Gelatinous Noob: Difference between revisions

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==Restrictions==
==Restrictions==
* You cannot eat, drink, or consume spleen items:
* You cannot eat, drink, or consume spleen items normally:
::You're not sure why humans are always putting things in their mouths.
::You're not sure why humans are always putting things in their mouths.
* Consumption restriction is implemented by imposing a size 0 stomach, and spleen and a size 1 liver. This means that [[Prepare your Meal|non-standard ways of eating]] will not work, but [[ice stein|some non-standard ways of drinking]] will work and make you instantly overdrunk. So... consider nightcapping maybe?
*Skill-granting items cannot be used:
*Skill-granting items cannot be used:
::Nah, you'd just get the pages all sticky.
::Nah, you'd just get the pages all sticky.
* Wearing equipment provides the attack/defense power, but gives no bonuses from enchantments.
* Wearing equipment provides the attack/defense power, but gives no bonuses from ''regular'' enchantments.
** This includes familiar equipment, Valhalla rewards, rollover adventures.
** This includes familiar equipment, Valhalla rewards, rollover adventures.
** Unique and unusual enchantments with specially coded effects will generally still work.  For example, items like the [[KoL Con 13 snowglobe]] that give post-combat drops will activate. Combat skills granted by equipment also remain available, as do [[outfit]] bonuses. Choice adventure and quest interactions involving equipment are unaffected.
** Unique and unusual enchantments with specially coded effects will generally still work.  For example, items like the [[KoL Con 13 snowglobe]] that give post-combat drops will activate. Combat skills granted by equipment also remain available, as do [[outfit]] bonuses. Choice adventure and quest interactions involving equipment remain unaltered.
*You cannot adventure in [[The Sea]]. Attempting to talk to [[An Old Man]] gives the following message:
*You cannot adventure in [[The Sea]]. Attempting to talk to [[An Old Man]] gives the following message:
::That shack you saw on the main map was just a picture of a shack drawn on the ground.
::That shack you saw on the main map was just a picture of a shack drawn on the ground.
*[[Standard restrictions]] apply while {{PAGENAME}} is the current challenge path. These restrictions will be lifted on May 15, 2017.


==Divergences==
==Divergences==
*Your adventure begins with [[Welcome to the Kingdom, Gelatinous Noob]].
*[[The Council of Loathing]] has [[The Council of Loathing/Gelatinous Noob|different text]] reflecting your new class.
*[[The Council of Loathing]] has [[The Council of Loathing/Gelatinous Noob|different text]] reflecting your new class.
*Starting items are a [[dirty bottlecap]], [[discarded button]] and an [[interesting clod of dirt]].
*Starting items are a [[dirty bottlecap]], [[discarded button]] and an [[interesting clod of dirt]].
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As with all class-based paths, you have no access to your permanent skills, nor to guilds.
As with all class-based paths, you have no access to your permanent skills, nor to guilds.


