Gelatinous Noob: Difference between revisions
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====Absorbing items==== | ====Absorbing items==== | ||
You can absorb any items that are [[:Category:PvP Stealable Items|PvP stealable]]. This means that items that cannot be traded, or which cannot be discarded may not be absorbed. | You can absorb any items that are [[:Category:PvP Stealable Items|PvP stealable]], as well as Gift Items and the three starting items. This means that items that cannot be traded, or which cannot be discarded may not be absorbed. | ||
* Your absorption organ initially has a capacity of <code>2+level</code> items per day. | * Your absorption organ initially has a capacity of <code>2+level</code> items per day. | ||
* On rollover, your absorption organ is emptied. Maximum absorption is unchanged. | * On rollover, your absorption organ is emptied. Maximum absorption is unchanged. | ||
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* Absorbing non-equipment items grants passive skills. These skills persist through rollover. | * Absorbing non-equipment items grants passive skills. These skills persist through rollover. | ||
** The skill granted is the skill id specified by the item's descid % 125 + 23001. See [http://noblesse-oblige.org/ezandora/GelatinousNoob/index.html Ezandora's super helpful list of Noob skills] for a list. | ** The skill granted is the skill id specified by the item's descid % 125 + 23001. See [http://noblesse-oblige.org/ezandora/GelatinousNoob/index.html Ezandora's super helpful list of Noob skills] for a list. | ||
* Absorbing items that give skills you don't have give a base of 0 adventures and 0 stats, modified by the skills you have. Absorbing an item that gives a skill you already have gives a base of 5 adventures and ? stats. | |||
This path's skill bucket is [[Gummi-Memory]], sold in [[Mr. Store]] for one [[Uncle Buck]]. It unlocks 5 extra skills (up to 20) in your future Gelatinous Noob runs. | This path's skill bucket is [[Gummi-Memory]], sold in [[Mr. Store]] for one [[Uncle Buck]]. It unlocks 5 extra skills (up to 20) in your future Gelatinous Noob runs. | ||
==Strategy== | |||
* It's best to take the skills that give more adventures per absorb as early as possible, to best take advantage of it. A good start is [[urinal cake]] -> [[dirty bottlecap]] -> [[hermit permit]] -> [[baconstone]] -> [[LOV Enamorang]] | |||
* If you have the [[Mayo Clinic]], you can get one yellow ray by eating any mayo, then using a mayo lance. Make it count! | |||
==Rewards== | ==Rewards== | ||
{{Ascension Paths}} | {{Ascension Paths}} |
Revision as of 18:52, 17 February 2017

Gelatinous Noob is the Spring 2017 special challenge path, introduced on February 15, 2017. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "You're a gelatinous cube with aspirations of humanity. Hungrily absorb items to gain power!"
Restrictions
- You cannot eat, drink, or consume spleen items.
- Wearing equipment provides the attack/defense power, but gives no bonuses from enchantments.
- This includes familiar equipment, Valhalla rewards, rollover adventures.
- Special actions triggered in combat (such as weapons that activate on hit) or post-combat (as with the KoL Con 13 snowglobe) will still occur. Combat skills granted by equipment also remain available, as do outfit bonuses. Choice adventure and quest interactions with equipment are unaffected.
- Standard restrictions apply while Gelatinous Noob is the current challenge path. These restrictions will be lifted on May 15, 2017.
Divergences
- The Council of Loathing has different text reflecting your new class.
- Starting items are a dirty bottlecap, discarded button and an interesting clod of dirt.
Skills
Gelatinous Noob is a moxie class and has the ability to pickpocket. They also begin with a few active skills:
- Gelatinous Reconstruction (3 MP) - Removes Beaten Up and restores some HP
- Gelatinous Punch (5 MP)
- Gelatinous Headbutt (15 MP)
- Gelatinous Kick (30 MP)
As with all class-based paths, you have no access to your permanent skills, nor to guilds.
Absorbing items
You can absorb any items that are PvP stealable, as well as Gift Items and the three starting items. This means that items that cannot be traded, or which cannot be discarded may not be absorbed.
- Your absorption organ initially has a capacity of
2+level
items per day. - On rollover, your absorption organ is emptied. Maximum absorption is unchanged.
- Absorbing equipment grants you the bonuses of that equipment, until rollover.
- Familiar equipment is not considered equipment for this purpose.
- Absorbing non-equipment items grants passive skills. These skills persist through rollover.
- The skill granted is the skill id specified by the item's descid % 125 + 23001. See Ezandora's super helpful list of Noob skills for a list.
- Absorbing items that give skills you don't have give a base of 0 adventures and 0 stats, modified by the skills you have. Absorbing an item that gives a skill you already have gives a base of 5 adventures and ? stats.
This path's skill bucket is Gummi-Memory, sold in Mr. Store for one Uncle Buck. It unlocks 5 extra skills (up to 20) in your future Gelatinous Noob runs.
Strategy
- It's best to take the skills that give more adventures per absorb as early as possible, to best take advantage of it. A good start is urinal cake -> dirty bottlecap -> hermit permit -> baconstone -> LOV Enamorang
- If you have the Mayo Clinic, you can get one yellow ray by eating any mayo, then using a mayo lance. Make it count!