The Red Zeppelin: Difference between revisions
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imported>Vuvuzela →Notes: Added invisible dirigible interaction |
imported>Ryo Sangnoir →Notes: 1/3 chance of no progress without ticket |
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:* You search the Herring's cabin, but you find nothing of interest. Who could have guessed? | :* You search the Herring's cabin, but you find nothing of interest. Who could have guessed? | ||
:* You search the Snapper's cabin, but everything you find has been snapped in half. | :* You search the Snapper's cabin, but everything you find has been snapped in half. | ||
*Without a [[Red Zeppelin ticket]], there is a chance | *Without a [[Red Zeppelin ticket]], there is a 33% chance of being thrown overboard, damaging you and negating any progress made that turn: | ||
*:A ticket taker accosts you after the fight. Unable to produce a ticket, you are thrown overboard! {{HP|type=lose|amount=30-35}} | *:A ticket taker accosts you after the fight. Unable to produce a ticket, you are thrown overboard! {{HP|type=lose|amount=30-35}} | ||
*Without a [[Red Zeppelin ticket]], but with a [[Mini kiwi invisible dirigible]] equipped, when thrown overboard you avoid damage but any progress made that turn is still negated: | *Without a [[Red Zeppelin ticket]], but with a [[Mini kiwi invisible dirigible]] equipped, when thrown overboard you avoid damage but any progress made that turn is still negated: |
Latest revision as of 19:17, 7 March 2025
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There are some vague or non-exact figures and information on this page. Some spading is required.
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The Red Zeppelin | |
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Zone Num | 385 |
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Location | The Red Zeppelin's Mooring |
Unlocks | Clearing A Mob of Zeppelin Protesters |
Recom Stat | 150 |
Combat % | 100 |
ML | 145 - 166 |
Terrain | indoor |
Special Adventures | |
Lucky | Red Fox |
refreshedit data |
The Red Zeppelin is located in The Red Zeppelin's Mooring. It can only be accessed after you clear A Mob of Zeppelin Protesters outside.
A primary stat of 150 is suggested. If your main stat isn't high enough, you'll see the following message:
- This zone might be too tough for you.
Combat Adventures
man with the red buttons ![]() | |
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red butler ![]() | |
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Red Herring ![]() | |
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red skeleton ![]() | |
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Red Snapper ![]() | |
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Ron "The Weasel" Copperhead ![]() | |
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Non-combat Adventures
Zeppelintro | |
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Notes
- To encounter Ron "The Weasel" Copperhead, you must find his cabin. Defeating butlers, skeletons, button fellas or foxes in combat will advance the discovery of Ron's cabin. 6 must be defeated before Ron becomes available, but they need not actually be fought in the Zeppelin; e.g. you can receive progress via a Digitized or Greg'd red butler.
- Progress messages (in this order):
- After the fight, you explore the cargo compartment of the zeppelin. It's filled with a bunch of really boring stuff, but you do get a slightly better sense of the ship's layout.
- You rifle through your fallen foe's possessions, looking for a clue as to the leader's whereabouts. You find a note reading Do not enter Ron's cabin for any reason whatsoever. From this, you glean that Ron is... in a cabin.
- On the wall next to your fallen opponent, you see a map of the zeppelin, with an area marked Best Cabins. You note the location, assuming that Ron's cabin is probably one of the best ones, if not the best one.
- After defeating your foe, you notice that one of the zeppelin's janitors has left his keyring on a hook on the wall. You grab it and unlock every door on the zeppelin before flushing the keys down the toilet. Take that, random janitor!
- Having unlocked all of the doors in the zeppelin, you finally manage to figure out where the nicer cabins are. Unfortunately, you only have time to check a couple before you hear a guard coming and flee.
- You finally make your way to the largest, most luxurious cabin in the zeppelin. You steel your nerves for the inevitable confrontation with Ron Copperhead.
- If you do not defeat Ron Copperhead, he will go into hiding, and you will have to defeat 4 more of the above enemies to encounter him again. The progress message will always be the same in this case:
- You check compartment after compartment looking for that weaselly Copperhead guy, but to no avail.
- No progress messages (Red Herring or Red Snapper):
- You search the Herring's cabin, but you find nothing of interest. Who could have guessed?
- You search the Snapper's cabin, but everything you find has been snapped in half.
- Without a Red Zeppelin ticket, there is a 33% chance of being thrown overboard, damaging you and negating any progress made that turn:
- A ticket taker accosts you after the fight. Unable to produce a ticket, you are thrown overboard!
You lose 30−35 hit points.
- A ticket taker accosts you after the fight. Unable to produce a ticket, you are thrown overboard!
- Without a Red Zeppelin ticket, but with a Mini kiwi invisible dirigible equipped, when thrown overboard you avoid damage but any progress made that turn is still negated:
- A ticket taker accosts you after the fight. Unable to produce a ticket, you are thrown overboard! You grab onto your familiar's invisible dirigible and float down safely.
- Once you defeat Ron "The Weasel" Copperhead, the zeppelin will go up in flames. During every round of combat against a native Zeppelin monster, a chunk of flaming zeppelin will hit either you or the enemy, dealing hot damage.
- If the chunk hits you:
- A chunk of flaming zeppelin falls on you like a ton of hot lead.
You lose 30−86? hit points. (hot damage)
- A chunk of flaming zeppelin falls on you like a ton of hot lead.
- If the chunk hits the enemy:
- A chunk of flaming zeppelin falls on him like a ton of hot lead, dealing 30-50 damage.
- If the chunk hits you:
- Also, while the zeppelin's on fire, you may find a crate containing items after combat:
- In the chaos of the flaming zeppelin, you're able to loot one of the passenger compartments. You find a really nice sweater!
You acquire an item: Kashmir sweater - or:
- In the chaos of the flaming zeppelin, you're able to raid a crate in the cargo hold. Turns out it was full of lemons!
You acquire 3−4 lemons - or:
- In the chaos of the flaming zeppelin, you're able to raid a crate in the cargo hold. Turns out it was full of tangerines!
You acquire 3−4 tangerines - or:
- In the chaos of the flaming zeppelin, you're able to raid the bar car for some supplies.
You acquire an item: bottle of Evermore - or:
- In the chaos of the flaming zeppelin, you're able to raid the dining car for some supplies.
You acquire an item: custard pie or You acquire an item: tea for one
- In the chaos of the flaming zeppelin, you're able to loot one of the passenger compartments. You find a really nice sweater!
References
- The "no ticket" message is a reference to a famous scene from Indiana Jones and the Last Crusade.
- The special drops are all references to Led Zeppelin songs:
- "The Battle of Evermore" (from Led Zeppelin IV, 1971)
- "Custard Pie" (from Physical Graffiti, 1975)
- "Kashmir" (from Physical Graffiti, 1975)
- "The Lemon Song" (from Led Zeppelin II, 1969)
- "Tangerine" (from Led Zeppelin III, 1970)
- "Tea for One" (from Presence, 1976)