====Absorbing items====
===Absorbing items===
You can absorb any items that are [[:Category:PvP Stealable Items|PvP stealable]], as well as Gift Items and the three starting items. This means that items that cannot be traded, or which cannot be discarded may not be absorbed.  
You can absorb any items that are [[:Category:PvP Stealable Items|PvP stealable]], as well as Gift Items and the three starting items. Items that cannot be traded, or which cannot be discarded may not be absorbed.  
* Your absorption organ has a capacity of <code>2+level</code> items per day, to a maximum of 15 absorptions at level 13.  
* Your absorption organ has a capacity of <code>2+level</code> items per day, to a maximum of 15 absorptions at level 13.  
* On rollover, your absorption organ is emptied. Maximum absorption is unchanged.
* On rollover, your absorption organ is emptied. Maximum absorption is unchanged.
* Absorbing equipment grants you the enchantment bonuses of that equipment, until rollover.
====Absorbing equipment====
** Familiar equipment is considered a non-equipment item for this purpose.
Absorbing equipment grants you the enchantment bonuses of that equipment, until rollover.
** Only standardized enchantments can be absorbed, while unique and unusual enchantments (which still work when the item is equipped) generally can not be absorbed.
* Familiar equipment is considered a non-equipment item for this purpose.
** You can absorb multiple instances of the same item for stacking bonuses.
* Only standardized enchantments can be absorbed, while unique and unusual enchantments (which still work when the item is equipped) generally can not be absorbed.
* Absorbing non-equipment items grants passive skills. These skills persist through rollover.
* You can absorb multiple instances of the same item for stacking bonuses.
** The skill granted is the skill id specified by the item's descid % 125 + 23001.  See [http://noblesse-oblige.org/ezandora/GelatinousNoob/index.html Ezandora's super helpful list of Noob skills] for a list.
====Absorbing other items====
* Absorbing items that give skills you don't have give a base of 0 adventures and 0 stats, modified by the skills you have. Absorbing an item that gives a skill you already have gives a base of 5 adventures and 50 stats.
When absorbing non-equipment items, instead of providing whatever effect they would normally provide, grants Gelatinous Noob-specific passive skills. These skills persist through the rest of the ascension, until you free the King and stop being a Gelatinous Noob.
**This means consumables with effects will not grant their effects, consumables that drop items will fail to drop those items, and anything else (such as Drippy Juice for access to [[The Drip]]) will also not be conferred.
* The skill granted is the skill id specified by the item's descid % 125 + 23001.  See [http://noblesse-oblige.org/ezandora/GelatinousNoob/index.html Ezandora's super helpful list of Noob skills] for a list.
* Absorbing an item that grants a skill you don't have gives a base of 0 adventures and 0 stats, while absorbing an item that grants a skill you already have gives a base of 5 adventures and 50 stats. Both are modified by skills that increase gains from absorption.
* Six items, obtained from the [[Robortender]], give combat frequency modifying skills instead:
*:[[bottle of gregnadigne]]: [[Bendable Knees]]
*:[[cocktail mushroom]]: [[Retractable Toes]]
*:[[shot of granola liqueur]]: [[Ink Gland]]
*:[[bottle of novelty hot sauce]]: [[Frown Muscles]]
*:[[limepatch]]: [[Anger Glands]]
*:[[baby oil shooter]]: [[Powerful Vocal Chords]]


====Skill progression====
===Skill progression===
You gain 1 skill point for each [[Ascension#Normal Difficulty|normal]] (softcore) Gelatinous Noob ascension completed and 2 points for each [[hardcore]] Gelatinous Noob ascension completed, up to a maximum of 20 points. At the start of subsequent Gelatinous Noob runs, you can spend these points to acquire skills from the list of skills you acquired by absorbing items in previous runs.
You gain 1 skill point for each [[Ascension#Normal Difficulty|normal]] (softcore) Gelatinous Noob ascension completed and 2 points for each [[hardcore]] Gelatinous Noob ascension completed, up to a maximum of 20 points. At the start of subsequent Gelatinous Noob runs, you can spend these points to acquire skills from the list of skills you acquired by absorbing items in previous runs.


This path's skill bucket is [[Gummi-Memory]], sold in [[Mr. Store]] for one [[Uncle Buck]]. It grants 5 skill points (up to 20) in your future Gelatinous Noob runs.
This path's skill bucket is [[Gummi-Memory]], sold in [[Mr. Store]] for one [[Uncle Buck]]. It grants 5 skill points (up to 20) in your future Gelatinous Noob runs.


