is waiting until they're in a really good mood. Receive a boon from a Great Turtle Spirit Non-combat 30 10,000 Meat
15
Turtle Power
You have become so attuned to the Great Turtle Spirits that when the time is right, you are capable of taking on the form of their earthly incarnation. But be careful -- with great turtle power comes great turtle responsibility. Become a Turtle Spirit Incarnate (Requires a Glorious Blessing) (Usable once per day) Noncombat 100 15,000 Meat

Pastamancer

== Pasta Thralls

Level Skill Description Effect Type MP Cost Train Cost
3
Bind Vampieroghi
This skill allows you to bind the spirit of a vampire into a pieroghi and bend it to your will, as long as your will is more or less "bite stuff for me," since that's basically all vampieroghis are good at. Summons a Vampieroghi thrall Non-combat 12 500 Meat
5
Bind Vermincelli
All of the rats slain by all of the Adventurers in all of the history of tavern basements left vengeful spirits behind, and this skill allows you to befriend one of them and use it as your own personal servant. I'm sure it'll be thrilled. Summons a Vermincelli thrall Non-combat 30 1,250 Meat
7
Bind Angel Hair Wisp
The wisps of the underworld are notoriously fickle with their allegiances, but you've learned how to trick... er... convince one of them to help you. At least for now. Summons an Angel Hair Wisp thrall Non-combat 60 2,500 Meat
9
Bind Undead Elbow Macaroni
Remember those macaroni guys you fought, way back in the day, when you first started adventuring? Well, how'd you like to have one of those guys of your very own. Sound good? Well, good thing you know this skill, then! Summons an Undead Elbow Macaroni thrall Non-combat 100 4,000 Meat
11
Bind Penne Dreadful
You have learned to bind a hard-boiled skeleton detective to your service. It'll come in handy if on some stormy night a dame walks into your office with legs all the way down. Summons a Penne Dreadful thrall Non-combat 150 6,250 Meat
13
Bind Lasagmbie
This skill allows you to bind a lumbering lasagmbie to your service. You wanted grunting and lurching and the flesh of the living, right? Because that's the service you're going to get. Summons a Lasagmbie thrall Non-combat 200 10,000 Meat


Flavor of Magic

Level Skill Description Effect Type MP Cost Train Cost


Sauceror: Cosmic Sauce

Disco Bandit: Disco Momentum

Accordian Theif: Stealing and Playing Accordians