User:Laa/ScratchpadSkillOrganizing
From A KoL Wiki
< User:Laa
Cross-Class Skills
Passive and Non-Combat Abilities
Level | Skill | Description | Effect | Type | MP Cost | Train Cost |
5 | ![]() Super-Advanced Meatsmithing |
You are a master of the Tenderizing Hammer. The echo of generations of Seal Clubbers reverberates in your muscles as you beat the meat into shape. Shapes, actually -- the shapes of powerful weapons. | Can smith weapons using ores. Can smith whips using skins. (Costs 1 adv.) | Passive | N/A | 1,250 Meat |
12 | ![]() Double-Fisted Skull Smashing |
This skill allows you to wield a one-handed weapon in each of your hands. It'll make it much easier for you to crush your enemies, see them driven before you, and hear the lamentations of the women. | Allows dual-wielding | Passive | N/A | 7,500 Meat |
15 | ![]() Pulverize |
This skill allows you to smash certain pieces of equipment into their magical essences with a tenderizing hammer. | Can smash equipment into tasty, bite-sized chunks of the essence of the elements, including non-elemental damage. Grants access to The Malus of Forethought for Muscle classes. | Passive | N/A | 15,000 Meat |
5 | ![]() Armorcraftiness |
This skill allows you to make advanced helmets and pants. Advanced pants. | Allows you to make advanced Helmets, Pants, Shirts and Bucklers at the cost of 1 Adventure | Passive | N/A | 1,250 Meat |
5 | ![]() Pastamastery |
This skill allows you to summon forth noodles from thin air, and to cook delicious food by combining them with sauces. |
|
Non-combat | 10 | 1,250 Meat |
Passive: Defense
Level | Skill | Description | Effect | Type | MP Cost | Train Cost |
1 | ![]() Fortitude of the Muskox |
Muskoxen are legendarily resilient. If you cut them, they bleed, but then they stop bleeding and they're good as new. Now you can be like a muskox! | Regenerate 1-2 HP per Adventure | Passive | N/A | 125 Meat |
7 | ![]() Hide of the Walrus |
Your skin becomes as thick as the hide of a walrus, affording additional protection against enemy attacks. | +50 Damage Absorption | Passive | N/A | 2,500 Meat |
13 | ![]() Northern Exposure |
This skill allows you to remember your upbringing in the Frigid Northlands. You'll be as snug as a bug in a rug, even when the wintry wind whips willy-nilly 'cross your nose. Think... the opposite of Sam McGee. | So-So Cold Resistance | Passive | N/A | 10,000 Meat |
2 | ![]() Skin of the Leatherback |
This skill makes it so your back is thick, like leather. Like a leather back. Like a leatherback. You'll take less damage from enemy attacks. | Reduces damage taken by floor(level/2), minimum 1 | Passive | N/A | 250 Meat |
13 | ![]() Cold-Blooded Fearlessness |
Ever wonder why turtles never run? It's because they're not afraid of anything, man. This skill will make you more like them -- spooky stuff won't spook you as much. | So-So Spooky Resistance | Passive | N/A | 10,000 Meat |
14 | ![]() Hero of the Half-Shell |
Your mastery of shields has elevated you to hero-like status amongst your tortoise brethren. Your skills have the beauty and balance of a Renaissance painting. As such, whenever you take damage in combat, your Muscle will be used to reduce the damage you take instead of Moxie, whenever you are wielding a shield. NOTE: This will only take effect if your Muscle is higher than your Moxie. |
Damage Reduction normally influenced by Moxie is based on Muscle when wearing a shield (Unless your Moxie is higher) | Passive | N/A | 12,500 Meat |
15 | ![]() Tao of the Terrapin |
Like hippies, turtles live in their clothes. Unlike hippies, turtles' clothes provide a hard protective shell for their sensitive innards. Well, unlike hippies who are only on day fifteen of a new outfit. You have sufficiently pondered the mystery of the turtle, whose clothes are both home and protection, to understand how to imbue your clothing with the same properties. As such, any hat or pants you equip will be doubled in power. Now go take a shower, hippy. | Doubles power of hats and pants for the purposes of calculating Damage Absorption and Tamer combat skills. | Passive | N/A | 15,000 Meat |
Passive: Other
