Free fights: Difference between revisions
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imported>AstronautGuy summer of freedom |
imported>The ErosionSeeker mNo edit summary |
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| [[X-32-F Combat Training Snowman]] | | [[X-32-F Combat Training Snowman]] | ||
| 10/day | | 10/day | ||
| must have a [[The Snojo| | | must have a [[The Snojo|Snojo]] | ||
|- | |- | ||
| [[Play against the Witchess Pieces|Witchess pieces]] | | [[Play against the Witchess Pieces|Witchess pieces]] | ||
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| [[Protonic_accelerator_pack#Special_Ghosts|Protonic accelerator pack ghosts]] | | [[Protonic_accelerator_pack#Special_Ghosts|Protonic accelerator pack ghosts]] | ||
| delay of 50 adventures in-between | | delay of 50 adventures in-between | ||
| must have either [[Protonic accelerator pack|proton-pack]] equipped or used [[almost-dead walkie-talkie]] to receive location | | must have either [[Protonic accelerator pack|proton-pack]] equipped or used [[almost-dead walkie-talkie]] to receive location and start counter | ||
|- | |- | ||
| [[Eldritch Tentacle]] | | [[Eldritch Tentacle]] | ||
| | | variable | ||
| if spawned via [[Eldritch Attunement]] effect, casting [[Evoke Eldritch Horror]] (1/day), or in [[A Science Tent]] after the Sssschmuck finale (1/day) | | if spawned via [[Eldritch Attunement]] effect (variable), casting [[Evoke Eldritch Horror]] (1/day), or in [[A Science Tent]] after the Sssschmuck finale (1/day) | ||
|- | |- | ||
| [[Time-spinner prank]] | | [[Time-spinner prank]] | ||
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| [[God Lobster (monster)|God Lobster]] | | [[God Lobster (monster)|God Lobster]] | ||
| 3/day | | 3/day | ||
| must have | | must have [[God Lobster]] active, or use a [[Dish of Clarified Butter]] | ||
|- | |- | ||
|} | |} | ||
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| 3/day | | 3/day | ||
| combat skill | | combat skill | ||
| | | [[Snojo]] skill, tradable | ||
|- | |- | ||
| [[Replica bat-oomerang]] | | [[Replica bat-oomerang]] | ||
| 3/day | | 3/day | ||
| combat item | | combat item | ||
| | | Batfellow content, costs at least one [[Batfellow comic]], untradable | ||
|- | |- | ||
| [[Fire the Jokester's Gun]] | | [[Fire the Jokester's Gun]] | ||
| 1/day | | 1/day | ||
| combat skill | | combat skill | ||
| must have [[The Jokester's gun]] equipped ( | | must have [[The Jokester's gun]] equipped (Batfellow content, tradable) | ||
|- | |- | ||
| [[Power pill]] | | [[Power pill]] | ||
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|- | |- | ||
| [[Lightning Strike]] | | [[Lightning Strike]] | ||
| | | 20 Lightning | ||
| combat skill | | combat skill | ||
| only available in [[Heavy Rains]], dependent on path-specific | | only available in [[Heavy Rains]], dependent on path-specific Lightning resource | ||
|- | |- | ||
| [[Gingerbread Mob Hit]] | | [[Gingerbread Mob Hit]] | ||
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|- | |- | ||
| [[Superduperheated metal]] | | [[Superduperheated metal]] | ||
| | | unlimited | ||
| combat item | | combat item | ||
| can only be obtained through the mall or 1/day in [[The Bubblin' Caldera]] | | can only be obtained through the mall or 1/day in [[The Bubblin' Caldera]] | ||
|- | |- | ||
| [[Daily Affirmation: Think Win-Lose]] | | [[Daily Affirmation: Think Win-Lose]] | ||
| | | unlimited | ||
| combat item | | combat item | ||
| can only be obtained through the mall or from the [[New-You Club Membership Form]] | | can only be obtained through the mall or from the [[New-You Club Membership Form]] | ||
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| 1/day | | 1/day | ||
| combat skill | | combat skill | ||
| must have [[Asdon Martin]] installed in your workshed; takes up 100 "fuel" | | must have [[Asdon Martin]] installed in your workshed; instantly forces all items to drop; takes up 100 "fuel" | ||
|- | |- | ||
|} | |} | ||
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|- | |- | ||
|Optimal monsters in [[One Crazy Random Summer|OCRS]] | |Optimal monsters in [[One Crazy Random Summer|OCRS]] | ||
|[[One Crazy Random Summer]] | |[[One Crazy Random Summer]] while in Hardcore/Ronin | ||
|- | |- | ||
|[[Source Agent]] explosions | |[[Source Agent]] explosions | ||
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|- | |- | ||
| [[LI-11 HQ|Short-Range Jetpack]] | | [[LI-11 HQ|Short-Range Jetpack]] | ||
| [[License to Adventure]]; 5% of activating after combat | | [[License to Adventure]]; 5% chance of activating after combat, can activate after an already free fight (accomplishing nothing) | ||
|- | |- | ||
|} | |} | ||
[[Category:Free Fights| ]] | [[Category:Free Fights| ]] |
Revision as of 22:52, 24 May 2018
There are three basic ways to end a combat without it costing a turn. These are
- free runaways (omitted from this list on purpose, see Run Away for more information),
- fights against certain monsters (hereafter free fights), and
- certain methods to insta-kill monsters (hereafter free kills; insta-kill types that cost turns are omitted on purpose).