====Skill Matrix====
===Skill Matrix===
Click expand/collapse on the right to show/hide the whole giant skill table.<div class="mw-collapsible mw-collapsed">
Click expand/collapse on the right to show/hide the whole giant skill table.<div class="mw-collapsible mw-collapsed">
{{GelatinousNoobSkills}}</div>
{{GelatinousNoobSkills}}</div>
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==Strategy==
==Strategy==
* It's best to take the skills that give more adventures per absorb as early as possible, to best take advantage of it. A good start is [[potted cactus]] -> [[dirty bottlecap]] -> [[hermit permit]] -> [[baconstone]] -> [[LOV Enamorang]].
* It's best to take the skills that give more adventures per absorb as early as possible, to best take advantage of it. A good start is [[potted cactus]] -> [[dirty bottlecap]] -> [[hermit permit]] -> [[baconstone]] -> [[LOV Enamorang]].
* The core set of skills to speed up your run are stats per fight, item drops, meat drops and pickpocket chance. If you're not getting the drop to pickpocket, consider picking up some +init or +moxie. If you're dying to monsters, pick up +moxie or +100% HP. Survivability is also enhanced by wearing high power hats and pants, as these have higher DA. Equipment found in [[The Armory and Leggery]] may be unenchanted, but is still good for their absorption values.
* The core set of skills to speed up your run are stats per fight, item drops, meat drops and pickpocket chance. If you're not getting the jump to pickpocket, consider picking up some +init, which is helpful in a couple of zones anyways. If you're dying to monsters, pick up +moxie or +100% HP. Consider "perming" the following list of skills to ease advancement:
* Remember that not every absorb needs to be for a new skill -- absorbing an item for which you already have the skill gives 5 extra adventures over a new one, which can help make daycount.
**all 5 +adv skills
* Wear equipment for the DA, or for useful effects:
**all 5 +item% skills
**[[Arrogance]]
**[[Beating Human Heart]]
**[[Pathological Greed]]
**[[Sunglasses]]
**[[Thumbs]]
**Many of the +stat per fight skills are available for low meat costs at the start of a run, which removes the need to perm them.
*Since the initial combat skills all do [[Weapon Damage|physical damage]], you will need some elemental bonus damage for physical-resistant monsters (e.g. at [[A-boo Peak]]). Either pick up one of the passive elemental damage skills or absorb equipment with a bonus to gain that bonus until rollover, if you cannot [[Summon Love Stinkbug]].
*Survivability is also enhanced by wearing high power hats and pants, as these have higher DA. Equipment found in [[The Armory and Leggery]] may be unenchanted, but is still good for their [[Damage Absorption]] values. [[Bankruptcy barrel]] is a decent starting pants with 100 DA, no equip requirement, and basically no cost real or opportunity because the other two items would be even less useful.
* Remember that not every absorb needs to be for a new skill -- absorbing an item for which you already have the skill gives 5 extra adventures over a new one, which can help make daycount.  
* Although you cannot benefit from normal enchantments, hardcoded items with nonstandard enchantments or effects that still apply:
** The [[gravy boat]] will reduce evil.
** The [[gravy boat]] will reduce evil.
** You still get stats and items from the [[KoL Con 13 snowglobe]].
** You still get stats and items from the [[KoL Con 13 snowglobe]].
** [[Cowboy Kick]] is still granted by [[your cowboy boots]], and is supplemented by appropriate spurs and/or skins.
** [[Cowboy Kick]] is still granted by [[your cowboy boots]], and is supplemented by appropriate spurs and/or skins. [[Rotting cowskin]] is very good for being an extra source of deleveling.
** You can still bust ghosts with the [[protonic accelerator pack]], and take blobs of their energy.
** You can still bust ghosts with the [[protonic accelerator pack]], and take blobs of their energy.
*** The [[frigid derringer]] will provide high damage, ease of hitting due to being a ranged weapon, and a stun effect.
*** The [[frigid derringer]] will provide high damage, ease of hitting due to being a ranged weapon, and a stun effect.
*** [[Mr. Screege's spectacles]] provide Meat and items.
*** [[Mr. Screege's spectacles]] provide Meat and items.
** You can still get the item drops from the [[Clan Floundry|Floundry]] equipment, if not the effects themselves. The [[bass clarinet]] is good for lots of damage and severely eases combat.
** You can still get the item drops from the [[Clan Floundry|Floundry]] equipment, if not the effects themselves. As a ranged weapon, the [[bass clarinet]] is a decent choice. The free [[white pixel]]s are obviously a plus.
** [[Loadstone]] can still attract extra fasteners in [[The Smut Orc Logging Camp]].
** [[Blackberry galoshes]] still increases the exploration rate of [[The Black Forest]].
** [[Blackberry galoshes]] still increases the exploration rate of [[The Black Forest]].
** [[Antique machete]] still makes [[dense liana]] encounters free.
** [[Antique machete]] still makes [[dense liana]] encounters free.
Line 70: Line 92:
** Outfit effects apply.
** Outfit effects apply.
* If you have the [[Intergnat]], you can get one yellow ray per day by buying [[viral video]]s.
* If you have the [[Intergnat]], you can get one yellow ray per day by buying [[viral video]]s.
** If you have the [[Mayo Clinic]], you can get an additional yellow ray by using a packet of mayo, then using a mayo lance. Make it count!
** If you have the [[Mayo Clinic]], you can get one single additional yellow ray by using a packet of mayo, then using a [[mayo lance]]. Make it count, because being unable to eat means you can't ever de-mayo your mouth-approximation!
* There are not many possibilities for -combat chance: [[Rational Thought]], [[shoe gum]] (once per day), [[cuppa Obscuri tea]] (once per day) and [[worst candy]], if you can get it from [[KoL Con 13 snowglobe]]. This is somewhat mitigated by the [[Robortender]] drops, although quest planning is still advised.
* There are not many possibilities for -combat chance: [[Rational Thought]], [[shoe gum]] (once per day), [[cuppa Obscuri tea]] (once per day) and [[worst candy]], if you can get it from [[KoL Con 13 snowglobe]]. This is somewhat mitigated by the [[Robortender]] drops, although quest planning is still advised.
* There are not as many sources of ML as in other paths. For leveling, this can be made up for by buying the +stats per fight skills. For the areas where you need +ML, consider the following sources: [[perfume of prejudice]] (5), [[detuned radio]] (10), [[Internate Debatable]] (10), [[WAKKA WAKKA WAKKA]] (20), [[Greek fire]] (25), [[monsters.enq]] (25), [[cuppa Mediocri tea]] (30). You can also absorb equipment to push you over a target.
* There are not as many sources of ML as in other paths. For leveling, this can be made up for by buying the +stats per fight skills. For the areas where you need +ML, consider the following sources: [[perfume of prejudice]] (5), [[detuned radio]] (10), [[Internate Debatable]] (10), [[WAKKA WAKKA WAKKA]] (20), [[Greek fire]] (25), [[monsters.enq]] (25), [[cuppa Mediocri tea]] (30), [[Emotional Vaccine]] (30). You can also absorb equipment to push you over a threshold.
* While you can't use [[Transcendent Olfaction]], there are still many other ways of fighting the monsters you want: [[Digitize]], [[Duplicate]], [[LOV Enamorang]], the [[Time-Spinner]], [[alpine watercolor set]], [[print screen button]] and [[Nosy Nose]].
* While you can't use [[Transcendent Olfaction]], there are still many other ways of fighting the monsters you want: [[Digitize]], [[Duplicate]], [[LOV Enamorang]], the [[Time-Spinner]], [[alpine watercolor set]], [[print screen button]] and [[Nosy Nose]].
** As with every path with wanderers (digitized or enamorang'd), you can save turns by fighting wanderers in areas with delay(), as all fought monsters, even free wanderers, burn it. Consider digitizing many Witchess Rooks, as Greek fire is the only useful Witchess drop for blobventurers.
** As with every path with wanderers (Digitized or enamorang'd), you can save turns by fighting wanderers in areas with delay(), as all fought monsters, even free wanderers, burn it. Consider Digitizing many [[Witchess Rook]]s, as Greek fire is the only useful Witchess drop for blobventurers, and grants a generous amount of bonus substats.
* Since you can't eat pies, remember to do the [[Daily Dungeon]] early and often (enough).