Level | Skill | Description | Effect | Type | MP Cost | Train Cost |
2 | ![]() Audacity of the Otter |
You become infused with the fighting spirit of the Otter, making your critical hits more critical than usual. | Critical hits do 3x damage | Passive | N/A | 250 Meat |
3 | ![]() Cold Shoulder |
You've learned to channel the icy climate of the Frigid Northlands into your blows. Fortunately, you've also learned to stop yourself from making bad ice puns as you do so. | Your Smack skills will deal 5 additional Cold Damage | Passive | N/A | 500 Meat |
8 | ![]() Claws of the Walrus |
You become one with the spirit of the War Walrus, adding additional damage to your attacks. | Weapon Damage +7 | Passive | N/A | 3,250 Meat |
3 | ![]() Amphibian Sympathy |
Being sympathetic to the ins and outs of the amphibian lifestyle makes you more sympathetic to the lifestyles of all creatures. Your familiars will be more sympathetic and more powerful as a result of your powerful sympathy. | +5 to Familiar Weight -5 pounds to Inflatable Dodecapede |
Passive | N/A | 500 Meat |
4 | ![]() Pizza Lover |
Gimme pizza. Is what you say, because you like pizza a lot. | Increases Adventure and stat gains from Pizza | Passive | N/A | 750 Meat |
8 | ![]() Empathy of the Newt |
This skill makes you (or another person) temporarily gain an uncanny empathy towards your (or their) familiar | Empathy (+5 to Familiar Weight) (X Adventures) |
Buff | 15 | 3,250 Meat |
8 | ![]() Butts of Steel |
You like powerful butts, and you cannot lie. | Improves the accuracy and damage of your Butt skills | Passive | N/A | 3,250 Meat |
9 | ![]() Testudinal Teachings |
Years of working with turtles has made you more patient with all manner of creatures, and better at teaching them stuff. | Your familiars gain weight faster (+1 exp every 6 combats) | Passive | N/A | 4,000 Meat |
11 | ![]() Wisdom of the Elder Tortoises |
You have achieved a level of awareness that almost matches that of the Elder Tortoises in the Days of Old. Your maximum MP is dramatically increased. | +50% MP | Passive | N/A | 6,250 Meat |
12 | ![]() The Long View |
Your perception of time has been expanded in both directions by your communion with the Great Turtle Spirits. To you, a calendar is like a flipbook, and also an hour is like maybe an hour and ten minutes or so. | +3 Adventure(s) per day | Passive | N/A | 7,500 Meat |
Non-Combat: Facial Expressions
Only one facial expression can be active at a time.
Level | Skill | Description | Effect | Type | MP Cost | Train Cost |
6 | ![]() Scowl of the Auk |
The Frigid Northlands are no place for birds. Well, no place for happy birds, at least. This skill lets you be like a bird -- perpetually upset and aggressive. |
|
Non-combat | 10 | 1,750 Meat |
3 | ![]() Stiff Upper Lip |
If you can't have a hard, protective surface on your back, you can have the next best thing -- a hard, protective surface where a moustache would be if you had a moustache. |
|
Non-combat | 10 | 500 Meat |
14 | ![]() Patient Smile |
While everybody else freaks out all the time, rushing around from appointment to appointment like rats in an appointment maze, you've learned to relax, be patient, and let good things come to you. |
|
Non-combat | 10 | 12,500 Meat |
4 | ![]() Arched Eyebrow of the Archmage |
When it comes to magic, presenting an intimidating facade is almost as important as actually knowing how to tear people apart with your mind. |
|
Non-combat | 10 | 750 Meat |
Non-Combat: Other
Level | Skill | Description | Effect | Type | MP Cost | Train Cost |
0 | ![]() Seal Clubbing Frenzy |
By clubbing a stuffed seal at your campsite, you can work yourself into a frenzy. Your Strongness will increase for a period of time. | Seal Clubbing Frenzy (+2 Muscle) (5 Adventures) |
Non-combat | 1 | N/A |
2 | ![]() Hibernate |
Using this skill lets you sleep for an entire Adventure, fully restoring your HP and replenishing all of your get-up-and-go. |
|
Non-combat | 0 (1 Adv.) |
250 Meat |
3 | ![]() Blubber Up |
Covering your rippling muscles with blubber will make you more difficult to grab onto. Not that anybody's going to want to, with all that blubber. | Blubbered Up (+5 Moxie) (10 Adventures) |