Free fights and free kills are limited in various ways. One of the most important ways to bypass free fight limits is copying and/or turning a free fight monster into a wanderer. Having access to a fax machine or a genie bottle (or pocket wishes) also obviates the need for a lot of free fights' original sources.
Free fights (specific mobs) | limit? | source |
---|---|---|
Lynyrd | 3/day | using a lynyrd snare |
Infernal Seals | 10/day | variety of items; must be Seal Clubber for 5, must have nemesis quest final reward in inventory for 10. |
BRICKO monsters | 10/day | brickos; can copy smaller ones for more |
drunk pygmy | 11/day | with Bowl of Scorpions in inventory, fight ends instantly |
dense liana | 15/ascension | with machete equipped as weapon, fight ends instantly |
Black Crayon monsters | 7/day | from active artistic goth kid, shares counter with hipster; can copy for more |
X-32-F Combat Training Snowman | 10/day | must have a Snojo |
Witchess pieces | 5/day | must have a witchess set; can copy for more |
Protonic accelerator pack ghosts | delay of 50 adventures in-between | must have either proton-pack equipped or used almost-dead walkie-talkie to receive location and start counter |
Eldritch Tentacle | variable | if spawned via Eldritch Attunement effect (variable), casting Evoke Eldritch Horror (1/day), or in A Science Tent after the Sssschmuck finale (1/day) |
Time-spinner prank | 6/day | getting pranked by another player with a time-spinner; not available in Ronin/HC |
Giant rubber spider | delay of 10-20 adventures in-between | having a rubber spider used against you by another player; not available in Ronin/HC |
L.O.V. Enemies | 3/day | must have the Tunnel of L.O.V.E. or use a LOV Entrance Pass |
God Lobster | 3/day | must have God Lobster active, or use a Dish of Clarified Butter |
Free kills (specific methods) | limit? | type | remark |
---|---|---|---|
Shattering Punch | 3/day | combat skill | Snojo skill, tradable |
Replica bat-oomerang | 3/day | combat item | Batfellow content, costs at least one Batfellow comic, untradable |
Fire the Jokester's Gun | 1/day | combat skill | must have The Jokester's gun equipped (Batfellow content, tradable) |
Power pill | 20/day | combat item | must have Puck Man and/or Ms. Puck Man |
DMT fights | 5/day | familiar | must have Machine Elf active, can only be in the DMT (DMT monsters by default, but can be any wanderer) |
Nuclear stockpile | 10/day | combat item | was only available during Crimbo 2015 |
Glark cable | 5/day | combat item | against any non-instakillable mobs in The Red Zeppelin |
Lightning Strike | 20 Lightning | combat skill | only available in Heavy Rains, dependent on path-specific Lightning resource |
Gingerbread Mob Hit | 1/day | combat skill | gingerbread city leaderboard reward skill, tradable |
Superduperheated metal | unlimited | combat item | can only be obtained through the mall or 1/day in The Bubblin' Caldera |
Daily Affirmation: Think Win-Lose | unlimited | combat item | can only be obtained through the mall or from the New-You Club Membership Form |
Asdon Martin: Missile Launcher | 1/day | combat skill | must have Asdon Martin installed in your workshed; instantly forces all items to drop; takes up 100 "fuel" |
Path-specific shenanigans | path |
---|---|
Optimal monsters in OCRS | One Crazy Random Summer while in Hardcore/Ronin |
Source Agent explosions | The Source; the exploded monsters do not take a turn but the agent fights do; but agents can be exploded as well via auto-attacking with portscan |
Short-Range Jetpack | License to Adventure; 5% chance of activating after combat, can activate after an already free fight (accomplishing nothing) |