==Rewards==
==Rewards==
*If this is your first run as the Gelatinous Noob, opening the [[letter from King Ralph XI]] unlocks a new class [[tattoo]]. There is also a sparkly tattoo available upon completion of a hardcore run as a Gelatinous Noob.
*If this is your first run as the Gelatinous Noob, opening the [[letter from King Ralph XI]] unlocks a new class [[tattoo]]. There is also a sparkly tattoo available upon completion of a hardcore run as a Gelatinous Noob.
*Finishing a Gelatinous Noob run that began while it was still the current [[special challenge path]] -- that is, between February 15th, 2017, and May 14th, 2017 -- gives players 100 (in Hardcore) or 50 (in Normal) extra [[karma]] points the next time they visit [[Beyond the Pale|Valhalla]].
*Finishing a Gelatinous Noob run that began while it was still the current [[special challenge path]] -- that is, between February 15th, 2017, and May 14th, 2017 -- gave players 100 (in Hardcore) or 50 (in Normal) extra [[karma]] points the next time they visited [[Beyond the Pale|Valhalla]].
*Players will receive a [[Thwaitgold amoeba statuette]] upon defeating the [[Naughty Sorceress (3)]].  
*Players will receive a [[Thwaitgold amoeba statuette]] upon defeating the [[Naughty Sorceress (3)]].  
*Learning all of the Gelatinous Noob skills entitles you to a [[Gelatinous Hubris|trophy]].
*Learning all of the passive Gelatinous Noob skills entitles you to a [[Gelatinous Hubris|trophy]]. (The six active skills that affect [[Combat Frequency]] are not required.)
**Given how the trophy takes a minimum of 7 days to acquire, getting it in Hardcore is a good opportunity to go for [[Gourdcore]] and possibly [[Golden Meat Stack]].  