Non-combat | 7 | 500 Meat |
9 | ![]() Tongue of the Walrus |
This skill gives you the ability to lick your wounds, healing 30-40 Hit Points and making you feel less beaten up. |
|
Non-combat | 10 | 4,000 Meat |
14 | ![]() Musk of the Moose |
By concentrating very hard, you're able to exude moose musk from your pores. The smell of the musk will make you more likely to encounter monsters when adventuring. | Musk of the Moose (Increases Combat Frequency) (10 Adventures) |
Non-combat | 10 | 12,500 Meat |
15 | ![]() Pride of the Puffin |
Like a puffin, you are capable of feats of staggeringly little humility. | Pride of the Puffin (+10 to Monster Level) (10 Adventures) |
Non-combat | 30 | 15,000 Meat |
11 | ![]() Rage of the Reindeer |
This skill fills you with the rage of thousands of subjugated reindeer. This rage will make you stronger, especially when fighting guys with beards. | Rage of the Reindeer (+10% Muscle and +10 Bonus Weapon Damage) (10 Adventures) |
Non-combat | 10 | 6,250 Meat |
0 | ![]() Patience of the Tortoise |
By reflecting on the nature of the Tortoise, you can gain temporary enlightenment. Your Strengthliness and maximum HP will increase for a period of time. | Patience of the Tortoise (+1 Muscle and +3 HP) (5 Adventures) |
Non-combat | 1 | N/A |
1 | ![]() Spirit Vacation |
You sometimes like to spend an Adventure going on vacation in the Spirit World, which fully heals you and also recharges your mental batteries, on account of all the holiday ghoooooooooooooooooooosts. Holiday ghoooooooooooooosts. |
|
Noncombat | 0 (1 adv.) | 125 Meat |
2 | ![]() Transcendent Al Dente |
You think about almost nothing but pasta, but sometimes you like to take some time to think about it on a deeper level. This skill allows you to spend an entire Adventure doing that, resulting in a significant increase in your magical potential. | Al Dente Inferno (+20 Max MP, restores 18-20 MP per adventure) (10 Adventures) |
Non-combat | 0 (1 Adv) | 250 Meat |
6 | ![]() Springy Fusilli |
This skill infuses your body with the springy spirit of spiral pasta, putting a spring in your step and making you more nimble in combat. | Springy Fusilli (+40% Combat Initiative) (10 Adventures) |
Non-combat | 10 | 1,750 Meat |
8 | ![]() Shield of the Pastalord |
Despite what you may think, pasta isn't all about destruction. Sometimes, like in the case of this spell, it's about defense. And you've heard that the best defense is a good defense. | Shield of the Pastalord (30% reduction in physical damage taken) (10% reduction for non-Pastamancer) (10 Adventures) |
Non-combat | 20 | 3,250 Meat |
Combat And Non-Combat
Level | Skill | Description | Effect | Type | MP Cost | Train Cost |
3 | ![]() Lasagna Bandages |
This spell summons some enchanted lasagna noodles, which can be used as bandages, healing some of your HP. | Heals 10-30 HP out of combat, or 10-20 HP in combat. | Non-combat or Combat | 6 | 500 Meat |
Buff
Level | Skill | Description | Effect | Type | MP Cost | Train Cost |
4 | ![]() Ghostly Shell |
This skill conjures the shell of a ghostly tortoise, which envelops you (or another player) in a protective shield, greatly reducing damage taken in combat. | Ghostly Shell (+80 Damage Absorption) (X Adventures) |
Buff | 6 | 750 Meat |
6 | ![]() Tenacity of the Snapper |
This skill makes you (or another player) relentless in combat, like the fierce Snapping Turtles of the Days of Old. It will increase the damage done by each strike. | Tenacity of the Snapper (+8 Weapon Damage) (X Adventures) |
Buff | 8 | 1,750 Meat |
9 | ![]() Spiky Shell |
You can conjure up a spiky turtle shell of psychic energy to surround you (or another player) and deal damage to enemies as they attack you (or another player (the same one I mentioned before, not just any other player.)) | Spiky Shell (Damages attacking opponents) (X Adventures) |
Buff | 8 | 4,000 Meat |
10 | ![]() Reptilian Fortitude |
By imbuing you with the physical strength of 1000 snakes and lizards, this skill temporarily boosts your maximum HP. | Reptilian Fortitude (+30 HP) (X Adventures) |
Buff | 10 | 5,000 Meat |
12 | ![]() Astral Shell |
