Maximizing Your Critical Hit Chance: Difference between revisions
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| [[Monster pants]] || 5% | | [[Monster pants]] || 5% | ||
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| [[extremely skinny jeans]] || 5% | |bgcolor="90EEEE"| [[extremely skinny jeans]] ||bgcolor="90EEEE"| 5% | ||
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|bgcolor="#FFFF77"| [[Uncle Hobo's gift baggy pants]] ||bgcolor="#FFFF77"| 5% | |bgcolor="#FFFF77"| [[Uncle Hobo's gift baggy pants]] ||bgcolor="#FFFF77"| 5% | ||
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| [[Enchanted brass knuckles]] || 5% | | [[Enchanted brass knuckles]] || 5% | ||
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|bgcolor="EE90EE"| [[plush mutated alielephant]] ||bgcolor="EE90EE"| 5% | |||
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|[[Mafia pointer finger ring]]* || 15% | |||
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|bgcolor="#90BBBB"| [[V for Vivala mask]]* ||bgcolor="#90BBBB"| 10% | |bgcolor="#90BBBB"| [[V for Vivala mask]]* ||bgcolor="#90BBBB"| 10% | ||
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|bgcolor="#BBFFBB"| [[bakelite belt]]* ||bgcolor="#BBFFBB"| 5% | |bgcolor="#BBFFBB"| [[bakelite belt]]* ||bgcolor="#BBFFBB"| 5% | ||
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|bgcolor="# | |bgcolor="#EE90EE"| [[streetfighting champion's belt]]* ||bgcolor="#EE90EE"| 5% | ||
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|bgcolor="# | |bgcolor="#EE90EE"| [[Former Sheriff Dan's tin star]] ||bgcolor="#EE90EE"| 5% | ||
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|bgcolor="#FFBBBB"| [[Red Fox glove]]* ||bgcolor="#FFBBBB"| 5% | |bgcolor="#FFBBBB"| [[Red Fox glove]]* ||bgcolor="#FFBBBB"| 5% | ||
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| [[Piratey Flavor]] || 5% | | [[Piratey Flavor]] || 5% | ||
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| [[Things Man Was Not Meant to Eat]] || 5% | |||
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| [[Violent Night]] || 5% | | [[Violent Night]] || 5% |
Latest revision as of 05:06, 28 July 2025
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As outlined in Dressing For Success, here's how different player types can Maximize their Critical Hit Chance. For a complete list, see Critical Hit Chance.
[ Return to Dressing For Success ]
Legend | |
---|---|
Ultra rares and Raffle House/Radio prizes | Tradable and still obtainable, but rare |
Semi-rares and war hero drops | |
Mr. Store/KoL Con accessible derivatives | Tradable (directly or ingredients or zone access consumable), unlimited generation to those who own source, source no longer obtainable |
Mr. Store/KoL Con items and inaccessible derivatives | Tradable, but no longer obtainable |
Other limited time content | |
Clan Dungeon non-tradables | Untradable, but still obtainable |
Other non-tradables | |
Non-tradables from past holidays and world events | Untradable, and no longer obtainable |
* | Single-equip restriction, or two-handed/three-handed weapon |
^ | Equipment disappears at the end of the day or the equipment (or its associated enchantment) has a limited duration |
Guaranteed-Critical Hits
There are also some methods to force a critical hit, bypassing luck entirely:
Source | Source Type | Crit Hit Chance |
Duration | Cost | Notes |
---|---|---|---|---|---|
Caret | Combat Item | 100% | Item Loss |
| |
Furious Wallop | Combat Skill | 100% | 1 Fury | Can only be used by Seal Clubbers | |
pulled blue taffy | Combat Item | 100%* | 1 adv | Item Loss |
|
Song of Fortune | Effect | 100% | 20 adv | 10 MP |
|
Summer Siesta | Combat Skill | 100% | 10 MP |
| |
Throw Shield | Combat Skill | 100% | 0 MP |
|
Notes
- Human-Horror Hybrid is listed in both the Buffs square and the Passives square, because the effect can be gained in two ways: either as a temporary buff from using a Gene Tonic: Horror potion, or as an intrinsic from using the DNA extraction syringe from the Little Geneticist DNA-Splicing Lab. The effect does not stack if both are active.
Dressing Up | |
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Maximizing | |
Mus ·
Mys ·
Mox ·
HP ·
MP ·
WDmg ·
SDmg ·
Init | |
Modifiers | |
Mus ·
Mys ·
Mox ·
HP ·
MP ·
WDmg ·
SDmg ·
Init PrismDmg ·
RDmg ·
SCrit ·
Fumb ·
Stun ·
Passive Dmg |