{{Ascension Paths}}
{{Ascension Paths}}

Latest revision as of 10:12, 27 September 2024

Gelatinous Noob is the Spring 2017 special challenge path, introduced on February 15, 2017. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "You're a gelatinous cube with aspirations of humanity. Hungrily absorb items to gain power!"


Restrictions

  • You cannot eat, drink, or consume spleen items normally:
You're not sure why humans are always putting things in their mouths.
  • Consumption restriction is implemented by imposing a size 0 stomach, and spleen and a size 1 liver. This means that non-standard ways of eating will not work, but some non-standard ways of drinking will work and make you instantly overdrunk. So... consider nightcapping maybe?
  • Skill-granting items cannot be used:
Nah, you'd just get the pages all sticky.
  • Wearing equipment provides the attack/defense power, but gives no bonuses from regular enchantments.
    • This includes familiar equipment, Valhalla rewards, rollover adventures.
    • Unique and unusual enchantments with specially coded effects will generally still work. For example, items like the KoL Con 13 snowglobe that give post-combat drops will activate. Combat skills granted by equipment also remain available, as do outfit bonuses. Choice adventure and quest interactions involving equipment remain unaltered.
  • You cannot adventure in The Sea. Attempting to talk to An Old Man gives the following message:
That shack you saw on the main map was just a picture of a shack drawn on the ground.

Divergences

Skills

Gelatinous Noob is a moxie class and has the ability to pickpocket. They also begin with a few active skills:

As with all class-based paths, you have no access to your permanent skills, nor to guilds.

Absorbing items

You can absorb any items that are PvP stealable, as well as Gift Items and the three starting items. Items that cannot be traded, or which cannot be discarded may not be absorbed.

  • Your absorption organ has a capacity of 2+level items per day, to a maximum of 15 absorptions at level 13.
  • On rollover, your absorption organ is emptied. Maximum absorption is unchanged.

Absorbing equipment

Absorbing equipment grants you the enchantment bonuses of that equipment, until rollover.

  • Familiar equipment is considered a non-equipment item for this purpose.
  • Only standardized enchantments can be absorbed, while unique and unusual enchantments (which still work when the item is equipped) generally can not be absorbed.
  • You can absorb multiple instances of the same item for stacking bonuses.

Absorbing other items

When absorbing non-equipment items, instead of providing whatever effect they would normally provide, grants Gelatinous Noob-specific passive skills. These skills persist through the rest of the ascension, until you free the King and stop being a Gelatinous Noob.