This is a vastly improved version of the Ghostly Shell skill. It increases the amount of damage absorbed by your (or another player's) hat and pants in combat. Additionally, it will protect you (to a limited degree) from the elements of heat, cold, stench, spookiness, and sleaziness. | Astral Shell (+80 Damage Absorption) Slight resistance to all elemental damage (X Adventures) |
Buff | 10 | 7,500 Meat |
0 | ![]() Manicotti Meditation |
By meditating on your Manicotti Mandala, you can achieve oneness with the pasta which makes up the underlying structure of reality. Your Magicalness will increase for a period of time. | Pasta Oneness (+2 Mysticality) (5 Adventures) |
Non-combat | 1 | N/A |
Combat
Level | Skill | Description | Effect | Type | MP Cost | Train Cost |
0 | ![]() Clobber |
Adventurer smash! | Deals (0.1-0.2)*Weapon Damage + (0-1) physical damage and ceil(sqrt(Bonus elemental damage)) | Combat | 1 | N/A |
1 | ![]() Lunge Smack |
By lunging before you smack, you can deal more damage than if you smack without lunging. Or if you lunge after smacking instead, but who does that? |
|
Combat | 1 | 125 Meat |
4 | ![]() Thrust-Smack |
This is a thrusting smack with your weapon. It will do double the usual amount of damage to your opponent if it connects. |
|
Combat | 3 | 750 Meat |
8 | ![]() Club Foot |
Through some cruel accident of evolution, 99% of the nerve endings of every sentient creature in the universe are concentrated in their feet. You've learned to take advantage of this fact by reversing the natural order and bringing the stubber to the toe. |
|
Combat | 8 | 3,250 Meat |
10 | ![]() Lunging Thrust-Smack |
This is a thrust-smack with a lunge added to it for good measure. If it connects, will do triple damage to your opponent. |
|
Combat | 8 | 5,000 Meat |
13 | ![]() Northern Explosion |
You've learned to unleash the chill winds of your homeland on your unsuspecting, previous-comfortably-warm foes. It's cold out there. |
|
Combat | 16 | 10,000 Meat |
0 | ![]() Toss |
This skill allows you to toss your familiar, if you have one, or something else, if you don't. Just make sure that something else isn't a dwarf -- nobody does that, y'know? | Weight <7lbs:(weight+3) damage; otherwise: (10+floor(sqrt(weight-7))) damage | Combat | 1 | N/A |
1 | ![]() Headbutt |
This skill allows you to follow up a successful attack with a vicious headbutt to your opponent. The damage done by the headbutt is increased if you're wearing any kind of turtle as a helmet. |
|
Combat | 3 | 125 Meat |
5 | ![]() Shell Up |
Sometimes discretion is the better part of valor, and this skill allows you to embrace that fact, tame your inner turtle, crouch down, and allow your shell to protect you from your opponent's next attack. |
|
Combat | 6 | 1,250 Meat |
6 | ![]() Spirit Snap |
This skill allows you to unleash the voyeuristic corporeal fury of whichever Turtle Spirits happen to be watching you at the time. |
|
Combat | 10 | 1,750 Meat |
7 | ![]() Kneebutt |
If you can almost hear your opponent thinking "I need you to knee me," this is the perfect skill for you. Nothing takes an opponent down a notch (MAB!) more than a well-placed knee to the naughty bits. |
|
Combat | 4 | 2,500 Meat |
10 | ![]() Shieldbutt |
We all know that a shield is primarily used to, y'know, shield one from damage. With this skill, though, your shield becomes a powerful weapon as well. Your attacks will do extra damage based on your shield power. Just try and resist the urge to change into a blue leotard with little wings on the cowl. |
|
Combat | 10 | 5,000 Meat |
1 | ![]() Utensil Twist |
Anybody can use a utensil, but not everybody can use it to bend the laws of physics. | Deals (Weapon Damage)+(0.1*Mys) damage; requires a utensil to cast | Combat | 1 | 125 Meat |
2 | ![]() Entangling Noodles |
This spell allows you to conjure a wad of sticky noodles, which slow down your opponent and make its attacks less effective. | Prevents enemy from attacking for X turns (usable once per fight); Staggers and delevels monster instead if you are not a Pastamancer | Combat | 3 | 250 Meat |
Combat Spells
There is a cap on bonus spell damage. See Calculating Spell Damage and the individual spell pages for more information.