Skill progression

You gain 1 skill point for each normal (softcore) Gelatinous Noob ascension completed and 2 points for each hardcore Gelatinous Noob ascension completed, up to a maximum of 20 points. At the start of subsequent Gelatinous Noob runs, you can spend these points to acquire skills from the list of skills you acquired by absorbing items in previous runs.

This path's skill bucket is Gummi-Memory, sold in Mr. Store for one Uncle Buck. It grants 5 skill points (up to 20) in your future Gelatinous Noob runs.

Skill Matrix

Click expand/collapse on the right to show/hide the whole giant skill table.

Gelatinous Noob Skills
+Adventures from Absorbing items
+1 Central Hypothalamus Src
+1 Rudimentary Alimentary Canal Src
+2 Stomach-Like Thing Src
+2 Small Intestine Src
+3 Large Intestine Src
+Stats Per Fight
+3 Work Ethic Src
+3 Basic Self-Worth Src
+5 Sense of Purpose Src
+5 Sense of Pride Src
+7 Arrogance Src
+Stats from Absorbing Items
+5 Lysosomes Src
+10 Mitochondria Src
+15 Ribosomes Src
+20 Vacuoles Src
+25 Golgi Apparatus Src
+Item Drops
+20% Left Eyeball Src
+20% Right Eyeball Src
+30% Optic Nerves Src
+40% Saccade Reflex Src
+50% Visual Cortex Src
+Meat
+30% The Concept of Property Src
+40% Financial Ambition Src
+50% Business Acumen Src
+60% Sense of Entitlement Src
+70% Pathological Greed Src
+Maximum HP
+20% Veins Src
+30% Arteries Src
+40% Small Left Kidney Src
+50% Oversized Right Kidney Src
+100% Beating Human Heart Src
+Maximum MP
+20% Left Brain Hemisphere Src
+30% Right Brain Hemisphere Src
+40% Parasympathetic Nervous System Src
+50% Sympathetic Nervous System Src
+100% Spinal Cord Src
+Damage Absorption
+30 Rigid Armbones Src
+40 Rigid Legbones Src
+50 Rigid Pelvis Src
+60 Rigid Headbone Src
+70 Rigid Rib Cage Src
+Damage Reduction:
+5 Calluses Src
+5 Cartilage Src
+10 Spinal Discs Src
+10 Shock-Absorbing Joints Src
+20 Overalls Src
+Weapon Damage
+7 Fingernails Src
+9 Palms Src
+11 Elbows Src
+13 Knees Src
+15 Knuckles Src
+Combat Initiative
+10% Hamstrings Src
+20% Ankle Joints Src
+30% Kneecaps Src
+40% Achilles Tendons Src
+50% Anterior Cruciate Ligaments Src
+Pickpocket Chance
+10% Pinky Fingers Src
+20% Ring Fingers Src
+30% Middle Fingers Src
+40% Index Fingers Src
+50% Thumbs Src
+Muscle
+5 Triceps Src
+10 Biceps Src
+15 Abdominal Muscles Src
+20 Pectoral Muscles Src
+25 Gluteus Maximus Src
+Mysticality
+5 Object Permanence Src
+10 Abstract Reasoning Src
+15 Deductive Reasoning Src
+20 Introspection Src
+25 Algebra Src
+Moxie
+5 Sense of Style Src
+10 Vestibular System Src
+15 Sense of Humor Src
+20 Sense of Sarcasm Src
+25 Sunglasses Src
+Hot Resistance
(+1) Dilatable Capillaries Src
(+1) Upper Hypothalamus Src
(+2) Thick Dermis Src
(+2) High Water Content Src
(+3) Sweat Glands Src
+Cold Resistance
(+1) Constrictable Capillaries Src
(+1) Lower Hypothalamus Src
(+2) Shiver Reflex Src
(+2) Chatterable Teeth Src
(+3) Subcutaneous Fat Src
+Stench Resistance
(+1) Nose Hair Src
(+1) Pinchable Nose Src
(+2) Nasal Lamina Propria Src
(+2) Nasal Septum Src
(+3) Olfactory Cortex Src
+Spooky Resistance
(+1) Left Eyelid Src
(+1) Right Eyelid Src
(+2) Hyperactive Amygdala Src
(+2) Adrenal Gland Src
(+3) Bravery Gland Src
+Sleaze Resistance
(+1) Sense of Decorum Src
(+1) Blush Reflex Src
(+2) Sense of Propriety Src
(+2) Politeness Src
(+3) Profound Shame Src
+Hot Damage
+3 Warm Smile Src
+5 Warm Heart Src
+7 Warm Blood Src
+9 Choleric Humours Src
+11 Hot Headedness Src
+Cold Damage
+3 Cool Head Src
+5 Cool Heels Src
+7 Cold Feet Src
+9 Cold Heart Src
+11 Ice Water In Your Veins Src
+Stench Damage
+3 Bad Breath Src
+5 Armpit Sweat Glands Src
+7 Armpit Hair Src
+9 Weak Esophageal Sphincter Src
+11 Thriving Gut Flora Src
+Spooky Damage
+3 Sunken Cheeks Src
+5 Pallid Skin Src
+7 Dark Circles Under Your Eyes Src
+9 Vacant Stare Src
+11 Visible Skull Src
+Sleaze Damage
+3 Sweaty Palms Src
+5 Waxy Ears Src
+7 Oily Scalp Src
+9 Flop Sweat Src
+11 Thrustable Pelvis Src
-Combat Freq
Bendable Knees Src
Retractable Toes Src
Ink Gland Src
+Combat Freq
Frown Muscles Src
Anger Glands Src
Powerful Vocal Chords Src