Level | Skill | Description | Effect | Type | MP Cost | Train Cost |
0 | ![]() Spaghetti Spear |
This spell conjures a fast-moving dart of spaghetti and slings it at your enemy, dealing a small amount of damage. Uncooked spaghetti, that is. Cooked spaghetti wouldn't do much damage, now, would it? | 2-3 physical damage, hard capped at 8 | Combat Spell | 1 | N/A |
1 | ![]() Ravioli Shurikens |
This spell allows you to summon a handful of deadly ravioli shurikens, stuffed with various flavors of pain. | Deals 2-4 damage in a random element 3 times (only the first hit is tuned by Flavour of Magic), hard capped at 10 each | Combat Spell | 4 | 125 Meat |
4 | ![]() Cannelloni Cannon |
This spell allows you to summon and then fire a cannon made of cannelloni and stuffed with all manner of deadly substances. | Deals (16-32) + (25% of Mys) damage of a random element (tuned by Flavour of Magic), hard capped at 50 | Combat Spell | 8 | 750 Meat |
Unsorted
Level | Skill | Description | Effect | Type | MP Cost | Train Cost
|
6 | ![]() Bringing Up the Rear |
Taking cover behind one of your pasta thralls allows you to cast your spells more carefully, and get more out of them. | Doubles the damage cap of Pastamancer combat spells (except Spaghetti Spear and Candyblast) if you have a pasta thrall active | Passive | N/A | 1,750 Meat |
7 | ![]() Spirit of Rigatoni |
This skill will give you the ability to equip Chefstaves -- powerful one-handed staves that act as conduits for advanced Chef-Magery. | Allows one to equip Chefstaves | Passive | N/A | 2,500 Meat |
8 | ![]() Stuffed Mortar Shell |
This spell summons a massive mortar shell made of pasta and stuffed with various flavors of arcane shrapnel. This bomb bursting in air will give proof through the night that your foe has suffered some serious trauma. | Deals (32-64)+(0.5*Mys) damage of a random element (tuned by Flavour of Magic) on the next round after cast (usable once per fight) | Combat Spell | 8 | 3,250 Meat
|
9 | ![]() Spirit of Ravioli |
This skill infuses your body with the essence of ravioli, making it much sturdier. It will increase your maximum HP by 25%. | +25% HP | Passive | N/A | 4,000 Meat
|
10 | ![]() Weapon of the Pastalord |
This spell will summon forth one of the myriad randomly-generated weapons of the Pastalord, the sworn protector of the order of Pastamancers in the Days of Old. That weapon will then beat your opponent about the head or head-analogue | Deals (32-64)+(0.5*Mys) physical damage of a random element. When spells are tuned to a specific element, this spell deals half elemental damage (rounded down) and the rest physical damage. | Combat Spell | 32 | 5,000 Meat
|
10 | ![]() Thrall Unit Tactics |
You've learned to work in perfect concert with your pasta thralls -- letting them take the brunt of every attack, ordering them into dangerous situations in your stead, generally insulting and demeaning them. But good news -- now you can give something back, by constantly draining a portion of their life force and using it to make your spells cheaper! | Halves the base MP cost of Pastamancer combat spells when you have an active pasta thrall | Passive | N/A | 5,000 Meat
|
11 | ![]() Leash of Linguini |
This spell allows you to call forth an enchanted leash made out of noodles, which is placed around the neck of your familiar. This effectively raises your familiar's level by 5, but the noodles will deteriorate after 10 turns have passed. | Leash of Linguini (+5 to familiar weight) (10 Adventures) |
Non-combat | 12 | 6,250 Meat
|
12 | ![]() Cannelloni Cocoon |
This spell summons forth a huge Cannelloni, which envelops you and heals all of your wounds. | Heals all HP. | Non-combat | 20 | 7,500 Meat
|
12 | ![]() Subtle and Quick to Anger |
People better not meddle in your affairs, because you will cook them into a freakin' lasagna if they do. | Spell Damage +10% | Passive | N/A | 7,500 Meat
|
13 | ![]() Tolerance of the Kitchen |
They say that if you can't stand the heat, you should get out of the kitchen. Well, with this skill, you'll be able to stand the heat. Any heat. | Provides So-So Hot Resistance. | Passive | N/A | 10,000 Meat