Strategy

Rewards

  • If this is your first run as the Gelatinous Noob, opening the letter from King Ralph XI unlocks a new class tattoo. There is also a sparkly tattoo available upon completion of a hardcore run as a Gelatinous Noob.
  • Finishing a Gelatinous Noob run that began while it was still the current special challenge path -- that is, between February 15th, 2017, and May 14th, 2017 -- gave players 100 (in Hardcore) or 50 (in Normal) extra karma points the next time they visited Valhalla.
  • Players will receive a Thwaitgold amoeba statuette upon defeating the Naughty Sorceress (3).
  • Learning all of the passive Gelatinous Noob skills entitles you to a trophy. (The six active skills that affect Combat Frequency are not required.)
    • Given how the trophy takes a minimum of 7 days to acquire, getting it in Hardcore is a good opportunity to go for Gourdcore and possibly Golden Meat Stack.
Ascension Paths
Boozetafarian Teetotaler Oxygenarian
Special Challenge Paths
Spring Summer Fall Winter
2011
None

Bees Hate You

Way of the Surprising Fist

Trendy
2012
Avatar of Boris

Bugbear Invasion

Zombie Slayer

Class Act
2013
Avatar of Jarlsberg

BIG!

KOLHS

Class Act II: A Class For Pigs
2014
Avatar of Sneaky Pete

Slow and Steady

Heavy Rains

Picky
2015
Actually Ed the Undying

One Crazy Random Summer

Community Service

None
2016
Avatar of West of Loathing

The Source

Nuclear Autumn

None
2017
Gelatinous Noob

License to Adventure

Live. Ascend. Repeat.

None
2018
Pocket Familiars

G-Lover

Disguises Delimit

None
2019
Dark Gyffte

Two Crazy Random Summer

Kingdom of Exploathing

None
2020
Path of the Plumber

Low Key Summer

Grey Goo

None
2021
You, Robot

Quantum Terrarium

Wildfire

None
2022
Grey You

Journeyman

Fall of the Dinosaurs

None
2023
Avatar of Shadows Over Loathing

Legacy of Loathing

A Shrunken Adventurer am I

None
2024
WereProfessor

11 Things I Hate About U

Avant Guard

None
2025
Z is for Zootomist

Hat Trick

11,037 Leagues Under the Sea

None