|
14 | ![]() Flavour of Magic |
This spell will allow you to bring your mystical being in line with the elemental forces that underlie all things: earth, wind, fire, water, and heart. Wait, I mean hot, cold, sleaze, stench, and spookiness. And what's the deal with 'heart' anyway? How does that make any sense at all? | Makes damage spells do a specific form of elemental damage:
Also adds +10 Spell Damage. |
Non-combat | 1 | 12,500 Meat
|
14 | ![]() Wizard Squint |
After "gray hair" and "a beard," the most common answer on The $20,000 Pyramid when the category is "Things a Wizard Has" is "squinty eyes." The fourth one, strangely, is "one of my lungs." |
|
Non-combat | 10 | 12,500 Meat
|
15 | ![]() Transcendental Noodlecraft |
You have achieved the highest possible level of Pastamancy -- you are now capable of making meals that rival the Platonic ideal of the dish of noodles. |
|
Passive | N/A | 15,000 Meat
|
15 | ![]() Bind Spice Ghost |
This skill allows you to enthrall a spice ghost, an ethereal being who, being made of a diffuse cloud of floating spice particles, can help you get into those hard-to-reach places where your enemies tend to keep their stuff. | Summons a Spice Ghost thrall | Non-combat | 250 | 15,000 Meat |
Spookyraven Manor Quest Skill
| ||||||
N/A | ![]() Fearful Fettucini |
This spell summons a mass of fettucini noodles made not of semolina, or of farina, but of pure, uncut terror. | Deals (32-64)+(0.5*Mys) Spooky Damage | Combat Spell | 32 | N/A |
Sea Floor Skill | ||||||
N/A | ![]() Tempuramancy |
You've learned the secrets of deep-sea thermal vents, and the ways in which they relate to the secrets of battermaking, which you already knew. | Lets you create tempura dishes from bubbling tempura batters. | Passive | N/A | N/A |
Crimbo '09 Skill | ||||||
N/A | ![]() Candyblast |
The ability to summon pasta from thin air is pretty sweet, but this lets you conjure something even sweeter -- a massive barrage of candy. | Deals (8-16)+(0.25*Mys) physical damage, hard capped at 50; may drop candy | Combat Spell | 8 | N/A |
The Traveling Trader Skill | ||||||
N/A | ![]() Stringozzi Serpent |
This spell allows you to conjure up a venomous serpent made of wriggling noodles. | Deals (16-32)+(0.25*Mys) physical damage, hard capped at 75; deals additional poison damage | Combat Spell | 16 | N/A |
Nemesis Quest | ||||||
N/A | ![]() Canticle of Carboloading |
This ode to the Pastalords has the effect of making the next thing you eat swell up with starchy goodness, thus granting you more energy than it otherwise would have. Unfortunately, it's only usable once per day -- any more than that and you'd run the risk of exploding. | Gives an extra 3 adventures per use (once per day) to the next pasta dish you eat. | Non-combat | 10 | N/A |
N/A | ![]() Bind Spaghetti Elemental |
Your research into ancient cult rituals has taught you how to bind a spaghetti elemental to your service. | Summons a Spaghetti Elemental thrall | Non-combat | 150 | N/A |
Level | Skill | Description | Effect | Type | MP Cost | Train Cost |
Spookyraven Manor Quest Skill | ||||||
N/A | ![]() Spectral Snapper |
This skill allows you to summon the spirit of a deceased snapping turtle. | (10-40) + (Muscle/5) Spooky Damage | Combat | 20 | N/A |
Sea Floor Skill | ||||||
N/A | ![]() Summon Leviatuga |
You've learned to call upon Leviatuga, the Great Turtle of the Deep. He'll heed your call, and bite your enemies with his ancient, powerful jaws. | 300-350 damage; works only underwater | Combat | 40 | N/A |
Crimbo '09 Skill | ||||||
N/A | ![]() Jingle Bells |
This skill allows you to conjure up some festive holiday bells to hang around your familiar's neck. Or around something else, if your familiar is something that doesn't have a neck. | Jingle Jangle Jingle (Familiar will act more often in combat) (x Adventures) |
Buff | 5 | N/A |
The Traveling Trader Skill | ||||||
N/A | ![]() Curiosity of Br'er Tarrypin |
This skill allows you to bestow upon yourself (or another player) the homespun wisdom and innate curiosity of an anthropomorphic turtle in a folk tale. | Curiosity of Br'er Tarrypin (+1 Familiar Experience Per Combat) (x Adventures) |
Buff | 10 | N/A |
Level | Skill | Description | Effect | Type | MP Cost | 'Train Cost |
Spookyraven Manor Quest Skill | ||||||
N/A | ![]() Snarl of the Timberwolf |
This skill makes you all snarly and spooky. Like a timberwolf. Timberwolves, if you didn't know this, are both the snarliest and the spookiest animals north of the arctic circle. |
|
Non-combat | 10 | N/A |
Sea Floor Skill | ||||||
N/A | ![]() Harpoon! |
While underwater, you're capable of fashioning any weapon into a makeshift harpoon, and throwing it with deadly accuracy. | X damage; can be used on land as well | Combat | 30 | N/A |
Crimbo '09 Skill | ||||||
N/A | ![]() Holiday Weight Gain |
Everybody puts on a little extra weight during the holidays, but you've figured out how to do it any time of the year! | A Few Extra Pounds (+X HP) (10 Adventures) |
Non-combat | 10 | N/A |
The Traveling Trader Skill | ||||||
N/A | ![]() Iron Palm Technique |
By focusing your chi, or something, you've learned how to make the palms of your hands as hard as iron. The practical upshot is that you can hold swords by the blade and hit people with the hilt. | Iron Palms (Swords count as clubs) (intrinsic effect) |
Non-combat | 1 | N/A |
Class-Specific Skills
Seal-Clubber: Rage
Passive
Level | Skill | Description | Effect | Type | MP Cost | Train Cost |
4 | ![]() Wrath of the Wolverine |
Have you ever seen a wolverine go after a herd of shrews? It's crazy. It just doesn't stop. It's like every shrew it takes down multiplies its desire to take down shrews.
Anyway, you're like that, and also every enemy looks like a shrew to you. NOTE: Only true Seal Clubbers have the fortitude needed to contain Fury. Other classes are weak, and would be torn apart by it. |
Lets you build Fury by defeating opponents
(up to a maximum of 3 gallons of Fury) |
Passive | N/A | 750 Meat |
5 | ![]() Buoyancy of the Beluga |
You can't keep a good beluga down. In fact, you can't even keep a bad beluga down, because the buoyancy of a beluga is unrelated to the strength of its character. | Regenerate 1 HP per Adventure for each gallon of Fury | Passive | N/A | 1,250 Meat |
6 | ![]() Thirst of the Weasel |
Weasels aren't native to the Frigid Northlands, so the ones who manage to survive there have done so by being vicious, bloodthirsty little killers. And given what jerks normal weasels are, that's really saying something. | Your Smacks restore 1-2 HP per gallon of Fury | Passive | N/A | 1,750 Meat |
9 | ![]() Seething of the Snow Leopard |
Snow leopards are always really mad. You probably didn't know this, because they're also really difficult to see when they narrow their eyes, and narrowed eyes are a classic sign of feline anger. | Gain additional bonus damage from Fury | Passive | N/A | 4,000 Meat |
10 | ![]() Ire of the Orca |
Orcas are always upset about some supposed indignity they suffered in the ancient past. And they're also really large, so they have more volume to contain their upset in. | Fury capacity increases to 5 gallons | Passive | N/A | 5,000 Meat |
14 | ![]() Precision of the Penguin |
Have you ever noticed that when penguins dive into frigid water, they always land exactly where they intend to? No? Well, that's just because you weren't watching carefully enough. But now you'll be able to, because of the extra precision afforded to you by your newfound similarity to penguins. | +1% chance of Critical Hit for each gallon of Fury | Passive | N/A | 12,500 Meat |
Combat
Level | Skill | Description | Effect | Type | MP Cost | Train Cost |
7 | ![]() Furious Wallop |
This skill lets you channel some of your Fury (about a gallon's worth) into a powerful, precise strike. | A regular attack that is guaranteed to be a critical hit | Combat | 0 (1 Fury) |
2,500 Meat |
11 | ![]() Batter Up! |
Do you ever get so sick of looking at something that you wish you could just hit it with a club and knock it out of your sight?
Sure you do. |
Kills and banishes the monster until rollover (can only banish one monster at a time) | Combat | 0 (5 Fury) | 6,250 Meat |
12 | ![]() Cavalcade of Fury |
Sometimes you get so mad that just yelling and stomping around aren't sufficient. Sometimes your anger deserves a parade. | Consumes all of your Fury and performs multiple savage attacks | Combat | 15 (All Fury) |
7,500 Meat |
Turtle Tamer
Blessings
While the blessings can be used by other classes once they are permed, they have a greatly reduced effect.
Level | Skill | Description | Effect | Type | MP Cost | Train Cost |
2 | ![]() Blessing of the War Snapper |
You have learned to commune with the War Snapper, the fiercest and most violent of the Great Turtle Spirits. His guidance will increase your martial prowess and make you slightly less comfortable at parties. |
|
Noncombat | 15 | 250 Meat |
7 | ![]() Blessing of She-Who-Was |
You have learned to commune with She-Who-Was, the Great Turtle Spirit who lived, loved and died long before the Spirit World even flared into existence. She will soothe and comfort you like only the ghost of ghost can. |
|
Noncombat | 30 | 2,500 Meat |
11 | ![]() Blessing of the Storm Tortoise |
You have learned to commune with the Storm Tortoise, the bringer of the thunder until which no snapper will release its jaws. He will electrify you. |
|
Noncombat | 50 | 6,250 Meat |
13 | ![]() Spirit Boon |
When the Great Turtle Spirits are in a good mood, they can be called upon to imbue you with a taste of their power. The trick is waiting until they're in a really good mood. | Receive a boon from a Great Turtle Spirit | Non-combat | 30 | 10,000 Meat |
15 | ![]() Turtle Power |
You have become so attuned to the Great Turtle Spirits that when the time is right, you are capable of taking on the form of their earthly incarnation. But be careful -- with great turtle power comes great turtle responsibility. | Become a Turtle Spirit Incarnate (Requires a Glorious Blessing) (Usable once per day) | Noncombat | 100 | 15,000 Meat |
Pastamancer
== Pasta Thralls
Level | Skill | Description | Effect | Type | MP Cost | Train Cost |
3 | ![]() Bind Vampieroghi |
This skill allows you to bind the spirit of a vampire into a pieroghi and bend it to your will, as long as your will is more or less "bite stuff for me," since that's basically all vampieroghis are good at. | Summons a Vampieroghi thrall | Non-combat | 12 | 500 Meat |
5 | ![]() Bind Vermincelli |
All of the rats slain by all of the Adventurers in all of the history of tavern basements left vengeful spirits behind, and this skill allows you to befriend one of them and use it as your own personal servant. I'm sure it'll be thrilled. | Summons a Vermincelli thrall | Non-combat | 30 | 1,250 Meat |
7 | ![]() Bind Angel Hair Wisp |
The wisps of the underworld are notoriously fickle with their allegiances, but you've learned how to trick... er... convince one of them to help you. At least for now. | Summons an Angel Hair Wisp thrall | Non-combat | 60 | 2,500 Meat |
9 | ![]() Bind Undead Elbow Macaroni |
Remember those macaroni guys you fought, way back in the day, when you first started adventuring? Well, how'd you like to have one of those guys of your very own. Sound good? Well, good thing you know this skill, then! | Summons an Undead Elbow Macaroni thrall | Non-combat | 100 | 4,000 Meat |
11 | ![]() Bind Penne Dreadful |
You have learned to bind a hard-boiled skeleton detective to your service. It'll come in handy if on some stormy night a dame walks into your office with legs all the way down. | Summons a Penne Dreadful thrall | Non-combat | 150 | 6,250 Meat |
13 | ![]() Bind Lasagmbie |
This skill allows you to bind a lumbering lasagmbie to your service. You wanted grunting and lurching and the flesh of the living, right? Because that's the service you're going to get. | Summons a Lasagmbie thrall | Non-combat | 200 | 10,000 Meat |
Flavor of Magic
Level | Skill | Description | Effect | Type | MP Cost | Train Cost |